UnknownKiller
UnknownKiller
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- Username
- UnknownKiller
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Comments
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@fogdonkey said:
Why do you expect a reward, when they said there is no reward.
Maybe in a few maybe 6 months we will get rewards for it 🤷♂️
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@Sycamore said:
I want a headless knight cosmetic
Headless? I suppose you mean armourless skin or without helmet.Surely on his rift we will get a helmetless skin
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@Johnny_XMan said:
To me it looks like the 3D modeler forgot to remove the hair pieces before releasing the finalized version.
It would have been cool if the helmet had a cracked part where you could see flesh and maybe an eye. That to me, would have been more creepy/mysterious.
Same and indeed would be cool to see war scars
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@brokedownpalace said:
I've seen a lot of people complain about the Knight's hair looking goofy or whatever but I just wanted to say I think it's a really neat touch and it's something that really stands out in his design. To me, it shows he doesn't give a ######### about hygiene or appearance, he's just a killing machine. It's a small thing that I think adds to the character.
That is all.
It look like WC paper going out of the helmet lol
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@sizzlingmario4 said:
It is too much, but so is the exact opposite.
A decent killer with 4 slowdowns is going to feel extremely oppressive against a group of survivors that aren’t bringing a bunch of strong meta perks and/or good toolboxes to speed up the gens.
But a killer who doesn’t run a ton of slowdown is going to be miserable when they see a team with multiple toolboxes, BNPs, hyperfocus/stakeout combo, prove thyself, etc.
Each side bringing strong stuff like that encourages the other side to do the same and it’s way out of control. Which leads me to my conclusion that the strongest perks, items, addons, etc. on both sides of the game are still overtuned. 4 slowdowns is absolutely ridiculous, but cutting 30 seconds off a gen is too.
Well thats the difference between competitive and casuals.Its mmr fault a bunch of casual play vs Blight with the most broken stuff
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@BillsHere101 said:
Since he's already declared worse than trapper and sadako, what would you do to make the knight a better killer? from F tier to A or B tier?
The knight can summon his pawns like nurse use to teleport ( with the add on that appear where u gonna tp) so instead the pawn will spawn in that location.
Can move at survivor speed while holding power (maybe a little slower).
It wont lose the sight of the survivor.
Can cancel power any time.
Can change between jailor,assasin and carnifex.
Just tweak numbers and we got a killer for high mmr to play and actually rewarding
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/3272498#Comment_3272498
Soon™ : Vittorio the Feng inspired edition
Most likely feng min cosplaying vitorio
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/3272139#Comment_3272139
Exactly what I was thinking.
It does look badass and looks like Baldur.
Skin of kratos when?
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@Cassiopeiae said:
I'd buy it without second thoughts if it wasn't for the fact that Vittorio is an old grandpa with wrinkles and white hair.
I want more young males, we have enough "maduritos" as it is, and I feel like I'm not the only one who thinks this.
Maduritos lmfao
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@AhoyWolf said:
Their chase duration is abysmal even with the Hunt duration add-on, they cannot ever even get close to a Survivor.
I'm aware that they're not supposed to be chase machines, but common, they're so slow that even the Assasin struggless catching up to a Survivor even tho his only purpose is to be good at chase.
The duration for how long they patrol is also pretty low, they mostly don't even have a chance to get to the end point of the path before disappearing, making their patrol not really patroling at all if I'm being honest.
However if you increase their patrol length, there should be a button to cancel a patrol, so you're not powerless for the whole duration.
This is what I got so far from the few number of games I had live.
I would say that numbers wont fix problems.I would make that the knight can change between summons and select a place to put it like nurse teleport
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@Remedicist said:
https://us.v-cdn.net/6030815/uploads/JS6RI6DY4N9C/setbyunjin.jpg
Body is 1 character too short.
I didnt like trickster very poor for a flashy killer
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@BougieBlackChick said:
https://forum.deadbydaylight.com/en/discussion/comment/3272093#Comment_3272093
exactly! Can we get a dev in here to see this?
If you put a video on bugs section they will see it surely
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Iive got same stuff brother its like when u hit it on the good one have a little pause before start again
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@Akumakaji said:
The titel says it ^^
A lot of players in the past have voiced that they are unwilling do play killers with the current stresslevel once they left the baby survivor tier. Seems that they meant it.
