UnknownKiller
UnknownKiller
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- UnknownKiller
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@DyingWish92 said:
Got a down? Sorry it doesn't count. No counterplay whatsoever. Both survivors invinsible for 10 seconds, they can both reach a pallet most likely. Guess I'll try again...
4 times this happened to me in one game robbing me of 4 hook states including once at an exit gate area where they got to run out scott free with no input from me whatsoever.
Even Dead Hard in all its versions had a tiny bit of counterplay (unless used for distance to a pallet or window.) Luckily I run into this combo somewhat rarely but wow is it lame as hell when you do.
The only change i would do its make buckle up to only protect the downed surv not the other one
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@Fërgesë said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3592787#Comment_3592787
And people keep screaming "XENOMORPH IS S/A TIER!!!"
S A tier are all killers versus bad survivors of course
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3592787#Comment_3592787
This happens me a lot, i stopped use tail in cases like that. I am using it whenever i am sure it's 100% hit.
I don't know if this intended work like that or bug.
Cant be intended
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Okay i will try explain it easier
Seems surv must have plenty of pallets as i noticed that on a jungle gym they pass the pallet and go back to stun you
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@Kaitsja said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3592028#Comment_3592028
Rewarding the killer for not tunneling isn't going to make them not tunnel. You need both the carrot and the stick. Without the stick, there's no reason to take the carrot.
Yeah basically i dont give a poop about the points or ranks i just want em all dead.If you wish me not to tunnel make me feel powerful
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@GoofyGooberRock said:
I've been seeing more and more games now where killers are tunneling hard at 5-4 gens and they would purposely stand and face camp the survivor for them to hop off the hook only to be tunneled down very hard
even when you try to take body blocks for the survivor they would down you and ignore you going for the person they were tunneling hard for
Starting with the gap between surv solo and comms and buff killers around is a good start but surv who do their objective not the ones goofing around
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@ember__lol said:
im a decent looper but against dredge i dont know what to do, im currently studying my survivor games and in that post you can see i always lose against dredges.
i find them so weird to loop because if you go one way they drop their black shadow thingy and teleport to it usually getting a hit, if you run the other way you end up running into them, either way you get hit and im just at such a loss on how to counter him which is weird because i have him prestiged and have put a good few hours into him.
any tips will ne apprieciated thanks
Run to next loop or bait shadoe
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@HerInfernalMajesty said:
As my go-to rule if I see a Survivor has an event item I automatically always let them escape. I would hate for them to lose the item.
Other times when a Survivor makes a blatant mistake I will sometimes give them a small head-start or even just let them escape too.
When do you (if ever) allow Survivors to escape?
The typical surv who rescue other on my face to get deliverance
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@Pulsar said:
Too strong to leave it unconditional but unhooking the same person twice is very situational.
Well it need to have conditions to actually justify power anyway if we ignore the balance stuff a perk that gives to your teammates while you get a debuff seems good isnt it?
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@Chocolate_Cosmos said:
I love Nightfall as a unique global debuff on Survivors, his teleports are nice however his main chase power (drop tp and hold it) is kinda boring and locking lockers ruins his chases with teleports. I think he needs a bit of a buff. Maybe put some of the power from add-ons to base kit.
As for his perks, Dissolution is niche, Darkness is only good for reloading Killers but usable I quess on Dredge himself and Septic is a joke perk that is awfull and nobody runs it.
Septic touch should be like if the survivor get healed the surv that got healed becomes injured in 30 secs after healing or something like that and add a cooldown.
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Darkness revealed okay good all other perks are bad.
The dredge is a bad killer I think the limits was madeby the same guy who made Singularity both arent programmed to harm the crew.
First of all its teleport is slow to charge as hell and survivors can lock your lockers to even delay u more and whats more they can lock the next locker and you gotta eat the break lock animation again! No need to say that there are such many locks that you wont need 50% of em as survivor.
Using his power on loops is barely useful sometimes you can tp to short distance but ur animation to go outside lockers are slow and you dont get any speed boost to compensate.
