brokedownpalace
brokedownpalace
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Comments
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@Endstille said:
Who stares at the screen while waiting anyway?
Me. And i don't blink in case I miss anything ๐ณ
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@nerfeverything said:
https://forum.deadbydaylight.com/en/discussion/comment/750399#Comment_750399
Just because you buy a movie doesn't mean you deserve to watch the whole thing.
Just because you buy food doesn't mean you deserve to eat it.
Just because you buy a car doesn't mean you get the transmission.
Just because you buy a book doesn't mean you deserve pages 32-38 and 120-165.
Just because you use your money on someone's product doesn't mean you get access to all of what that product offers everyone else? That's bad business practices and triple A studios have suffered for that in the past.
10 days would be a great compromise for those who work. Especially because they spent some of that work time to purchase this product. They traded time of life essentially yet the devs can't give them time to grind.
None of those are the same thing. Bad analogies. Also, the event is 9 days and the cosmetics can be earned for 2 months.
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@Attackfrog said:
And I never understood the manga/anime sexualization?
Does that market actually WANT big boobed cartoons to act like children!?I
I look at the Japanese manga/anime "sexy" characters and am a bit grossed out: over sexualizing a character with childish features? No thank you. Not sure why that is not only allowed but seems to be very popular.
"Does that market actually WANT big boobed cartoons to act like children!?I"
Yes, they do.
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I'm hoping for this..
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Now that you've done a big change to medkits and their add ons, can we look forward to similar reworks for other items? In particular I'm interested in changes to keys and maps, which have a lot of potential for some fun new game mechanics.
Btw I love the medkits changes and although not many people really talk about it the Unique Wedding Ring is my favorite thing you've added to the game in a while and it's things like that I'd love to see from item + add on reworks. Thank you!
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I'm not really sure what your goal is in your campaign against the battlepass. You're not going to stop Bhvr from doing it. At most maybe you'll change a few people's minds so Bhvr will lose out on a small amount of sales.
If you believe battlepasses should be illegal or regulated, then posting here won't change that.
At the same time that you're calling Bhvr out for their "scummy" tactics, you promote their game by creating YouTube content for it, which is effectively advertisement.
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I bet Michael has a hairy bum ๐
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I wish we could "pin" cosmetics on in the store so we could try 3 pieces together from different outfits.
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Jake probably, Hag body, Clown head and I'm not sure what else.
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/748984#Comment_748984
Exactly. This is why they released in the store early.
People who encourage the scummy marketing tactics are why BHVR is going the route of EA and Activision.
In the end, maybe it's not the devs who are ruining DbD, but the players who encourage the scummy tactics by purchasing the items through those tactics.
https://forum.deadbydaylight.com/en/discussion/comment/749010#Comment_749010
Selling things is so scummy! EA bad!
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@PeenutsButt3r said:
https://forum.deadbydaylight.com/en/discussion/comment/745714#Comment_745714
I was hoping that this year they will increase a little bit more
This is the increased limit. Last year they started with only 3 pieces and then upped it to 6. I think that's more than fair.
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@Peanits said:
It was actually just posted a few minutes ago. Trying to get it pinned, but we seem to be having some technical difficulties.
But yes, the event info is out!
Oohh okay. So many new things right now. It's very exciting! ๐ค
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I'm so excited for this. This is exactly what the game needed between chapter releases to keep things fresh.
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What about overalls?! I need Farmer David (naturally he would be shirtless under the overalls).
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@Peanits Do you know? ๐
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They're almost always released around 11am Eastern.
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Thank you for this very helpful post.
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I would be cool with it working twice if they reduced the timer to 40-45 seconds each.
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I see a ton of killer variety at rank 1 on PS4.
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@Bravo0413 said:
I did vote C.... imo shes no longer going to be to take advantage of survivors being out of position as well as she can now with the cooldown in place... I do feel she will get a slight buff before going live..
I agree, I am pretty certain she will get a slight buff before going live.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/741486#Comment_741486
Here is the best I can give you:
https://forum.deadbydaylight.com/en/discussion/comment/331249#Comment_331249
"Horvath: We decided to put a timer on Decisive Strike as one of the solutions to Decisive Strike being used too often, we tried 2 minutes internally and found that players were able to use DS a long time after being unhooked, where it no longer serves the purpose to protect you from being tunneled/ farmed."
Thanks, that's interesting. I still think they see anti tunneling/farming as DS' main purpose but not necessarily its only purpose. But I appreciate you sharing that quote.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/741504#Comment_741504
You started a conversation with me.
