UnknownKiller
UnknownKiller
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- UnknownKiller
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@bearr_trap said:
My experience of her today has been 50/50. One tunneled from the start and the other I couldn't put the tape into any TV, it was a specific one I had to place it in. I believe she came in with this add-on.
So u can play old sadako with an iri lel
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@humanbeing1704 said:
What else could they do really?
emp only cleanse yourself not others for example but disconect cameras.
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@CatnipLove said:
Every time I play against Singularity they play like Hag. Is that what his power is designed around? I genuinely know nothing about him other than the basics.
It wasnt designed to harm the crew
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3490292#Comment_3490292
They surely would cry. I remember how they claimed to only go against top tier SWFs with the HUD. And the HUD barely changed anything for SoloQ. Except my Blood Pressure because I now can see that nobody is doing anything while I am being chased.
@Topic:
The thing is, SoloQ can have all information they want. Even if the Devs would be mad enough to include Voice Comms AND the system would actually work (aka no problems with language, toxicity, etc.), this would not totally bridge the gap between SoloQ and SWF. (which would obviously not work, but lets pretend there would be an ideal scenario)
Because the main strength in SWF is to remove the RNG from your teammates. The Claudette who is self-caring in a Corner against a Legion running Sloppy Butcher? You wont play with that in a 4 man-SWF. The Meghead who drops every Pallet on the Map instantly? You wont have to deal with that either.
You will know that your teammates are decent and that they wont waste time and do Gens when not being chased or are good at being chased. And information will not provide this.
E.g. I once reached second Stage on the Hook despite the Survivors having ALL information available - two were on a Gen together, one was being chased (shown by an indicator and them getting injured). Yet, none of those two on a Gen moved to get me.
You also see Survivors with Kindred who run full map for an Unhook despite seeing that someone else is already going.
Information will not really fix anything. The HUD proves it, it gives quite a lot of information and yet did not improve SoloQ-experience at all.
So basically the problem is the players anyway add comms so those who actually wanna play together can SWF
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@nars said:
https://forums.bhvr.com/dead-by-daylight/discussion/384354/wesker-is-soooo-fun-to-play
No. wesker is not easy like you say. To land the dash you need to predict the survivor perfectly within a 1s time frame. If its easy for him to hit you its because you are making it that way. Also, that 8% hinder? Just cleanse! Its not that hard!
Seems too hard even devs add aura for sprays location yet he cant.
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@DudelPuma said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3490002#Comment_3490002
no he is not fine! hes infection is way too busted... the survivor is one hit is enough, you don't put in -8 speed, what else? the survivor is blind, loses a leg, his screen goes black for 5 seconds, all that's missing, then he would be even more "fun to play", look, make sure that Legion's ability can always blow people away (of course, a bit more balance) then you'll see how much people will play him and say "Legion is fun to play" no, only the ability is to use ez but very effectively not more and less xD
i mean bring me any wesker, we need maximum 5min not 7 for him xD (with my swf) but he was made too strong for the solo q and the average survivor, he gets nerfed and that's right! because "we can't bring the game to the level of the best balances" said a dev :)) right that's why Wesker is way too strong for the average so bhvr MUST nerf him otherwise they didn't keep their word like in many places in the past (see we don't want meta but we creat new meta🤡)
Im yet waiting for getting 2 full infections in my games as killer or surv
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@CatnipLove said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3485471#Comment_3485471
No. I want the game to be balanced in a way that doesn't screw over solo queue players. Buffing killers whilst solo queue is such a mess just makes solo queue even worse. I'm not sure why you think it's unfair for average Killers to struggle against SWF, but it's okay if solo queue (the majority of the playerbase) gets made even weaker. I personally think both situations suck.
Solo queue isn't weak just because the matchmaking prioritises speed over matching players appropriately or survivors rage quitting. There's just stuff that is inherently harder to deal with. Try breaking a 3 gen in solo with no communication, it's a miserable experience even after the gen regression nerfs.
