ember__lol
ember__lol
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Ooo i really like the idea of the separate realms.
I think maybe sable and mikaela couldve done the ritual during a trial against Vecna. They were originally doing weaving but Vecna went down to the basement as was like "here. Say/do this instead. Trust me" or something like that.
If not that imma do it where the players have to figure out how to get rid of the survivors amnesia
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@Rulebreaker said:
Well, we'd like clarification on things. Is it killers against the entity, survivors, both? cause we have a hard time seeing both teams working together willingly. Would love 2 stories running concurrently personally with team Vecna and team survivors.
For a starting point, Vecna broke his seal and is gunning for the entity, he recruited other killers who are tired of the entity (thinking Trapper, Wraith, Spirit, and similar). Each joining for their own reason. The survivors meanwhile see an opening to either escape forever, or atleast cripple their tormentors so either join Vecna or are off on their own depending on what you want the story to be like.
Im thinkin kinda a mixture. Like, some survivors wanna help the killers so they can also escape. Some (like bill id imagine) want to hurt the killers so they can escape and injure the killers yk?
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Yo my dude is it alright if i use these for a campaign im working on? Im doing a campaign abt certain killers revolting against the entity with Vecnas help.
Is it alright if i use these character sheets? Obvi ill give u credit if anyone asks abt it.
(Also feel free to dm me to ask to join if anyone sees this. I do need players)
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@Rulebreaker said:
Dwight fighter or wizard or bard (anything really)
Claudette alchemist or cleric
David fighter
Nea rogue
Laurie monk or fighter
Ash fighter or barbarian
Leon rogue or ranger
Ellen artificer
i like that, thank you. now i just need to find out stats for them lol
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okay but as others have stated it will make any discussions about balancing even more annoying as everyone will ask "did u have vc on?""no? your fault shouldve had it on."
you literally answered your own question.
i dont see how i did (not saying i didnt, just saying that i dont see how i awnsered my own question)
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@Ivanynakov said:
Just pre-written phrases would be enough.
"I am hiding from Killer"
"Killer is at Shack"
"I am going for a save"
"I will keep repairing"
"Looking for a totem"
"I will heal by myself"
"Thank you"
"Beware!"etc..
agreed
pre written stuff would be very helpful imo, have it replace one of the emote buttons and pull up a wheel so you can choose what you want, like overwatch has.
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@Chocolate_Cosmos said:
I do not wish or want voice chat in DbD. If it would be ever added I would have it muted.
Nothing good would come out of it. The outcome of negative things people would say towards you compare to positive outcomes would be very one sided towards negativity.
agreed. the chance of being called a slur, being told to off yourself etc, is alot higher than being told "good job for looping"
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@AngryDuodenum said:
As the title suggests, this is getting out of hand. I played several rounds today, except for the few in the solo queue that I escaped, all of the others were left on the ground bleeding out (myself included) at endgame. This is beyond frustrating and there is zero recourse. If I DC, I get a time penalty (which is another stupid feature). Can we please for the love of God fix the slugging game? If this isn't doable, then can we get rid of the DC penalty? The camping "fix" didn't fix face camping and the slugging "fix" never came. No one wants to be stuck laying on the ground for 10 minutes waiting on the killer to finally end the round.
just dont go down, get gud.
(this is a joke, in all seriousness though, i dont think ive ever been slugged for a whole 4 minutes at 5 gens except for once and i just went a made popcorn :) )
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@LeFennecFox said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3710244#Comment_3710244
Not having vc doesn't magically solve the issue of toxic players they just type instead of saying something in voice. I would gladly deal with problematic people in vc knowing I can just open a ticket and get them bye bye from the game asap.
toxicity isnt the only problem itd cause imo. as i said in my post, imagine trying to hear sound qs like huntress wind up, spirt phase etc when ppl are talking and more.
also i would rather deal w ppl typing stuff than saying it.
because when they type it theres more proof no?
and lets be real here, BHVR dont really ban people often, esp not just for toxicity afaik. so.
