UnknownKiller
UnknownKiller
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- UnknownKiller
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Meanwhile EMPs cleanse your teammate it will keep being a crap
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@saintjimmy456 said:
I play solo queue survivor exclusively, and it really is a mixed bag. Just played four or five games in a row, we won three, lost two. And by win I mean: 3+ escapes, loss: all of us died or one got hatch. Over the years I'd say I've had 60% wins, 40% losses.
It is impossible to get consistency in survivor solo queue, I will definitely agree with that, but that is the nature of the queue.
Also, I tend to play "team" perks. Prove Thyself, We'll Make It, Bond and Lithe is my standard build. Because I know I will need to do a bit of carrying most of the time if we have any chance of winning. I would choose different perks in SWF. If you are a good player, maybe try and adapt your play style to support the fact that you will be carrying a lot of the time, and that should affect what perks/ items you choose.
Almost same build as me except that i use boon for healing
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@TheSaltySaloon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3520501#Comment_3520501
Believe it or not but, the average survivor is not a pallet looping god like you think. Survivors shouldn’t have to be ultra instinct Goku to pull off a win in solo Q.
In a balanced game, solo Q should be a legitimate 50/50 chance to win. Killers rotate hooks and don’t camp and survivors do objectives, saves, heals etc. By the end of the match, Two survivors should be dead and two escaped. Most would be satisfied. But rarely is this ever the case in dbd. It’s either one extreme or the other. The Swf completely run over the killer and 3 to 4 escape or the killer absolutely demolishes the survivors and nobody escapes.
If we follow those ideals SWF would leave always with 4 escapes
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3519917#Comment_3519917
As soon as something has no counter, you reduce your opponent to a mere bot. That is not exactly fun.
Why? Im one defender of no counterplay just softcounters
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@GannTM said:
Thing is it takes a long time to set up the turrets, and survivors move really slowly while doing so, which also puts them at risk of being ambushed. Also, Xeno can destroy turrets with his power. It’s not as bad as it seems.
Notice that turrets are around gens and surely you will put turret close to the loop close to gen so indeed you lose 5 secs to put a turret and xeno have to waste time destroying it
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Imagine all map full with it lol
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Can we get kill rate and pick rate of singularity on decently high MMR?
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@radiantHero23 said:
Do it now.
I want to see a demo, shred into the shack window just for it to get destroyed instantly.
Some windows not all.
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Self unhook will make less time to repair gens.
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@thisislastyearsmodel said:
As far as I can tell, 10 meters is approximately 10 meters.
Hope this helps!
How many foots it may help some people for sure!
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@dbdthegame said:
Blight dodging addon passes like Neo dodges bullets.
run faster than devs with its lethal rush so they will never catch him
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@TeleportingTurkey said:
As p100 player on this killer, I say he's just not worth it.
I got p100 on him, most of which obtained after the event and I just can't force myself to play this killer now because it's incredibly exhausting.
I have to put a lot of effort, drag out my games to get meaningful results and I just don't feel like doing that. Playing killer is stressful already and this killer just puts that in square with how much actions at every given moment you have to perform to get good results.
And all that still means jack if you get efficient & coordinated enough survivors or / and bad map.
This killer's penultimate gameplay against any decent team is to sweat for 5+ minutes eating all pallets on the map, while constantly managing cameras to harass people on gens to make them use EMPs/print and then hold 3 gen because survivors w/o pallets can't do much against this killer unless they're really coordinated.
Any other strategies that rely on aggression / snowball, are pretty much sucker punch strats. If people don't anticipate it, make enough MAJOR mistakes to enable that, sure, but it's not consistent at all. And that relies a lot on slugging people HEAVILY which I don't find fun either.
Playing this killer like pure chase cycle killer is also counterproductive and inefficient because as long as survivor has pallets, you can't down them no matter what if they know the timings to predrop / loop once more.
So I'm kinda done with this killer after 2 months of playing him. I do win most games on him (98.5%+ killrate in 100+ games), losing only when I don't recognise survivors are good enough for me to have to really try hard and slug heavily / tunnel / 3gen or getting really bad map/spawns, but that doesn't matter because it's not fun.
