ThirdSealOPplzNerf
ThirdSealOPplzNerf
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- ThirdSealOPplzNerf
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I'm dumbfounded how people don't understand the root cause of trying to kill someone as fast as possible. Some survivor mains take it as a personal attack to their ego and think the person just wants to ruin "their" fun but the reality is the time difference of hooking survivors without them dying compared to generator repair speed is ridiculously unfair. Their needs to be an incentive to actuall38 comments 1,081 views last activity
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A unhooked survivor is injured and faster to kill which means 1 less survivor will be on generators from that moment forward and the game won't be so incredibly difficult. This new update is basically forcing you to go for the unhooking survivor but there is no incentive. Here is an idea to give killers pressure even if 4 survivor are in the game. Give base stat buffs to the killer for hooking a0 comments 41 views last activity
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When will the devs fix the the insane amount of sliding on blight? I tried to learn how to play blight but I just can't from the amount of hits/downs I've been robbed from sliding to god knows where and ruining my whole chase.8 comments 61 views last activity
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I think this is the first ability in the game that does no harm on the first hit and gives huge between the survivor and killer which is absurd. I think the speedboost should be removed and the contaminated status effect needs a buff considering how useless a 0.25 second slow is... Also zombies feel way more docile and useless on live compared to ptb or mabye its just me.9 comments 121 views last activity
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Hex ruin and pop goes the weasel are the most used because they have the highest effectiveness for regressing gens better. But the devs decide to nerf pop goes the weasel? Instead they could've buffed surge to have no cool down and instead of 8% make it 20% by any attack or how about the new perk the regression can be 30% and incapacitated for 20 seconds but it keeps the cool down. These are ju14 comments 231 views last activity
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Was playing plague and winning then survivor ran and stood near this wall on on fractured cowshed and couldn't pick her up. She gets up and last gen is done. I managed to slug them all. Guess what unbreakable slugged 2 and they keep healing finally 1 escapes I hooked the other and the last survivor runs in my face to unhooked my grabbed was canceled and down him regardless but he had bt. Second c0 comments 61 views last activity
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Going for max hooks is what's more rewarding and what I usually try to do but it's made quite difficult because survivors last quite longer than if I were to just hook 1 repeatedly and thus gens start flying like crazy. It should be a percentage above the hook circle thing of the slow getting higher each time there is a new hook on a new survivor. Devs should try to reward play like this but the4 comments 81 views last activity
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Just looked at some old clips and footstep audio is significantly clearer and more audible than today's footsteps. I feel like i barely hear survivors compared to a couple years ago.20 comments 691 views last activity
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We've heard your complaints about games ending in 5 minutes we have decided to nerf pop goes the weasel so you'll have less time to chase or kick generators." lmao here another one "we've heard your complaints about DS and Unbreakable being virtually uncounterable We've decided to nerf pyramid head because he's strong against uncounterable god loops." oh and then there's couple good changes but m58 comments 1,191 views last activity
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The pyramid head nerf wasn't needed but ok if survivors don't like it when they die fast it becomes "unfun" lol and immediately gets nerfed. So if they nerf the cages then where are buffs to other parts of pyramid head his garbage add ons? Nope hemmorage is too strong...what about his ranged hit? It's so easy to dodge the only way of hitting a survivor is if they are in an animation maybe take of65 comments 871 views last activity
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Both the ultra rares are a joke and are useless the very rare are meme level trash an add on that gives hemorrhage is apprently strong enough to be a very rare add on same for blindness lmao and don't forget killer instinct! And why do the devs think oblivious and undetectable is that strong to be pink or purple like what? Who playtests these things what is going on in the minds of the balancing13 comments 251 views last activity
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1. Let him replace portals like hag 2.reduce the coolown of teleporting by a couple seconds 3.increase undectabke by to around 4 or 5 seconds and silence all demogorgon footsteps for the time he is undetectable My thought of how he should be buffed I think his shred is fine as is it's just his portals that are kind of not really useful unless you get an ultra big map like the red forest and y9 comments 121 views last activity
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Honestly there needs to be something done about how fast generators go right now some bandaid fix so the devs can work on something later just like bloodlust. Just increase the time it takes to complete them and make some change to survivor objectives and remove the increased time if a fix to objectives or change will ever happen. This also restricts perk usage by a ridiculous amount to where if11 comments 81 views last activity