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@duygu said:
here are some common examples that you think might not be significant but can change the outcome of the match
"dont pop that gen yet i have adrenaline let me get downed"
"my deliverance is active dont come"
"let me tank i have OTR"
"come to this locker i can head on"
"he's coming to you from main"
"he has undetectable"
"careful mirror myers"
"get off gen he's about to hook"
"my self unhook bar is at 90% leave"
"he placed a trap (somewhere)"
"im gonna run through hag's web"
"dont bring the killer to (location)"
"lets reset there quickly"
you can know by either having a perk equiped
so you're saying solo survivors should have to use perks to compensate for lack of voice comms
looking at the HUD no?
none of these common examples can be known by looking at the hud
voice communications are not to just let others know what you and the killer are doing, it's also to plan and work together
the possibility of toxic kids and the fact that players may have to learn a little bit more terminology (really not needed for a game as simple as this, dbd is not siege) to be slightly more efficient doesn't mean solo survivor should be the worst role in the game while the game's balanced for swf. also the mute option will obviously exist so it's completely optional.
yes dont get me wrong there would be some amazing benefits, but i do think the bad outweighs the good here.
i dont see why survvs shouldnt have to use a perk to compensate for voice comms, they already use perks for alot of other things.
and you can know alot by looking at the hook for example, is the killer chasing somone, chasing someone off a gen, is adren abt to pop etc. i think we need alot more for the hud dont get me wrong, and as i said more basekit stuff like kindred.
but i really dont see a point for voice comms, maybe one in ten matches youll get value, then the other 9 youll get told to frontflip of a bridge onto concrete.
and i do feel voice comms would ruin the immersion aswell unless its proxy, and yes i know, they game isnt really about immersion but still.
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that is true…………………………………….
okay im on board
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@KingFieldShipper said:
People often bring up vc as the solution to balancing around swf but always fail to forget this wouldn’t be able to work on switch, who cannot have vc. There are language barriers, too. So by design this would have to be optional, and you can’t balance around it.
Plus, yeah, I don’t get why people would want to vc on this game anyways, this community is rough. People are petty over the tiniest things (as you mentioned!)
fr it would only rlly work on console and pc and only in american servers, europe has a huge language barrier.
also can you imagine streamers using it??? you drop shack pallet and suddenly ur teammate drops a slur getting u banned on twitch.
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@Mooks said:
agreed. It wouldn’t solve the current problems and would introduce way too many new problems to justify it.
but we all know how the DBD community can be
nah. It’s the gaming community. And people in general. It’s really not specific to DbD at all - and there are plenty of wholesome people out there playing this game as well but toxicity stands out more.
yeah thats true. gaming as a whole has gotten toxic, it always has been but like, now its toxic over stupid stuff yk.
and yeah its introduce way to many problems and whatnot.
i wish the positive parts of gaming stood out more tbh, its so nice when i get told that i did a good job looping for 5 gens instead of getting insulted for going down to quick"
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@SpitefulHateful said:
I love it when people say "worth improving" in regards of playing a trashy multiplayer game. Like it's a sport or something that actually contributes to society.
yes, i definitely worded that poorly. i meant like, well, idk how to explain it without using those words
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okay after reading all of this. im not dying on this hill, you lot have changed my viewpoint to an extent
i still think it helps people improve, but thats just the 1 positive innit.
everything else is (more or less) a negative.
i did not expect to have my viewpoint changed icl
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@RFSa09 said:
(instead they´ll ask to buff ds cof cof)
Still don't see why they're doing so. It only hurts weak killers. But yeah. They'll ask for nerfs and buffs bc they think perks will help them become a better looper. And yes it will, i rely on windows alot. Game knowledge and skill is what you need. You can loop a killer 5 gens perkless once you learn how to loop and counter that killer
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@Pulsar said:
Yeah, no.
Tunneling is not good for the game on a large scale, especially not at the levels we are seeing now.
Elaborate on why please.
