UnknownKiller
UnknownKiller
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- UnknownKiller
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Mine were shadowcheaters i was playing singularity started to watch all gens all on zero and i started chase 1 survivor for 10 secs bum the gen repaired. ( only 2 surv left)
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@KateMain86 said:
Giving David pride themed cosmetics during pride month would basically just turn him into the token gay character. As far as why not anything else I don't know. How marketable is David King?
Im not gonna lie but I imagine david in rainbow colours for the pride month and hell that would be the first to die (not cuz homophobics that would focus him ) also cuz its like a light in the darkness for killers, usually players prefer dark cosmetics.
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@Demodoggoz said:
How come David king hasn't gotten any cosmetics since he was revealed as gay other than his rift cosmetic? it has been over a year and he didn't even get a cosmetic for pride, not even his basic jacket with a pride pin on it. ever since he was revealed as gay it seems like he was ignored and left in the bin with elodie, haddie, adam, and jonah.
Wellp some characters did not even have a skin since trillions and they didnt positionate
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The change is easy if you use ur emp you cleanse ur slipstream and block cameras not others slipstream.
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Behaviour neither respond
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Well have an idea make emp cleanse slipstream only on you.If you escape the chase u can cleanse if u not u cleanse anyway
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@Raconteurminator said:
Ultimately, the game isn't, nor can it ever be, balanced around voice chat. When someone can tell their team mates what perks you're running, where you are exactly and what Killer you're playing before you've even encountered them, that's something almost impossible to balance around. It's inherently advantageous at even the lowest end of the spectrum (e.g. being able to tell your team Franklin's is in play so they all pre-drop items) and only drastically increases in effectiveness as you climb MMR. That's not to say the advantage is insurmountable, but even basic communication necessitates that the Killer be much, much better than the team they're facing in order to win.
There isn't anything Behaviour can or would be willing to do about it. Make it bannable? Good luck proving that in 99.99% of reports (which would no doubt go up one million percent were it made a reportable offence). All it would do is negatively impact streamers and their 100% free advertising of the game, which will never be allowed to happen.
No one is saying to ban it.But if players use swf the trial could have minor modifications to boost killer
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3468406#Comment_3468406
So make him uncounterable in chase. No, thank you.
Uncounterable? U got much strategies like predrop pallet idk were u see the OPness
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@Generator said:
what
Instead of getting an item you must cleanse on a crate
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Same problem playing on steam.Lerys map as singularity
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@Xristougenna said:
According to Developers its not unfair, but what does community thinks? its 3nd party programand not part of game, please only who play without it can answer?
Do you think devs gonna say something that benefit em is unfair? If is "fair" why not add a voicechat as a feature in game much soloq players would be grateful
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Well you can always discourage repair being injured with a nice 50% repair penalty I dont think you can repair much stuff with a claymore cut on ur back for example
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@drsoontm said:
I don't remember having read anything about that on the survey.
What did you put on experience in gane?
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@Iron_Cutlass said:
I havent done the survey yet, but Im assuming we can be more specific with what we put?
Since Blight's addons definitely need a nerf, and I really do not want them to get the Billy treatment where they get an unneeded basekit nerf, I want to be able to articulate that concern.
If you nerf blight ( no an add on pass) more plauers will play wesker hahahaha
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I did put buff singularity nerf none rework skull merchant
I dont think any killer need a nerf more likely nerf a few add ons
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@Rickprado said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3467039#Comment_3467039
Its a very cool idea, haven't thought of that.
I just wish the infection where more persistant, althogh, since the changes, i don't feel the Singularity its that easy to counter.
Thats the issue you should never counter a killer power,thats why people find really unfun and weak a killer becuz the other side can counter your power.
You must make power interactive and killer feel rewarded accordinly
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@adsads123123123123 said:
I'm a Singularity main and this a net buff. Ignoring the changes to rarity:
Kid's Ball Glove: in isolation, this is an unjustified nerf but after considering the buff to Soma Family Photo, it was necessary. Realistically, this addon is somewhat useless without Soma Family Photo since it makes your overclock longer than necessary preventing teleports. The change might even be a buff since +25% duration was unnecessarily long.
