Viciusaurus
Viciusaurus
About
- Username
- Viciusaurus
- Joined
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Comments
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I do when good plays are made on either side, or when I play killer to show acknowledgement that I want to farm.
Also I love it when Deathslingers nod their head as they're reeling in, it's very funny to me.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3182578#Comment_3182578
Another one of those is Endurance+Spirit Fury. Always gute to strike a survivor down who just wanted to start t-bagging you <3
Always a go to on chase builds for me!
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@KayTwoAyy said:
Hyperfocus, Resilience, This is Not Happening, and Repressed Alliance.….because I’m tired of killers “outplaying” me by kicking my gen with Overcharge, Eruption, and Call of Brine then leaving my injured ass after pushing me across the map, because they know they can down my healthy teammates faster.
I never thought I'd see the day where TiNH is in a build.
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u wot m8
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@dugman said:
You don’t even really need to actively follow the killer around to get value out of the Stakeout + Hyperfocus combo, you get tokens naturally anyway just from the killer patrolling around near you sometimes.
I wouldn’t be surprised if the devs have this combo on their watch list right now of things that might need to be tweaked. It’s probably a little too strong.
I feel it certainly can be. 30% on every great skill check with Stakeout guaranteeing at least 4 of them are combined with toolboxes really boosts gen progress, and that's just from one person. I'd hate see a dedicated gen build on a whole team.
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One thing I'd like to see is for her to be able to move through pallets and windows at half speed while demanifested, and be immune to pallet stuns while demanifested. It makes no sense to me how a ghost would be physically affected by that. It'd also help her in chase some, caveat being you can't manifest while standing in a window or pallet.
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I've never touched either of these perks during my time playing DbD. Is it successful enough most of the time to replace Deliverance?
@kizuati said:
parental guidance + iron will + adrenaline + hope. it's the juice juice 5 gen chase build that i cannot leave.
I've seen people do some wacky things with Hope, mostly duo plays. I still need to level up Yoichi for his stuff. Is PG good?
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@Sonzaishinai said:
His terror radius is like +50m with distressing
If you get insta downed by a 30 second duration expose status from a killer that's 50 m away it's kinda your own fault.
It's a gimmick tbh
It's def my own fault, not arguing that. I just didn't have the proper understanding of his design, and can make better decisions going forward
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But my safety locker...
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@EternalSinOfCain said:
Developers : "We should give Wesker a large Terror Radius as a weakness. His Bound allows him to cover large distances quickly, so in order to give Survivors more time to react, and get to a safe loop, he will have a 40 meter Terror Radius. This will make it much easier and safer for Survivors."
Killers who play Wesker : "Hmmm...". *Adapts to turn a weakness into a strength*
Survivors : "OMG KILLERS ARE SMART! WHY!?!?! NERF NERF NERF! OMG KILLERS OP!"
Same as always... Killers adapt to turn weaknesses into strengths, Survivors whine about it.
It's not necessarily that I'm whining about it, I was just curious why he has the biggest TR of all. If anything, it's definitely teaching me to play way more safely whenever I encounter it.
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@GoshJosh said:
“You can’t hide forever!”
I audibly laughed omg
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As someone who constantly faces Weskers back to back, absolutely not. Players are doing just fine with him as is and the plethora of perks available to him.
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@Brimp said:
I would love to have penalties disabled... but this community has proven time and time again that it just abuses the no dc penalty.
Ugh tell me about it. During those very few and far between periods where the penalties need to be turned off for legitimate reasons, the DC rating shoots through the moon.
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@Brix said:
Also a good tip if they are swarmed and you are close to them looping, making them forced to throw a pallet/vaulting resets their progress on repelling the crows making it harder for the Survivor to avoid getting injured/downed by a Bird hit afterwards.
Oooh that is a good tip! I'll be sure to apply that in chase!
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I'd definitely love to see some kind of ping system or where you the game keeps track of what survivors are physically doing. It would help massively in Solo Q.
Also, bots.
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@CrowVortex said:
https://forum.deadbydaylight.com/en/discussion/comment/3180924#Comment_3180924
0.5 seconds is how long survivors see your crow placement when summoned, then they don't see the flight aura when launched. I guess it's ok for scouting gens but outside of that, not much use, as you don't want survivors to see your crow placement through walls at loops ect.
Oki, gotcha. Thank you! The wording was confusing me a bit there
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@Rokku_Rorru said:
https://forum.deadbydaylight.com/en/discussion/comment/3180965#Comment_3180965
We don't know who we are up against so you can never be sure if reassurance is going to help, I'm not sure if it can activate the floor above? Can it?