If forces players get better. May it be annoying rn? Yes, in a month or two players will be good enough to where it won't be a problem, then next time we get a huge influx of players it'll happen again.
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@Bafugaboo said:
I agree it makes you better at looping faster. It does not solve the real issue. That issue is you run them for 4 gens get hooked and then left on hook. The issue I have had is that I get better but I get put with others who do not. Then if I am not the one being tunneled they go down in 2 seconds. So to sum it up tunneling is fine. The real issue is lack of cohesion with other survivors.
Yes i fully agree, u hit the nail on it's head there. I do feel eventually you reach an mmr or whatever it's called where yk. The survs don't go down. But that's not often
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@Uotsumi said:
Because Déjà Vu's speed bonus was added as a Band-Aid until the anti 3-gen strategy system came into the game.
so?
why not still keep it? theres no reason to get rid of it tbh, and i personally dont even ever see it as there are better gen perks.
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@EQWashu said:
GentlemanFridge,
First off - Fellow Rainbow Birb fan club member unite!
Secondly, all the virtual positive energy to you. I know something very personal like that is not always the easiest thing to share, and we appreciate you so much, and are so proud of you.
Your story actually resonates a lot with me, believe it or not! 20+ years ago I was in a similar situation with my college-level schooling. Underlying issues with myself (physical & mental things; one horribly misdiagnosed years prior, and some that would be brushed off as "nothing" for years to come) that made classes a struggle no matter how much drive I had and put into them, along with pressure I put on myself to do all the things. I was so upset about it, but, then... life happened.
Shortly after, I went into creative business with my other half, and we have slowly built something for ourselves all these years we're proud of. And way back in 2015, I was given my first-ever moderator sword (on Twitch), and over time, slowly led me all over, including here with all you lovely fellow DbD people!
Life is beautiful in its surprises and spontaneity, and its easy to forget that when we are often so good at only seeing the negatives.
Be like Pride Birb... show your colors, and never let anyone, including yourself, dull their vibrancy 💗
And if we are posting favorite birds...
Pesquet's parrot, aka Dracula Parrot...
im currently having a terrible week. but that bird made me smile, and the sentence "Be like Pride Birb... show your colors, and never let anyone, including yourself, dull their vibrancy 💗" that has made me smile even more. imma try be like pride birb now
thank you
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pyramid head, something about having pyramid head chase you in the dark is scary asf
billy, having him zoom at you is terrifying
or deathslinger. hitting shots when you can barely see them is satisfying. and having a spear come out in the dark is so scary
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@Shaped said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3634100#Comment_3634100
Bad manners, like trying to provoke someone, taunting them etc.
Thanks everyone for answering, I will stop doing it I guess.
And @GeneralV hello to you too bro. Hope everything is well.
ohhh okay. thank you. and as a killer main it really depends on the survivor and skin and prestige yk. like nice looking friendly survivors i take it as them being nice or jokingly being like "come at me bro".
but if its like a p100 meg/nea im like "okay ur mean imma be meaner"
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sorry could someone explain what bm means?
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me personally. i love lightborn for many reasons.i hope it never gets changed. it helps the game be more accesible for me as i have autism and light sensitivity issues, the bright light of being blinded really annoys my eyes and overstimulates me. so i run lightborn. but thats just one reason
the other is the mindgames. having a survivor try blind you and acting like its working only to just walk up to them and m1 them, very satisfying.
also yes it is a hard counter. but counters are okay no? take sloppy for example. makes medkits close to useless. same with any slowdown perk, they make toolboxes useless for gens since yk, the progress will be back to 0 with one kick with pop.
but again, lightborn helps the game, its not problematic either.
