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ThirdSealOPplzNerf

ThirdSealOPplzNerf

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ThirdSealOPplzNerf
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  • @White_Owl said:

    @ThirdSealOPplzNerf said:

    @White_Owl said:
    As a killer your survival depends on other three guys that might be literally braindead? No.
    NOED rewards you if you fail as killer, the hatch compensates for having a bad team.

    So what your saying is noed is rewarding losing but somehow failing to complete all 5 generators and running out of the exit gates and everyone dying but one equals spawing a free escape on the map isn't rewarding a player for losing? Ok lol

    Yes, unless you're so delusional to think you're able to repair 5 gens and open the gates while keeping the other survivors alive all by yourself. This is not a team game, if the other survivors fail it doesn't mean the last one did. The killer on the other hand is alone, and his mistakes are only on him.

    Except one or two mistake equals a loss and there isn't any in game mechanic that just randomly kills a survivor and fall on the floor like a dc for losing is there? Ranking up as survivor isn't that hard even with bad teammates just doing saves and a couple gens with some heals is a pip. If hatch is a second chance to win the game then the killer should get one too. Or just let killers close it or remove it from the game.

  • @White_Owl said:
    As a killer your survival depends on other three guys that might be literally braindead? No.
    NOED rewards you if you fail as killer, the hatch compensates for having a bad team.

    So what your saying is noed is rewarding losing but somehow failing to complete all 5 generators and running out of the exit gates and everyone dying but one equals spawing a free escape on the map isn't rewarding a player for losing? Ok lol

  • @yes said:
    As the title asks, have you ever had a dream about DBD? Last night, I had a dream where I was driving through a plaza and I suddenly crashed and the Clown suddenly teleported outside of the car and grabbed me, trying to get me immunized or something like that. It was probably because I had watched Family Guy and Brian was about to get euthanized.

    I had a dream where the devs made all the weak killers good and I was playing them and had fun and ds was nerfed and the game was just better for killer and survivors no 4 minute games different game modes like 2v6 then I woke up. I especially remember the wraith and the pig being the ones I played as in my dream.

  • @Vietfox said:
    @The_Crusader @GraviteaUK
    If you guys want to prove how to balance the game around good players then you shouldn't use Tru3's videos, simple as that.
    Every single one of them posted on this forum he made several mistakes.

    So he's suppose to be a perfect robot and make no mistakes but survivors can make 10 mistakes and still live because of their broken perks and items? Right nice logic once again.

  • @powerbats said:

    @ThirdSealOPplzNerf said:

    Failing to complete all objectives to activate another escape isn't ok. And I do earn a win because winning as killer in rank 1 is extremely difficult and someone just escaping when the survivors lose is a robbery. You aren't entitled to a free escape. If survivors gets free escape from losing then killers should get something too.

    Really they did at least 2 if not more of their objectives in order to have the hatch even spawn so they did in fact do enough objectives to have the hatch spawn. Also you didn't earn a win unless you kill all 4 survivors which you failed to do because you let one escape.

    The bottom line the only one to blame here is you because you as the killer FAILED in keeping them from doing gens.

    If you're at rank 1 and 1 survivor escapes you've won already, but what you want is a guaranteed 4k every game it isn't happening get over it. It's also not a free escape since in order for it to be a free escape the survivors wouldn't have to do any gens.

    In order for it to be a free escape they'd spawn on an open hatch all of them, they'd have to be allowed to jump in without the killer being able to touch them.

    So in other words you don't deserve anything from the survivors making it out from the hatch because bottom line you have perks/items/addons.

    **Here's the very definition of the term FREE: **

    1.not under the control or in the power of another; able to act or be done as one wishes.

    2.without cost or payment.

    Hmmn sure looks like that your definition of free doesn't correspond with actual facts and logic since the survivors have to either do 2 gens and 3 die.

    The survivors have to do more than 2 gens and have 1 more gen done than survivors left alive.

    All of the survivors must be gone for the last survivor to take the hatch once all the gens are powered.

    The killer has to actually let the survivor get into the hatch and not try and stop them.

    Wow would you imagine that all those pesky facts and logic just prove you're acting entitled to a free 4k and the survivors aren't getting a FREE escape.

    So in other words the only one acting or trying to be entitled here is you and the only one wanting something for free is you.

