VikingDragonXii
VikingDragonXii
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- VikingDragonXii
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Comments
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@Sludge said:
Overcome and Hex: Pentimento are gonna be so strong I know because streamers said so
The thing is Hex Pent is strong....if it was released before Boons became a thing....but now in the era of "DONT DO BONES BECAUSE OF MY BOON" mentality no one breaks totems anymore......that's why NOED arguments have started up again.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2746384#Comment_2746384
DDOS is an issue, I think the SWAT thing is a myth though. You generally can’t get someone’s physical address from an IP address.
It's not a Myth it has happened to Twitch streamers alot lately while they were streaming. It's not about getting thier physical address just thier IP and losting bomb threats etc from that IP address
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2744314#Comment_2744314
And i did not say they will? I am just gonna play them. Because DbD is so slow to fix balance issues. Actually they don't even care about killer players have fun or not at high mmr.
Yea sorry I misunderstood I have seen too many people say similar things meaning that. I have become very umm hardened lol
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2740586#Comment_2740586
No actually, this mean game is bad balanced. Maps and loops are destroying most killers because they bad designed. This is not makes Nurse good designed, she is also bad design because she is ignoring everything. Like i said, they should re-balance maps and rework Nurse. But anyway, i know BHVR and this will never happen. I am just waiting for other horror-multiplayer games.
Those horror Multiplayer Games wont dethrone DbD...
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@Volfawott said:
Look I'm not saying camping and tunneling don't happen but we got to stop seriously acting like survivors only disconnect because they getting camped or tunneled.
Because you know that's a load of bull and I know that's a load of bull. Survivors disconnected for whatever they want to whether it be because they're the first person down, because they don't like a specific map or killer, they were trying to be toxic and got punished, they didn't agree with the way they got downed.
There are tons of reasons camping and tunneling only make up a fraction of it stop acting like it's the only reason why it happens.
No this is not Survivor exclusive problem before someone brings it up Killers do it too for their own BS reasons.
Like it or not disconnection penalties are there to stop people from ruining the game for others if you don't want to play against specific things get a group of friends or a group of like-minded individuals and just play kill your friends matches
Yea I was playing Nurse, because I'm a baby Nurse and want some practice in and I did one teleport and e people DCd.....no one was face camped no one was tunneled they just DCd because it was a Nurse. OP said allow Survivors to see who they are facing to allow them to decide who they want to face.....the issue with that is it would allow Survivors to bring in Perks and Items to counter. Now OP can counter by saying well Killers can do that with Survivors, but the difference is there is only so much a Killer can counter...like flashlights.....
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@deKlaw_04 said:
This perk is gonna be dead soon
It wont be it's a Survivor Perk it will be just fine or the Devs will think it's too weak and will be buffed then the Devs will say oh look the other two Boon Perks are not seeing any use let's buff them as well.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2742455#Comment_2742455
It's not really a problem if they make it not stack with med kits or other healing perks. I don't really have any problems with it as killer, but I do understand that it can be unfun to go against for others.
Here is the thing they need to keep it from stacking with medkits and other perks but also they need to nerf the range afaim for Boons in general to keep the over half the map is a boon zone.
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@Ravenlord4711 said:
heres the thing. if perk A makes perk B useless because it does the same thing but better. why would anyone ever use perk B. as in Why would you ever use Self care when you have COH? if you set up a totem and heal its still faster than self care let alone giving the whole team the ability to self care and 2x the speed as well. so 1 of 2 things is going to happen CoH will be nerfed or Selfcare will be buffed. neither is desirable for killer side or survivor side. ever wonder why killers tunnel and camp you out of the game? cause there is a good chance if i hit you and let you go you will just heal up. so the most effective way is to tunnel you until you are dead and move on.
Or like me I set up the 3 Gen lock and make the game last 1+Hours because its I hit them all they run I kick a gen back down to zero they come back and rinse and repeat till either they make a mistake and I get Ks or they DC and I get the Quiter Bonus......strange when the Survivors that stay say they are reporting me for holding the game hostage......
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@Phasmamain said:
I would say yes but with how ######### dead hard validation is I don’t know if I want it
I mean everyone knows dashing forward dodges direct axe hits, electrocution, multiple daggers......yes lol....