Cremated Remains: Having permanent Blindness is better. Usually, this addon only works near gens but it was useless since survivors only had to leave the gen for 3 seconds
Nanomachine Gel: moderate nerf
Soma Family Photo: massive buff
Iridescent Crystal Shard: about the same strength. The killer instinct is better in some situations and aura is better in some
Your overclock with glove+ photo was 25% less long so i dont see the point of those together making it longer.
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@OrangeBear said:
I was ok with most of his changes to his add-ons but i find it very odd they nerfed nanomachine gel and buffed family photo. For me it's like they nerfed the worst add-on and buffed the best one.
I also find it really disappointinh that the new family photo is bugged and way worse than than intended (80% overclock reduction instead of 20%) this won't be fixed until july 25th at minimum and i feel like i need that add-on for that killer to be even somewhat worth it. EMPs are still way too much of an issue for me otherwise.
I find it weird what they are doing with this killer. I'm clearly missing something
Photo was a add on that nerf you instead of buffing you.
I keep saying that to fix emp issue to make the crates a place to cleanse the infection while the emp is for cancel biopods
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@shalo said:
Any tips?
Baiting hit by jumping pallet?
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@DavidHypnos said:
You mean the July one? Because June’s was Jane’s vacation outfit and is over already.
I mean the one after jane
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I will tell ya my opinion as a Hux player always playing vs people who know looping
Glove+soma photo: Allow you to catch surv on short loops and allow you to force break long loop pallets including .
Without these two addons is better you force drop it and break it.
Foreign fiber plants: Not useful in the begining of the game at all.Midgame you may catch people when not pallet around and they must rely on reaching a window to keep looping.
Iri Crystal: is good but i wouldnt say is the best.
Denied form: Doesnt deserved being ultra rare.Survivors just need to waste 8 secs roughly in printing just the first time.This addon may give u a boost but being not permanent for me doesnt deserve that position.
In my opinion devs just took the addons that people use it the most and the ones that wasnt used at all and change rarity ( yeah basically we did balanced for em).
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@Rovend said:
Maybe MFT is not as overpowered as people think it is?
Maths are there still
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Not really you get a 5% haste with same duration basically i think you can eat some pallets and get a hit with it.
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@Sharby said:
Same exact problems as Knight and Skull Merchant. When will we learn? If they're going to nerf EMP's to not be usable in chase (fair.) Can they at least put a limit on how many times he can teleport in chase?
Only saving grace is that all three of these killers are super rare.
Where is said that emp are nerfed i just saw add ons
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@Skysair said:
Devs really be stickin' it to P100 players.
I spent 1mil bloodpoints on my P100 Nea, only received 29 Terrormisus.
In comparison, on a few killers (low prestige levels) - I went from Level 10 to Level 25 (roughly 200k BP?) and had 18-20 Terrormisus stacked each.
What gives? Are we being punished for having a main character? :(
Not really its cuz killers only have 1 item and surv have 4 items so less chance of cakes
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Look on spam or look in the search bar and put Dead by Daylight.
Notice that charm code is at the very end of the message
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@WW1PilotAce said:
i dont know what change you made but the last two days were the most fun days i had in dbd in years ,i love the mm right now beucase my teammates are awesome therefore playing survivor is so much fun, please keep the mm like this forever.
Well i will tell ya what happened...with anniversary we have more people playing game so mmr doesnt sweat to find people of our mmr
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@Pink_Ronin said:
Getting his teleport spammed on you repeatedly in chase feels extremely hopeless and oppressive. Unless you happen to have a series of windows around you to loop quickly there's nothing that can be done except waste resources and take hits. EMP is basically useless unless you have a whole team coordinating the use of them.
You can get your own.Btw even with overclock predropping allow you to reach to an structure or next pallet
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@Roaroftime said:
Now that people have had time to learn how to play singularity he's become extremely overpowered in solo q games, if you don't have chance to get an EMP and he finds you you're literally screwed, his power makes it SO easy to tunnel you out because his teleport is extremely overpowered and he spawns way too close to you with no time to get to a pallet or vault at all and it has no cooldown whatsoever?