    Lol even if I used every perk to stop generator regression it will be impossible. Survivors have to do less than half of their objective so if they lose 1 can get a free escape. And it isnt a "free" 4k if I killed 3 survivors I should obviously be rewarded by killing the 4th but apparently not because people like to keep their bullshit in the game like ds and hatch. You telling me I'm asking for a free 4k then that means you're telling me I want all the survivor dead easy and free idiot. Name the amount of free second chances and ridiculous things survivors has some don't even have counters. Adrenaline God pallets ds exhaustion perks just rushing gens is a free escape if the player isn't using the nurse. And name something free that's broken on the killer side there isn't any in game thing that instantly hooks and kills random survivors for losing is there? Noed can be countered only bad survivors fall for it and what else? And generators are the objective survivors are obviously going to try to do them and a hatch spawning just in case if survivors fail to escape completely unfair.

  • @P3ToxicLaurie said:
    Disclaimer: This post is very opinionated but reply with your own opinions!

    Im sorry but when I look throught the “balance fixes” or whatever its called category, all I see is killers complaining about slight advantages that survivors have. Im honestly hoping the devs will read this so they dont get convinced to do any of these.

    -The Hatch.
    I see a lot of salty killer mains on here complaining about the hatch. First of all, killer is already very overpowered. Removing the hatch would make killer even more unbalanced. Sure, the idea to close it was good, but thats basically a game over for survivor. Unless, they can clutch (assuming) three gens. Also, this is targeted toward specific killers who think theyre gods at the game but complain about hatch. If youre so good at the game, you should be able to track down the hatch, and grab the survivor. Perks like insidious would help. Also, you could just kill the survivors before the gens are done (its not that hard) plus, i dont think that you would want to wait around for an immersed survivor whose probably sitting in a locker, waiting for you to DC. If you really think that hatch is a free win for survivors youre wrong. Im sorry but you are.

    -Infinites.

    Infinites are patched and it is basically impossible to infinite. Killer will get bloodlust and get you. Killer is so easy, and i can easily counter infinites. (im a trash killer) 

    I know my infinite point wasnt as in depth as my hatch breakdown. But the overall lesson is that killers need to stsrt getting used to not winning and grow a pair. ( y e e h a w ) 🤠

    Also, i know the devs will most likely never remove the hatch, but if theyre thinking about it, this is to persuade them not to.

    People who play alot of killer or main it complain about alot of things because there are alot of things that are broken. Hatch robs your 4th kill so win by losing. Second chance perks infinites takes extremely long to catch up to the survivor. Repair speed is foods fast. Keys are overpowered. Killer is screwed in endgame unless if the survivors didn't cleanse 5 totems and the killer has Noed. To many killers are weak against good survivors. Almost every map is extremely survivor sided. God pallets. And to say"killer is overpowered but I'm a survivor main" makes you look really REALLY dumb.

  • @Vietfox said:
    @ThirdSealOPplzNerf said:

    @SailedSavage said:

    Let's have them take out hatch for a week. Watch how many people beg for it back when survivors hide around the map for 30 minutes and you DC out if boredom or anger. Hatch ends the game one way or another. You 4k hungry killers are part of what is wrong with this game and well as camping survivors who don't work on gens just waiting for hatch to spawn. If I destroy a team I give the last guy hatch out of good sport and remind them ITS JUST.A.GAME. Play and move on

    People like you who defend a broken mechanic like the hatch is what's wrong with the game. the hatch gets removed and the aura of the last survivor is revealed.

    I got a better idea, instead of revealing the aura the last survivor teleports to you so you don't even need to walk, just hit. Or even better, last survivor instantly dies, since you are asking for extremely easy games...

    I never asked for that. I just asked to not be robbed of a 4k from a broken mechanic.

  • @powerbats said:

    @ThirdSealOPplzNerf said:

    @SailedSavage said:
    Let's have them take out hatch for a week. Watch how many people beg for it back when survivors hide around the map for 30 minutes and you DC out if boredom or anger. Hatch ends the game one way or another. You 4k hungry killers are part of what is wrong with this game and well as camping survivors who don't work on gens just waiting for hatch to spawn. If I destroy a team I give the last guy hatch out of good sport and remind them ITS JUST.A.GAME. Play and move on

    People like you who defend a broken mechanic like the hatch is what's wrong with the game. the hatch gets removed and the aura of the last survivor is revealed.

    YOU'RE NOT ENTITLED TO A FREEK 4TH KILL, EARN IT !!!!!

    No people like you are what's wrong you want a free 4th kill handed to you, you didn't earn that kill because you didn't find them. If the hatch spawns and they got out it's because they did enough of their objectives to have it spawn.

    Your entire post is basically I want my free kill so give it to me because I don't want to have to earn it, if you want hatch removed then remove all aura reading perks.

    So no Whispers, Spies, no All Seeing Eye, no Crows of any kind not even afk crows, no Mirror Myers, no Amanda stalking aura finding.