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Ok I decided to put up my Killer hat for a while when I played 10 straight games and only got a total of 6 Kills. I'm no where near a scrub Killer and before SBMM my average was 2-3K a game because I was matched with more accurate Survivors of my skill level unless I get that wierd match where I faced a SWF squad.
So i played Survivor for 10 games and died once.....and thatvwas due to my "team" leaving me on the hook and refused to recuse me.
All the other times thaks to CoH I never got downed and most matches I just dropped a pallet and fast slide over it to make so much noise I annoyed the killer to chase me allowing everyone to get gens done and escape......I shouldn't be able to mess around like that in front of the Killer and at most get a minor scratch......
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The issues with Camping is there are 3 types of camping.......
Accidental Camping - When other Survivors run you around the hooked Survivor until they die. You didn't do it intentionally but it happened.
Pseudo Camping - Demo and Hag are examples of Pseudo Campers. They are not camping to be toxic they are using thier powers to keep the pressure up.
Toxic Camping - We all know what that is so I dont need to explain it.
I have been accused of camping before but when you literally run me around the hooked Survivor then it's on you and not me.
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/2736089#Comment_2736089
Can a surv complaints here about something? Or only killers can cry 24/7?
Hey I just call them as I see them.
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/2735180#Comment_2735180
I’m not bad, but I don’t let fair killers get 0k, so I die a lot
Yup a smurfer that is mad he got beat by a new player......
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@Kasamsky said:
so technical it's a survivor buff lmfao.
It is because any Survivor except maybe new players can hit greats with no problem.....so I'm expecting to see more Survivors whining about getting slugged.....
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2734580#Comment_2734580
Well I will say that they are more balanced than DBD but honestly it’s just the nature of DBD being asymmetrical. I don’t think the devs are one sided, I just think that the gap between solo and SWF has been holding the game back for a while.
That's where I have to disagree GannMan. Because what has been holding the game back is the Balance itself.....maps, gen speed, regression speed, 99 exit doors with no regression, and many more. I agree with what they are doing with SoloQ because SoloQs do need to be upped to get closer to SWFs.....but sadly nothing will match COMS but ingame COMS.
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@C3Tooth said:
They will apply teammate status in the future, which is closer the gaps between solo & swf.
After that, Killer will have a nice buff. Currently they just cant buff Killer to swf level.
They will NEVER give Killers the Buff they desperately need or balance the game around what it's supposed to be balanced around.....a Asymmetric Game where 4 Survivors and to escape 1 Killer where the Killer is the power role. I bet the next Killer will be either a Anti Loop killer or just so bad that they shouldn't of wasted to money to get rights to use her.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2732469#Comment_2732469
Alright, I'll try to tag you in it if you want.
I'm basically tracking how many totems get done in a match on average.
Just to see if the counterplay of "do bones" is legitimate or not.
Make sure you include Blessing totems too.
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@Komi said:
https://forum.deadbydaylight.com/en/discussion/comment/2732092#Comment_2732092
Because this is the DBD Forums and 99% are stuck on sarcasm/sass mode.
But back on Otz, its pain. Shows how everyones feeling inside, cant think of anyone who actually approves of this patch wholely.
I know I'm not.....this again shows who side the Devs are on sadly. I approve the changes to SoloQ those guys and gals need it. But the biggest thing I see is Boul Overs massive buff to a possible abusive level......if a Killer doesn't have Iron Grasp on they might as well slug, and with changes to Wiggle being skill checks......a baby can make the skill checks in this game....most players are experienced enough to make Great Skill checks with ease.....
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@Ghastly247 said:
https://forum.deadbydaylight.com/en/discussion/comment/2730869#Comment_2730869
Sorry but it wasn't like Bubba was some racist, he killed everybody. It's what he does. Including the faces of all the survivors for him to unlock makes sense. I am confused why you brought up the state of the world?
I never said Bubba was but BHVR should of thought things through when they did that because of the state of the world.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2730749#Comment_2730749
why not both
take away a tool of the harassment to help stop it happening and then beef moderation to ban the rest
you can be greatful for a change and recognise there's more to be done
Exactly beef up the moderation but take away the cosmetic. Yes it is core to Bubbas story but really it was done in poor taste with the state of the world is in now and when Bubba came out.....
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@Ghastly247 said:
https://forum.deadbydaylight.com/en/discussion/comment/2729978#Comment_2729978
Maybe the character isn't being punished, but the community as a whole is.