You don't start a conversation with someone and then tell them to mind their own business.
If you actually get to rank 1 on both sides you will understand this games balance a little more.
"If you actually get to rank 1 on both sides you will understand this games balance a little more."
Not taking that bait, but nice try.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/741486#Comment_741486
""DS becomes deactivated once the survivor is fully healed or hiding in a locker. No more abuse of DS."
Or touches a gen and we have a deal."
I already had.
If you don't think so you can do that without backhanded sarcasm.
Unfortunately for you, you don't get to dictate how I write my comments. If you think it's inappropriate then report it. Otherwise worry about yourself.
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/741486#Comment_741486
No time for that, but i am sure, they mentioned it right before the rework.
That's not how this works. You can't just say "idk where or when, but I'm sure they said it." Either get a direct quote or don't spread misinformation.
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/741466#Comment_741466
No its not. It is ment to be an anti tunneling perk. If i find the time to do a generator, im clearly not getting tunneled anymore.
Please find me a quote where the devs said DS is only to be used for anti tunneling purposes.
@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/741466#Comment_741466
If you have something intelligent to add post it, otherwise let's keep this constructive.
When you offer up an intelligent change for the perk I'll be sure to do just that.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/741454#Comment_741454
"DS becomes deactivated once the survivor is fully healed or hiding in a locker. No more abuse of DS."
Or touches a gen and we have a deal.
How about if a survivor moves DS becomes inactivate?
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@DBDbuildsYT said:
https://forum.deadbydaylight.com/en/discussion/comment/741444#Comment_741444
I'm fairly sure I play at higher ranks than you do
Lol okay. Whatever you need to tell yourself to get through the day.
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@DBDbuildsYT said:
Killers with the exception of nurse and spirit are the joke role in dbd, fact!
If you need to play the strongest killers to do well in DBD either you're not very good or you refuse to learn different play styles.
Imagine seriously saying Billy, Huntress, Hag and Freddy are a joke
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Considering survivors can't down, sacrifice or kill the killer, yes. That's pretty obvious. But people think because they can't easily 3-4k every trial then that means killers are weak.
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I'm honestly blown away how people continue to whine about DS. I can count on one hand how many times I've gotten hit by it since it was nerfed. It's a complete nonfactor in my games.
The only change I could possibly be okay with is if the timer is similar to the EGC, with a couple tweaks. After being unhooked the DS timer is 30 seconds. If you are a. in the dying state, b. in a chase with the killer, or c. within a certain small proximity of the killer (so they can't moonwalk), then the timer takes twice as long, up to 60 total seconds.
None of this "deactivates if another survivor is hooked" bullshit, which would screw you over because survivors unhook you mere seconds before the killer is about to hook a new someone, making your DS completely useless.
Seriously though, know how killers like to tell survivors to adapt? That's what you're refusing to do. It is NOT difficult to keep track of who was unhooked within 60 seconds.
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@Horus said:
They can take away the leave match button and make it more of a hastle to start the game
People don't DC using the leave button the vast majority of the time. That would do nothing to stop most DCs and punish people who genuinely do need to leave and want to do it the right way.
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@weirdkid5 said:
https://forum.deadbydaylight.com/en/discussion/comment/740515#Comment_740515
Problem there is that Plague is doo-doo lmao
Nah.
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@Awakey said:
"Sweaty"
*Runs Instaheals, flashlight, multiple Adrenalines, SB against a slow Killer.*
Nice.
How are they supposed to know which killer they're gonna be against? Lol
But yes, they're sweaty.
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@C3Tooth said:
I remember when those 1st time I play Killer, a down survivor lay next to a window, made me vault window 3 times.
Just look away from the window. The survivor can't make you vault.
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Maybe if you need to camp you're just not that great of a killer ๐คท Get over it
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/735215#Comment_735215
attacking while cloaked.
the ripper from Identity V (who is heavily inspired by DbD's wraith) has that (even with a lunge attack) and i feel like this could give wraith some more use.
That's way too strong.
I like the OPs suggestion though. Very cool idea.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/735227#Comment_735227
You 100% know that people will want it nerfed to 35 teabags.
That would make it literally useless tho. Another perk nerfed into the ground.
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They're going to make it so you can acquire tokens for it. You'll get them for cleansing a totem, safe AND unsafe unhooks, being in the killer's terror radius in or out of a chase for 45 seconds, taking a hit (any hit), healing yourself or another at least 25% (so you can earn 4 tokens per full heal), teabagging 25 times, and clicking your flashlight 50 times. There will be no limit to the amount of tokens you can acquire and if you miss the skill check you can keep using tokens and the killer can't move until you've used all of them.