I'm just waiting for the Alien who I shall definitely main to p100 and beyond because Xenomorph, on contrary, can be played in a much more chill way and still get consistent results.
Ohhh my friend I hope you like to be singularitied with Alien cuz i have flashback of singularity on PTB
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@jamally093 said:
I hate challenges that save (you need to be in the killer's terror radius by 10 meters to them without being caught and its a master challenge) here's the thing...I don't know how big 10 meters is in the game since it's majorly different then real life. I remember someone said it's about this amount of time it takes for you to run...that doesn't help since I'm not going to be counting while also have to focus on trying to complete a challenge. What's worse is some of the killer challenges like for Doctor(Shock a survivor that's 48 meters away from you) okay how big is 48 meters is it the full length of his static blast alone or is it the size of his terror radius or is the size of his terror radius with perks and add-ons.
Run as survivor from A for 2,5 secs and u have 10m
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Being the perfect organism wont help him vs flashlights,pallets and teabagging at the exit
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@AetherBytes said:
Singularity is very different to other killers, and requires a specific mindset and style to play effectively. He's not low pick because he's bad, it's because he plays very differently.
Nahh he is low pic becuz EMPs destroy your gameplay making you be a M1 full game.And guess what ? The EMP are made on his own on a crate!
Killer may be not the dish everyone likes but those who likes it know that while surv have so much power on yours that killer is dead
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3512843#Comment_3512843
This is different, because Sabotage is not a built-in counter to Trapper. The mentioned Killers have built-in counters in their Kit. It would be the same if the Survivors can find Metal Detectors against Trapper.
@Topic:
The thing is, counters make it possible that the Killer abilities are actually strong. Singularity and Alien would need to be much weaker if you cannot use EMPs or Turrets.
Makes emp afect yourself only and cancel biopods and we are fine
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I highly doubt devs gonna recycle the turrets they will nerf it but alien will keep being bad
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@FirsEncounter said:
Hello, I'm a musician, totally fan of the game and a bit obsesive with it. A few years ago I was dedicating myself on a YouTube channel to making fan-made music for the game of possible killers and chapters that I would like to see in the game and logically I had done the Alien one previously.
Honestly, as a songwriter musician, I'm not too happy with the chase song they've given the Xenomorph (with most of the killers that have come out lately) so I'd like you to take a look at my interpretation of the character in the game and give me your thoughts on whether it would work in this game or not.
Thank you very much for the space and taking the time to listen to it if you do.
Really good i like it
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@Phasmamain said:
He definitely has a high skill floor and ceiling but he’s fine tbh. Nothing wrong with a killer who requires a lot of skill to use
And no skill to deny his power
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Doesnt mind what penalty you add to use EMP the main problem is the use of EMP by other teammates to cleanse you
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@ARTRA said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3509765#Comment_3509765
Doesnt overclock last longer for each survivor infected? That + addon should be good.
But i would not mind some extra basic duration.
Yeah but that boost is as useful as nothing cuz surv have plenty of emps
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@HaunterofShadows said:
No. Pick rate is not an excuse to nerf something despite common beliefs and trends
Devs did so
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@Katzengott said:
Don't get me wrong, i'm a huge Alien fan and really happy we got it. But for me, the only playstyle which makes sense for an Alien is slugging until the end with a Cypress Memento Mori. Also can't wait to play Ripley and barricade with a lot of flamethrowers and some flashbangs. <3
He got abduced abd entity talks prentending to be a queen so alien obeys
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My changes would be:
1 - EMP can only cleanse for slipstream the person who uses it and disable cameras.
2- extend the duration of overclock or reduce time to reappear. Pplay with those values to find the spot.
And voila! You get a good killer to play on high ranks and join the trinity of Nurse,blight and spirit
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@Meepy13 said:
I wonder if making it so emps don't come back on their own is a good idea
Doesnt mind if they wouldnt come back on his own i would prefer a surv doesnt get slipstreamed 3 times before get a hit.
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@Quizzy said:
Crazy. I know some singularity players that prestige him that high then abandon him. Tragic. He does require alot of brain power to use tho
It does but i dont abandon it cuz i cant get used to cameras and such its cuz on a SWF there are constantly denying my power
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@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/387068/ermm-are-you-trolling-me-behaviour
Only 4 can be placed at once, and from what I can tell whether you're being burned by 1 Turret or all 4, you still get out of your power at the same rate
Okay cuz i saw a streamer taking turrets 2 times and i tho that if everyone can take infinite.Alien is gonna be hot as hell
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@drsoontm said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3507091#Comment_3507091
I don't think he's worth the time.
