A buff to hooking
After the first survivor has been hooked you gain a 5% increase in every action including a 10% speed boost for 5 seconds. 2 hook on a diffrent survivor and action speeds are 35% slower for 1 minute. 3 hook on different survivor action speeds increased to 20% for 2 minutes and gen regression becomes 100% faster. 4 differen survivor hooked and killer gets everything for 1 minute and 30 seconds and 100% more bloodpoint s for that hook. Everything restarts after 4 hooks. This would hopefully make the game last more longer and actually give a reason to hook other people instead of trying to kill and focus 1 survivor at the early game.
Comments
The gen regression is that during 2 minutes every gen u kick regress twice as fast?
What do you mean by killer gets everything for minute and a half?
Oh in that case numbers should be lower, thanks
While I like the premise, since tunneling is unfun for survivors, this wouldn't really change how game-changing taking out the first Survivor is. This is a step in the right direction though I think.
Well, no matter how they change the game there will be always that especial group of killers that will tunnel/camp you like there's no tomorrow.
So very true.
Killer gets every buff for hooking the 3 different survivors for 1 minute and 30 second including 100% more points for that 4 hook. And for 2 minutes kicking generators will make the regression speed 100% faster.
1st hook :
5% increase in every action
10% speed boost for 5 seconds
Once 2 different survivors have been hooked :
action speeds are 35% slower for 1 minute (for survivors ?)
Once 3 different survivors have been hooked :
action speeds increased to 20% for 2 minutes
gen regression becomes 100% faster
Once 4 different survivors have been hooked :
killer gets everything for 1 minute and 30 seconds (all the temporary effect from the last 3)
100% more bloodpoints for that hook
Once 4 different survivors have been hook you can begin gaining these bonus again.
Did I get everything right ?
The slow on the second hook seems like a good incentive to reduce tunnelling.
I really the "quest" aspect, especially the faster generator regression. This seems like something to look forward to if you are going for a long game and defending generators properly.
Correct
Nice idea, i like it!