Viciusaurus
Viciusaurus
About
- Username
- Viciusaurus
- Joined
- Visits
- 1,940
- Last Active
Comments
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Daddy
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I've always been bad with ad libs, not my strong suite.
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Hag for jump scares.
Oni because choo choo rage.
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I love running Distressing, Unnerving Presence, Iron Maiden, and Whispers. Whispers guarantees that you hit a survivor with Static Blast every time, Iron Maiden punishes locker plays to avoid it, and the last two to add pressure to all skill checks.
For add-ons, I typically run Iridecent King, and swap out the second slot for whatever I'm feeling
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Happy Halloween! I love his new mask, personally. I appreciate the aged look with the wear and tear. This was delivered to my PO Box, but I'm a bit bummed because I'm still in isolation recovering from COVID, so I won't get to wear it today. 😔
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I'm probably alone on this, but Aya Brea/Eve from Parasite Eve, or Jill/Nemesis from Resident Evil
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That's correct, once a player is afflicted with Madness I, there's no way to remove it, however, it can be completely countered by hiding in a locker if you know how Doctors play (for instance Static Blast being used right after a survivor has been downed or hooked)
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WGLF, We'll Make It, Desperate Measures, and then a choice between Kindred (for soloqueue), Botany Knowledge, or BT. Healing speed go zoom.
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Self-Care. I run a medic build that will literally heal in seconds, but my team mates sprint as far off to the opposing corner as they can so they can self-care, or if someone else is on hook they just spend precious moments recovering at a snail's pace.
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@WTBacon said:
https://forum.deadbydaylight.com/en/discussion/comment/1702879#Comment_1702879
Doc no longer has his custom music, it's back to default.
Oh, weird. That's def a bug
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I normally play with Distressing. Has it gotten smaller?
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@ASurvkillivorer said:
Try Huntress with no add ons. For some reason she seems to be able to resist the bug for 2 out of 3 matches.
Ooh, say less. Thank you for the tip!
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Had a game with Clown on MacMillan, and they played quite well. As the match progressed we got to a point where nearly everyone was on death hook, 2 gens left, and one player sacrificed. I was injured and trying to locate my team, when I see the both of them in the distance being chased. I'm next to a gen (located right next to a gate) and start working on it, when all of a sudden the EGC starts. Confused, I look and see that my party fled using a key and left me for dead. I start opening the exit gate, but the Clown was speedily on their way, when they down me and pick me. They stop and then start juggling me until I'm off. They allow me escape, and said they felt bad that I'd been abandoned, and that really made me feel all fuzzy inside.
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@HungTop said:
https://us.v-cdn.net/6030815/uploads/BYG6RA1IKZIS/ecc6fdae-e48b-4398-bc45-30849a57fd9a.jpeg
the worst thing about bhvr is that they NEVER LEARN from their mistakes...
Or fix the most glaringly obvious one that literally has the entire community up in arms about.
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@B_Random said:
I really hate that observer challenge because it encourages survivors to stay on the gens around the killer - which shouldn't be a thing in the first place.
Right? Pretty sure the goal is to avoid Killer, not throw ourselves near them for a quick and boring match
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I like Doc, except on indoor maps, namely The Game.
######### Doc on the Game.
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Survivor: We'll Make It/Botany Knowledge, to help hooked mates get back in the game as quickly as possible
Killer: Infectious Fright, because I am ######### at finding survivors
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I've had times playing killer where I'll hook people in close proximity, and then the others will just rush with no BT, which leads to slugging (by accident) because I'll be trying to attack the unhooker, only to hit the unhooked, and with everyone literally right there not making smart plays or trying to reset themselves, everyone starts getting downed.
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Idk about yall, but when I play killer and people DC, I just chill until the number of gens done is one less than the existing number of survivors before I go on the attack again. They're free to quit at any point, in the end they're just wasting their own time and BP.