Your remmant works like knights minion...unless you got the survivor cornered is practically useless surv can even run straight to next pallet without even drop it.
How to i would fix somehow Dredge:
You can put remmant in a place and run at normal speed.Press E key ( or whatever to teleport back) that would deny the run to pallet to pallet strategy and surv would actually need to loop killer.
We have two options to teleport:
Dredge can teleport to a locker as fast as nightfall and his power recharge like 50% faster but u have locks.
Quit locks but buff its power recharge a bit 30% should be okay.
Nightfall is fine.
Other additions
Add more lockers...some gens doesnt even have lockers around and you have to go to it. Make a locker or 2 lockers spawn close to a gen like TVs of Sadako does.
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Balancing for casuals kills competitives and viceversa
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@Coordi said:
Can you tell me what platform this occurred on? Which map? Is it every time you play? Thanks for the additional information.
Several maps... last one was racoon city,also on the forest, on steam, i cant tell if everytime i play but dont think so
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@Annso_x said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3590678#Comment_3590678
I believe they're unhappy with playing on The Game as Xeno because "the tunnels aren't on the same floor as the gens" or something like that
Exactly
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Devs should say ohh so u like these maps? Lets rework it and make em even more tiny so killer can enjoy em too
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@Chocolate_Cosmos said:
https://us.v-cdn.net/6030815/uploads/827ZH5KLK0E1/image.png
Prove me wrong. I will wait.
Play it addonless lets see how good are ur minions
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In my opinion all previous consoles wont recieve any more optimization that of course include switch.The ones who did the new Zelda must be geniuses to make it run on that console
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@Astel said:
There are many problems in this game that should be addressed. For example, the gap between SoloQ & SWF and Strong killer & Weak killer are one of the problems. What would be the biggest problem for you? I think cheaters are the biggest issue. They are really harming the joy of the game.
The gap between solo and comms and killer buff according it and everyone would ve happy.Other stuff could ve balanced around
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@I_Cant_Loop said:
Because I can literally stand flush against a wall, looking straight at it, and a survivor at a 90 degree angle to me can still blind and stun me. I'm doing exactly what everyone says to do to counter flashlights, and it doesn't work. Why won't the devs fix this?
There are extra tricks:
Using knight u can put a minion so it will tell you if someone around.
Use ultimate weapon.
Think as a SWF.
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@SimpleTora said:
The only argument I've ever heard for this perk is "You're stupid if you don't know why" or "Because everyones running it" not a single soul has given me an actual explanation as to what makes it too strong.
Completely ignoring the blindness it applies since it's such a useless affliction in most cases (you could remove it and not a single killer would care) all it does is allow you to track people and in most cases you'll either go for the first person who screams or the last one (if you plan to get value on everyone) which is something other perks do.
My personal take on why the perk is so popular is because it's a tracking perk that isn't gated by stupid restrictions/limitations. Most perks that show auras have limitations such as only working near lockers or only on far away targets etc. UW is a perk you choose when you activate and what area it works in making it reliable which is something a lot of tracking perks are missing and need desperately.
Best perk to find pep yeah but only if they are really close to you becuz u can effectively hide and dont find you.
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@jonifire said:
Instead of nerfing MFT or UW, you could ask behavior for buffing perks, so that they are as strong as UW and MFT.
I think with many strong perks and some that are strong in their own way, the game would be much more fun and interactive!
That would be a sweat fest so
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@timetodohottakes said:
I know Sloppy makes healing slower and regress it when canceled on a basic attack and it's applied instantly but....why no one uses Gift of pain? I know it requires hook RNG and such but...it literally does the same thing while also debuffing the survivor once they heal, back to healthy but they now do everything slower until you start a chase again and injure them, shouldn't killers use Gift of pain over sloppy? why is sloppy King while Gift is extremely superior?????