It can, actually! It's why I like it, because it can work through floors.
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I will always prefer camping to slugging at 5 gens and hardcore tunneling. At least if the hooked survivor waits it out the others stand a chance, especially with Reassurance now present.
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I'm pretty sure there was something in the works a long while ago about trying to apply a wounds effect on survivors, but I haven't heard about it since.
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My longest match was as Oni on Dead Dawg against two Blendettes. Took between 30-40 minutes of playing hide and seek
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I didn't want to open a new thread for this one question: Could anyone tell me what the practical application for the Charcoal Stick is? I'm confused why I'd want to swap flight Aura for 0.5 sec Summoning Aura
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@CluelessWanderer said:
I hear you. I tried to do that challenge of "Escape using 1".
And it's Self Care apparently. So you arent allowed any other perks than the mega-nerfed Self-Care, which makes you a despised member of the team as a Solo Q player, because people KNOW you're self-caring. And it takes 4 years to get a heal off (THANKS BHVR FOR THE DEAD PERK AND MAKING A CHALLENGED OUT OF IT).
So I had a team mate unhook spam me over and over, until a Leon actually interrupted him and unhooked me. I got a DM from the troll, who said he did it because " I was running self care in a corner".
again.. THX BHVR. GREAT CHALLENGES.
I gave up on it. I'll never buy another Rift again until I complete it first.
I actually did that one not too long ago. It counts if you only have SC equipped and use someone else's COH :0
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@ThiccBudhha said:
Bot teammates would genuinely be stronger players and more competent at the game.
FR THO. At least bots can be programmed to commit to the match and not just give up at will.
@Sluzzy said:
Game balance fosters this in games now. Survivors don't have a chance to win unless the killer is absolutely empty between the ears.
Killers persuaded BHVR to break the game completely in their favor, not letting off the "gas" so to speak is like Hulk Hogan flexing his muscles in front of the crowd. They need to add bots to the game because nobody wants to play such a deprived role.
It's just been absolutely miserable. All of my friends have uninstalled, so I'm forced to solo by myself, which only adds to the pain.
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I hate these challenges just as much as I hate the Blinding ones. I usually get characters like Deathslinger or Pyramid Head that can just hit through pallets ;-;
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@CrowVortex said:
How are your matches with her going now after this post? @Viciusaurus
It's been going great, thanks for cheking in! I was able to get het Adept achievement, and I've consistently been getting 3ks :D
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Probably Silent Hill and the first RE chapter. As a fan the franchises I was seriously geeking out.
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The next killer is a giant frog. His name shall be The Hoppity
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Ghostface, because I know he'll at least return my calls.
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I'm an absolute pack rat for rare stuff, so I only use items of green or below, and will only use purple or higher if I have a White Ward, especially if it's an anniversary or event item.
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I'd like a male witch survivor. Give him a cottagecore aesthetic and perks to match.
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Sadako + The Doctor: The Sad Doc
TVs can now release a small static charge causing survivors to scream. In addition, hallucinations will phase in and out of existence, looking like a combo of false Doctors and Sadako manifesting. The Sad Doc can teleport to the TVs as well as the hallucinations when they appear.
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@danielmaster87 said:
That's what I've been saying. People compare hatch and keys to how broken they were before and say, "Now they're useless." Not useless, in fact as you said, it can be free. The killer cannot patrol 2 gates AND hatch.
Except Artist 😌 And I love the feeling of power it gives me
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@IlliterateGenocide said:
Velvet Fabric + Thick tar to be able to see if survivors double back or not. (Velvet fabric extends the aura even if they try to repel crows)
Severed Hands addon let's you hit a group of survivors and then injure with a bird PLACES AT THE SAME TIME A LITTLE different place.
(Because survivors who get hit with the effects of severed Hands can be injured with the same group of 3 birds unlike normal where you have to "place one, shoot, place another shoot" it would instead be "place one, move back a little place another, shoot") and potentially injure
*note that only works on a survivor the survivor who got hit infects
General tips, she can shut down loops stupidly easy just by placing a bird trail at a pallet because it can injure if a survivor is in the arrow range.
Also remember survivors have to completely restart the repel action if they vault or throw pallet.
Perks she can benefit from really well is dead man's switch. As she can easily push survivors off with birds.
Other than that it's mostly just learning survivor habits
@Etherelda said:
Perks: Nurse calling & gen regression of your favorite flavor.