SWF holds solo queue hostage, but there's no way to nerf SWF directly. All you can do is water down survivor tools or buff killers to compensate. But that screws over solo queue in it's current form. At no point should you harm the majority of players who already play the weakest role in the game just to harm SWF.
I think they need to keep improving the solo queue experience. That way they can buff average killers without making solo queue increasingly unplayable.
Add coms and add a system to select the languaje you are confident enought then balance all around decent communication team.
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@appleas said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3484736#Comment_3484736
The words “Chase better” would make more sense if most of the pallets in the game were designed to be mind gameable, god pallets were deleted + Bloodlust numbers to ed down
If Killers are expected to demonstrate skillful play via chase to win, the same should apply for Survivors.
Hit the spot
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You mean like plague blighted skin or like Oni one or blighted blight skin?
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@GannTM said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3479475#Comment_3479475
Then how are survivors supposed to get rid of slipstreams then without EMPs?
Go to a crate and cleanse it
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3482981#Comment_3482981
she's good design for killer. killer got no issue with 3 gens. its only bad design for you as survivor because you dislike playing 3 gens. singularity is bad design for killer and good design for survivor.
Thats the issue a killer should be designed for killers not survs
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@Spirit_IsTheBest said:
I decided that I will start up a "tally" system of how many Weskers matches I get per day, I will be updating this everyday until the DEVS add a system where you don't face the same killer all the time. I'm playing mainly survivor recently as well, I mainly play for about 3-5 hours a day mostly so the amount of Weskers really says something, here goes nothing:
Day 1 - Total Of 8 Wesker Matches Today.
See You All On Day Two!
Your next match will be in: 9 eons,6 years,40mins
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@Wampirita said:
We can all agree that playing a hex and losing it before it has any effect sucks. And I think BHVR is doing something with it, considering all the latest hexes aren't as vulnerable as any of the ones existing before that.
All hexes should work the same as for example Noed or Face the Darkness do. They light up a totem after they start doing something. This would obviously lead to some hexes needing a rework.
The only perk I see being a problem with this theory is Devour hope, because once it starts doing something, it's usually too lateBut also some Hexes shouldn't be even a hex anymore.
Ruin? as long as it has the self turnoff part, I don't get why it even is a hex anymore.
Huntress Lullaby? A complete niche hex, used in one specific build you face once per year. It not being a hex wouldn't change a thing, once you know it's in play you usually just pay more attention to your screen.
Crowd Control would be better as a non-hex perk. Just change it so it blocks the vault for only the survivor in chase, with short duration like 10-15s
What would be your proposed changes to make Hexes more viable?
How about the more hooks and hits you get the stronger the hex get.
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@GensByDaylight said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3482618#Comment_3482618
Its a meme thats going wild on DBD reddit, its just stupid and became funny due to that.
But definetely Singularity wasnt programmed to harm the crew
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3479652#Comment_3479652
dbd killer being a threat... I think your expecting too much.
It wasnt programmed to harm the crew...
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3481218#Comment_3481218
What percentage of DbD's playerbase is "good"?
Should those Killers all just be buffed to compete with good players and just have them totally curbstomp average players?
Yeah they do those good players actually have to play to be good isnt it?
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@Peanits said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3480492#Comment_3480492
We do! We have entire dashboards full of detailed stats, and even conduct deeper studies into more specific cases when the situation calls for it. It's a bit of a misconception that all we look at is kill rate. Kill rates tend to be the stats we share most often because they're simple and easy to grasp. When we're writing a long blogpost with a dozen other balance changes, it's very difficult to go fully in depth for each change since doing so would, understandable, make the blogposts way too long for most people to bother reading.