Im main Singularity ( well I were just came back to crow lady) and EMP have so much power when surv plays a a team I thought it was a game to have a chance to survive as team not that if u SWF you gonna bully and make killer experience miserable
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@grandpa_general said:
Below trapper tier weak. We could have 4 awful killers in a row. Wouldn't you demand a refund if that were the case?
They wont they will make it A+ killer and then when they milk us enought make it B tier
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@dollidahlia said:
This is just a curious question. But how would the killer apply pressure? If the killer cannot slug, camp, tunnel or perform a 3 gen lock down, how would the killer prevent gens from flying?
since I’m assuming the only other method that isn’t toxic in the slightest is 2 hooking everyone.
what other method is there to apply pressure?
I hope u enjoy bot killers so
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@MikaelaWantsYourBoon said:
This game feels unfairly killer favor atm. If you have not SWF to play together, good luck to have fun as solo survivor.
Killer meta perks nerfed for sure but they are still alive and strong but survivor perks unfairly killed!
Pop - still meta
Corrupt - still meta
Pain Res - still meta
Noed - still meta
The only dead perk from old meta is Ruin. But killers are using Sloppy, Deadlock, Jolt, NWO instead of it. Killer meta is still strong and they still stacking and making gens so slower.
But survivor's old meta perks all killed except Resilience.
Iron Will - dead
Dead Hard - dead
Decisive Strike - dead
CoH - dead
Spine Chill - dead
These perks are not giving you good value anymore. IW is not making you quiet and you are losing it when you are exhausted. DS is joke level perk now. DH has only 2 time use and even it's not guaranteed. CoH is dead for solo survivors good for SWFs. SC has no use anymore.
And sadly, their buffed perks are terrible bad. Even their best buffed perk (Off the Record) is not meta perk. It was not in top 10 because it's just so bad to helping against tunnelling. And other buffed perks are not seeing so much use as well.
They just killed survivor meta perks but they did not give us anything for return.
Meta also include perks that got nerfed and we used cuz there is still no other way to avoid 3 gens pop in 2 chases?
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Blindness definetely
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@BlueHorkew said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3507053#Comment_3507053
Still, most suggestions in the foruns are buffs his 3-gen playstyle.
This post actually didn't recommend a buff to 3-gen which is lovely for a change.
But i am bit tired of having to deal with SM, espeacially after the team Eternal match (now all SMs that i see use that build), i don't want to deal with another SM situation espeacially when this killer's kit can go in that direction if not carefull.
Maybe if the base-kit anti 3-gen mechanics get implemented and the SM rework is good i would have more confidence about what can be done for Singularity.
But right now, i just want a fun killer and a killer release that isn't immeadiatly the worst to go against.
I don't buy a killer since Wesker and all the killer's since him have been horrible to go against as survivor
Nothing would change only that it would be more chssing singularities.Notice that some people cant even do the first tome specific challenge of singularity without:
Killer friend with survs
Have 3 person slipstreamed.
Try that challenge to hit while overclocked
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3507013#Comment_3507013
The reason for these buffs suggestions is because he doesn't work as a 3-gen killer when survivors use EMPs.
All you have to do is grab the first EMP you see and hold onto it until you're marked by a biopod. Pop the EMP to remove your pod and disable the one that marked you and you delete his power before he can use it to TP. Rinse and repeat. And while you're preemptively holding on to an EMP, the next one is already printing.
This turns him into an M1 killer who periodically stops what he's doing to look around and nothing else.
The only way to reliably get TPs off against survivors who know how EMPs work, is to hit them directly in chase, so you can mark them faster than they can EMP. Doing so gives you haste and basekit Enduring and Spirit Fury, so you burn through pallets and windows and catch up faster than any other regular killer can. Which is where the high skill ceiling comes in.
Well the high skill ceiling get broken when you have a false antiloop becuz duration of overclock is not enought at base.