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@Venusa said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3612730#Comment_3612730
for real. you can still give it a try to see if you enjoy it but playing something you actually enjoy unconditionally is better. dbd has turned from one of my comfort games into a stressor so i'm taking breaks when i can. we all already have a lot to deal with in our day to day lives so we should dedicate our gaming time to something we love!
yeah u hella right fr. dbd, its an amazing game but its just not chill anymore, like its too competitive and like even when u play casual and dont try get 4ks, you get called bad and told to ######### just bc u didnt get a 4k, and if u dont let survivors escape u get called a tryhard sweat, and as survivor its just as bad. sadly i dont see that changing at all. i think ill stick to seige and wolfenstien until the dbd community cops on a bit
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@Venusa said:
tbh only if you care about the limited time cosmetics they give during the current event.
it's not even worth spending bloodpoints right now on a character you like because there's a bug where bloodweb doesn't even give you any iri or purple addons/items sometimes. this is a bug during an event where you are incentivized to spend a lot of points. how sad.
killers don't care about the event and sweat their ass off with 4 gen perks and turbo-tunneling. survivors give up and end themselves over any little inconvenience.
smallest qol features take ages to be implemented and nobody has the patience to wait anymore because we are mortal.
maybe i'm feeling a bit pessimistic today but yeah.
so its like every other event, but worse? how fun. time to go play wolfenstien the old blood
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@humanbeing1704 said:
Play for Santa Jeff
you bring up a very respectable point
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@Tsulan said:
https://forums.bhvr.com/dead-by-daylight/discussion/400687/should-i-get-back-into-dbd
When did you play those 3-6 weeks?
wdym? i said i havent played for about 3-6 weeks,
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omg yes i fully agree, we need movie skins for him aswell, like the charactars hes played, obviously this would be difficult, but would be cool
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syptics are fair tho? u gotta wait 16 seconds and theyre an iri medkit addon its not like u can run one every game unless you stockpiled them.
if you really dislike it, play an instadown killer, or dont play at all
and that perk idea just seems, stupid imo, it would really help with tunneling and stuff, and again, just play an instadown killer or run a perk that exposes them like hubris
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@BooperDooper said:
At the moment they can easily mindgame and there's nothing you can do as you just can't see where he is.
I think the easiest and most balanced fix would be to make the ghost permanently looming over chucky, but if he's in hidey ho mode the ghost is gone to keep the stealth aspect where it should be. Then I think he'd be pretty perfect.
imo there is alot you can do to see where he is, use check spots on loops, use your eyes, and theres audio and a directional heartbeat and footsteps, i think hes as easy to loop as anyone else, you just cant autopilot around the loop as usual, you just have to slow down and check corners and stuff
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@RaSavage42 said:
Well... we do need more of these threads
But why stop tracking when you die?
I know that people want to look at individuals but I also think that they should do a team rating
What if your individual play lead to 2-3 Survivors escaping... I just spitballing here so you can ignore me
yes i do agree as i said in another comment i posted a few minutes ago i plan on doing a version 2 of this once the rank reset happens on the 13th of december, i cant really restart noe since im now silver 2, and i think rank might have a small place in matchmaking or atleast id assume it does, and i stopped tracking when i died because i play solo-q i saw it more as an individual stats instead of team stats but then halfway through day 2 of doing it i noticed even when i usually die it helps the other 3 or 2 get out so i realized that its more of a team thing instead of a solo thing. so when it becomes december 13th im gonna redo it. should only take a week or two.
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@WilliamSN said:
These statistics are slightly misleading, its important to also note if the *team won*.
For example, i can have a 100% deathrate , yet the rest of my SWF always escapes , by game design 2 to 3 people are supposed to die per trial, and all this really tells us is if you lucked out on being the one that didn't get sacrificed.
yes i fully agree with you. im currently redoing it and starting from scratch and gonna include the team stuff aswwell
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@[Deleted User] said:
One extremely annoying thing I've noticed about solo queue matchmaking: it still feels like my win rate is being manipulated a bit since the soft cap change. 5 consecutive escapes seems to be the cutoff. This has been fairly consistent over the last week. I'll have 5-ish consecutive games where my teammates are around my skill level, we get 3 or 4 out of the gates, and the killer has a hard time. Nurse, Blight, you name it. We 4 outed a P98 Blight today in solo queue. After the 5th game, I get placed in the same hopeless lobbies I'd get placed in before the soft cap changes. It has been consistent and uncanny. ~5 escapes in a row followed by a hopeless lobby. It puts me in those lobbies until I lose a couple. I need to stress, this is eerily consistent over the last week. 5 escapes in a row seems to be the "soft cap" for escapes in a row in solo queue unless you start running Sole Survivor+Wake Up.