That's just extremely overpowered and it makes it so easy to tunnel someone out I don't understand how anyone can say that his teleport isn't overpowered? In solo q teammates don't help by bringing EMP's and as soon as you get rid of the gum ball thing with an EMP he just puts another on your back and teleports RIGHT behind you as many times as he wants and pallets are useless like what are you seriously meant to do - you have not time to grab an EMP when he's started to tunnel you and teammates in solo q don't help at all. Anyone else experiencing unstoppable tunnelling by singularity?
Ohh but blight and nurse arent OP in solo Q? I would say nurses and blight can down you fasterm
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@Chocolate_Cosmos said:
Yea, that addon is more nerf than a buff. I would rather play base kit than this add-on. 5% Haste isn't much for such short duration and it hinders your chase power after teleport by A LOT. They should either remove that debuff, 5% Haste isn't that crazy for Iri add-on at all and it would be usefull on him. Might be a top add-on maybe. The second option is, keep the debuff but buff the Haste to at least 10-15% or you could decrease the delay after teleporting so he can catch up to you faster or something.
Yeah even with the baseball glove is bad as hell.
Some add ons are okay for locate survivors but much others need rework
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I would make crates as stations to cleanse not with emp and to be more menacing less time being slowed when reappear or 5% speed bonus and change iro add on
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@Chocolate_Cosmos said:
I think you mean when a Survivor gives up on a Hook when they are hooked for the first time.
Well, how would you fix it then? I don't see any way other than removing the unhook self button which would also be nerf to Survivors in some specific situations.
Also is not more than 1 year but more like more than 7 years.
I would be agree to remove that buttin except when using liberation of course..
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@[Deleted User] said:
So we had the 3 Gen meta. You know the one. Call of Brine, Overcharge and Eruption. Killers kicking gens, defending areas, elongating matches, refusing to chase, trying to win a war of attrition. The 3 Gen meta was widely criticised not only for being unfun, but also for being a low skill play style. Anyone can kick gens right? And not only that, but two of the strongest perks (COB and OC) could be activated over and over with the kick of a Gen. You didn’t have to down anyone or hook anyone. You could just kick gens mindlessly over and over. Where was the incentive to improve? Where was the reason to get better?
Whenever someone tries to say that killer is in a rough spot or that Gen speeds are too quick, I often see someone say that killers were carried by this meta and now can’t cope without their safety blanket of kicking gens for free regression. Killers should have to earn their regression, or any other benefit that comes from perks. A fair point perhaps, but let’s apply this argument to the current most popular survivor perks:
Made for this- activates when injured.
Windows of Opportunity- always active
Prove Thyself-Always active
Sprint Burst/Lithe/Balanced Landing- have cool-downs but no requirements for use.
Deja Vu rework- permanently show aura of certain gens and provide repair speed boost to these gens. No activation required.
Resilience- activated when injured
Adrenaline/hope- perks which activate automatically when the fifth Gen pops. Strong (especially adrenaline) but five gens still have to be done. The main issue is if all survivors are using them and if hope is paired with MFT.
So what’s the issue? The issue is the best survivor perks provide value with the survivors basically doing nothing to earn it. And this has reached a new low with Made for This, with survivors getting a new meta perk for the killer doing their job.
But wait I hear you say- there’s lots of perks that provide killer’s value without them doing anything. Deadlock, Corrupt, Lethal, Discordance to name several. And even worse, killers sometimes get benefits from survivors doing their objective, what about NOED! This is all fair, but I think it’s pretty clear that the best killer perks (except deadlock) require the killer to actually do something. You’re rewarded for doing your objective. Pain Res and Pop- you have to down and hook a survivor, and then with the latter you must kick a Gen. Jolt, you have to down someone. BBQ, you have to to hook someone. No way out, you have to hook everyone once for max value.
Consistently across all data on perks, the value from the best killer perks has to be earned, For survivor? You just equip them and away you go. Imo this is very poor game design and I think the devs really need to consider reworking some of the current most popular perks. Dead Hard is in a much better spot now because the devs recognised that its use needed to be limited because of its power. Likewise, what they’ve done with Pain Res. This is what perks should be. The stronger they are, the more limited the use or the greater the activation requirements.
