UnknownKiller
UnknownKiller
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- Username
- UnknownKiller
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Comments
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Seems they wont buff him this week.What about we just forget hux? It was a chapter with 1 surv only
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@ShinobuSK said:
Imagine if he got buffed today to become A tier. That would be crazy, right?
That would be great variety is always welcomed.
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@Davenport916 said:
I wish survivors couldn't immediately undo your power and disable your camera at a high value gen at the same time. What are they thinking?
Definetely they dont.
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@Chadku said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3454994#Comment_3454994
Did you forget the mass negative reviews when any heal was supposed to take 24s?
Better to go low and boil it slowly.
I didnt mean thar patch i mean when releasing a killer.One thing is using safe numbers and another is like okay lets put 4 mins cooldown to killer power just in case someone have remotely more chance to get a surv with power than not.
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@Ariel_Starshine said:
I think buffing other perks to counter or make them viable would be better than constant nerfs :)
Counter perks with other perks is not the right way
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@AetherBytes said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3457311#Comment_3457311
I dont remember who said this on youtube, but a system where your speed is permanetly boosted per gen done (1% per?) like Fire Up with haste might be kinda neat, especially for speed demon builds
It would make the situation worse with 5% boost and 7% of hope now basically a 115% speed killer gonna sweat blood to get u
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@Zokenay said:
I agree, being able to just buy the addons you want would be a blessing, they could also add the ability to "Favorite" an addon or two and increase their chances of appearing in the Bloodweb.
Could make it so you have to P3 that character or something to unlock that function, idk.
The problem would be that games would be a sweatfest of everyone bringing the strongest.But im agree u can recycle what u dont want as 30% of the bp cost
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@[Deleted User] said:
SWF is more than voice comms, unfortunately.
Coordinated perks can be a big deal.
Well i know also count individual skill but you wont tell me that doing
Calls of which pallets are used,where are others,where is the killer,which perks have each other and coordinate some activities like a rescue from hook are really valuable
Another stuff its that you play chilling and just use comms to talk about your day to your friends but with comms u basically substitute "70 perks" and way more posibility to escape.
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If texas chainsaw massacre had a voicecomm and I saw everyone where playing game why would voicecomm being a problem.
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I like the idea but what about giving half of bp or maybe 30% I think we could talk about a 4 toolbox with iro gears and killers with 2 iris sweatfeast scenario
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@OneGoodBoyDemo said:
I slugged them all.
https://us.v-cdn.net/6030815/uploads/SSH4DT7F2TQI/img-20230527-wa0001.jpg
You played twins you played well my child.
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@jesterkind said:
That happens when you're standing too close to a hooked survivor. In order to not be slowed down after exiting the camera mode, you need to walk further away from the hook. It's an anti-camp measure.
Ohh i didnt noticed i will try again with bots
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3456580#Comment_3456580
Non of these perks are close to being meta. And most of them are garbage. That's why you are not seeing them in trials so much. Because they have a lot pointless weaknesses.
Reassurance, Fogwise and Hyperfocus are the only good perks (B-tier max) but even they are not great.
Becuz most meta perks are done to avoid being camped or tunneled and rush gens.
Killer meta are around gen regression.
Dont you think the issue is killer camping and tunnel?
Why they do it? Becuz its easier to manage a game with 3 persons 2 gens than any other scenario cuz gens literally fly.
Im agree to nerf all regression and put heavy anti camp tunnel mechanics if we put pallets who need skill rather than run on a loop,drop pallet and shrink maps but it must be balanced around m1 killers.
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3456564#Comment_3456564
Eruption was bad designed perk. It did nothing to SWF but hurt solo-q so much.
CoB was fine tho but i think 3-gen was problem and they would not fix it.
I don't think 3% haste makes this perk busted but alright. People are also complaining about SB and Lithe too. These perks busted too? Or we just should admit the fact? People just want to nerf everything other side have.
Maths around MFT are around this forum and ypu should take a look.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3436502#Comment_3436502
They should be a choice. If you take the item from the box, it should have a really really long respawn timer, or you can just use the box, and its a shorter timer to make a new one.
The other thing is that you shouldn't be able to use them while moving. You should have to stop moving and they take like 8 seconds. Or they force you to walk instead of run. That way you can't use them in a chase. Right now the best strat is to just pick one up, hold it, and when you get infected immediately clear it while getting chased, and he is an m1 killer.
Or maybe, the EMP you take with you can't cure infection, and must be done at a box. That way you actually have to find a box or something to clear it.
