VikingDragonXii
VikingDragonXii
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- VikingDragonXii
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Comments
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@Labrac said:
Playing like that will just result in a killer nerf.
Agreed that will only make the Devs want to nuke all Killers.....even though through various interviews that's what they want to do because they just don't care for Killers....just survivors.
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@fixdeadhard said:
Are the pallet hit registration back to killer side instead of server side? ive noticed past few weeks they are getting worse and worse again. i just had a match against a high ping killer that stuttered every few seconds in a chase (he confirmed himself that he had high ping). I got downed after i hit him with the pallet, the stun only STARTED after my characters scream was already finished. Im just worried its going back to old times where people start to abuse this with vpn's. Am i just being unlucky or is anyone else experiencing more and more bs hits at pallets + windows again?
Sadly I don't know but I haven't noticed a difference Killer side. Still get validated in wierd ways where hits don't count, but weirdly if those hits dont count then why when I play Oni I still get blood orbs but no one is ever injured from the hit......strange.
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@ThanksForDaily said:
https://forum.deadbydaylight.com/en/discussion/comment/2719850#Comment_2719850
Thank you for the entertaintment.
Your welcome my dude the forums are too full of toxic and sadness lately so if I bring even a single survivor some entertainment then my job is done.
#DownWithToxicity #EnbraceTheSilly
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@ThanksForDaily said:
You guys are not good for balancing the game. Your killer main suggestions are...heavily killer sided. No wonder why they don't listen to you.
Had a good laugh though.
Good pointless response there my dude. Yes I agree some go overboard on their version of "balancing" but most are very sensible and make sense. So by saying all Killer suggestions are heavily Killer Sided show really what you main as and why the game is in such a sorry state.
Besides by the title of the post you can tell this is a rant thread anyway and taking anything seriously in it is sad and laughable.
Thank you have have a great day.
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/2718991#Comment_2718991
Maybe, but the characters you're speaking about have enough differences in the character model to not hold up but I mean it's probably not impossible to get a suit going I just don't see it succeeding, example Akasha the vampire looks like she would fit right into resident evil village but doesn't look like any of the characters it's like a character that could've been added but wasn't, the banshee looks like the nun from conjuring but not exactly and a killer nun can't be copyrighted as a whole, the imposter I'll admit I haven't heard anything on and I don't know what he's a copy from I'm sure if I went digging I could find a similar character
Look at Docs special skin that's from Crypt TV or something like that. The Imposter is a downright copy, it doesn't matter if he uses a weapon or powers are different, all it takes is the look itself. If enough evidence shows enough similarities they have grounds for a suit and can win with the right judge.
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/2718780#Comment_2718780
I can see that in a couple of characters but they aren't exact and the powers don't match what the actual character is I'd say they'll have a hard time actually winning that
As long as the likeness is there then they have a valid suit. The Imposter, Banshee, and Vampire are their biggest issues. City of Heroes was sued a long time ago because people were making costumes that looked similar to Marvel and DC heroes. The right Judge or the right lawyers can make the world of difference.
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OP should of just brought Lightborn. *snickers* But in all seriousness I have been blinded at wierd angles or through boarded up windows in the shack, heck I got saves that I was like "Wait that hit".
One save I did was when a killer was picking up a survivor in the open but i was directly on his left side slightly behind him and got the save. The Killer didn't have Shadowborn and I wasn't in his field of view.
Personally if a killer is in a Animation Lock they shouldn't be able to get blinded until the animation is fully finished.
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@CyberDragoon656 said:
https://forum.deadbydaylight.com/en/discussion/comment/2713210#Comment_2713210
What about if there's more than one boon you can get almost full map coverage due to the size of the AOE
That's why Boons should have a 15m range not what they have now. Booms should give a safe zone not a safe area the size of a football field.
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@CyberDragoon656 said:
https://forum.deadbydaylight.com/en/discussion/comment/2713128#Comment_2713128
There's 5 totems at least on each map and trill is only 10% decrease to cleansing and blessing
And Killers are not using Thrill alot now because the main reason Killers used it was FOR THE NOTIFICATION not the slowdown. Survivors saying well Thrill of the Hunt increases blessing time is moot because unless the Kill happens to walk up on them they will be safe to bless the totem because they won't have any idea it's going on.
