VikingDragonXii
VikingDragonXii
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- VikingDragonXii
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2699011#Comment_2699011
Barely A tier? She'd need more buffs then. How about, each successful Blink attack is an instadown?
No that's not enough.....THINK BIGGER......
6 Blink Minimum.
Completely silent.
Each Blink causes survivors to scream and drop items.
120% Movent Speed
Hmmm something is missing.....hmmm oh and finally All Dwights instantly die.
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@dallasmedicbag said:
https://forum.deadbydaylight.com/en/discussion/comment/2703027#Comment_2703027
>reads all the posts about the dwindling killer playerbase
>killer queue 5 minutes or more during the day, but survivor instant
well that was a ######### lie
What lie all across the board Survivor times are going up as Killer times are near instant. The Killer base has been dwindling ever since I want to say around Boons started. The Killers are getting fed up with the lack of balance to the game, so they either have gone to Survivor or just stopped playing altogether. You can see it on the forums everyone complaining about the long Survivor Que times.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2702649#Comment_2702649
Please do it'll make my killer queues shorter during the day for the next 2 weeks I'm off
Oh hush you our Que times are almost instant right now anyway because of the lack of Killers lol.
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@Aven_Fallen said:
Time to wear the big boy pants for Killers and not dodge Lobbies because of Items. :>
(Personally I think it looks better this way)
Nope still going to dodge lobbies and just you survivors wait longer for shilts and giggles
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2702109#Comment_2702109
Pyramid... Head?
That brings the count up to 5
This is a good day.
Yes Daddy P is always in my top 3......now DONT YOU DARE RUN IN THE HALLS WHEN DADDY P IS AROUND!
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@FFirebrandd said:
So the thing about Demo is... there's nothing wrong with him. But... he's a jack of all trades killer. He literally has a bit of everything. Some anti loop with shred, some mobility with portals, some slowdown if the survivors break portals, some info from KI on portals, some stealth with brief undetectable on leaving a portal.
Where does this leave Demo? Well, not many people play him because he doesn't really have a specialty. He is the strongest killer who does it all, but he isn't super strong and easy like prenerf Freddy was so... people don't play him a ton.
Hey now My Demo Puppy is my top 3 mains.....I'm a Pyramid Head, Demo Puppy, and now Plague main. Survivors will always get a escape from me......AS LONG AS I GET MY HEAD PATS! GIVE DEMO PUPPY HEAD PATS NOW!!!!!!!!!
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I'm not really interested in her because really her power if you get right down to it is just teleportation through well/tv.....and do we need another Freddy or Demo. Freddy got gutted and never was fixed and Demo is gone now for any new players. The Grudge siblings would of been a better choice.
How she plays I have no idea.....and she uses no weapons so she will attack like Grandma or Demo.....
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2701643#Comment_2701643
They probably are not even allowed to talk about it anymore.
They tried it before, problem was the ######### storm when something failed.
McClean did some streams where he talked about the game tho, it's sad that's gone.
Yea but McCleans vids didnt give a load of confidence on balance.......then there was the infamous video that had a certain Dev openly saying how they hate Killers and what else can they do to them....
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My advise......play to have fun and not get Kills all the time.....I started playing just to have fun.....get into chases that dont amount to anything, playing with the survivors, letting them pallet slam me by bending my head into the pallet, .....etc. After doing that my games have become 1000x less stressful and more fun......also......I'm out of the NIGHTMARE MMR zone.....*holy music plays in the background*.....that zone is not fun for ANYONE but toxic survivors......NEVER enter that zone unless you want your BP (Blood Pressure) to go up.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2700877#Comment_2700877
Things is, most of those Killers weren't even OP, aside from Spirit ig
Spirit wasn't that bad just people didnt want to learn how to play against her powers. Oh no she could stand still and I dont know if she is mind gaming me or not......maybe just maybe....you dont.....yah know....run towards the "husk"
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2700758#Comment_2700758
Dead-Hard adds a lot of play value to the survivor side.