    There now you go earnt hat 4th kill because that 4th survivor is going to hide for hours, but hey when and if you finally find them you'll have actually EARNED that 4th kill.

    Failing to complete all objectives to activate another escape isn't ok. And I do earn a win because winning as killer in rank 1 is extremely difficult and someone just escaping when the survivors lose is a robbery. You aren't entitled to a free escape. If survivors gets free escape from losing then killers should get something too.

  • @SailedSavage said:
    Let's have them take out hatch for a week. Watch how many people beg for it back when survivors hide around the map for 30 minutes and you DC out if boredom or anger. Hatch ends the game one way or another. You 4k hungry killers are part of what is wrong with this game and well as camping survivors who don't work on gens just waiting for hatch to spawn. If I destroy a team I give the last guy hatch out of good sport and remind them ITS JUST.A.GAME. Play and move on

    People like you who defend a broken mechanic like the hatch is what's wrong with the game. the hatch gets removed and the aura of the last survivor is revealed.

  • @Kind_Lemon said:
    Well, this post could have been about how the hatch should be an interaction to open, perhaps with a loud squealing noise like that of a rusty safe. Or maybe this post could have been about how exit gate opening and key-hatch interacting should be similar in length. Or maybe the post could have detailed a realistic way of adding secondary objectives to get the hatch to spawn rather than share the same objective the exit gates require. None of this was discussed. I feel like this was a missed opportunity to talk about more than just frustration.

    Making the hatch the new exit gate would be lame and boring. And another opening timer wouldn't do anything except make it more boring. Remove the hatch best suggestion.

  • @Vietfox said:
    @ThirdSealOPplzNerf said:

    @Aven_Fallen said:

    How do you know that the person who gets the hatch does not deserve to win?

    Because they didn't complete 5 generators and open an exit gate. I outskilled all the survivors and I should be killing them all but apparently no i

    I can't the have to be given a free escape.

    Keys let survivors escape before all 5 gens are done.
    Moris kill survivors who got hooked only once.

    If you want keys to be gone then moris should be gone too.

    @Vietfox said:
    @ThirdSealOPplzNerf said:

    @Aven_Fallen said:

    How do you know that the person who gets the hatch does not deserve to win?

    Because they didn't complete 5 generators and open an exit gate. I outskilled all the survivors and I should be killing them all but apparently no i

    I can't the have to be given a free escape.

    Keys let survivors escape before all 5 gens are done.
    Moris kill survivors who got hooked only once.

    If you want keys to be gone then moris should be gone too.

    Moris actually need you to chase the survivor down them hook them then find them again chase them and down them then you can use the mori unlike the key where you press 1 button and that's it. Moris are fine.

  • @Science_Guy said:
    And how did you "outskill" the survivor you didn't catch?

    By killing all of them. Except I can't because of the hatch.

  • @Aven_Fallen said:
    How do you know that the person who gets the hatch does not deserve to win?

    Because they didn't complete 5 generators and open an exit gate. I outskilled all the survivors and I should be killing them all but apparently no i
    I can't the have to be given a free escape.

  • @SIlentCetra said:

    @ThirdSealOPplzNerf said:

    @SIlentCetra said:

    @ThirdSealOPplzNerf said:

    @SIlentCetra said:
    Seriously. Why bother camping a hook after you get a survivor? For one, while your dumbass is camping the hook, other survivors are (or should be) fixing generators and stuff. For 2, it takes away from the "survive" experience. By not giving survivors a chance to actually get free from the hooks, you're taking away the horror movie feel the game is SUPPOSED to have--getting caught, escaping, only to potentially get caught again; that is a horror movie staple. It's part of the FUN.

    And by hook camping, you are taking away that fun. I don't see what the [BAD WORD] possible gain the killer gets from hook camping. Are these guys just tryhards with nothing better to do than to swell their e-peens?

    Because it's fun to kill salty players like you.

    Perfect example of the toxic portion of the playerbase, thanks :D

    Perfect example of toxic players complaining about someone being toxic to them.

    lmao, you know what kind of person you are.

    Lmao you know that your toxic.

  • @SIlentCetra said:

    @ThirdSealOPplzNerf said:

    @SIlentCetra said:
    Seriously. Why bother camping a hook after you get a survivor? For one, while your dumbass is camping the hook, other survivors are (or should be) fixing generators and stuff. For 2, it takes away from the "survive" experience. By not giving survivors a chance to actually get free from the hooks, you're taking away the horror movie feel the game is SUPPOSED to have--getting caught, escaping, only to potentially get caught again; that is a horror movie staple. It's part of the FUN.