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@CrowFoxy said:
https://forum.deadbydaylight.com/en/discussion/comment/734157#Comment_734157
It doesn't matter if it is or not, you are immune to the killer for 60 seconds with no punishment for being extremely aggressive. Slugging is not a solution, it's extremely risky to slug especially if anti tunnel perks are involved. You should play killer sometime.
Is that like your go to thing? If anyone disagrees with you it's because they don't play killer or Nurse? I have no interest in having a discussion with someone who behaves like that.
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@Awakey said:
It needs a way to get tokens.
That would be a direct buff, not QoL.
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It's really not difficult to click into the polls section and check for new polls. This is a non-issue.
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@StupidPallets said:
Tell me why you are all lying (except for Rydog). My TV is big. I'm getting a selective sample of people who are keeping their mouths shut due to shame in this matter. Well, there is no need for shame. You know as well as I do it's near impossible to track Survivors on Backwater Swamp.
"Bloodhound" brightness should be at least halfway the standard. And the real "Bloodhound" should have bright red footprints that accompany the blood splatters.
In any case, I used Bloodhound on Pig and got 3k cause they were noobs. Doesnt mean the perk did diddly.
Everybody else is lying and you're one of the rare few people who know the truth behind this massive blood tracking conspiracy.
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@BlueFang said:
https://forum.deadbydaylight.com/en/discussion/comment/734126#Comment_734126
It was meant to be used as an Anti-Tunnel tool to let the survivor who's being tunneled be able to escape if the killer focuses them
DS in that state is perfect and very healthy for the game, DS however can be used aggressively to hurt the killer and their ability to maintain pressure, in this state its an obnoxious "Nananana you can't hook me because I have a perk!"
Because of it's 60 second duration it's a total crutch, time and time again I've downed someone but got Ds'd because they had like 5 seconds left and I was punished due to the survivor making a misplay not because I tunneled. I'm still baffled that people say DS is an anti-tunnel perk when it's huge minute long duration makes it a huge crutch
It's as bad a crutch as NOED it should be 40 seconds
Can you provide a quote from a dev saying that DS is purely intended for anti-tunneling only? I'll wait.
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@TWiXT said:
https://forum.deadbydaylight.com/en/discussion/comment/734138#Comment_734138
Google search Cruel Confinement, and see the results you get. I believe that's what BHVR was worried about. Much like how we'll never get The Creeper from Jeepers Creepers as a licensed killer, because of the directors criminal history that BHVR wouldn't want to associate with their game in any context, much less give royalties to him for the license.
So you have no actual proof? I'd like to hear it from them directly rather than speculation.
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/732748#Comment_732748
The hag's trap setting speed was changed from 5 seconds to 2 seconds. Moving her from a general consensus of D-tier killer to arguably A-B tier. This is a slight change too.
How about allowing flashlight and pallet stuns to drop survivors at any point during the pickup animation? That was a slight change.
The Wraith went through a full addon rework called a "Cube" when it happened. It was expected that he would be improved to be a better killer... He's largely the same as he was before the Cube.
The Nurse's addons are being changed so her kit is being slightly changed to compensate. This can go badly in either direction, but it will probably be a solid nerf.
Time will tell and we'll see who's right by then.
In no way are either of those first two examples "slight" changes. That's incredibly disingenuous to say.
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@NurseMainBTW said:
Offensive name.
Apparently, the name "cruel confinement" was relatable to abusive ownership of living beings such as animals or humans.
What are you basing this on? Who from Bhvr said that?
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@BlueFang said:
DS can already be exploited due to it's minute long timer, I don't get DS'd because I tunneled
I get DS'd when I run into a survivor that's already healed, working on a generator, and I downed them too quickly so I get hit by their DS when they had like 2-8 seconds left
Or better yet the freshly unhooked Nea that's been fully healed with DS and Unbreakable rushing my current hook, Can't hook her because of DS, and gotta stay close or she'll just walk away
Letting DS activate twice would be highly exploitable and slugging would become very popular thus forcing Unbreakable
You can't exploit something if you are using it as intended.
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Take a deep breath. Everything is going to be okay.
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@FishFry247 said:
I think they are really just trying to throw ppl off at this point. they learned last time to not follow ppl to early as to not give any indication for the next chapter
There's no way they didn't do that on purpose.
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Why do you keep switching back and forth between crows and ravens?