I like the idea of get healed in a box
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@AssortedSorting said:
Seems they're still looking to give him some cake, but unconditional on-hit torment on PotD likely was too good for tunneling/camping at range making gameplay against him much less engaging as it would heavily favor that kind of playstyle.
I got tormented by his power eithout passing thro his trait
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@Mandy said:
Thanks for the suggestions here, we do have a few changes for the EMP's in particular ready for an upcoming hotfix. We'll be looking at reducing the EMP crates themselves to 4 per map, the generation time increased to 100s (currently 90s), and Survivors will also be slowed whilst charging an EMP by 10% as well as increasing the EMP charge time itself to 2.5s from the current 2s.
Duration of the pod disabling from an EMP will also be decreased down to 45s. There's also some score changes as we noticed Devious points were a little on the low side.
How do those sound?
Bad not gonna lie.It wont change situation.
1.-less emps could be okayish but increase the emp generation to 100 secs is like adding from 22,5 to 25 secs not gonna change anything.
2.- 60 to 45 secs when cameras are desactivated its also bad.A gen between 2 persons last 52ish secs without any toolbox or perks and we knows thats a very weird scenario.
3.- Increase penalty moving to 10% not enought.You last as killer to break pallet 2.34 secs fairly enought time to survivor use the device and quit infection.
My changes:
Survivors must be static to use emp and 3,2 secs to use it.
Less range to emps so instead of 10 m do it 5m around.
That would fix main problem survivors cleaning infection midchase.So survivor can choose between get hit or quit infection midchase or your friend take a hit for you and cleanse your infection.
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So you tell me u hear terror radius? So u arent oblivious that would a terrible nerf
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@Holkapolka said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3455470#Comment_3455470
https://m.youtube.com/watch?v=wqmksoxtM6c&pp=ygUIb3R6ZGFydmE%3D
Play him more like hag and not skull merchant or knight
No gonna lie the survivors were bad in the first match
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@GHOSTfaceP3 said:
He's already really good in skilled player hands, sure against a swf he might suffer a lil bit all killers do....I play solo and honestly he's kinda oppressive especially with team mates that are not the most reliable
Well another killer to play game.Arent surv bored of blight,nurses,spirit and wesker? If u want so we need killers who doesnt have extremely save numbers.
######### right now you can safely reach a structure he doesnt appear nextto your back
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@robrob909 said:
Boring killer nothing really shaking up the stale meta. Mmr sucks hasn’t been changed. Solo queue worse than ever. Nothing addressed to make the game fun maybe stop working on bad chapters and address how unfun it is for both sides to play right now. No on wants to play vs a gen kick killer, killers can’t really defend gen speed without resorting to tunneling etc it’s very boring to play against and very boring to play killer right now. Either it’s dc left and right or gens flying. Only thing worse then playing high mmr killer is solo queue. And no idc if you’re a 10 hour a day killer main and this game is easy for u go outside.
No worries surely devs will fix tunnel and camping and destroy their own game
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@jesterkind said:
I'm of the same mind.
Singularity has some balance issues, but as far as these issues go, it's comparatively a pretty minor fix. He's not overwhelmingly broken or fundamentally flawed, he's just a fun killer that needs a little tweak. The perks are fun and interesting, and while the map isn't great, that's been pretty standard for a while. All things considered, this is a pretty good chapter.
It need all except a little tweak
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@Exerlin said:
I don't get it. We get some cool perks and a neat killer, but everyone's just complaining about it. Did you want a perfect update or something? A lot of y'all are so blinded by your reactionary disappointment that you can't see that we have some fun new toys to play with. There doesn't seem to be anything to warrant such an outcry in this update, it's fine and didn't break the game
Long answer shorted: Play new killer vs competent team.Enjoy
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As always release content with safe numbers as hell to change it on a midpatch to keep being safe numbers as hell on release to keep change it to safe numbers on midpatch.
What about to risk a bit and balance around medium high tier players ( not only for killers do it also as survivor too)
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Lets imagine killer have play with ur food and one survivor made for this.
You will have plenty of security u will reach loops as loop were made for surv running at 100%
You may not get a surv running at 120%
You as killer need to waste time finding the obsession chase em and lose chase 3 times thats basically a gen.
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@Pulsar said:
I don't know. Singularity without EMP's being used consistently is ABSURDLY strong.
I think I might reduce the EMP's range, require you to stop moving to charge the EMP and make it so that to cleanse someone else's Slipstream, you need to be within 2 meters of them.