Sure, getting out-played is always aggravating for the other-side and Dead-Hard offers a new way for survivors to outplay killers.
But if you look at it from the survivor-side (and game designer perspective), there's very few perks to interact with Killers during a chase. Dead-Hard is one of a very-very limited (I would say less than you could count on one hand) perks that adds a new dimension to chases. Getting rid of Dead-Hard would just be insane from a game designer point of view. Why would you want to eliminate dimensionality from your game. In fact, you would want to add more ways for survivors to interact with killers, not remove them.
Also, let me point out that no-one has EVER shown any data showing that Dead-Hard outperforms the other endurance perks. And of course there is the false equivalence fallacy in which people say that Dead-Hard is an "extra health state". The two aren't the same at all.
The simple fact that every survivor I see runs DH vs any other perk of its category. The data is there we see it every game how much it out performs. Hit validation alone allows it to outperform all other perks.
As others have said changes to DH need to be done because it shouldn't give both "3rd health state" and distance at a press of a button. Because guess what it's not just survivors playing the game there is also the Killer player too, BHVR cant just ignore part of thier playerbase. They have now and look at Que times, they are ever growing.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/2700493#Comment_2700493
Easy: just play surv, jump into the nearest snowman and waddle around. Maybe finish the mission, maybe die on hook, if you just want the items. Repeat one time and you are done. Could go as fast as 3min.
Now if only the que times were that fast
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@rafajsp said:
https://forum.deadbydaylight.com/en/discussion/comment/2698238#Comment_2698238
I just tunnel the person who forces BT out of my game and .
Simple. I never tunnel or camp but this enforce let me crazy.
That's the thing I never target the one being unhooked or tunnel because I'm a fair Killer, but if your getting unhooked and use your BT to body block like a idiot I WILL make sure you learn how stupid that was, and dont complain and call me a tunneler when you dont run like a smart unhookee
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The issue is now I cant get any of the items because survivors just hop out of the snow bois before reach them.....I'm missing 2 charms and all but 2 of the cosmetics........now survivors are using the snow bois as mobile lockers to extend chases or to body block hooks and doors.....
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@Barbarossa2020 said:
It was a typo. it's actually the "Pingu" is the next chapter.
Soooooo A PENGUIN KILLER IM SO IN!
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@HagathaSimmons said:
I'm actually a bit excited for it. Reason being is some of the teased things they mentioned forever ago. Mostly for me it's the 'Mori base-kit" thing. Having that short cinematic moment happen in-game is incredibly rewarding, for me as a killer and survivor. I really don't mind being mori'd in game as a survivor (as long as the killer played fair and didn't camp till second hook for it).
When they went back and added chase music for the Spirit I was instantly excited at the prospect of them doing the same for all the other old killers. I doubt they'll do another chase music revision so soon but I can wish.
Also, with Mori's becoming base-kit I really hope they redo a lot of the old Mori animations. Some of the older killers have very lackluster animations that should be revisited or redone. I believe they're not against that due to them redoing survivor running while injured animation and recovering animation (although very different redo process from a whole mini cut scene essentially.)
To be honest that's the LAST thing they should be focused on and BHVR knows it. They have serious balance issues that is causing thier Killer base to die off quickly. They need to focus on Map and Gen balance first and foremost.
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@AnObserver said:
https://forum.deadbydaylight.com/en/discussion/comment/2689444#Comment_2689444
However, the Snowmen do provide an interesting possibility for what are normally considered "dead-zones" that have no loops. Perhaps this current iteration of Snowmen could become shrubbery (!!!!) that Survivors could hop into in places like sparse tree dead-zones zones in Autohaven instead of just the same-old pallet loops.
The thing is the maps need deadzones. Maps shouldn't contain safe tiles everywhere. That's the issue now with maps like Badham and other maps with safe tiles into more tiles. Autohaven has a good balance of safe and dead zones.