    And by hook camping, you are taking away that fun. I don't see what the [BAD WORD] possible gain the killer gets from hook camping. Are these guys just tryhards with nothing better to do than to swell their e-peens?

    Because it's fun to kill salty players like you.

    Perfect example of the toxic portion of the playerbase, thanks :D

    Perfect example of toxic players complaining about someone being toxic to them.

  • @SIlentCetra said:
    Seriously. Why bother camping a hook after you get a survivor? For one, while your dumbass is camping the hook, other survivors are (or should be) fixing generators and stuff. For 2, it takes away from the "survive" experience. By not giving survivors a chance to actually get free from the hooks, you're taking away the horror movie feel the game is SUPPOSED to have--getting caught, escaping, only to potentially get caught again; that is a horror movie staple. It's part of the FUN.

    And by hook camping, you are taking away that fun. I don't see what the [BAD WORD] possible gain the killer gets from hook camping. Are these guys just tryhards with nothing better to do than to swell their e-peens?

    Because it's fun to kill salty players like you.

  • @Shad03 said:

    @RuneStarr said:

    @Kamikaze_Rose said:
    LOL, here we go with this speculation that everybody gets wrong until PTB day. Everyone swore up and down it was Kuchisake-Onna or whatever it was. My general feeling is that original killers are pointless to speculate about, because it literally could be anything. Licensed is a lot easier, but since the devs promised another original killer this year, then all this speculation is for nothing.

    Yeah you're right, this thread would be much better if it was just "camping sux # 394" or "Third seal OP plz nerf"...

    Honestly, it's fun to speculate and see what people find/think of.

    @ThirdSealOPplzNerf Got anything to say?

    Also speculation is fun. It might give a watching dev a idea or some such.

    I just hope the killer wil be viable. And I want to guess a witch or warlock. With the next licensed killer being the creeper.

  • @e8Lattice said:
    As the title says, let Tool Boxes:

    • Repair broken pallets - with drastically reduced Tool Box durability cost
    • Trap fallen pallets so when the Killer tries to destroy it they get their foot stuck
    • Trap windows so they fall in on Killers (Said window can then be repaired and a new trap set)

    XD

    Dude you got it all wrong.
    Change number 1 give chest 100% ak-47 drop rate with 10 magazines and it instakills killers
    Change number 2 killers will now have to do generators to escape.

  • @Gamzello said:
    Question to killer mains, survivor mains are welcomed to join in as well. This is completely opinionated for putting killers in tiers but do you guys think that all killers deserve to be S-Tier?

    I notice that throughout my ranks I see certain killers more often while others a lot less. Around my rank 20s and 15s I used to see a lot of Trapper, Wraiths especially, sometimes Hag.

    Around rank 10 or below I would see Myers, Hillbilly, or Spirit at most.

    Around rank 5-8 I would see a mixture of “high tier” killers.

    Actually as much as I don’t play killer I play Spirit in my higher ranks while I play Trapper or LF in my lower ranks when rank reset happens.

    So do you guys feel as if every killer should be S-Tier? Devs mentioned that not all killers have to be the best like Nurse but they can be more “fun” to play (they made this example with Legion.)

    The more variety the more different games are the more fun it is.

  • @Jonny said:
    The Nurse was the first DLC killer brought into the game. This killer has been in this game for years now, and the Nurse is still blatantly overpowered and absolutely no fun to play against. I don't even play Nurse that much, but when I do I get an easy 4k every single time. It's stupid easy.

    I mean, I disconnect whenever it's a Nurse. But I still find it idiotic that the devs still haven't addressed this.

    Then explain why survivors are still overpowerd against 90% of the killers in the game?

  • Nice survivor main balance changes. Just like every other main 99% of these changes are horrendous and is completely survivor sided.

  • @Delfador said:
    I didn't notice anything.

    Is there a video for comparison? I am pretty sure it would be an important discussion on the forum if something like that happened?

    The chainsaw takes around another second to put down which is ridiculous.

  • @Yamaoka said:
    So? Do you want him to get buffed? 😂

    No I want the chainsaw nerf to be reverted no asked asked for this exept the crying survivor mains.

  • @TreemanXD said:
    I see a lot of people on the forums saying trapper is awful, but I constantly 4K with him and have learned where to trap and on some maps you can force them to 1. Step in the traps or 2. Disarm them and give away their location. (Especially on Haddonfield) So is he really as bad as some claim?

    That's what I thought but the team's I faced against probably weren't facing against trapper or know how to survive against him properly. But the moment I got a good team in one of my matches his bear traps are complete useless ######### and almost never get used at all and not a single survivor trapped.