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@BlueHorkew said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3507000#Comment_3507000
When you said personal i assumed you wanted to remove the interaction with biopods.
Still, i don't like the idea of incentivizing the 3-gen playstyle and i am not sure how to buff Singularity in meanfull way without 3-gen strats being the result, espeacially with the devs recent killers and balance decisions for Knight and SM that only made those strategies even stronger.
I would rather him not being touched than risking another SM.
I am sorry, but i don't trust bhvr to buff him without him being obnoxious or to listen to feedback about that issue.
How would buff 3 gen strat making emps to cleanse you only and keep biopods disabling untouched?
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@BlueHorkew said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3507004#Comment_3507004
I don't see it.
The few Singularities i face play him for 3-gen, the few videos i watched of him played him in a 3-gen strat.
Besides most buff ideas that i see from the community all buff the 3-gen strat, like nerfing the radius of EMPs, nerfing the off disabled timer and stuff like that.
So, most people play him like a 3-gen killer, most people want to buff to buff his 3-gen. Why should i treat him like chase killer?
Im focusing on buff his chase a bit while not buffing 3 gen strat.
I main it and i know his 3 gen strat but i dont want to buff it i want the EMP to simply be personal but keep disabling biopods.
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Also it need some add on pass specially those with condition of being in overclock cuz you never hit surv on overclock unless everyone is infected.So if they wanna keep the add on that way they should extend its overclock
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@adam1233467 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3506991#Comment_3506991
Thess, if EMPS workz on yourself only, he will become another 4 gen killer
We don't need another of these killers
Works personal and can deny biopods seems i will need to write it again more clear
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@BlueHorkew said:
Stop buffing 3-gen killers.
Why does everyone want more 3-gen killers
Because thats what is going to happen if Singularity gets buffed more.
Do we really need SM 2.0 to get his counterplay removed and become just as obnoxious.
That is how most Singularity players play him, the few ones that i see. Singularity is just an harder SM, i would rather him stay as he is then to add another killer to the list of "Is the DC penalty going to be shorter then playing this match?"
Im not buffing his 3 gen strategy i said emp works personal it can keep with normal radius for biopods
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@Chocolate_Cosmos said:
How would you change him? Can you go into more details?
Definetely EMP should be personal only and can keep with radius biopod deny.I mean only removes the slipstream of the one who uses it.With that change it would definetely improve his gameplay.
Later i would do minor changes on a PTB
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@MikaelaWantsYourBoon said:
Question is on title.
SWF with comms destroy em
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Im okay with EMP but it shpuld only quit the slipstream to the person who uses it
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3499389#Comment_3499389
That killed their other game—Death Garden
They did balance to favour killers not skill
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@GentlemanFridge said:
https://twitter.com/deadbydaylight/status/1686392068242055169?s=46&t=MOM9e-MaWyIGCyqm4Ri7dw
i really didn’t think this was in the cards
holy -
Cant wait for smash pallets and blind chain with my flashlight along my SWF team!
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Please erase trailer is not from official source
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@MikaelaWantsYourBoon said:
This post remind me the old hatch days. Where killer and the last survivor were standing on the hatch and waiting for each other. When both of them were greedy, it would take a hour maybe to finish hatch fight.
Thats why bot should dc
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@Bloodwebs said:
Any one know why they added this? Not a fan at all...
The games feel uncoordinated in a sense because of it
To make PR easier to soft counter for newbies.EDIT: Someone confirmed effect of those perks its when they scream
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@jasonq500 said:
I honestly do miss old sadako especially that one match I had encountered with a ttv streamer 5 days ago as sadako
https://www.twitch.tv/notthebeltagainn/v/1878932020?sr=a&t=198s
it was a pretty casual match and the streamer and their friends seemed to have fun with sadako which is why I kinda wish that old sadako had return to live, the new condemn playstyle feels stronger and easier then ever before, which is the opposite of what the devs wanted to do with her.
The whole point of this discussion isn't about how strong she is, but how fun she is for both sides, she certainly feels more fun for killer sides, for survivor not so much
Ypu can play freddy without ur pool or pallets and teleporting to gens each 90 secs
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Yeah but devs seems to be monitoring.I told it trillions of times to make the emp to be on the person who uses it not in the others.
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The bot for not dcing