Addons: shoes, hands, anything without effects for crow quantity/idle duration
She's 4.6 speed so don't try to get a crow hit every time and chase with W more. Always use only 1 crow for initial swarming (unless you just need scout the gens quickly) then wait for cooldown and throw a spread pattern of 3 crows towards swarmed survivor location for higher chance of a hit.
Antiloop: place crows against pallets, along window & door walls, around the corners. Don't expect to hit with the crow though, it's mainly there to discourage survivors of using some loop options and force them to pick the route you want.
btw crows flying over lockers will highlight hidden survivors with killer instinct heartbeat
@Steel_Eyed said:
It took me a while to understand that she is not huntress, deathsligner, or trickster. You do not want to 'aim' at survivors. She's a trap killer. You aim the bird as a threat to survivors not to go and if they cross the path, hit em.
@LinkToReality said:
In my opinion her birds work best if you use them one at a time. That way they recharge faster after sending them off or they go away after idling.
It's important to remember that the birds deal instant damage if they hit a survivor within the line in front of the bird if unobstructed. This can be great in loops, since pallets and window vaults don't count as obstructions, if you can place a bird and then herd the survivor into it. I get more injuries on survivors this way than M1 attacks.
Also, if you use only one bird you can line up and hit a second bird before they have the time to disperse the swarm they have on. It's good to remember that if they interrupt the dispersion of the swarm at any point to vault or drop a pallet the action resets and they have to start over from the start again.
As for builds I enjoy Discordance for cross map harassment. Paired with Dead Man's Switch it can be quite a bother for the survivors. Other than that I usually just take something depending on my mood. Deadlock is always nice to keep the gens blocked even during chases.
For add-ons my favorite is the Charcoal stick, as unobservant survivors might miss where you place your birds and what way they're facing. And since they have no aura in flight they can more effectively hit survivors on gens cross map.
Severed hands is also great, especially together with Discordance. Spreading that swarm.
Garden of Rot is probably the most oppressive add-on she has. Using that you don't need to focus on damaging the survivors with your birds, just swarm them and chase after them while they clear the swarm then punish them. Setting up another bird to incentivize them to disperse the swarm can still be good.
Edit: I had a reply typed up and sent in this thread but I wanted to fix a typo with edit and the whole post vanished...
@CrowVortex said:
I main her the most out of my roster of killer's. With her bird's you only want to fire one crow to swarm, then follow up with 2 or 3 crows while in chases. As for scouting gen's it's more lenient, fire 1 crow at 3 gens to quickly pinpoint locations or 1 crow at 1 gen to enable a follow up crow if you know survivors are working on that specific gen.
She doesn't really benefit from chasing perks or most hexes, so you're looking at Slowdowns, gen blocks, auras, information and status.
The build i favour with her is Agitation, Pain Resonance, Dead Man's Switch and Call of Brine, works really well for me. It all combo's well enough that you can 90% of the time always get to a scourge hook and proc pain res and dms if need be, Call of brine as a backup that also gives you information once they hit a skillcheck, informing you to send a bird that way.
Though you can use any of these and switch it up: Agitation, Pain Res, DMS, CoB, Eruption, Gift of Pain, Plaything, Pentimento, Discordance, Floods of Rage, I'm all ears, Lethal Pursuer, BBQ, Overcharge, Devour Hope, No Way Out, Deadlock.
Add-on wise, Severed Hands enables her to pressure multiple survivors, so i favour that myself. Her purples are all quite good except for the one that provides an extra crow. Her iridescents are bad in that you won't get much value from them. Thorny nest, o grief o lover, silver bell are decent, Thick Tar and Carrion combo if you're struggling with her dire crows, drop that once you're reliably hitting them.
At loops, you'd want to place a dire crow to one side of the pallet, and try and force the survivor into the pathing or M1 them if they decide to leave the loop, windows treat it like Pyramid Head and hit the swarm crow, then follow up. Walls and shack, same idea as pallets.
Might help you a bit on the dire crow's prediction.
@EQWashu said:
Definitely will second Steel_Eyed, its something I had to learn a bit as well. And IlliterateGenocide & Etherelda listed some great stuff as well! The birds do work best with denying areas, or if I suspect they are on a faraway gen, I may send a few off in that direction to confirm (and keep the survivors on their toes a bit). If you notice a survivor not particularly keeping an eye on you and just running in a direction, you can likely set up some birds ahead of them with a fair likelihood they'll make contact.