In reality, stats are only one part of the process. Community feedback and design intention are also integral.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3480524#Comment_3480524
The Singularity is brand new and has already received a few batches of changes. We'll continue to make changes as necessary. I don't think this would be a good example for a Killer that hasn't been updated.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3480579#Comment_3480579
I have no doubt that some people would avoid playing a Killer that they find uncompetitive at this skill level, but I would say that trying to boil a Killer's popularity down to a single reason is incredibly nebulous and is a huge assumption. There's far too many factors that play into it to confidently point to one and say, "That's why." I hate to use the same example again, but Legion may not be the strongest Killer in the game, but that doesn't stop them from being one of the most played.
About Singularity Definetely not an example of killer that hasnt been updated but when the community consider it unfun with the emp current state and the sensation of a really low pickrate specially being brand new part of the game the red alarms should be ringing.
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@Peanits said:
I can chime in here.
Being afraid has nothing to do with it, it's more to do with time management and priorities. Large scale Killer reworks require a huge amount of time between designers, programmers, and QA. In order to do these types of large Killer reworks, we need to sacrifice on other things such as new features, perk balancing, etc. In a perfect world where we could squeeze as much as we want into a single update, these sorts of reworks would probably be more common, but sadly that is just not possible. Everything comes with a tradeoff.
As for why these sorts of reworks aren't the highest priority, this is where it gets a bit more complex. First off, we're at the point where there are 32 Killers in the game and counting. Even assuming that each Killer is played exactly equally, this would mean that each Killer is only seen in a little over 3% of all matches. Spending a significant amount of time on an update that only affects ~3% of matches is harder to justify when it means sacrificing new highly requested features or a bunch of perk updates which could impact all matches.
Beyond that, there is only so much we can do to make a Killer appealing to everyone. Different Killers focus on different playstyles. Some may be focused on setting traps, others on keeping Survivors busy, some on chases, and so on. These different playstyles can help fill different niches. A newer player who's having a hard time finding Survivors might be drawn to The Doctor, for example. Naturally, certain playstyles become more successful in high end matches and others fall out of favour. Experienced Survivors, for example, are less likely to stumble into a trap because they know what to look out for and can predict where the Killer may have placed them. Each power also has a different skill ceiling, so while some allow you to continue improving almost endlessly, others have an upper limit by virtue of their design.
Making each Killer equally strong at the highest skill levels is not the goal. Dead by Daylight is for everyone, not just the few at the very top. Often times these Killers are already doing pretty well in the vast majority of matches even if they fall out of favour in higher end matches. In these cases, buffing these Killers to the point where they are competitive in a high end match would cause them to be far too strong in the majority of matches. This is a net-negative change. While yes, it may be better for you, it makes things worse for the majority of players. Everyone's experience matters, not just those with more skill. In reality, it is not possible for every Killer to be equally viable at all skill levels.
Something else that we need to consider are the players who already enjoy these Killers the way they are. Legion is a perfect example of this. There's no shortage of suggestions to rework The Legion's power to make them stronger. Yet in spite of this, The Legion is consistently one of the most played Killers. While they might not be the strongest in high end matches, there is still a large crowd who enjoy them as is. That raises the question, is it worth reworking a Killer that many people already love to play just to make people who don't play them happy?
The Trapper is also a special case. He's the poster boy, front and center on all the artwork. He's the Killer you'll face and play during the tutorials, and he's unlocked by default. This is all very intentional; new players are naturally going to gravitate towards him. His power is very simple and easy to understand, and it tends to be fairly balanced in matches between newer players. He serves a special role of being a stepping stone toward learning the game. Because of this, his power is intentionally kept as simple and intuitive as possible (pick up a trap, set a trap), and he is intended to be fairly balanced in these sorts of games.
All this said, that doesn't mean we'll completely ignore these Killers. We do make smaller balance changes on a regular basis, and larger reworks are still planned to release from time to time. But we do need to keep everyone in mind when making these decisions and consider the role they currently fill in the game, as well as whether or not our time would be better spent on balance changes that could affect all players rather than a select few matches. It would be a different story if there were only a handful of Killers to choose from, but the roster is fairly big at this point. The goal isn't so much to make every last one of them perfect for everyone, it's to make sure that there's at last few options that appeal to everyone, regardless of how they play.