But maybe its just coincidence and right now everyone is indeed just wanting to test out the new survivor. We will see ^^ I for one will enjoy the +100%BP with the new Knight, no matter that I don`t know his power yet.
See ya in the Fog.
Im now playing surv with 100% surely ot would be 400% boost if it could go beyond
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Behaviour where is the spirit figurine for GannMan
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@burt0r said:
Most probably they are doing it for dailies or rift challenges and don't bother with playing normal.
Saw the same regularly in R6S, people have a daily to get X something with Y operator, said operator gets picked by someone else, instant DC in the lobby still.
There is no daily of flashlight killer 3 times maybe rift.
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@Rudjohns said:
Why do killers DC when a survivor gets a flashlight save?
Hell where are those killers i wanna they meet my purple infinite blind torch
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@MisterMister said:
This killer scares the bejesus outta me when playing as the killer or survivor… jeez
How you get scared of as Onryo do u get scarejump from surv appearing on ur face when tv teleporting?
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3271687#Comment_3271687
The day I was born.
Happy birthday!
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@Vampwire said:
This is a pretty simple one. Fitting for probably the simplest killer.
The idea is that he has different types of traps now. Not many. Just some to help him when he doesn't have bear traps. Pressing ctrl switches to another trap type.
One idea would be giving him razor wire, which slows down survivors for a few seconds after walking through it and has a longer radius. It disappears after being ran though a certain amount of times. 2 or 3.
Or a trap that sets off a noise notification. Giving you a location to survivors where-abouts, although this one doesn't sound terribly useful. Just listing ideas for different types of traps.
Your bear traps will still be your main power. As your others are more there to inconvenience and hinder survivors. As for bear traps themselves, I'd give two simple buffs.
- They spawn closer together and into the middle map more. Less travel time. Traps that haven't been touched by the Trapper will decay if he's outside of a certain radius and spawn nearby. This would be for those few traps that stay outside of where the match is happening and see no use. Once you pick it up it won't despawn ever.
- The Trapper gets a speed boost when survivors get stuck in a bear trap. 10% haste for 10 seconds. This would allow him to close distance on people trapped far away, making him more threatening at a distance. It would also allow him to choose between chasing someone with his speed or going towards the trapped survivor.
Currently if someone steps in a distant trap it's pretty much a waste. The ambush aspect is gone and it's also disabled. I also wanted to give something to help in scenarios where running far away to get a trap you need happens less often. This is all to keep the pace of the game flowing and not have weird break times of trying to set up again.
I hope this doesn't complicate Trapper too much. He's mostly a beginner killer to teach new players map control and stuff. But I also want to open the possibility of making him more viable against experienced players and remove the large amount of down time he has to put in. Having a weaker secondary trap for just in the moment would help this too without replacing bear traps.
It would still give the problem of placing traps.
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@Witchubtet said:
I only have limited time due to work and the holiday so I was wondering when the update will drop so I can get it all downloaded and purchased. I live PST.
4 p.m GMT +0 as always unless there is a problem
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@hastarkis said:
It's not a relaxing time, big and sharp junky thing making its way through your body is a huge adrenaline boost, you know.
If we use logic I dont think you upper part and ur lower part to keep together after Bubba chainsaw you.
Dont get me wrong I highly doubt you can spring with a hole like a ball on your chest. 🤣
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@Whoudini said:
https://forum.deadbydaylight.com/en/discussion/355144/why-should-eruption-be-nerfed
The difference is as surv, especially solo q, it feels super bad to be just standing around being forced to do absolutely nothing. You cant even heal the guy next to you or run off to do another gen. At least the things you mentioned with killer, you are actually doing something productive.
Well lets add a slippery finger status were u cant repair but do other stuff
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@Pulsar said:
Eruption has carried my ass in a ton of games I should have lost.
I've been saying it's a problem since it got buffed. The Incapacitation is way too long and is pretty much a SoloQ Killer. Likewise, it has a ton of synergy with perks like Overcharge, CoB and PGTW. You never see JUST Eruption.
That being said, I don't think it's overpowered, just overtuned.
Well it would be easy as stop repairing if you know your teammate last around X secs looping.