But how does remving said tool address anything? It does not change one's behavior. It won't make anything better. Plus, that is the character's backstory and lore. He kills people and wears their skin. So actually, his backstory and lore is being nullified by this action.
Exactly I have been harrassed by players because I played Claudette......she still will be my little chameleon girl......POWER TO THE VANISHERS!
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What I dont get is the Boil Over Buff....from first glance it seems it's now a full counter to Killers who dont use Iorn Grasp and the ones who use it basically will start slugging because well there still is the Boil Over hack.....
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2730470#Comment_2730470
The most iconic spy with a cow obsession
https://us.v-cdn.net/6030815/uploads/MHKBTVG6IA70/20211004-152151.jpg
Exactly your GBK the Cow Spy *Epic Music begins to play*
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2730451#Comment_2730451
Thank you, I really appreciate it
No problem GBK that actually makes you sound like some kind of spy now lol
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2728862#Comment_2728862
Lowkey if it isn't too much trouble could you not call me just "Karu"? GBK works fine, Karu was fine until like a year ago when something happened + I'm not 100% comfortable with people using it 🧍
Sure thing no problem here I usually just go by people's profile names. *gives a big thumbs up while still staring intently*
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2728761#Comment_2728761
I miss the days of ranks when people would always say I was grey ranks and I could show them rank 2/1 consistently 😔
Now I have to hope they believe me, which nobody ever does.
Karu no one believes you anyway you LIAR!!!!!!.......Sorry I kid but still IM WATCHING YOUUUUUUUUU *stares intensely at Karu*
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@ThatOneDemoPlayer said:
Or how about we insensitive people not to camp without punishing them?
Exactly if we can't punish SWFs for "Just Playing With Friends" we can punish camping when Camping and Tunneling are valid strategies when not abused by Bubba.
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@ThanksForDaily said:
https://forum.deadbydaylight.com/en/discussion/comment/2728722#Comment_2728722
Actually you're. Idk if you're joking about it. 150 hours in this game is nothing.
No I dont think OP is joking, so just roll with it.
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@gammatsunami said:
https://forum.deadbydaylight.com/en/discussion/comment/2728631#Comment_2728631
I would love to see an arcade playlist mode that changes rules each week. Id love to see no perks one week.
We would see real fast how much 2nd chance perks carry survivors, thinking theyre actually skillful.
Yea that's been suggested alot actually because it would really see what perks on both Killers and Survivors need balancing and what Killers need Buffs, QoL Changes, or Nerfs.
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@Alpa said:
idk if this is a joke or not. I never heard of one person that doesn't play her because of the fatigue animation bruh 😂
I refuse to play her because of her fatigue animation......she just doesn't sound sexy enough.......
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@gammatsunami said:
Any news on making killer fun again?
Can we buff dead hard to make it so it just lets you escape the trial please?
Let's wait for Part 2 for the "How Will We Make Killers Worse But Make Them Think We Are Giving QoL Changes And Buffs But Secretly Doing Shadow Nerfs" post later today.
And foolish one they are bluffing DH to instantly freeze the Killer in place forcing them to get BM and Trolled......what are people even teaching these players these days.
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Claudette or Malika. But if there is a Ace......I will make sure he dies SLOWLY ON THE HOOK WHILE I WATCH. I hate his smug grin....and greasy looking outfits.
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@C3Tooth said:
https://us.v-cdn.net/6030815/uploads/6U9E47OMEFBM/20211011-183752.jpg
I did a very poor job in Sactum of Wrath. And still let this girl out.
DAM C3 I just love your Spirit.....that's why she is my Spooky Waifu.
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@GoodBoyKaru said:
eh he's just bland and boring and yet another take on anti-loop no mobility. i like his visuals and his backstory and i wish theyd given him something far more creative for a power, and hopefully something more interactive too.
Trickster....Ant......loop.....um what loops are how you beat him......the tighter or longer the loop the less likely he will land a hit with his knives. As others said he plays like huntress but with a machine gun. So like Huntress loops can kill the range aspect of them. I personally drained him of his knives 3 times in a single game and got hit maybe 4 times total in each loop....now if he catches in the open with no blocker tiles....your good as downed.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2725836#Comment_2725836
Because they don't know how to nerf it. This is same for Nurse too. She nerfed multiple times and still people don't like her. She is still strongest killer in game. But BHVR does not know how to nerf. So probably Dead Hard will not nerf and they just fixed it little time ago.