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I destress by playing peekaboo games as Ghostface and butt dancing with the survivors
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Nearly every match I've played as Killer. I've legit had to go full ######### and constantly tunnel and down just to find a hook that works. It's legit guesswork at this point. When I play survivor now I don't even struggle because I know the pain of earning a hook only to he denied.
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@TheEntitysRightHand said:
@Viciusaurus like does the targeting seems to be a little to the right?
Honestly, I'm still just trying to find the angle, but of course, I'm testing this out in Solo Q and it's not working out well for me LOL
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I'm on Switch and it's affecting me as well. No matter what angle I aim from, it doesn't seem to work.
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I'm currently using two builds for my mains, one for Dwight and one for Lisa (Cheryl)
Dwight's build is mainly for locker plays:
Inner Strength
Head-On
Detective's Hunch
Quick and Quiet
Lisa's is all about healing:
Autodidact
Solidarity
Borrowed Time
Aftercare
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You can't play Nurse with Nurse's Calling, Sloppy Butcher, Corrupt Intervention, and Infectious Fright on Lery's, because that's cheating.
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OoO is very overpowered on teams, so I'd say that one needs a very serious rework.
In terms of Killer, I see a lot of people saying NOED, and while yes, it is overpowered and can promote some Killers to play badly and just slug with this perk, it's so very easily counterable if the survivors actually take the time to cleanse five measly totems. Personally, I would say Insidious, due to camping being highly encouraged from it.
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@OniWantsUrLocation said:
And I want the ability to throw survivors through the hatch. Just dropping them on the hatch is boring.
I just imagine Oni Demon Dashing, Survivor in arm, to the hatch, and then yeeting them thru like he just scored a touchdown.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1438246#Comment_1438246
I literally named myself out of desperation and frustration "PLEASE LET ME BLIND YOU"
Not proud of it, but it worked.
OMG I love it though 😂 Whatever gets the job done! I've never changed my name, but I have run straight up to the killer and had to pantomime the challenge that I'm trying to do. Sometimes it works great, other times... not so much.
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@[Deleted User] said:
It's the price to pay for being good or at least decent at the game.
I personally don't take items with me, I prefer plunderer's anyway
Doing the Blind challenge took me roughly.... 6 Flashlights and 8 White Wards, it was a pain to complete due to my RNG with killers. Went up against 3 Nurses, 3 times billy, hag...spirit... which you can't blind at pallets unless you blind them as soon as they get stunned and not while they're in the breaking animation
Cleansing totems, I don't mind. Cleasing hexes is just part of the game and if I plan to do a lot of bones... I bring Inner Strength
As for keys? Killers will get triggered by my little key and bring a mori... or If i decide to post it on the forums I'll be flammed and doxed by the upset killer mains in here (happened)
With how broken MMR is right now, you'll have plenty of chances... to play against rank 15-20 killres
Unfortunately so. I'm trying to complete the tomes for the lore, but some of these matches just make it so difficult to do. If I could communicate with the killer of "Hey, let me get this challenge done, and you get a free kill" I'd be doing it every time. I personally like the challenges that just occur normally throughout gameplay, such as Save X Survivors, or Stun the Killer X Times, but item dependent challenges set up a whole new playing field.
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Detective's Hunch and Inner Strength are my go to perks every match because NOED is such a common occurrence. Really, if I can't get all five totems cleansed by the time it activates, I probably deserve to go down.
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@Aven_Fallen said:
I think it is a known issue, at least it should be in the Bug Report by know.
And yes, he has a numb arm. You will notice it with other Items as well, even tho the Flashlight has the biggest impact. Also his animations when sitting down at a Gen (very fast) and picking up from the ground (non-existent) are buggy.
I didn't notice those, but then again I may not have been paying close enough attention. That would be an interesting mechanic, though, if a killer was able to numb a character for a certain period of time to prevent use of items.
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I really don't mind Moris, I just wish the Ebony was changed slightly so that it more resembled PH's mini Mori, where if they're on death hook then you are free to kill them, vs you're hooked once and then out of the game