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Dbd was my first game on pc and i practically walk full game becuz i didnt have the coordination on my fingers to run or crouch lol
Your usual teammate on SoloQ
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@ARTRA said:
https://forum.deadbydaylight.com/en/discussion/comment/3270058#Comment_3270058
If you grab a banner you get speed boost and endurance.
Lol why not stun killer too
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@Blue_Archer33 said:
https://forum.deadbydaylight.com/en/discussion/comment/3269583#Comment_3269583
Lmao I mean everyone could use some editorial awareness I suppose
Wont it be predatorial instead
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@[Deleted User] said:
https://twitter.com/FingerGunsZ_/status/1587871532260392961?t=zom4hsBMqa1_ykfQTOonNw&s=19
I think the Knight will be fine. Leaving loops only kind of works in some instances as Fingerguns figured out. I suspect the double taps will become a hot button issue
So just waot surv to be on the edge on the map to have a chance to get it? I prefer crowlady
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@Haraak said:
As you know, BHVR just released the plans for the new chapter after PTB feedback (they ignored 95% of feedback about the knight but ok) and with that, we have a buff for hex: darkness revealed.
Now, will make survivors scream every 25 seconds.
So let's make a little bit of math. With a 5 tokens thrill of the hunt, takes 28 seconds to clean a hex totem.
That means, that while you have all those tokens, nobody can clean hexes as long as face the darkness is up since the scream will presumably make it impossible.
The only solution would be to
1- Heal the affected survivor (or let the killer down him) and then clean the thrill totem as quickly as possible.
2 - Break a dull totem so the time for cleansing is now about 23 seconds, so you can wait for the scream just beside the totem and then clean it.
I thought it was an interesting idea and I wanted to share it. That way I don't have to think about why survivors can still see the knight's orb :)
Add thana for more fun
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@Aven_Fallen said:
Obviously. Balancing around the Top players would also not really be fun for Killer. I am sure that some will love the idea of winning 300 games in a row against SoloQ and casual SWFs and then losing the occasional game against a really strong SWF, but for most people it will probably be boring.
Balancing around the Top 1% is the worst idea ever and people who really want this have not much knowledge of the game.
At least me never said top 1% i always said Comms also i would say the prob with VHS is chasing is uninteractive
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@Blueberry said:
He barely got buffed at all with none of the changes having much of any real impact whatsoever and none of his core issues in design were addressed at all. Lots of design issues already at release, feels bad.
At this status i would make the soldiers to become like zombies sincerely
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@Chocolate_Cosmos said:
Killer optimal gameplay:
- Drop your power on the loop
- Continue chasing
- Repeat
Survivors optimal gameplay:
- Shift W to a different loop
- If you see the big green light, go the other direction and Shift W to a different loop
- Repeat
Ots like a bad artist as u cant canvel ur power while it moves
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@Haraak said:
As you know, BHVR just released the plans for the new chapter after PTB feedback (they ignored 95% of feedback about the knight but ok) and with that, we have a buff for hex: darkness revealed.
Now, will make survivors scream every 25 seconds.
So let's make a little bit of math. With a 5 tokens thrill of the hunt, takes 28 seconds to clean a hex totem.
That means, that while you have all those tokens, nobody can clean hexes as long as face the darkness is up since the scream will presumably make it impossible.
The only solution would be to
1- Heal the affected survivor (or let the killer down him) and then clean the thrill totem as quickly as possible.
2 - Break a dull totem so the time for cleansing is now about 23 seconds, so you can wait for the scream just beside the totem and then clean it.
I thought it was an interesting idea and I wanted to share it. That way I don't have to think about why survivors can still see the knight's orb :)
Dont worry no one will be using that perk
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@Pulsar said:
Hopefully.
They should reward showing skill. Getting 10 hooks and two kills should be more rewarding than 2 hooks 2 kills.
It does on emblems
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@Thralfazuz said:
Since BHVR is working to remove sluging with basekit ubreakable and basekit mori for killer, would it be possible the next quality of life change is going to be camping
If they do expect killers buff again
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@Archol123 said:
soooo... since you only gave perk ideas yet... I guess the killer is coming later?