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@Firellius said:
For Survivors: Fixated. Absolute best stealth perk, IMO. It massively increases your action radius and opens up a ton of extra hiding spots that you can reach without leaving scratch marks. I've had multiple matches where the killer comes to check on the gen I'm working on and I'm a distance away, watching them from a hiding place they don't check because they think I can't reach it without running. It's a phenomenal perk.
For Killers: I think a lot of killer perks are pretty adequately estimated on their value, but I think Surge/Jolt might be getting a bit worse of a rap than it deserves. It's just nice being able to put a gen into regression on a down, not having to spend another couple of seconds kicking it.
I agree I have been using jolt alot. It's a good perk to have if you dont have Pop.
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@OopsAllHexes said:
https://forum.deadbydaylight.com/en/discussion/comment/2210084#Comment_2210084
It's not hard to set off a trap or two real quick and then run to a gen. It's not like Trapper's traps. And if the Hag teleports to me, she's being contained and not patrolling gens. :)
You have to know you set off her traps....have you faced the silent hag yet....
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/299910/bt-should-be-nerfed-heres-why
You guys complain about everything. BT is completely fine.
You haven't read what alot of us are saying, BT and DH are not real issue when used as intended but when used as a offensive perk is annoying. Because that will just get you tunneld off hook more from what I have seen.
X player gets BT from thier rescuer. X player decides to body block and then run away. Killer decides to chase the one who decided to be cheeky and run interference to down them again. Then X player and other complain saying the killer tunneled when it's the X players own fault for drawing attention towards them in the first place.
I for one dont have a issue with either, except for the hit validation bug that no one seems to want to care about.....but I dont go for the one unhooked but the the one doing the unhooking.
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@StarLost said:
It's a mark of being on 'probation' as far as I know. You get a warning, then that, then you get bonked with the ban bat.
No no your wrong it's not a ban bat.....geesh what do these teachers teach you kids now a days.....it has always been and always will be the MIGHTY BAN HAMMER OF JUSTICE!
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2690880#Comment_2690880
Yes. But it's nice to maybe have a conversation with our friend about whatever topic it is. Without linking it back to old Freddy somehow. That's all.
Nah EVERYTHING goes back to old Freddy. May he rest in peace with all the other gutted killers.
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@Doofus247 said:
TBH, they should just remove all her add-ons. I 4k at 5 gens without any add-ons so I deem them unnecessary.
They also just should make her wear a bell so you can hear her at all times and give her a giant squeaky hammer instead of her sword.
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If they make maps smaller they will add more safe tiles more infi loops more pallets more vaults......they won't be satisfied until all maps are unplayable for every killer.
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@CakeDuty said:
And yesterday I had a Bubba inisidous basement camp 2 survivors and then slug me and the second survivor on the floor until we bled out, without haven't done a single bad thing to him, but you don't see me complaining about killer toxicity on the forum???
Both sides have jerks, the best thing you can do is just ignore it and move onto the next game. If you give them a reaction, then you give these people exactly what they want.
Sometimes people just need to vent and the forums are the best place. Everyone handles the stress of the game differently. I for one won't complain....unless it's about......ACE........All ACE players will be put into a special little place in my heart......TO WATCH THE LIFE LEAVE THIER EYES HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAGAGAGAGAGAGAGAGAGAGA...........*coughs* Ummm what was I saying just now.....
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@Starrseed said:
In another post one of these survivors wanted to share this situation and now many angry people call it swf bullying and rage that our snowy friends are op
Well technically they are OP.......sadly BHVR didnt think our Snow Bois through enough.....Yes you can't do hardly anything while inside one but after the novelty of them fade survivors will abuse them.....
They negate alot of killer powers, they cause a miss animation and a speed boost for getting hit.
I have yet to play with our SnowBois and I want to have fun with them and get my cosmetics.....but have seen too many posts by both survivors and killers saying how OP they are and how they are being used to bully....
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@Dino7281 said:
Yeah, you do all that and then those ######### wait for you near exit gate just to teabag and leave when you get close.