  • I play Meg or Kate because they're attractive to me.

  • @yosufrp said:
    Leatherface and hillbilly are very easy killers and are not fair for survivors. I've got a suggestion that could make them balanced. 
    Add 3 charges to the chainsaws and when the 3 charges have been used, you have to refill the chainsaws with oil or fuel and like clown as his bottles and huntress with her hatchets. This would balance them out fairly.

    Git gud.

  • @Speshul_Kitten said:
    ThirdSealOPplzNerf said:

    Trapper starts with all the traps on the map.

    Trapper can reset disarmed traps.

    Traps hitbox and trap size needs an increase.

    Escaping from a trap will no longer be rng but take 10 seconds freeing yourself or 5 seconds with a teammate.

    Trapper no longer steps in his own traps. (How tf does he steps in the traps he places? Really stupid)

    Dead hard no longer works on traps. (How does some dash to evade a lunge magically make your foot invulnerable from armed bear traps #########?)

    Trapper gets a 10% movement speed for 5 seconds when a trap is triggerd or disarmed.

    I’m cool with all of this except for the Speed Boost and Dead Hard one, might be a bit too much if we have to start buffing survivor perks if Trapper receives all these buffs.

    the sped buff seems unjustified, almost like a “speed buff just because my trap was disarmed” kind of thing.

    I think the speed buff would be a good change just for getting to that trapper person that's across the map or if there's a swf team he gets a speed boost let's be honest when you play against a rank 1 swf team as the trapper no one is getting trapped so at least he has some sort of ability.

  • @Fenrir said:
    ThirdSealOPplzNerf said:

    Trapper starts with all the traps on the map.

    Trapper can reset disarmed traps.

    Traps hitbox and trap size needs an increase.

    Escaping from a trap will no longer be rng but take 10 seconds freeing yourself or 5 seconds with a teammate.

    Trapper no longer steps in his own traps. (How tf does he steps in the traps he places? Really stupid)

    Dead hard no longer works on traps. (How does some dash to evade a lunge magically make your foot invulnerable from armed bear traps #########?)

    Trapper gets a 10% movement speed for 5 seconds when a trap is triggerd or disarmed.

    1.Hit boxes do need to be a bit larger because survivors can just step around them
    2.trappers rng traps are more of a strength than a weakness taking it away would make him weaker
    3.trapper stepping on his own traps are kind of funny for some moments in the game
    4.a buff thats not really needed since he a 120 speed killer

    The rng is absolutely horrible and should have never been in the game in the first place. And he's a 115% killer 120 doesn't exist.

  • @DwightsLifeMatters said:

    • additional blinks addons of nurse
      Absolutely busted, not only you cover much more distance even without range addons, but also you got as survivor 0 chance to win a chase. Remove it, it's healthier for DbD.

    • Prayers beats addon of spirit 
      Seriously, this addon is busted. Getting free grabs at gens is stupid af. Takes 0 skill to use and has an reward like NOED. Even more than noed, cuz u don't even waste time chasing.

    Then remove toolboxes and adrenaline and self care as well :)

  • @Unicorn said:
    (Survivor or Killer)

    Mine was being called a camper because the survivors did all the gens on the bottom floor of The Game and I patroled the top ones.

    I finished a game of hillbilly destroying some idiot swf that used 4 ds but had 4 gens left. I got invited to their party chat and this 1 guy with 2 girls and some other dude was in it and the person was just trash talking me for using the chainsaw too much to down them and I should've use my hammer more and I was holding the game hostage by not letting them do the gerators from my map control.

  • @Mister_xD said:
    i would certainly be up for the whole mms increase. i think her crouching should be at least at 100%, so she can keep up with survivors.
    however, i dont really like the idea of her ambush getting refilled after hitting someone. that way she could simply charge at you and when she hits you, contiue the charge and down you asap.

    Also another interesting idea I had is if you aren't chasing someone crouch movement speed will be 120 % percent if you are chasing someone crouching will be dropped down to 100%-105%. Some bit of map pressure would be really nice. Also forgot to say raise the camera on crouch I didn't pay money to get a close look on grass lol.

  • I never said about refilling her dash after hitting survivors I meant her dash base speed should be increased or the duration. Probably speed would be better.

  • @Killmaster said:
    Lunge is a little ridiculous could use a slight nerf. Killers will have to get gud at chasing.

    I just lost brain cells reading this. Rank 31 survivor main confirmed?