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@ColonGlock said:
I am amused by the point that survivors will just sit on gens if you use Lightborn as if they don't already do that.
I would be open to removing the aura reading altogether and removing immunity from blast mines, but removing the tell from the flashlight beam.
Your not immune from blast mines, just the blind the killer still gets stunned.
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@Tr1nity said:
Can we stop?
Please can we because all I read from OPs post is the same old nerf making a moderately above average perk completely useless....but that's what survivors want right....all killer perks completely useless while get theirs buffed.....or am I just being silly.
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2710888#Comment_2710888
Every single survivor perk with a pickrate over 1% will have been complained about at some point here on the forums. It's both sides, bud.
Yes but Survivors complain about more things than Killers those perks that you speak of are the Metas or the ruthlessness of Hit Validation. I have seen more threads by survivors calling for Nerfs than Killers.
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/2712207#Comment_2712207
There isn't a single thread about lightborn being OP on the front page I haven't heard anyone complain about it in a long time in a thread unless they were clearly a troll seeking a reaction, everyone knows that perk is trash people are really grasping at straws to keep drama going these days
But even you calling it a trash perk clearly wants to start more Drama or part of the group's that wants to alter anyone's viewing of it and make them stop using it.....
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@icefire555 said:
https://forum.deadbydaylight.com/en/discussion/comment/2710890#Comment_2710890
I've literally never heard of VG247, it sounds like a name a 6 year old comes up with when his is taken.
And the video they are quoting is a youtuber that makes his money literally complaining about other people. He's the saltiest DBD player I have ever seen. and I'm sitting on 400 hours.
But to answer the question, I'm a survivor main and lightborn isn't OP. Honestly it's funny to find out you've been bamboozled by it. And it's a great perk for new killers that don't know how to avoid flashlights. I wouldn't mind a franklin's nerf. Not because it's OP, but because it's annoying.
That's why I said have a laugh when I posted it lol
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@Shirtless_Myers said:
https://forum.deadbydaylight.com/en/discussion/comment/2712294#Comment_2712294
I don't have an issue with NOED in its current state. My post is aimed at their opinion toward one side receiving nerfs being justified, yet NOED is not. If NOED is already balanced, then so should the others be.
I'd personally remove all the Ultra Rare addons on both sides. They're nothing but cheap anyway.
Ahhh ok I misunderstood your response my bad. The removal of Pink Addons is nice idea but some Killers would need major QoL changes to compensate because let's face it.....some are just weak without them sadly...
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/2712282#Comment_2712282
Sound is an incredibly important aspect of the game. Your setup isn't the game's problem.
And some angles are weird, but it's not just looking at a wall you can do. Survivors trying to save have to get in position, and won't be doing gens. Pretending to pick up and making them show their hand early can land you a free hit, a free down, or at the absolute least make them waste a huge amount of time they could have just been doing gens.
Flashlights aren't a problem.
Not once did I ever say flashlights were a problem. Yes someone's setup can cause issues hearing the footsteps but I never said that it's the games problem.
1 survivor who sees the chase or is on coms doing a save isnt hindering the survivors game progress because you have 2 others on gens.
I get what your saying but faking a pickup will only work once maybe twice.
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@Shirtless_Myers said:
https://forum.deadbydaylight.com/en/discussion/comment/2712179#Comment_2712179
How one-sided if you think the rest are balanced but NOED isn't.
Because Survivors can easily stop NOED but because of Boons they refuse to Do Bones anymore. I have seen Boon users have a Map with all the addons to find totems easily so that one survivor could easily get rid of NOED if it Procs. But again most survivors dont respect NOED enough to care hence when it does Proc now they say its OP or should be nerfed because they are not doing bones anymore or worry more about thier Boons.
Not saying thier shouldn't be some QoL changes to it but some of the suggestions are downright nerfs to gut it.
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/2712207#Comment_2712207
Against a mediocre killer, sure, blinding and saves are pretty strong.