The scourge hook perk seems kind of useless to be honest... The same as pain resonance you can counter it pretty easily as you can see the aura of the killer during the hook animation and therefore let go before it triggers... But whereas pain res still removes 15% progress this does not have an interaction so I don't think this perk is good.
Psycho field seems okayish... Like nothing special or meta but ok.
the last one seems odd as well... 8m is way too short of a distance for this to work... But I like the idea of triggering after certain chase duration...
Yeah the power still thinking about it.
I were thinking on somekind of mental power like throwing objects
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@AshInTheTallGrass said:
https://forum.deadbydaylight.com/en/discussion/comment/3264883#Comment_3264883
Oooh I never thought of WW2. I could see that. Like a pilot was flying and all of the sudden, the Entity's fog came and got him. Not sure what the Killer would be. Maybe some sort of weird Nazi scientist who got disfigured by his own experiments.
Well a flamethrower killer but idk if that would be okay
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@Phantom_ said:
Since when can killers also body-block at hooks? I had to watch a teammate die because I couldn't move and I wasn't getting the unhook prompt no matter what I did.
https://us.v-cdn.net/6030815/uploads/14J9INBRJJDZ/ig.png
The green arrow shows the killer, this is the only angle that wasn't from inside of the wall.
But the killer is far seems how is bodyblocking.
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Beciz cells arent free but shards does
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@Veinslay said:
Bro, it takes .5 seconds to snuff, it's fine!
5 secs to snuff and the process of walking giving like 15 secs of time to every surv
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/3263494#Comment_3263494
But then if I have to “mute the child” because I don’t want to hear slurs, the issue isn’t fixed at all.
Yeah now we can enjoy solo matches with just pressing one button
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@GiveMeTheBox said:
Built in comms would be overpowered, and I don't want some 12 year old yelling slurs at me because I blew up a gen
Ohh cuz other games doesnt have it ? I see them pretty unbalanced.Mute the child so
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I hace a counter offer make comms basekit and buff killers.
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@Skarlaxion said:
https://forum.deadbydaylight.com/en/discussion/comment/3258777#Comment_3258777
I want my useless bonus part of the skin
You mean your useless bonus part of the useless t shirt of surv.
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@Steakdabait said:
She's already one of the more powerful killers, She doesn't need buffs. Also i hate playing against her, if they buff her more people will play her and this is a direct decrease in my happiness while playing the game.
Why?
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@AshInTheTallGrass said:
The perspective of the question is an interesting one to me. As a Survivor main/occasional Killer, I do try to be as fair as possible. Survivors often go to bat for Survivor buffs, and Killers often go to bat for Killer buffs. But what about an honest insight into the other role?
So Survivors, which Killers (if any) do you honestly think need a buff? Do you have any ideas on what those buffs would be?
Vs SWF or vs solo que
If vs SWF most roster
If solo que most roster is balanced except a few
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@TurboTOne said:
Is it Killers being too strong ?
Is it Killer Perks Combos being OP ?
Is it Maps Size ?
Is it Map RNG ?
Is it Map Offerings ?
Is it SWFs ?
Is it SoloQ ?
Is it Survivor Perks ?
Honestly. I think we kinda need to know what the Problem actually is first before we can fix anything. As long as everyone is just complaining about different things, nothing is going to be done.
Now what is the actual Problem ? I tell you...
Its Quentin not having any Cosmetics. Why you doing my Boy like that BHVR ? I would love for some Cosmetics for him. Take my Money and Give it to us.
But for real, what do you think is the biggest Problem in DBD and how would you adress it ?
SWF balance and Dc hook and first hook suicide.
Add comms and balance and add bots.If necessary balance perk and add ons and done.
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@Skarlaxion said:
Steam updated recommended regional prices for most of the countries. However prices aren't changed yet(and i hope they won't in the future).
Will chapter Forged in the fog cost the same as before or it will get a new recommended by steam price?
You surely will be able to buy it with shards
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@TheSubstitute said:
I'd like either:
(a) serial DCers only get queued with other DCers, hackers, cheaters and other terrible players like that
(b) DC penalties get tripled and it becomes easier to get banned from constant DCs
Either works for me.
If they add bots for me its fine
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@brokedownpalace said:
DC penalties already exist.
seems not enought