  • @PBlackII said:
    KingB said:

    No. Billy's chainsaws would be impossible to land unless playing a braindead survivor. And his chainsaws are already hard to hit against good survivors unless they are caught in the open. Nurse is the hardest killer to play in game, she's supposed to be rewarding.

    They are not "impossible" to land, and you're essentially arguing at this point that the only way to land his chainsaw is to be right next to the survivor. As far as nurse goes there should be reward in playing the character successfully, not necessarily having done the learning curve and crutching on the mechanics.

    bloxe said:

    Have you ever played with any of them?? I'm a rank 1 killer and I hate both those killers because of how easy it is to counter them. Combine that with the learning required, and you see that they are good because people put effort to learning and evolving them.

    Easy to counter them? Are you high? They're literally played the most because they're the easiest to get the most success with the least effort. The thing about learning curves is once you pass it, the challenge begins to disappear. I'm not saying that the challenge is forever gone, but you remember the strategy and it makes it easier to deal with survivors without having to put too much thought into it. There is a reason why there are countless memes of killer mains going "good thing I have ol' reliable" with images of bloody nurses and billies, because it is certainly much easier to get the desired result with them than the other killers.

    Stop twisting the words. Those two killers are the strongest and saying "the challenge goes away" makes no sense it's called practice makes perfect and Billy can get destroyed by the right team which makes nurse the only one to win against the best survivors. Even going really close to survivors with Billy it's still difficult to land the chainsaw and if someone practices enough they get better at it. Stop complaining about things that aren't problems. You obviously have never played Billy or nurse if you have posted this. If people learn how to handle very hard mechanics like blinking and hitting survivors trying to evade the chainsaw they should be rewarded for it because it's skill.

  • @PBlackII said:
    As stated before, I have 2.6k hours and reach high ranks quickly. I’m not complaining that they’re too hard, I’m complaining that their greater ease at achieving the desired results makes it where other killers are not nearly as played. Because it’s easy and straightforward to do well with them, I’m then suggesting a mechanic change to make it a little less brain dead.

    To say playing nurse and hillbilly is easy and braindead makes you sound braindead. Nurse is really difficult to play and Billy is hard to play when survivors are trying to evade the chainsaw nothing is is easy even with the top tier killers.

  • @PBlackII said:
    Hillbilly: require a minimum distance of at least 12 metres to instadown.

    Nurse: have blinks based on tokens so that she has to manage her ability better to be successful.

    We’re all tired of these two being the only killers at high rank, and these are pretty simple fixes.

    Smart player: buff other killers so they aren't so weak compared to hillbilly and nurse and we get more variety then just the same 2 killers.
    Idiot survivor main: I only get nurse and hillbilly please nerf them.
    Logic.

  • @ChesterTheMolester said:
    I feel like these 3 Killer could use some buffs, i chose these 3 because i feel like small changes for those 3 would make them a LOT better.  Trapper:

    -Starts with 2 Bear Traps, one Bear Trap is removed from the map to compensate.(Buff)

    -The ability to quickly reset disarmed Traps on the ground. (QoL)

    -Escaping Traps is now a fixed channel, affected by perks and addons. 
    (QoL, i think that affects both sides positively) Wraith:

    -Increase the Speed Burst to 1.5 seconds OR increase the Uncloak movement speed to the point where he can consistantly get close hits in the open with his speed burst after uncloaking (Buff).

    -Is now completely invisible outside of 32m range (Buff / Affects SWF the most). Clown:

    • Travel speed of bottles increased 
      (Many maps are painful for him because of slow travel, especially when multiple options or a lot of cover is involved)

    • Movement slowdown and attack cooldown upon throwing is removed.

    -Gas now affects pallet vaults

    • Red Stain is removed while intoxicated or the Clown is within the gas himself. 

    I'm going to be honest that trapper buff will do nothing. The trapper should just start out with every trap on the map. He should be able to reset traps like you said the hit boxes needs a big improvement I'm tired of survivor just running on top of it and not setting it off and instead of rng to escape it'll take 10 seconds to escape the bear trap or 5 seconds if someone else is helping and when the bear trap is triggerd trapper gets a 10% movement speed for 5 seconds. Much better changes for him his traps are so weak right now and 90% of the time when someone gets trapped they escape like 5 seconds later and I can't get to them in time.

  • A good change is for the chainsaw to keep going after breaking a pallet and no slowdown when revving it.