I never had that happen once doing this my friend. As I said most survivors are not Toxic Trolls 90% of my matches result in survivors either leaving their items behind as a tha you for a fun game or a crouch to be knocked down and crawl out....
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@Leatherface1990 said:
https://forum.deadbydaylight.com/en/discussion/299375/tips-to-avoid-raging-as-killer
Why not just say LOSE?
Because I didnt say lose I have matches I do lose but I have matches I do win 2k or more. I just dont stress about winning or losing because in the end it doesn't matter. It's about having fun and this path has kept me out of nightmare MMR making game a whole lot less stressful
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@ThiccBudhha said:
I skip step two. Being a certified straight killah on these streets is serious business... and I make a killing. Muahahahahahaha.
GASP! You Monster how dare you rebuke the Silly Killer role!
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@Brimp said:
https://forum.deadbydaylight.com/en/discussion/comment/2688496#Comment_2688496
You do realize you do need to escape to get the cosmetic right? You dont get it for just having the sparkles.
But doesn't change the fact that it has to be a M1 attack not a special
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Yea he just wants a friend.....I mean I would be his friend. We go romping through the cornfields.....breaking pallets together....... dance in the cold moonlight of the Wreacking Yard............wait where was I going again......
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Here's the thing VHS and Propnight both play extremely differently from DbD. VHS isnt even the same concept as DbD.
Will they give some competition.....yes they will but not in the way as anyone thinks. As for the Texas Chainsaw Massacre game......my hopes not that high because how buggy and broken F13 was.
It will take a game EXACTLY like DbD to bring it down.
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@Hippie said:
https://forum.deadbydaylight.com/en/discussion/comment/2688499#Comment_2688499
It's okay, friend. Keep enjoying your games and having fun. And honestly, I wouldn't even frequent this forum if I were you... just a lot of "smarty" people feeling free to try and dictate how people play and enjoy the game on both sides.
I wish I had a SWF group to play with, myself. Solo Survivor sucks 99% of the time and it's so much nicer to have teammates you can count on in a SWF.
Really the forums wouldn't be so bad if it wasn't for the abuse SWFs do to the Killers and ruin the fun for them. Harrassment, bullying, and other BM behaviors is why alot of Killers have started playing survivors, stopped playing or just skip on any group that seems like a SWF team.
Remember it's not just 4 human players vs a Killer is 4 human players vs a human killer player. You all would complain of they would tunnel or face camp. Or heck just use NoEd that gets just as many whinny survivors come out.
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@Hippie said:
https://forum.deadbydaylight.com/en/discussion/comment/2688485#Comment_2688485
It's almost like the Killer could've just hit the snowmen to make them go away... and there's only six of them per game...
The sheer whining power of this community (over a two-week event) is wild. I would have been laughing my head off!
That's not the point your now making something was supposed to be for fun into a part of the toxic behavior of the survivor community. The snowmen give a health state......then we have DH.......which gives another then we have the normal health state.
Its SWF survivors like you and your "friends" that make all the Killers want Nerfs to survivors.
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@dugman said:
Congratulations! Although I have to wonder about those survivors. Two people already dead with three gens left AND they let you have enough time to be short a perk while they cleansed all 5 totems and then went around and hexed all the remaining ones. What the heck were they doing that match? 😕
To he honest Dead Dog is one of the few Totem friendly maps for Killers.
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I'm sorry she is not in the top five screamers.....
1. Doc
2. Huntress
3. Spirit
4. Plague
5. Demo
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@ryseterion said:
https://forum.deadbydaylight.com/en/discussion/comment/2683644#Comment_2683644
It really does though, though boons are still way op and are easily replaceable, removing one will get people off gens to reset it and you know where they are.
It actually doesn't when we used to say Do Bones that referd to breaking totems to stop NoEd from procing or to get rid of a Hex with Undying.....since Killers can't break Totems Do Bones is not a valid argument because that one survivor not on a Gen is not slowing down the repair speed in the slightest.