But a good killer makes flashlights work for him. A blind at a pallet means less distance while he follows your footsteps. Baiting saves is free pressure.
I have seen counter arguments from Survivors and "Killer" mains that people who use it should get good and face walls or just follow footsteps. The thing is alot of Killers are like me I dont own a good set of speakers or High Def headset and cant hear the direction of foot steps very well so they cant use footsteps like that. Also I know how to use walls because I have a few killers that Lightborne hasn't spawn in the web for them, but I have been blinded at strange angles that shouldn't of blinded or here is the fun ones.....if a window jump is boarded up by the map it can still be used to blind through. Flashlights still shine theough those boards and blind.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/301384/survivors-are-you-serious-right-now
I agree that complaining about this perk is ridiculous, but blind bullying? Are you serious? I have to ask.. lol
Yea there ARE flashlight squads that thier whole purpose is to bully the Killer all game and refuse to do the last Gen.
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@GoodBoyKaru said:
Nobody said it was op, they've said it was terrible and/or good. Of course people took it way out of proportion because god forbid actual issues get traction
Karu I have seen a few survivors say it's too Op and shouldn't negate the weakest item survivors have......how a item that completely blinds the killer and forces him to drop a survivor is considered weak boggles my mind.
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@ChurchofPig said:
https://forum.deadbydaylight.com/en/discussion/comment/2710888#Comment_2710888
that... LITERALLY defeats the purpose of lightborn. Who would ever suggest allowing flashlight saves even though the flashlight did nothing?
Yea I know that's how stupid it has become. Survivors have multiple perks that negate various killers abilities or other perks, but when Killers have a perk that does that its OP and needs nerfed.
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@KayTwoAyy said:
Deactivating the timer brings its own challenges, but I think its a step in the right direction.
Personally, I'd like to see some more radical changes being made to address camping & tunneling, but that discussion may be best saved for another time & place.
It would make too many ways for survivors to bully and harass the Killers and fellow survivors. The timer is fone the way it is.
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@Grandpa_Crack_Pipe said:
Where the hell are these lightborn complaints coming from?
I've seen far, far more people complaining about people complaining about lightborn than people complaining about lightborn so far.
Discussion surrounding one of the more useless perks in the game has popped up, shining a light on new discourseherehave a good laugh.
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@Huge_Bush said:
You must be new around here. Players from both sides complain about everything they can. Anything to buff their chosen role and nerf their opponents.
And mostly Survivor mains trying to get killers nerfed more and more. Most complaints Killers have is with the general balance of the game. But the Lightborn arguments are just stupid......half the survivors say it's a useless perk stop using it and the other half say its OP and needs to be Nerfed.....I have even seen survivors suggest "Let killers keep the blind protection but still do the save".......
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@Stubbsyefc1 said:
https://forum.deadbydaylight.com/en/discussion/comment/2710514#Comment_2710514
What do you mean by that?
Meaning say you get a hacker and look thier steam profile up and it could have mine. Unfortunately he us just spoofed it and making it look like I'm hacking when reality I'm not someone else is and is using my profile to stay hidden
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The issue is cheaters/hackers are spoofing other innocent players steam profiles. So it takes time and sometimes they cant ban them because how tangled they spoofed the profiles.
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@lewis said:
Very informative thank you, I love pyramid heads asmr and want to get good with him. Do you have other builds that don’t use gen defence?
Well you could go with a fun build I use from time to time I like to call.....Duhhhh Where Daddy Go....
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@dallasmedicbag said:
https://forum.deadbydaylight.com/en/discussion/comment/2709868#Comment_2709868
your point is null since everything that you stated is counterable lol. borrowed time? either go for the unhooker or dont camp. you were camping and got body blocked by the unhooked person? tough luck, you should've been faster.
styptic agent? wait 8 seconds. got DS'd? well maybe dont go for the unhooked guy or just slug.
your complaint on self-care, medkits, CoH... those don't stop you from downing them if you commit.
lightborn? well ######### nothing that the survivor can do other than hoping teammate is on a pallet.