  • @Yrutan said:

    @ThirdSealOPplzNerf said:
    After the first survivor has been hooked you gain a 5% increase in every action including a 10% speed boost for 5 seconds. 2 hook on a diffrent survivor and action speeds are 35% slower for 1 minute. 3 hook on different survivor action speeds increased to 20% for 2 minutes and gen regression becomes 100% faster. 4 differen survivor hooked and killer gets everything for 1 minute and 30 seconds and 100% more bloodpoint s for that hook. Everything restarts after 4 hooks. This would hopefully make the game last more longer and actually give a reason to hook other people instead of trying to kill and focus 1 survivor at the early game.

    1st hook :
    5% increase in every action
    10% speed boost for 5 seconds

    Once 2 different survivors have been hooked :
    action speeds are 35% slower for 1 minute (for survivors ?)

    Once 3 different survivors have been hooked :
    action speeds increased to 20% for 2 minutes
    gen regression becomes 100% faster

    Once 4 different survivors have been hooked :
    killer gets everything for 1 minute and 30 seconds (all the temporary effect from the last 3)
    100% more bloodpoints for that hook

    Once 4 different survivors have been hook you can begin gaining these bonus again.

    Did I get everything right ?

    The slow on the second hook seems like a good incentive to reduce tunnelling.

    I really the "quest" aspect, especially the faster generator regression. This seems like something to look forward to if you are going for a long game and defending generators properly.

    Correct

  • @Yrutan said:

    @ThirdSealOPplzNerf said:
    After the first survivor has been hooked you gain a 5% increase in every action including a 10% speed boost for 5 seconds. 2 hook on a diffrent survivor and action speeds are 35% slower for 1 minute. 3 hook on different survivor action speeds increased to 20% for 2 minutes and gen regression becomes 100% faster. 4 differen survivor hooked and killer gets everything for 1 minute and 30 seconds and 100% more bloodpoint s for that hook. Everything restarts after 4 hooks. This would hopefully make the game last more longer and actually give a reason to hook other people instead of trying to kill and focus 1 survivor at the early game.

    1st hook :
    5% increase in every action
    10% speed boost for 5 seconds

    Once 2 different survivors have been hooked :
    action speeds are 35% slower for 1 minute (for survivors ?)

    Once 3 different survivors have been hooked :
    action speeds increased to 20% for 2 minutes
    gen regression becomes 100% faster

    Once 4 different survivors have been hooked :
    killer gets everything for 1 minute and 30 seconds (all the temporary effect from the last 3)
    100% more bloodpoints for that hook

    Once 4 different survivors have been hook you can begin gaining these bonus again.

    Did I get everything right ?

    The slow on the second hook seems like a good incentive to reduce tunnelling.

    I really the "quest" aspect, especially the faster generator regression. This seems like something to look forward to if you are going for a long game and defending generators properly. Correct.

  • @DocOctober said:
    I know the complaints were that Lampkin Lane was way too dark, but I think you guys overshot the target now, and not just a bit.

    That is just way too bright.

    Try the basemnts with the generators it's impossible to find anyone there.

  • @Vietfox said:
    I like anything that promotes not tunneling so everyone gets to play, just a couple of questions.
    The gen regression is that during 2 minutes every gen u kick regress twice as fast?
    What do you mean by killer gets everything for minute and a half?

    Killer gets every buff for hooking the 3 different survivors for 1 minute and 30 second including 100% more points for that 4 hook. And for 2 minutes kicking generators will make the regression speed 100% faster.

  • @SenzuDuck said:

    @The_Crusader said:

    @SenzuDuck said:
    Oh god, more crying over maybe not getting the 4th kill.

    A stalemate;
    "a situation in which further action or progress by opposing or competing parties seems impossible."

    You could have easily picked them up, lets not pretend this is a stalemate, this is you trying to protect your pride by not losing your precious 4th kill and probably coming on here to cry about it if you had.

    It's only one kill, seriously - not an issue.

    Settle down survivor main.

    I normally allow the hatch but this was an extremely toxic SWF. Went easy on them too and let one of them go when they were about to be 3 hooked and they threw it back in my face.

    This is me being bored because the best I could do was sit there and wait for this sack of spuds to bleed out. Boring.. I can't think of many other games where the best option is to sit there and wait.

    Survivor main, OMEGALUL.

    Telling me to settle down after making a post crying about his 4TH kill.

    As if that would mean anything at all in this situation, it's still crying about everything you don't have power over.

    I spent the day running around with padded jaws on my trapper and the speed limiter on my hillbilly because I don't need to cry and whine about everything, I don't need to 4k every match to be satisfied and I certainly don't need to cry about a survivor using a perk like DS as an excuse to let them bleed out.

    Ya'll are entitled af.

    This post is literally "end game should be easier for my spirit build because having one survivor at the end with dstrike is so detrimental to my game".