The easy way to nerf it is either....
1. Keep the I Frames but remove the distance.
Or
2. Keep the distance but remove the I Frames.
As it stand DH is too strong when Survivors use it for both invulnerability and distance. Top that off with the unintentional Hit Validation "Buff" it's now downright broken.
DH does need work to make it on par with other exhaust perks, because right now it's the only one that doesn't have any negative aspect to it. For example SB you have to be careful not to run or you waste it or BL that you can fall far or you use BL or Lithe you accidentally do a rush vault too soon and waste it.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2726862#Comment_2726862
Trapper has slow start. You need to pick up your traps, you need to set them. After this, maybe you will not get any value from your traps, maybe you will.
But Legion? At least Legion has not slow start, you can use your power in start. You can injure survivors so fast. But after this, Legion is m1 killer.
So they both bad killers for sure but Trapper is more worse on my opinion.
Sadly the QoL for Trapper wasn't enough because he still has a slow start like you said but once Survivors know it's a Trapper they never get caught in traps.
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TBH I dont care about licensed killers or original killers right now because of the state of the game and state of Survivor personality. If the new Killer is a Anti loop killer all Survivors will wine and complain that they are too OP and will just pre-drop pallets and hold w be will start again, if it's not a anti loop killer then the killers will be held at a disadvantage because of map layouts.
Map balance needs to be the priority but sadly BHVR doesn't care about that just pump out as many new Killers and Survivors to get money.
Would I love to see some of these Killers brought into the game.......HECK YEA, a Xeno would be a awesome addition but sadly I can't get too invested due to the current state of the game.
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@Voodoo_Thirsty said:
I see NOED, Franklins, BBQ and Tinkerer all the time, but do you see me whining?
You would be the first Survivor EVER that doesn't.
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@brokedownpalace said:
They probably get a few days suspension lol. You think Sony is really going to be banning paying users left and right?
No Playstation don't play around when someone breaks the Terms and Agreement. If you break it they WILL ban you, like most online games if you break the Terms they ban you if not permanently it's a long time.
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I said this in a post a while ago and people both loved and hated it. (You can guess who hated it)
Remove all Perks and Items from the game for 48 hours. This includes add-ons, doing this you would truly see. Killers keep thier base powers.
1. True Skills would be shown and those who rely on crutch perks should be knocked down a few pegs showing their "skill" was nothing more than a perk or item.
2. Will show where things truly need to be fixed. Will show if certain perks are too strong where perks are too weak. Will show how broken maps and what needs to be fixed.
3. Will show what Killers need Buffs, QoL changes, and Nerfs.
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@BasementDweller said:
Fun is subjective.
You might not find camping fun, but others do. Just like how some people don't find farming fun.
Or how some Survivors decide to be clicky click flashlight squads and ruin all the killers fun.
Survivors "Its fun!"
Killer "I CAN HEAR THE CLICKS IN MY SLEEP"
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@Myla said:
I don't think SWF are broken. The game is inherently broken. You can do this with randoms as well but they have to be good survivors grouped up together which does happen as well.
Also doubt all your matches were SWF.
There are more and more SWFs being made because soloQs are seeing how "well" they work with coms. If Coms were not being used the matches would be more fair.
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@pseudechis said:
https://forum.deadbydaylight.com/en/discussion/comment/2721975#Comment_2721975
Fair enough I don't have the data and if it was glitching then validation needed to be changed.
I understand that you'd get a cool down for swinging and missing, but I wish the false hit feedback would be fixed its really misleading.
You have to admit also that DH appears, at least from a player perspective, to be over represented in survivor builds because of how strong hit validation has made it.
With Oni it's worse because with Hit Validation with DH and pallets you get the usual oh I hit but you dont get hurt but......Oni still gets the blood orbs so it raises the question is it a hit or is it not because it's getting old REALLY FAST
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@RakimSockem said:
Yeah, you can't get 31k points on survivor in 5 minutes. That match went a lot longer than you think
Gens done in 5 mins the rest of the time they didn't open the doors to prolong the game and stall out and farm the killer.