Because if the 3 Gen meta was unskilled then how would you describe gaining free haste for being injured? Or seeing the aura of 3 gens and having a permanent repaid speed bonus on them? Or seeing the aura of every window and pallet at all times? Is it just because these things are “fun” for survivors that they’re not deemed problematic? Or do we judge the skill expression of killer to a much higher level, and hold killer gameplay to a higher standard? Because running super fast around busted loops doesn’t seem particular skilful to me but my favourite content creator told me being a speedy survivor is fun so I guess it’s ok?
TLTR: Okay we will earn our regress earn your win so no more safe loops,shrink maps so no full W and thats it.
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Prove thyself,potential energy,bond,exhaustion perk
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Well mainly cuz im playing surv but im having fun with it
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I want singularity
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Dont you worry u will always have the skin snyway
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Well i typically farm when someone dc or hook suicide.If they want to ruin his fun fine by me but not ours
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@Hex_this said:
I'm unsure if it has already been mentioned but do you have to survive the trial to get a mask? I know you can use the "charges" on vaults but if unused do you get a mask or must you survive?
U must stand till all gens are done or u are the last surv
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@Laurie268 said:
Thanks for re-enabling him devs I love you guys <3
Im gonna play him after u finish surv challenges :D
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@Chilli_man2400 said:
after playing some games with him here’s my verdict. Still needs work!
He needs more changes to actually feel threatening I just 4k a team and I only used my ability like 3 times I had to slug and tunnel just to get the 4k.
At most in my opinion i wpuld reduce the slow timer when teleport to actually feel treathening
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@Mockingjay_S451 said:
It’s a good job then that Killers don’t face as many sweaty SWFs as they think they do.
Well notice we all who played him despite being weal as,hell the mmr are on the bottom.Unfortunately seems that were i live people like SWF really much.
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@whickedchainsaw said:
wesker isnt coming back for the anni event. no cakes for my favourite killer more than bubba. good games wp
Well its time to shine with bubba and facecamp as a protest!
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Yeah
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@Pulsar said:
this is just...idk.
Call me a Survivor main, but this is just completely nonsensical in an actual game and seems like it was written by someone who hasn't spent enough time in Solo Q.
"Tunneling is your fault as a Survivor"
It's easy to loop effectively? Yeah, maybe against Killers who are worse than you. Against Killers that are your skill or better? It's extremely difficult.
There aren't generally many safe loops in maps, plus, many Killer powers make it easier for them to tunnel. DS is a joke, you're better off running something else.
Completely ridiculous post.
Leaving on oone side about being tunneled that im agree it should be adressed with a solution taking both sides I dont think surv should have any safe structures and actually find structures more fair for everyone as the TL.
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@Skysair said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3459509#Comment_3459509
Oh please. Are EMPs annoying? Yes. Does Singularity need some tweaks? Yes. Is Singularity fun? Also yes. If you don't like how Singularity is currently, no one is forcing you to play as him.
Yeah is fun 50/50
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3459527#Comment_3459527
I think releasing changes at any time is a benefit, sorry you don't agree.
We will hopefully have an update later this week so you can try out the changes for yourself.
Of course its a benefit didnt meant that but buffing a killer from such bad situation and you want people to play it it wont fix with minimal changes, people already lost hype of that killer.
Believe me i wpuld be really happy if u shut up my mouth with the update
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3459045#Comment_3459045
This is the biggest problem. I'm not sure the changes will effectively address this. You take control of a pod, tag someone, immediately get EMP'd which undoes everything you just did, and have to come out of your pod. It's the equivalent of going AFK for 10-20 seconds. You're not patrolling or chasing or applying any sort of pressure in that scenario.
Yes, during a chase, the 10% will help. But those instances where you're tagging from the camera are still as problematic as they were.
With the emp radius ur friend can cleanse you effectively having same problem.
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3459508#Comment_3459508
the week is still young!
Yeah hopefully will be with anniversary if its goes next week do not waste time releasing changes people wont be playing that killer enought to even you get data of it
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Well another killer into oblivion