brokedownpalace
brokedownpalace
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Players - don't act like you can make demands on the devs
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No.
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@Karltastisk said:
https://forum.deadbydaylight.com/en/discussion/comment/784036#Comment_784036
The changes was not changed for the killers. It was purely survivor feedback and/or killers that enjoyed tunneling that got him reworked. Old Freddy players like myself only wanted the dream transition to cancel out any current actions being done. And his rework even tho it is really good. I and i think many other former Freddy mains find it to be a major nerf to Freddy's top potential.
And not to say the least the fun factor that he had for me is completely gone. Since i enjoy the hit and run tactics alot and that was the ONLY killer that rewarded that type of playstyle heavily.
And personally i found it to be very exciting to get out of dream world as a survivor because i knew how crucial it was to my survival. Now i never bother to wake up since it isn't really needed anymore.
Plenty of killers thought Freddy was bad. The ones who loved old Freddy were a vocal minority.
He's not coming back. You're wasting your breath.
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@arslaN said:
They might remove her reverse bear traps in the next patch
She would still be way too strong. I think her crouch attack needs to have a 60 second cooldown.
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Giving an option would defeat the entire purpose of creating new Freddy. It's time to accept that old Freddy is gone.
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I wouldn't consider a daily update on progress "spamming," even if it is the same information. The vagueness of how long the delay is isn't helpful. I think it would be reasonable to say "Unfortunately these fixes will very likely take more than a couple days, potentially up to a week." And if it does take even longer than a week then at least nobody expected it by Friday, which a lot of us were hoping for.
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Pretty sure that guy was just a troll. Kinda sad people were still upvoting some of his comments.
In any case I have no problem with the devs making it so you can't click into oblivion. Like after a few clicks the noise stops but you keep wasting your battery.
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How does the Hillbilly's super speed make sense? The Entity gives the killers powers.
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@Peanits do you know if this was intended or a bug?
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My games are typically between 12 and 25 minutes. I do not want them to be even longer.
The ones that do go by fast are because one side or the other gets outplayed. Making the game artificially longer wouldn't make that more fun.
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@martin27 said:
I don't ever see killers dc, survivors are almost every game.
Play more survivor then. When I'm regularly playing I get 2-4 killer DCs a day. Maybe slightly more survivors (most just suicide on the hook).
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Hopefully Doctor gets a buff and at the same time is made less annoying to play against.
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No thanks.
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Why do some killers love slaughtering awful survivors? Because some people don't want an actual challenge, they want to feel like they are powerful. Maybe because they feel weak in real life.
If the killer is bad and I can tell they're really trying their best and not BMing then that's not a game I really enjoy. Same if I 4k survivors with 0-2 gens done (unless they troll, then I savor it).
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If you think killers "have it bad now" then you might want to read up on the history of the game. Things are better for killers than they ever have been.
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@Mandy said:
anything is possible @myers_obsession - but I don't have any information on that right now.
Thank you for confirming this! Many people are under the impression the game can only be updated on Tuesdays.
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Days? Weeks? Months? Nobody knows!
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As a PS4 player we absolutely do not need more exclusives. Fortunately the few they have done since saying no more are not that cool. Exclusives do nothing but frustrate and leave people out.
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Btw I also occasionally like to play Hex Defense with Hag where I will do nothing but patrol my totem and the 2-3 closest gens. IDC if the survivors escape, they aren't getting my totem! 😁
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It's incredibly satisfying to cleanse a totem that a killer is obsessed with keeping up. And if the game doesn't seem to be going in the survivors' favor then I'll make it my sole mission to cleanse that totem at all costs. It's like a mini boss.
Two of my favorite perks are Inner Strength and Small Game and I always carry a map when I have one, so you could say I'm big on totems.
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I believe you can't use medkits when healthy so you can't. That's what someone on here said.
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@premiumRICE said:
Saw people dcing cause they bump into a trapper's trap...
@brokedownpalace well, no. with 3 people can still black pip or at least have a somewhat playable game.
Most dc's happen with Billy>Spirit>Trapper but happened a lot with huntress, ghostface and legion too.
This must be punished cause if someone leave the game is ruined for the others and btw if more than one people leave it ruins the game for the killer too.
Pipping means very little to me. I don't consider a 3 man game fun, especially when most of my teammates go down in 30 seconds. I rarely DC but I'll usually play to the best of my ability until the killer hooks me, then I'll suicide. I'd rather move on to a legitimate game than waste time.
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When I first leveled my Spirit from 1 to 50 I got more than 20 ebony moris. Ultra rare tho.
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If one person DCs less than a minute or two into the game then I don't blame anyone who does after that. 3 survivors against any halfway decent killer is hopeless.