I'd also shorten the cooldown on the Pods after being EMP'd, but that's less of an issue.
I think EMP disability to 25 -30 secs with emp its the sweet spot.
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U just need to blind it when carrying u dont need to save ur friend,
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@Rudjohns said:
Basekit Unbreakable when all survivors are in the dying state, and when there are 2 survivors left in the game
Now
Okay give base deerstalker so u wont go too far and i can hook you
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Well my idea to make somehow viable is like
- When the killer is "the Shark" all map if filled with a tiny water surface that cover actual group.
- Shark base mode shows his front fin and the shark snout ( so killer size is short) on low tiles u can only see his fin.
-using shark power it sumerge only showing his fin ( making it basically hard to spot)
- Its terror radius becomes 8m.
- Hold press left click to jump and do a surprise attack that survivor will be mangled,hemorragued and need to be mended.
- Power can jump thro pallets and windows.
- Secondary power sonar allow to locate survivor thro killer instinct when are at 48m of him.
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@Seanzu said:
https://us.v-cdn.net/6030815/uploads/N35SFJ4QEWPS/deadbydaylight-win64-shipping-28-05-1685301797.png
https://us.v-cdn.net/6030815/uploads/7VW7SV5XQ2OK/deadbydaylight-win64-shipping-28-05-1685301856.png
https://us.v-cdn.net/6030815/uploads/51F63CD6ZVRU/deadbydaylight-win64-shipping-28-05-1685301864.png
For anyone wanting to see these, here they are - these were obtained via a special edition Comic Book being sold at the London Comic-Con :)
How much does the comic cost?
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@Pulsar said:
They definitely caught me off guard with that one lol. From my estimation, that's about a 20 second gen. Probably the fastest I've seen one pop in a bit. They definitely came to play, but I don't think the outcome of the match is super important.
Just a fun little post that I wanted to share :)
You know what people said to me about these extra fast gens? Apply more pressure
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@nars said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3438807#Comment_3438807
yeah I get that. On unsafe loops, artist places bird, walks around the tile and profits. Theres not much that can be done about it other than just assuming it'll happen and preemptively W-keying.
If you know are unsafe drop pallet so
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@nars said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3438807#Comment_3438807
yeah I get that. On unsafe loops, artist places bird, walks around the tile and profits. Theres not much that can be done about it other than just assuming it'll happen and preemptively W-keying.
If u know its unsafe or dont know how to play it predrop it and run to next tile but Hold W to next tile is a thing that should dissapeae
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@nars said:
Im not exactly sure what this post is saying, but I'll throw in my 2 cents:
if their holding w pallet to pallet, just break like 2 or 3 then leave them. Actual loopers will be caught in deadzones, and once that survivor is all out of pallets they will be wasy pickings.
If this post is about simple anti loop powers leaving you with too few options, I agree. I feel artists birds shouldn't have that close range injury thing, instead buffing her in other regards while keeping that away. But at least that can be baited/missed/W-keyed, the real issue is stuff like knight where he drops the guard and not only must you leave the loop but you have a silly goober chasing you along with the big goober. mid merchant etc that kind of stuff. The devs should make killers that encourage shift+W as little as they can.
The thing is map allow you to Wshift easily and so u dont play vs killer.
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@nars said:
Im not exactly sure what this post is saying, but I'll throw in my 2 cents:
if their holding w pallet to pallet, just break like 2 or 3 then leave them. Actual loopers will be caught in deadzones, and once that survivor is all out of pallets they will be wasy pickings.
If this post is about simple anti loop powers leaving you with too few options, I agree. I feel artists birds shouldn't have that close range injury thing, instead buffing her in other regards while keeping that away. But at least that can be baited/missed/W-keyed, the real issue is stuff like knight where he drops the guard and not only must you leave the loop but you have a silly goober chasing you along with the big goober. mid merchant etc that kind of stuff. The devs should make killers that encourage shift+W as little as they can.
What I mean is basically if you are a surv and u are facing lady bird or any antiloop killer you have two options:
Play om the loop or run to a new tile and get hit.
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Anyone can test it right now if u have doubts enjoy ur matches
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@brokedownpalace said:
Because every single chapter there has to be at least one perk that everybody cries about, saying it will be OP and ruin the game and then 1 month after it's released nobody talks about it anymore.
But at least make em killer side perks not survs!