Okay we can understand trapper but how about The singularity? definetely not a killer for new people with high skill ceiling and yet he has been struggling with EMP making him a M1 killer 89% of the game.Do we expect it keep the same and he slipstream to the Twins forgotten dimension?
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3479980#Comment_3479980
So what, 8 seconds of unblockable aura-reading on the entire team or just one Survivor?
And then a 20% Haste until X condition is reached?
Add me 70% speed boost and i wilk keep tunneling and camp.Tunnel and camp are effective due to gens fly
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@lav3 said:
Crazy there are people saying "Sadako is getting buff soon".
Definetely its hilarious some people think is a buff becuz devs put on the patch the word buff
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Its not a bug its a feature flashlights no more affect wraith,Artist,hag and nurse
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@Exerlin said:
It seems like every killer I face or watch almost always have addons on, even players that dedicate themselves mostly to one killer. I'm not saying people shouldn't use addons or anything, I'm mainly wondering if anyone else feels kinda bad when using them.
Personally, using addons feels bad because they're a consumable. I really don't want to train myself on certain addons just to run out of them, and I don't want to continuously pump bloodpoints into a killer I play a lot because I don't really care about Prestige past 10. My goals when I play this game are to unlock everything I can, have fun, try to win, and try to improve. Using addons would make it easier to win, but harder to improve as I'm relying on something I won't always have.
It also irks me a bit when everyone's making videos showcasing perk combos and such while always bringing in a decked-out item. Like, I get that Mettle of Man is good when you have 2 self heals on your medkit. I'm sure Prove Thyself is carrying your team, nothing to do with your brand new part or anything. But ESPECIALLY that Ace in the Hole video. Why would you bring an item in when you are scavenging for more you're not even showcasing the "you keep addons on escape" feature you're just throwing away your inventory
Anyways, if you know anyone who makes DBD videos and doesn't constantly use really good addons and items all the time, I'd love to see it!
I dont use any since i bought the game.
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@UnavailableName said:
Haven't faced a single singularity for more than 1 week...
The killer mechanics are awesome but the survivors can counter is so easily that no one care to play it...
Devs, you need to tweak the way the EMPs are affecting the pods. Removing the pods on survivors is okay (and survivor cannot be tagged for 15 seconds for exemple) but disabling pods in the environment must be removed.
Also the amount of EMPs available must be tweaked down.
The only solution is making emp only affecting the person who use it affecting pods is fine or you can make surv who got infected to cleanse on the crates.
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Lol
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New challenge:
Killer: blight.
Conditions:
you can only bounce twice to hit survivors.You can bounce for move as you like.
Add ons placebo tablet and compound seven.
At the end of the game the survivors must nod to complete challenge
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As a killer play on high mmr with whispers only
Killer must be myers tier 1 map must be farm map
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@The_Krapper said:
So what you're saying is you want her to be even better at 3 genning so the server times out every game instead of just rarely? Lol all jokes aside though her power should have been something else and now it seems the devs don't know what to do about it because people paid for her, from what I can gather she's unfun to play as and against, just a fundamental design flaw.
Better not drones wont patrol always on a gen static also drones will follow a survivor.Drines cant be close each other btw.I think you should read before giving an opinion.
If you are worried about any aspect or specifuc situation post it here and we can elaborate it more.
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@Stanbriggs67 said:
They got to remove dc penalty if they are adding bots, plus 90% of the time they will be better
No they shouldnt you want everyone to play vs bots
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Singularity and crow mommy
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@DavidHypnos said:
Skull Merchant is already TOO good at what she does. That’s why no one likes playing against her.
Yeah but that way would be more fun to play and good killer
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Seriouslyw5f
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3475354#Comment_3475354
High MMR doesn't exist in matchmaking, for all intents and purposes.
Would you like me to explain why?