That said, I really don't see DCs as often as people on here seem to. Guess I'm lucky.
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Way too long.
But they just shouldn't exist, tbh.
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Well one theory I have is that it keeps the player coming back to the rift. I think people would be more likely to buy stuff if they see it more/it's on their mind.
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She should be able to throw her leg like the Huntress. It's not even attached bro
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@Sn0wJob said:
It just takes an insane amount of guesswork and positioning out of the game, you can reveal who the killer is at the start of the match without having to come into contact with it and there is no way to avoid having your positioning being called out without the help of a status effect?
It is just insanely abuse'able but because you don't see it every game...
it just has been left to fester for a long time.
Using a perk as intended is not abuse.
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@Almo said:
Early in development, she made retching noises while you were holding the power full to release later. Man that was horrible, in a horror kind of good way. But it was too much! I actually never held the power so I could avoid listening to that.
Oh wow that sounds awful. When I get sick I'm a loud vomiter and I can't stand it. I probably wouldn't be able to play if she retched lol
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You answered your own question, though.
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@Alis_Prospero said:
There was recently a bug with Wake Up that caused it to apply the speed buff to all actions but that was quickly removed. I seen someone mention an increase in Prove Thyself and I agree I have seen alot of people running it lately, accompanied with leader it's a pretty incredible speed boost
Leader doesn't boost gens and Prove Thyself only boosts 10%
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I think if you spend time trying to convince others why they really haven't won, despite them considering it a win, then you're doing nothing more than wasting your own time.
It's next to meaningless whether or not you win in a video game. If the devs really cared about defining winning and losing, they would have done so by now.
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No.
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@KillermainBTWm8 said:
Always...missing an opera is unforgivable.
Ah, a fellow intellectual!
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The devs have confirmed that luck only affects what @TAG listed.
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It's the weekend and today is a holiday.
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Lucky number seven!
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NOED is a crutch perk for weak killers 100%. For better killers who use it? It's like insurance against strong SWF teams. It's also the ultimate "second chance" perk and there's a reason killers who camp from the first hook love it.
Do I think it's OP, though? Nah. I don't think it's good game design, however, and it doesn't belong in a seriously competitive game. DBD isn't one of those games, though. It's asymmetrical and moris and keys exist.
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@OogieBoogie said:
The percent off is the discount for buying the whole outfit rather than each piece individually. With most outfits each piece is 400 cells so buying all three pieces would normally be 1200, but instead it's 1080 which is 120 cells (10% of 1200) off. Currently the Hallowed Blight outfits are 900 cells, which is 300 (25% of 1200) cheaper than the sum of each piece.
This. There's no deception here.
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Very cool opinion.
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Paging Dr. @GrootDude
We need your expert opinion in here 😉
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Edit: misread
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@JetTheWaffleCat said:
https://forum.deadbydaylight.com/en/discussion/comment/754584#Comment_754584
Yes, I put it in the description. Sorry for being vague.
But you said 1 was most annoying.
I guess it doesn't matter for me because I picked 3. I would prefer to play alone but sometimes I get teamed up with trolls, farmers or just god awful players. Better than competing with 3 people shouting into a mic tho lol.
Ideally I'd have one good friend to play with but none of my friends do.
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My favorite perks that I make varying builds out of are:
Iron Will
Fixated
Inner Strength
Spine Chill
Bond
Kindred
Open Handed
Quick and Quiet
Dance With Me
Tenacity
Small Game
Calm Spirit
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The point of devotion is so you don't need to keep earning more and more XP to level up. Yes it would be nice if you got some kind of reward for each level of devotion, but it's not entirely pointless.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/752547#Comment_752547
That's like removing the crouch ability because it might be considered toxic.
The killer caught you after all those teabags, he should be able to smack you a time or two.
No it's not. Crouching serves a purpose.
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@PhantomMask20763 said:
I think the whole point of the Blight skins are to look either cool, or hideously ugly/ disfigured. Spirit looks absolutely horrible! In a good way that is, so gross and gnarly to look at, you just wanna look away from those lumps and chins and stuff.
Agreed. Glad someone gets it lol
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@Mister_xD said:
i find those bulges she has on her stomach and right leg to be very gross looking...
dont get me wrong, i love the cosmetics, but eww...
I believe that's the point. It's not supposed to be attractive.
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@phantasmal said:
Let me link this cause this has some pretty dope ideas.
https://forum.deadbydaylight.com/en/discussion/94815/toolbox-and-add-on-re-work-ideas
Hey thanks!
They nerfed the BNP a bit too much IMO. At the very least it should no longer be an ultra rare with its current numbers.
And yeah the commodius toolbox is far and away the best.
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Any thoughts?