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@truthserum21 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3435752#Comment_3435752
thats a lie but ok. 4 days ago i started recording uninterrupted game play. i also started writing down all the account names keeping record because it is so unreasonable. i refuse to believe that you have only seen 17 farming killers. besides, thats a peculiar number. did you start keeping count from the beginning like you would need to know how many times it happened to you for some reason?
Idk bro i play like 2h per day to the game and i barely see any player begging farming challengues
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@truthserum21 said:
I play roughly 100-120 matches as survivor per day. Usually I get about 20-25 friendly ghostfaces or someone else doing a challenge or daily who wont chase, attack, or do anything except their minor task. Then I also get roughly 30-35 AFK Pinheads and a few random other killers who get passive bloodpoints from their kit that just swing their weapon and turn in a circle. The y always have Beast of Prey, Distressing, and Lightborn. Sometime Corrupt Int or Thrill of the Hunt.
I bought this game to play it. The fact that 50% or MORE of the matches I queue into are these types of matches is outright unacceptable. Can we please make this type of thing a first offense permaban to any account who does this. Also can we revoke the rights to the content the account purchased as well so they cant just game share or account hop without having to purchase all content over again on a new account?
If this sounds extreme to anyone then maybe we can just remove rift challenges and daily tasks? Also remove the bloodweb and bloodpoint system so that playing the regular game would be just like customs? If players dont have selfish incentives it would really make the quality of life on this game much better.
You play 120 matches per day?
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@Kirarozu said:
https://us.v-cdn.net/6030815/uploads/L8Q8VX25MVBL/nic-cage-dracula.jpg
Here's a trailer for this movie:
https://www.youtube.com/watch?v=ICydLkeXq3w
Maybe not because of the beard but the clothes seem kinda similar.
Nicolas cage as killer and surv lol
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@mikeybenno said:
What do people think about getting the map and character added to the game?
Maybe as a paragraph i dont think there is a iconic character for surv side.
Also notice that new film was way worse than old ones it remembered me scary movie
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How to make survivors stay on a loop in the middle of the map to make ur minion break pallet while looping instead of run
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@EmmaFrostyEyes said:
I just played vs a 3 gen demogorgon in solo que and it was miserable. He wasn't that good but by holding a 3 gen he managed to win. And its only gonna get worse with the killer buffs. Pain res buffed, hillbilly buffed, gearhead buffed, dead hard and coh nerfed to the ground. I lost almost everygame in soloque. Facecamping and tunneling already have no counterplay as it is and then killers hit on the hook for some reason. I find killer pretty easy and i win most of my matches. I want a challenge please.
Also p.s delete feng min from the game, Thank you!
I dont know where u see the buff on Pain res sincerely
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@ranzoo_tr said:
I don't understand why all these interactions was removed. These actions are fair, they add fun, you can do them while your flashlight discharge. These little tricks add fun and content to the game.
For the hag traps, it's a good change ok, but for the rest I find it sad.
Yeah its really fun to get burnt as wraith completely nulifying his power
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@AnchorTea said:
I play Merchant and I keep getting players that give up 4/3 gens in.
Just gonna say this: her three-gen strat isn't as powerful as you think. If there's 2 survivors left than yeah it's nearly impossible. Any more survivors than that can have one loop/distract her. If she comes back to proxy gens, she technically isnt making progress by downing survivors.
Long story short, it's a skill issue. Not a design one.
Yeah but its clearly that devs balances around complaints not by skill issues
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@Peanits said:
Our offices are just desks and conference rooms and a cafeteria, my friend. It's not an evil lair. We don't have even one excessively tall arm chair with an angry looking cat we cat pet while laughing maniacally.
In reality, nobody who spends 8 hours a day working on a game wants people to be upset about something, but things take time. Game devs aren't the super villains you want them to be.
I always tho BEhvr desk were like inspector gadget villain 🥲
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So you dont want her to put drones near gens she neither can put it close to hooked survivors, so where she can put drones? On the corner of the map?
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@Entitled_survivor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3346847#Comment_3346847
Once per game is enough for strong effects like this
Now make 4 sirvivors have same effect
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I dont really think is a bad design but more of killer power in my opinion.
I see she will be very add on dependant killer and I dont like it as a no add on player
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@Phantom_ said:
Because on some servers there's quite a language barrier, like the EU ones. Not everyone speaks English, yet you're being paired up with people from all across Europe, so that would make communication very difficult. And people who play with friends already have access to comms elswhere.
Put comms according to ur languaje preference problem solved