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Ok Slinger needed his quick scoping axed because he was like P Head quick slashing. But his TR made nose sense why they increased it.
His lower TR made perfect sense if you read his backstory. He was a bounty hunter who's job was to track and hunt down men to bring to the prison. He naturally had the ability to get close to those men undetected so that translated to his smaller TR. So combined with Quick Scoping made him a pain to play against.
Giving him full on Nerfs with no type of compensation is ridiculous.
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/2722380#Comment_2722380
Perfectly aware. If he keeps the quickscoping, that's how slow he should be imo
And then someone mentioned Trickster and that's another killer who I think has a power that's way too oppressive in chase and who deserves to be slower because his power needs little to no skill to down someone with like 10 knives (or whatever the number is, i don't care enough to know the exact numbers)
Let's just Nerf the worst Killer in the game.....his Knives are easy to dodge and making killers who DONT have a power to make up ground dont need to be as slow as Nurse.
Nurse moves that slow because her power allows her to make up that ground but the high skill ceiling of her power makes her the Hardest to master and play.
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@Sonzaishinai said:
First of remember that they want to balance around an avarage of 2k/2e
A 4k/0e , 0k/4e , 3k/1e and 1k/3e still is an avarage of 2k/2e without it ever actually being the outcome of 2k/2e
The reasoning behind 2k/2e i believe is cause dbd is a game of scales.
At the start of the match the scales are completly in the survivors favour. All the pallets are on the map and everyone can work on generators.
The longer the match goes the more the scales start tipping towards the killer. Pallets get used, less gens to patrol, survivors start getting hooked or having to unhook so they can't progress their objective, etc etc...
Untill there is a turning point where the scales start swinging in the killers favour and at that point it's really hard for the survivors to swing it back.
That's why there are so many games where survivors can do 3 gens in less then 2 minutes only to all be dead by minute 10 with only a single gen done in those 8 minutes after the first 3
Or why a genrush game is so crushing when a killer didn't have the time or failed to tip the scales in some way.
Balancing around the avarage of a 2k/2e is trying to make games last to around that tipping point. So that when that happens on avarage the survivors are close to powering the gates
Atleast i think that's the theory behind it
Sadly that is a good theory but it crumbles at the state of the game, SWF Coms, Balance of Maps and Perks. 2K/2E would be a good thing if was actually obtainable without being sweaty or toxic. We are seeing more and more Survivors at lower skill levels knowing how to loop or how easy it is to ditch the Killer
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/302306/i-do-not-underastand-balancing-around-2k-2e
Playing survivor is miserable. About 1/2 the games you get face-camped, proxy-camped to proxy-camped-tunneled off hook to death. It's no fun. I've actually having more fun as Killer than survivor because 1/2 the time I'm not even getting to play the game as survivor. I'm just a time sink for the rest of the team till I go to the next game.
I think the game is going into critical game-design failure from so many game design issues and bandaid fixes just failing instead of being address.
The thing is face camp is a issue but proxy camping or getting proxy camped is not, that is perfectly fine. A Hag laying a trap and teleporting back or a Killer in general that begins to leave but turns to look back and sees a survivor running to the hook and decides to head back to stop it.
Is it the Killers fault for using their power to quickly get back to the Hook or their fault for the Hooked Survivors teammate not waiting till the Killer is out of sight before getting that rescue.....no.
But what is Proxy Tunneling? Do you mean you use your Borrowed Time you received to body block instead of escaping but only to get the Killers attention and get downed again?
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@The_Medicine_Man said:
https://forum.deadbydaylight.com/en/discussion/comment/2719875#Comment_2719875
Well let's have them nerf everything killers have. Then people will stop playing killer and we can finally have some change in this game. It'll be fun to see what they're gonna do when that happens.
DbD 2
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@ThanksForDaily said:
https://forum.deadbydaylight.com/en/discussion/comment/2719855#Comment_2719855
Ikr, you can see the sadness in those pages. Killer mains asking for nerfs all the time.
It's so cute and cozy when they all approve the survivor nerfs and discussing the delusional killer buffs around the campfire.
Keep it up.
Will do my dude. Maybe next we can discuss them just nuking Boons from orbit or actually balancing CoH and basic Boon stats that benefit both Killers and Survivors. But hey that's just me, but hey I have seen some very silly over board Survivor suggestions too.
Now those are funny.