You do realize that the body blocking with BT isnt about the Killer being fast enough.....the survivor that gets unhooked runs right for the killer forcing the body block. Same with DS there has been times that the one that just unhooked with DS runs the body block path again. Those survivors use Anti Tunnel and Anti Camp perks as all purpose defense perks.
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@Impartiality said:
https://forum.deadbydaylight.com/en/discussion/comment/2708737#Comment_2708737
Also making the game killer client sided would be much cheaper and easier than making the server calculate based on all 5 player clients. And this is probably the main reason it’s killer client sided.
You talk about survivors but killers are just as bad if not work. Even this thread shows just how bad killers are. They all are all telling the OP he misplayed bla bla when he’s clearly got his whole body behind the wall. You was the only one who realised it’s because of how DBD servers are and didn’t blame the survivor himself or say it was a clear hit
Yea because I have been hit validated more times I can count and blaming him was just a low hanging fruit I didnt want to take. Now op was playing with fire when he didnt take the easy way out but what ever lol
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@ChurchofPig said:
https://forum.deadbydaylight.com/en/discussion/comment/2705241#Comment_2705241
I think they've actually said they will never add gen related boons, but I could either be misremembering or could turn out to be false. If they do add generator boons there will definitely need to be changes made to boons as a mechanic.
No if they add Gen Speed boons then the game WILL die because the rest of the Killers will leave in mass. But they have done stuff before where they said Oh we won't do this but do it anyway. BHVR dosnt have a good track record with trust to us.
I'm still afraid what other nightmare Boons they will make. They want to change the meta and they started it with CoH.....
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@Impartiality said:
https://forum.deadbydaylight.com/en/discussion/comment/2708726#Comment_2708726
I guess crow hits are new so maybe they made them validated instead of killer sided without saying. But judging from gameplay and experience they still seem killer sided
Ehhhh your probably right but like you said they are still new so players haven't learned all the quirks of the power yet. With that being said.........ahem........
SURVIVORS! Learn how to counter a Killer before you start the NERF THIS BLAH BLAH BLAH. I dont want to see another killer smacked with the nerf hamma.
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@Marihel said:
https://forum.deadbydaylight.com/en/discussion/comment/2708717#Comment_2708717
This is something the devs should have addressed years ago tbh. Everyone should be locked with the items/add-ons/perks they picked and joined the lobby with, OR add 15 seconds to the lobby timer when a Survivor swaps character so the Killer can choose to stay or leave.
Killers are locked into what killers they play and cant switch out so survivors should be held to the same standards. TBH that's not a bad idea but people would complain that they get locked into using a build they ment to change blahs blahs. I would make it like you said it adds a few seconds to the timer if they change out items at the last second, or just set a locked time where they cant switch out items or characters. Say timer starts at 40 secs at 20 secs survivors are locked so if they do the switch a roo the Killer has time to react.
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@Impartiality said:
https://forum.deadbydaylight.com/en/discussion/comment/2708686#Comment_2708686
Only DH, pallets and grabs are validated. Everything else is killer sided
So we think. This wouldn't be the first time BHVR did something to the game and not tell us. They are not known for being very...ummm....well crap I forgot what I was saying....well they are not clear when they do stuff.
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2708686#Comment_2708686
they go through walls anyway
Yes they do but HIT VALIDATION determined that there was no wall where he was at to get the damage hit not the swarm hit. OP should of just vaulted and not play with fire when she had set up a rather nice trap.
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@Fraudette said:
I can't even imagine being upset at a killer running lightborn. It's a niche perk that works in specific scenarios; if something isn't brought that meets the requirements of its usage, then it's basically an empty perk slot. And if it does work and manages to do its job to prevent the blind, then great! I don't see why people are suddenly fussing over whether or not its fair, it seems rather abrupt that this has become a debate.
I agree with the comment above; is it a good perk? That's something to debate if you're so inclined, because its just so situational, and due to this it becomes a bit of a risk to run it. But to call it unfair or boring is just silly. I've also yet to meet anyone who actually has an issue with it.