Well I suppose those surv that makes all 5 gens in the time a normal player do 3 chases arent high mmr
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If u wish a B killer yeah.If you wish to have more variety in high mmr you need some changes/buffs
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@Header said:
You can do a J but not sure about an instant 90° turn
Just faced a billy who literraly did a full L on the tables of the upper part
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@UnavailableName said:
The Do not play killer playstyle 😂
I have tried Singularity the last days, of course facing good survivors for 3 or 4 trials (then i have stopped). Those games were unwinnable, my power was off the whole trial, i could use it maybe 2 or 3 times only...
I like Sadako but with the next changes she will be dead and buried.
I loved Billy, unplayable now.
Well... We have Wesker, Nurse and Blight left 😂
And know wesker is losing his urobending lel
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3473627#Comment_3473627
you know what is funny? Nicolas cage's new perk Plot twist counters corrupt intervention. It put you into dying state which automatically disables corrupt right at the start of the trial.
Lmfao hahahaha
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@Jinxed said:
The whole point of survivor is to beat the killer by working as a team.
The whole part is colaborate to have a chance not the killer be a clown in the trial
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@UnavailableName said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3471291#Comment_3471291
Do not need to test it, Sadako is dead and buried definitely.
Go back to the well u came from Sadako!
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@rafajsp said:
It's not only event.
It happens everyday.
Let the video explain itself because i have nothing more to say ...
One servet for full Latam and see these results
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@SweetTerror said:
I was trying to practice with him against the bots, but that proved to be impossible since the bots were always aware of when you're looking through a pod.
That being said, with BHVR now letting you carry secondary items as survivor without having to sacrifice your main item, has made playing the Singularity far more difficult than it should be. Attaching a pod to a survivor is difficult enough, but knowing that a survivor can just carry an EMP forever and use it to shut down the Singularity's power at any moment, is a tad much in my opinion.
Bots do it pretty well players doesnt
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@Zokenay said:
Color me surprised, who would have a though that a perk that gives a permanent speed boost for just being injured would be an issue...
Seriously, they gotta tweak this perk, and Hope is a close second, yeah its endgame, doesnt matter, its a permanent WAY stronger speedboost, just for finishing the gens, not even opening the gates.
Wait for nicholas cage perks
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@sizzlingmario4 said:
MFT needs a nerf.
made for this with second effect its absolutely fine
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@Steakdabait said:
Im a huge 40k fan but i really don't think the aesthetic would be good for dbd like maybe you can get away with giving oni a khorne berserkers skin but everything else would feel forced imo
Khorne skin for Oni would be dope and Tzench skin for wraith
Nurgle skin for plague and slanesh skin for skull merchant i see em.
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Dwight as Karl franz lol
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If terminator ever join the fog i hope a legendary skynet skin for hux
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Bumblebee skin of transformers
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@Hawk81584 said:
reality is Survivors arent allowed to have anything......but killers can get new good stuff. what a joke these forums can be at times
Nope due tp surv having strong thing is x4 always
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@xEmoGirlxAlexisx said:
At the First Nicolas Cage Teaser it says " learn more on July 5 " so does this mean we are going to get a PTB this Wednsday ?
Also since the Road Map Confirmed that Chapter 29 is going to released in August we should get a Mid Chapter Patch this July already
Also plz dont give Nicolas Cage new Gen Rush Perks and something broken like Made for this
They will cuz they need to sell the chapter but dont u worry they will nerf it when they already reach the goal.Same with MFT
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That perk was clearly designed to counter singularity power on loops were in overclock surv drop a pallet get broken cuz of overclock and get the hit with that perk surv basically stun the killer,lose overclock and basically becoming a m1
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@DyingWish92 said:
Teamwork is what kills every killer in this game except Nurse and in some cases Blight. All the killers are weak vs good teams minus a few.
For me its okay to teamwork to have more chances but bodyblock not having 4 emps ready to cleanse ur friend.