    Good lord I'm so glad I'm actually half decent at this game.

    Anyone that plays really well for the 4k just for the hatch to appear for failing the objective to rob the 4k is bad design.

  • @Shadoureon said:
    First of all yes not every killer is in the same tier. They dont need too. Some can be played for fun and others to tryhard your way to rank 1. People act as if every killer needs to be Nurse/Spirit tier while those are blatantly broken and I cant take those killers serious when they type "GG" in post lobby because it really isnt. Same as a DS, DH P-3 Claudette with a flashlight also has no right to ever say "GG".

    Lets go back to how killers were back before the buffs they got modern killers believe they never received.

    Hooks didnt respawn.
    The first characer to level now is Claudette but that wasnt always the case. Back at release you told your friends to level up Jake instead. Sabotaging every hook allowed you to stay safe from the killer (Apart from good Billies) by simply running as far away from the basement as possible. Killers could never drag you to it and thus stop the chase.

    There was no Bloodlust.
    The only way for a killer to get closer was to stick to the chase for far longer than needed now.

    Generators couldnt be regressed.
    So each one was kept at 99% to force the killer to check on all of them instead of the remaining ones.

    Killers vaulted slower than they do now and survivors didnt get staggered from dropping from heigths.
    These 2 things combined resulted in literal infinites for survivors never to be caught.

    More pallets and small walls often had 2 next to eachother in the same loop.
    From infinites to double pallet loops to current state. Weve come a long way.

    No aura reading.
    There was no aura reading apart from survivor Bond and Empathy. Killers didnt have free true sight to spot the survivors.

    There you have it. Think of this the next time you complain. Playing killer was hell and right now you got it easy. Thinking back I cant do anything other than give respect to those killers who sticked to beeing a killer main. With all of the aura reading today and pallet immune killers we got now the killers mains have no right to still complain about the supposedly overpowered survivors.

    My opinion on the matter.

    So basically the game isn't so broken as before but it's still really unfair to play killers other than nurse because she actually has power in this assymetrical game. Stop with the bullshit of "not every killer has to be good" why even release them I want to play a killer viable against good survivors in tried of playing Billy and nurse I want some variety in my games. And the game is still survivor sided that is still true right now.

  • @Vietfox said:
    Well, killers are getting nice addons and ebony moris for 3K so...

    I haven't gotten a single mori or pink add-on on and I 've been playing for hours yesterday and today but I've gotten 3 purples. Stop changing the entire topic on every post. This is about firecracker not killers mystery boxes giving ebony mori for 3k which death happen often.

  • @Vietfox said:
    @ThirdSealOPplzNerf said:

    @Vietfox said:

    @ThirdSealOPplzNerf said:

    @Vietfox said:
    
    Don't like it? Kill them before they pop the last gen.
    
    Some killer addons + ebony mori are broken as well, but i just deal with it instead of crying.
    
    
    
    Unlike alot of survivors perks  basically everything killer has can be countered nut survivors have perks that have no counters and are extremely safe and risk free.
    
    
    
    How do i counter MYC, by letting the survivor die? LOL
    

    Adrenaline is fine because, as many others said, survivor has to play with 3 perks during the whole match and stay alive.

    You hide

    I was actually expecting this answer.
    Adrenaline? You kill.
    Thanks for coming.

    And gen rushing with second chance perks counters killing

  • @Vietfox said:
    @ThirdSealOPplzNerf said:

    @Vietfox said:

    Don't like it? Kill them before they pop the last gen.

    Some killer addons + ebony mori are broken as well, but i just deal with it instead of crying.

    Unlike alot of survivors perks basically everything killer has can be countered nut survivors have perks that have no counters and are extremely safe and risk free.

    How do i counter MYC, by letting the survivor die? LOL
    Adrenaline is fine because, as many others said, survivor has to play with 3 perks during the whole match and stay alive.

    You hide

  • @Vietfox said:
    Don't like it? Kill them before they pop the last gen.
    Some killer addons + ebony mori are broken as well, but i just deal with it instead of crying.

    Unlike alot of survivors perks basically everything killer has can be countered nut survivors have perks that have no counters and are extremely safe and risk free.

  • Breaking news people who can track survivors don't need whispers and need other perks so the game doesn't end in 4 minutes. Also survivors should be dead if they're standing in fornt of the killer not perfectly safe and sound because of some black hole in the ground. Also it's called assymetrical balance you know what that means? The killer being very powerful and should be in power almsot at all times but csn be defeated with enough teamwork not just by 1 survivors and currently the 1 survivor has completely power in the hatch standoff which is stupid and looks really stupid for a "horror" game.

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