isnt that just yk, your mmr changing? like it gonna go up if u win 5 in a row then youll be put w some god teir killers then once u lose those ur mmr would go down putting u back in those easy lobbies where u escape every game, no?
idk if i misunderstood what ur saying or whatever but like i hope i understood it correctly
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@Iron_Cutlass said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3592041#Comment_3592041
That is so cool honestly.
i know right. i love all the options on it its so interactable.
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@Annso_x said:
When Dredge puts the remnant (shadow) down in a loop:
-> Hold W and go to the next loop
If you can't leave the loop or are in a dead zone
-> Bait the remnant: go towards it to force a teleport before turning back
If Dredge puts the remnant down to teleport mid-chase:
-> it's trying to cut you off, run somewhere you don't see lockers
-> If Dredge teleports go back the opposite direction
During Nightfall:
-> Don't forget you're glowing, I get a bunch of hits / downs because survivors are poorly trying to hide
-> If you want to stealth make sure you're away from lockers because Dredge gets killer instinct, and make sure to hide behind obstacles that cover you 100% (a wall at the edge of the map for example)
General tips:
-> Don't hide in lockers
-> Don't try to lock a locker when Dredge is teleporting, it can grab you.
-> When two or more lockers are next to eachother, only lock one of them. Dredge teleports to the "locker group" in this case and will always go in the locker with a lock on it.
-> Dredge has a brown add-on that lets it know where locked lockers are, keep that in mind if it can easily find where you are if you lock lockers as you go.
thats actually really helpful thank you so much, i will keep all this in mind in my matches against the dredge, how common is that brown addon? should i just assume all dredges run it?
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@Iron_Cutlass said:
Your monitor has a built in crosshair? That's cool, you got any photos? I gotta see this for myself (if you dont mind of course).
This is all the crosshairs i have. I use the first one
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@Spare_Them_Mori_Me said:
Personally, I take those situations like you describe and cut back when I think they would teleport to the darkness. Its not guaranteed, but when you call it right, its a free win at that duel.
Alternatively, this situation shines with perks like Dead hard and current MFT. Ultimately, it takes some time and practice, but some Dredgies are crafty, and just won't teleport. They hard commit, Be wary.
GL!
thank you! i will try to take this into account when going against one again.
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one thing i noticed is im alot better at looping and surviving until late game. before mmr changed id always die at around 4-5 gens, and while this still happens sometimes it doesnt happen as often, on match 7 against legion i looped them for 4 gens and then they got me and my teammates let me die on hook
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dredge, i dont understand how to loop them. they just drop their thingy so they can go back to it, you run at it you get hit, you double back towards him you get hit. i will never understand it
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@saintjimmy456 said:
If you can do it, and it isn't against the rules, go for it.
Your friends are the DBD equivalent of a medieval archer complaining about crossbows, who gets bullseye'd from a hundred feet mid-rant.
i like the way you put it, very funny icl.
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3591236#Comment_3591236
Now this makes sense because my survivor games are feeling better since i am getting better teammates. Which means no more easy solo-q matches for killers.