I've mentioned this one before, but I gave Zanshin Tactics a whirl on Artist once and fell in love with it. If you have survivors that know their vaults/pallets well, it can be pretty helpful. Definitely don't be afraid to try different perks/add-ons and see which ones work with your particular playstyle!
Just got off work, and jist now seeing this. Thank you ll so much for the incredibly detail3d information and gameplay tips! There's a lot to unpack, but I've def gotten some good info from yall today, and I appreciate it! This also makes me realize how badly I've been underutilizing her power 😗 However with all of this I can now shoot for hopefully being a much better Artist! Also thank you Rathoric for the video, that really helped! Cheers!
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@lauraa said:
I know exactly what you're talking about, but it's probably just terrible luck.
I hope so. It may all be coincidental, but it just seems so deliberate it makes me wonder.
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Wesker is very fun albeit buggy, but his innate ability to tunnel is ridiculous due to how incredibly effective it is. I feel survivors need to be launched further away from him, or if they're too close, at least give a slight speed boost to try to get away. Getting slam dunked into the wall after getting unhooked only to barely be able to take a few steps before I get downed is getting very old, very fast.
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Haven't escaped one match against Wesker yet. I didn't get a chance to play PTB, so currently trying to figure out his playstyle and power, but every match has been the same where everyone is tunneled straight off hook, anti tunnel changes be damned with how fast he can catch up.
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Honestly, I was very excited for the supposed meta shakeup this patch, but playing survivor is to me more miserable than playing killer last patch. Out of the 15 games I've played today, they've all ended the same with slugging at 5 gens or tunneling into oblivion straight off hook, and no one gets past 3 gens with how much gen slow down is occuring. Survivors may have been catered to in the past, but in this patch there's next to no chance of escape unless you're top tier SWF, especially if you solo queue like I do. Playing killer is now the role to just sit and vibe to mindlessly, and while it's been a long time coming for killer mains to actually just chill in matches, there's absolutley no incentive to play survivor at all.
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@ElleGreen said:
https://forum.deadbydaylight.com/en/discussion/comment/3068605#Comment_3068605
That sounds really Interesting
I found it to be so! And fun fact, it's based off of a Japanese movie based off a book by the same names, although the games act as a continuation than a retelling.
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@ElleGreen said:
https://forum.deadbydaylight.com/en/discussion/comment/3068576#Comment_3068576
What's It about? Is It a show movie?
It's an older video game series developed in the late 90s/ early 2000s. It was about a young cop in New York who encountered mutated mitochondria that developed a hive mind and called itself Eve, and began using its influence to transform animals into hideous monsters and melt humans into muck. The second game was about hunting down and eliminating the remaining monsters in Nevada iirc, and how she discovers an organization similar to Umbrella trying to manufacture them
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Parasite Eve has always been very near and dear to my heart, and I feel there are a few characters in that series that would make interesting killers, and I'd love to see Aya as a survivor
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Honestly for these changes, as Renewal is a great perk, but I can't always get use out of it for some of the reasons you listed. It'd really help with anti tunnel when combined with the new OTR when it goes live if it could full heal past Deep Wounds.
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Ash. I don't think I've ever encountered one that was competent in chase or that didn't BM constantly.
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I've been facing weird errors after getting kicked from matches, usually about how something can't be instantiated, and it's become more frequent for me, so I imagine it's a possibility that's what's happened to them.
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Here it comes
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Until properly functioning bots can fill in for the DCer, absolutely not. I remember the times when penalties were turned off, and it was an atrocious experience trying to play the game, didn't matter which side I picked. People would drop out instantly for the pettiest reasons, sometimes as soon as they loaded in. I remember a match where I was Solo Queuing and the second the Nurse screeched, all three of my teammates DCed.
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I wouldn't say useless, but def not as useful as it has been to lose the killer in chase.
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I honestly enjoy using it on Doctor from time to time just to help add to the confusion already being spread from iri-addons and Hex: Third Seal.
Edit: typo
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As killer, I very much want to DC against the Sabo bully squads, but try to stick it out when I can.
As survivor, I've learned to stick it our for as long as I can, but against Nurse I'll DC if she just slugs me and won't let me hook suicide.
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I'd honestly like to see the swamp with an updated look. After seeing what they've done with Haddonfield, I feel they could really capture bog creepiness with a fresh face.
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Silent Legion with Trail of Torment, BBQ, Nurse's, and Bamboozle, with Etched Ruler and Filthy Blade. I sometimes swap ToT with Plaything, not sure which I like better yet.
I really enjoy just popping up out of nowhere when survivors least expect it during Feral Frenzy. Makes for great peekaboo.