There is no risk to run it. Killers can see if they have Flashlights in the lobby or not, so they can run it of they want to or not. The only risk is if they play the annoying switch out to a different character before the match starts. That happened to me a few times, no survivor had a flashlight I switched lightborn out with something else and at 3 secs before match starts 3 of them change and now have 3 flashlights and me without lightborn. That match was a bully filled hell, needless to say I was watching stuff on YouTube while they held the match hostage for 40 mins.
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@wewantbetterfun said:
https://forum.deadbydaylight.com/en/discussion/comment/2708472#Comment_2708472
yes I made a mistake by not vaulting, but doesn't change the fact I was totally in cover and still got hit when I really shouldn't have
That my friend is hit validation working in favor for the Killer. When she sent out her crows and the hit registered the server saw that you were not 100% behind cover yet so it gave a clean hit to her.
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@sizzlingmario4 said:
Tbh if you have a full boon squad, a 60 second cooldown probably isn’t even enough.
I played with some solo queue survivors yesterday who brought two COHs on ironworks (meaning one of them was at the top of the building) and this huntress basically had no chance. It was ridiculous how easily we could undo her pressure, and this was a decent huntress too.
Btw, that was all without stacking medkits or any of that stuff that makes it even more ridiculous. I’ve seen some people say that’s the only problem with it (and it is a problem) but removing only that doesn’t fix it at all.
I have seen people even defend medkits saying they are not a real issue with CoH.....I just want to smack them hard with a fresh fish for those comments.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/2705947#Comment_2705947
I wanna argue, but ... but ... but you made a good point there. Still, do we have to resort to this tactics in oder to get anything done?
Hey what's sad is I agreed that Spirit needed something but making her powers directional sound and distance was a but too much of you ask me. She was the jump scare queen but now can be compared to a Cat with a Bell around its neck.
It shouldn't be unfortunately, but BHVR listens to the loudest screamers and I believe the "data" they have is very limited and or padded by various other factors. They personally dont play thier game at different levels and do play tests themselves, they leave it up to us to do so but let's face it.....we as a whole shouldn't be allowed to dictate how well a nerf or buff should make it to the live servers......look at Boons and CoH as a prime example or unwanted Nerfs of Slinger and Wraith......if they ACTUALLY played thier game at all levels for both sides they would see how unbalanced they made the game. They took the Power Role from Killers and gave it to Survivors.
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Let's face it....if a Killer comes with a map only that Killer is viable on said map.....except RPD.....no one is viable on that accursed map from Hell
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@JasonS said:
Killers got nothing but frustration from this event. Survivors got the better cosmetics and they actually get to use the snowmen
Let's see Survivors got....snowbois.....fireworks (that's makes absolutely no sense)......cooler cosmetics (pun INTENDED)....and a extra healthstate and toxic tactics.....
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@jarjargist21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2705956#Comment_2705956
Oh really what about deathslinger? Instead of adapting to the game like killers do. You cry and cry so devs nerf that killer to a point where's he literally garage
Just like with Spirit....so sad she's like a cat with a bell around her neck
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@Sir_Child1234 said:
https://forum.deadbydaylight.com/en/discussion/comment/2705859#Comment_2705859
my problem is that there honestly is not that much that changes but they already increased the amout of perks that got reworks/buff this last coupel of patches but some are questionable like slinger nerf wraith nerf billt nerf like who the ######### asked for that
Ummm Devs who secretly but dont secretly because they announced thier hatred for Killers in a open interview who TOLD them to nerf them.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/2704183#Comment_2704183
To be honest, DH was already strong before the hit validation was enforced, so something being strong or weak shouldn't have an influence on the correct validation of actions.
But flashlight save validation isn't a problem that I noticed, so we shouldn't make this a problem just out of spite.
But isnt that how most Killers get Nerfed.....out of spite because Survivors dont want to learn how to deal with Killers....like Spirit
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Here's the thing using Lightborn dosnt mean a Killer dosnt have Skills or is new to the game just like the constant whining about NOED because thier precious Boons have made them not break totems allowing NOED to spawn. Yes alot of new Killers use both Perks to supplement thier lack of Skills but others who use them have the Skills and want that surprise factor.