Well on high rank i suppose mainly cuz healing suppose they wont repair as fast and as the game have much safe structures there is no need
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@DrDucky said:
https://forums.bhvr.com/dead-by-daylight/discussion/397169/dredge-need-overhaul
You need to be setting yourself up to some extent with the power. You cannot just use his power whenever you get to a loop or they will just run to another one, you need to bait it out or stand in the way etc.
If we removed the hold W away thing somehow then this killer could guarantee hits or pallets and thats just not interesting for either side.
Neither is pressing W for both players i suppose
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@Annso_x said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3585769#Comment_3585769
The problem with the remnant is that survivors can't play around a loop / pallet if dredge is on one side of it and its remnant is on the other, meaning unless the killer seriously messes up survivors have no option but to get hit if they stay at the loop.
And because survivors aren't bots, powers need to take into account both the killer and the survivor skills, aka you can't make a power that isn't counterable if used properly (*cough* nurse *cough*) because then survivor skill doesn't matter at all which is not ideal.
If you somehow take away the option to run then survivors would just be screwed no matter what they do.
There are options.Its mindgaming him you can bait Dredge like going to remant and then run next side and drop pallet on his face there is no win scenario unless you are inexperienced.
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@Annso_x said:
Do you mean survivors should have an other way to counter the power than holding W, that they shouldn't be allowed to hold W at all or that the whole thing should just be scrapped ?
In any case I agree this power could use some touch ups, it's quite clunky and un-intuitive to use. Dredge is the second killer I play the most and I rarely teleport back to the remnant because it never seems to work out.
Yep they shouldnt counter a power by just running to another tile.Power should be a skill test.
2 options you play vs the killer on that loop and save a pallet ( or if u dont feel save predrop it) or get a hit and run to safer pallet
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Alien perk reveal the most futher jured survivor
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@ad19970 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3578755#Comment_3578755
That is bs. Most killers take skill, believe it or not. Singu just has a particular high skill ceiling and skill floor.
The most curious is according him it takes skill but the counter takes no skill for the survivors
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Chucky: Im Vecna and you are dead!
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My IGN gonna be Im springtrap xd
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@FreakPrince said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3579956#Comment_3579956
I don't know about his power, but he definitely plays in 3rd person, which is something.
https://pbs.twimg.com/media/F-aWSp4bYAAc6gf?format=jpg&name=medium
Imagine playing on 1rst person lmfao it would be even worse than old blight 1rst person
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@Xernoton said:
They're busy making more cosmetics for Caitlyn 3Genner, which most of us won't care about because we hate that killer.
Jokes aside, Single Larry could use some new cosmetics. There is a lot of potential.
Maybe when they actually make larry to have control over his power.
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@bjorksnas said:
Hated, idk for other people but I have 3 main reasons that just make them very annoying to face in general
- "stealth killer" 8s of undetectable for setting up a drone every 10s is fine but she just makes no sound and has no real penalty / cooldown for it compared to other killers especially with addons which can give 100% uptime, t1 mikey is a heavy breather, ghost face has a longer cooldown, can be broken out of stealth and has some decent sounds up close, pig moves extremely slow while in stealth and has to ambush or stand up both have sounds and a warning, wraith has a long uncloak and has loud gnawing sounds and the uncloak sound. Skull merchant, normal speed no real strategy needed no sound made its like they didn't even design it properly by their own standards. when ever killers with tangential stealth mechanics have overkill passive sounds like dredge making something a stealth killer because it has no sound design then never fixing it doesn't feel great
- lock on stacks only decrease upon being downed / hooked. Sitting on 1-2 stacks until you finally get chased to then get the 3rd stack by mistake for an instant injure and an easy down after not interacting with the killer for ~2 minutes just doesn't feel great. The fact that they don't passively decay
- Slowdown / Speed up, even after the lock on injuring you that isn't enough because now you can now be forced to move at 90% speed and the killer moves at 118% speed if you can't get out of a loop. Slowdown just doesn't feel good and you can't make it feel good because it feels like the game is taking control from you, id rather have the killer go even faster then feel like I'm moving slower because it just doesn't feel great.