Killers also dont have the time to go and find a Boon, if you go look for a Boon you will 98% of the time lose at least 1 Gen......
Now if Killers could break Totems then that argument would be a very valid point.
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If the killer wants to slug me I WILL crawl and hide somewhere and let myself bleed out. He was to Slug they will have to either find me or wait for the match to end........I'm kinda vindictive that way.
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Not enough of a map loop nerf.....
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/2685480#Comment_2685480
never seen a key since the rework
Because now people can't get a easy 3 to 4 man escape because the hatch only spawns for the last survivor.
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@lavars said:
Why do you need "merciless" when you get an easy 4k, which is theoretically a win, and as survivor you just need to escape without doing anything :(.
Welcome to the perfect balance of DbD
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I saw it all last week and everyone who ran it couldn't handle it......which was strange.....I had people running into walls or getting caught on rocks and wasting it. Only 1 match was it used properly and it was as bad as we thought....give it time for people to ha idle it better and we will see
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@themoobs1984 said:
https://forum.deadbydaylight.com/en/discussion/comment/2682723#Comment_2682723
They show video evidence and you still spout that crap. Sad.
He was joking I made the same mistake.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2682901#Comment_2682901
No worry, i was just joking.
Ahhh my bad, It hard to tell anymore....seen way too many of these posts and the Survivor mains coming to defend it.
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@drakolyr said:
I had 4 matches in a row, someone gets caught and dc's instantly.
Most of the time, the matches are lost.
I think you should be even more punished for leaving. I dont talk about internet problems, but if you get kicked out because of internet problems that the punishment will be to much, you shouldnt play an online game anyway.
Also i think the hatch was a bit overnerf. Atleast the keys should not have 5 secs, maybe 1 so you cant camp and tbag.
Would be also helpfull if you hear it closed.
What do you think?
The reason for the nerf for Keys is to prevent said tbaggin on the hatch for a easy escape. 5 secs is plenty of time especially when you dont lose progress.
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@Ruma said:
You just got outplayed. Get over it already.
It's not about being outplayed unless your blind and didnt see how hit validation helped the survivor in that clip. I for one dont mind DH but now with the validation bug it screws with me alot when I get the blood and scream but then they are long gone.
What's worse is that those "hits" are still counting as hits because I was on Oni went to do a attack and bam Validation bug but still got the blood for damaging the player. So there is something screwy going on.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2682587#Comment_2682587
I actually don't care about that. Just ADS nerf would be enough for me to stop playing him.
Bigger TR makes him worse killer, ADS nerf makes him clumsy and unfun to play.
He got the Pyramid Head Nerf
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@thrawn3054 said:
They nerfed Slinger because he sucked to face. Personally I think they over did it and will hopefully tweak him so he is better to play as.
His aiming did need fixed but why on earth did they nerf is TR......he's a close to med range killer not a long range like huntress or Trickster......besides his whole backstory explains why his TR would be so small.
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@Sakurra said:
This boon perk is the biggest mistake you ever made.
No Boons in general were not thought through and properly tested before they were released.
I won't go into the details because we all know what's wrong with them and what needs fixed l.
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@GeneralV said:
An Old Freddy trial of mine on Old Wretched Shop is unforgettable to me because of the post-game chat. Everyone was saying gg and complimenting each other for their good plays and interesting moments.
That was very refreshing to see. People had fun and enjoyed the game, as it always should be.
I had a refreshing match like that ad Clown on Saturday. It was on the new map and had I get and 3 baby survivors.....needless to say I stomped them.......but not sweaty stomp just regular not realizing until End game chat. The vet was with his sister and 2 friends who got on from epic. I hooked a survivor and stood near the hook but was staring up at the main building as I let the vet unhook the survivor. I had a suspicion that most of them were new after they kept missing skill checks.
So I let them farm points from me and made it some silly fun. At the chat I was worried I was too tough on them but the vet said they all had fun and loved the chases.