It's like Clown with Pinky Finger and Confetti Bottle......oh Hahaha you hit me with Confetti Hahahah *gets downed in one hit* Lame Arse Clown you dont have skills because you used Pinky Finger addon.....
Or Spirit using Dried Cherry Blossom and Mother Daughter Ring.....again Survivors will whine and say the Killer has no Skills because they used that combo......just because a Killer uses a perk or addon or uses a Killer like Bubba dosnt mean they dont have the experience and skills to knock down hook and win.
Survivors who fo this are trying to mind game everyone into thinking it thier way so no one uses those things anymore....I say SCREW THEM and play how you want with what you want......as long as you dont become a Toxic Tunnler or Bubba Face Camper.......now if it's done to a Dwight or Ace......go right ahead because those two survivors dont deserve to be in the Entities game and need to die......SLOW AND PAINFULLY!
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Lightborn will only become invalid when flashlights get fixed where they cant blind at weird angles or in spots that a blind is not valid like through a boarded up window in the shack or during a locked animation. If a killer is locked in a pickup or break animation then they shouldn't get blinded until then I'll use lightborn WITH ALL FLASHLIGHTS I SEE HAHAHAHAHAHAHAHA
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Here is the thing we all know the major issues with CoH and Boons in general so here is my idea to somewhat balance them.
BOONS IN GENERAL
1) Area of effect changed to 15m. Let's face it 20-25m range is just too big still. For example the two totems that can spawn in the main building of Mt Ormond can cover roughly the entire building and some of the outside around it. Setting up a 2nd Boon near it can cover a huge area. (And yes I know BHVR uses sets of 4 but I cant stand it I like a good stable 5)
2) Boons have 2/3/4 tokens, every time a player blesses a totem they use up a token. No token no blessy. Risk vs Reward is non existent with current Boons as they can be replaced infinitely, so making them have tokens will give more risk and reward.
3) Make Boons easier to find for Killers, Giving it a direction sound will fix it right up.
4) Allow Killers to BREAK totems instead of sniffing them.
CoH CHANGES
1) Healing speed hard cap. We all have seen the videos of the 7 sec heals back to full. Setting a hard cap to healing speed will make it more manageable.
2) Increase the rate and difficulty of skill checks. Healing that fast should make more skill checks happen not remove them.
These are just my ideas to make them a bit more balanced and not so OP.
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@BreadTube said:
https://forum.deadbydaylight.com/en/discussion/comment/2705570#Comment_2705570
How is it a faux list, these are genuine problems I come across when I use boons. Also "relit immediately"? 14s-24s doesn't sound that immediate compared to how fast a killer can snuff them.
Ok my dude please understand 14-24 secs to bless a totem is NOTHING to a survivor when he has 3 other teammates doing Gens and drawing the killers attention.
Killers dont have time to patrol "known" totem spawns so a survivor is safe to re bless a totem. Just dont be stupid and wait for the Killer to leave.
The Noise that Boons make is not directional so knowing where the Boon is actually located is hard unless the killer is lucky and downs a Survivor near one.
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@Hannacia said:
https://forum.deadbydaylight.com/en/discussion/comment/2703272#Comment_2703272
Everyone should be allowed to use whatever perks they want to. If flashlights annoy you best cure is lightborn. Is it as good as other perks..no not really but it is damn effective. I personally use franklins but i mostly dodge clear SWFs with 4 flashlights anyways.
What I dont get is all these arguments saying well because of XX that's one less survivor on Gens.....one less survivor on a Gen means nothing in the game when you cant stop the other 3.
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@Sunbreaker7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2703165#Comment_2703165
Here we have a prime example xDDDDD
I know it's like Lightborn should never be used or someone is a bad Killer for using it.....I use it whenever I see a flashlight in a lobby because I have been blinded at wierd angles or through solid objects that I'm sick of it.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2703027#Comment_2703027
Not during the day they aren't but go off
Really dam mine are always near instant....they only slowed down the first few days of the Epic users.....but it has normalized again.