So SM is sibgularity simulator for survs,
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@crogers271 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3579430#Comment_3579430
I think this goes to one of the issues with "nerfing" SWFs. Even if the above was done, I doubt it would even impact SWFs that much. Some of the best teams already put restrictions on themselves and it does very little to balance things if they play public matches.
Which brings up a problem with nerfing SWFs. If BHVR implemented something and it didn't really weaken them, it would just upset everyone. Killers would be upset that they were still outmatched, and SWFs would be upset they had to play under a new set of rules.
I think its probably impossible to solve, especially now. Maybe if when the game was designed it came with the idea of 'if you play with friends, X becomes true' people would have accepted it, but you can't have that now.
According behaviour it was made with the idea of playing with friends.
But yet im waiting SWF patch.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/396185/singularity-feels-awfull-to-play
you can run soma family photo+kid ball glove. now you only need 1 survivor infected and the chase power works correctly. If you get multiple survivors, it is just bonus.
If a surv infected pass by a camera gives a killer instinct notification and choose toteleport to it or not like hag does
something i suggested is that camera within 8 meters of generator near gens show intensity of generators to simulate fact that he is robot that understands technology. this would give him info for when to use camera's. I don't think he needs it to function but it would make him more enjoyable to play because it is little bit of guessing game when to check camera's for infections.
So using add ons to make a killer power used corrected? I think that should be basekit.Imagine if Wraith need add ons to have TR and speed as if goes basic
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My singularity changes:
EMP can not cleanse other survs only the one who is using it. (same as u are infected by nemesis)
If you get hooked you wont lose the slipstream instead the person who rescue you get it.If both survs are infected you can teleport ( like pinhead teleport) but u have grace period like when stunning a pallet.
Emp crates respawns EMP much more easier.
You can infect and teleport with ur arms or cameras.
Gain a haste effect for each survivor infected
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Also it could be a figurine of power image could be good too but not those plain medals I mean 3D ones.Some would be dope as hell like:
Dredge portal with several arms.
Feral frenzy figurine.
Also if they do a random sound when u get close to a hook like you get close and hear the feral frenzy legion breath despite play vs clown
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How she can 3 gen like before if u dont move drones doesnt detect you
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@[Deleted User] said:
You'd get way more value out of Infectious Fright than Lightborn.
Use knight for a free lightborn 8-]
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@GoofyGooberRock said:
I'm just struggling going against her, especially on pallets where she can just drop down a bot just to slow me down
Yeah thats the antilooping she get speed and u get penalty.Try drop pallet and go next loop.
Also desactivating their drones helps.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3569433#Comment_3569433
Or maybe it's all the Freddy mains, who hold it in place.
Yeah you just need to sleep to actually see freddy holding it
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If you wish we can give an annoying effect.Like if you are condemnd he can one hit down you with m2
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@Chocolate_Cosmos said:
In my games from the past days, zero.
Any killer that get shut down by teamplay is condemnd to bite the dust
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But u can kidnap in theory the box to the void.
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Discounts surely arent on shards only in aurics cells
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@NerfBoilOver said:
When are we going to adress the fact that dredge is busted. He can traverse the map with his locker teleport and sometimes even use it mid chase. THEN he can put his other teleport down on loops to easily teleport too and get easy downs. Lastly, he can make the whole map dark for the survivor…. His kit just seems so packed with power and i feel like cuz he’s not picked much people don’t acknowledge it
Which dredge do you play i wanna play too
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@Zenislev said:
How many zip codes away is the killer allowed to be near the hook?
40m
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I would just mske an ambush dash enought long to actually play long tiles
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I would just change about EMP affect only the person using it and i would main it.When u play vs SWF they mop the floor with you as they emp its friend in chase losing progress and all fun.
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I just abandoned the idea of Behaviour actually adress the killer.I would start to main him again if the emp cant erase your progress in the chase by a player who is not in chase