Maybe that's the reason.
i definetely think that is the reason. im a killer main and ik damn well solo-q teams are usually an easy stomp as theres no coordintion and always very obvioius weak links. but now that mmr was changed earlier yesterday before i started to study my survivor games i felt that teams played better, i thought it was just more swfs on that day than i heard about the mmr change and i realized that solo-q players are just better and more closley skilled now, theres no clear easy weak link, then that brought me to study my survivor games
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@Xxjwaynexx said:
I just posted this same question. I was like maybe p8 huntress now I'm p21 just using iron maiden, my reticle is super small now like pen point small. I'd say you should use it if it helps you out, eventually you won't need it, because your muscle memory will know exactly where the center of the screen is. It doesn't help hit hatchets though as some have stated. It doesn't account for the travel time, the wonky collision in all 42 something maps, the little gaps and place you can sneak hatchets into, orbitals or anything else just where your center screen is thats it. Some elitist may shame you but who cares it's a damn game.
yeah, im a p8 huntress rn and i was always bad at hitting accurate shots so im just using the reticle to learn where to aim eventually ill take it off, im aware it doesnt help with anything but knowing where your screen is centered and tbh thats all i want, it helps me aim through those small cracks but i know it doesnt help me with the arc, speed or trajectory of the hatchets and im okay with that
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@Marc_go_solo said:
I'm tracking it too, but one thing that is very noticeable with the change is I've not had a single trial since the MMR change where a fellow survivor killed themselves on the hook, which is quite the refreshing change! Trials seem similar otherwise to how they were before from the Survivor side. The Killer trials have become a bit hatder though, in terms of gens being doing a bit quicker. I'm still randomizing all builds, but there has been a spike in difficulty as Killer and a more reliable team synergy as Survivor.
i mean thats to be expected tbf, better survivers means harder killer matches, for me they havent been that much harder i just have to change my build from full aura huntress to half slowdown half aura huntress, its not too bad tho.
and i definitely see what you mean with the survivors not giving up, it seems like survivors have gotten a morale boost or something as alot of the ones ive ecountered seem to actually wanna play the game, even against nurses and blights and tombstone myers'.
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@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3590975#Comment_3590975
I went through my results and got an updated solo survivor escape rate of 35%. Which kind of surprised me tbh. Maths isn't my strong point so had my hubby go over it 🤣 he got 35% too. That doesn't include hatch escape (since that doesn't count as an escape for the game) and I didn't count games where the killer let me leave through the exit gates either. I'll see if that changes much over the next few months.
personally i count hatch escapes as a proper escape, i dont count it as a survivor win just a personal win, without including hatches i have a 50% win rate id say
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@Spare_Them_Mori_Me said:
I personally love a deadly accurate huntress. So if using a crosshair helps you become that, bring it on!
Likewise, if you want to practice sometime with or without, hit me up. Customs are always more fun than live anyway. GL! :)
for sure man i love playing customs ill hit u up oneday fr
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@Iron_Cutlass said:
Your monitor has a built in crosshair? That's cool, you got any photos? I gotta see this for myself (if you dont mind of course).
yeah ill take a photo later for sure, theres 6 different options to choose from all really nice
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@Nazzzak said:
I track mine as well though have been slack over the past few weeks. With the MMR changes confirmed (even though I doubt I'm high enough to be impacted) I'll start tracking again too. Curious to see if much has changed. I need to recalculate my results but last time i did my overall escape rate since the start of the year was around 27%. My lowest week was 10%.
Thats really interesting tbh. Mmr is a weird thing. Like I'm a killer main who is not at all good at survivor and before the mmr stuff I'd be going against killers who knew how to do some really complex stuff that even I'd struggle with as killer and i couldn't do any counterplay. But now with the mmr update thing (idk what to call it) i feel like I'm being matched with killers who are just as good as i am. So i am interested to see if that's just me or not
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i do apologize for the layout being a bit bad and potentially hard to understand. any questions just lmk
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@akaTheBARON said:
Cheating is a bit of an overreach let's be real. Not knocking your friend but that's try-hard nonsense. Personally, if the game doesn't come with crosshairs built in, I would say only use any third-party crosshairs (or physically adding a dot to your screen) for "training wheels" which is 100% fine. Then work away from them.
If you want to play as a DBD "purist" then yeah, don't use them strictly for that reason as the game doesn't have them built in, but it's not cheating.
im only using them to learn how to aim through the small cracks in tiles and stuff. i plan on turning it off after i complete 150 matches to see the results and if i improved or not