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Seriously this needs to go. If I think a survivor has decisive and is unhooked right in front of me I slug them and go for the unhooker but if I'm like 20 meters and the rescued guy has decisive they just go in a locker so I can't down them and not get striked it's basically an exploit. Another change should also be made is only 1 d strike can be active in a match. If I hook survivor 1 down survi23 comments 391 views last activity
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Something I do whenever I hit someone lol when I play Freddy I move my screen up and slowly down with the animation.2 comments 61 views last activity
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Starting to work on a gen you will need to go find tools or fuel. After starting a gen a skillcheck will appear every 10 seconds. After progressing to 25% skillchecks will be every 8 seconds but the red line travels the circle faster. After 50 percent of the gen completed there will be a skillcheck every 5 seconds with 2 smaller skillchecks on the circle If you miss one the gen explodes. After 750 comments 31 views last activity
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In the report section it says body blocking is bannable does this mean body blocking to take the game hostage? Or can people get banned for body blocking pallets and other survivors body blocking someone else on purpose.1 comments 31 views last activity
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-15 seconds power cooldown -Spotting ghostface takes 3 seconds -absouluty no sounds when in stealth mode so survivors wont be alerted by like 4 very loud audio cues...7 comments 191 views last activity
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Right now breaking him out of stealth is way to easy I just aim him in the middle of my screen hiding behind a wall abusing my 3rd person camera and his stalking time takes way WAY to long 5 seconds of hoping the survivor not seeing you especially in high ranks is impossible. The survivor should be facing the killing and looking at him with the camera camera here to him. Right now breaking him ou3 comments 62 views last activity
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If a killer can't even manage to kill 3 survivors as the "assymetrically balanced op killer" the killer is garbadge if I can kill survivors that are good than the killer is good like nurse. " Mid tier" is just a bad killer that do well agaisnt bad survivors because the survivors made to many mistakes and low tier killers are just bad. The amount of killer is in this game you should see alot of va0 comments 32 views last activity
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5th perk slot designed for 1 hex totem. You can use multiple hex perks but those builds aren't good and 5 hex perks is just a gimmick. The killer can place their hex totem anywhere except the basement. I don't get how this isn't in the game yet. Killers who are smart with placements can make them last longer with this. For Noed you'll place a dull totem and it'll be the one that lights up when ga19 comments 162 views last activity
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Devs can we get an option to turn down chase music? Can we also set sound effects volume and ambient music volume? Just more volume options because I'm almost deaf from how loud chase music is and it drown out every other sound in the game. And that ambient music that sounds like a rave party in the background doesnt let me focus. Finding survivors too. I don't get why everything is so restricted3 comments 32 views last activity
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So is the sound suppose to be this way? I played 1 match and I don't hear footsteps groaning or breathing. It feels like it's way to quiet or it just turns off. Also I'm constantly hearing survivor breathing on my neck but no one is there literally ghost breathing which just throws me off even more. So will this be fixed or is not hearing anything going to a new "feature" chase music is also way2 comments 42 views last activity
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Nea morid me to op!!! April fools7 comments 242 views last activity
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Being slowed from charging the purge, holding it and finishing using it is ridiculous. If her holding speed will stay at 110 then increase the projectile speed of her puke and make her charging speed faster. Or just revert the change. Looping vs the plague is horrible there's basically nothing you can do to try and hit surviors with her ability. Charging speed is really slow and it feels like I t32 comments 452 views last activity
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Did the devs add this back or is this a bug.10 comments 902 views last activity
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She walks slow when charging up and Is slow when holding the vile purge now after the changes and walks even slower after finishing shooting her vile. Seriously? I can't do anything when survivors are looping it's ridiculous. Please revert the change a keep her 115 when holding her purge. Only hit boxes are really weird with her vomit I short directly at survivors wit oh a corrupt purge and don't5 comments 82 views last activity
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Survivor loops me runs AWAY from the pallet then gets sucked backwards like the old vacuum but reversed and a bit smaller range from what I've seen and then the survivor pulls it down. Its happening alot is it just some weird lag thing? My internet is good though so what is this it's really annoying.4 comments 182 views last activity
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Reduced speed while holding vile purge. So looping make it impossible to to the puke and down combo. This change seriously needs to be reverted trying to land the puke is really hard from being so slow no one like 110 killers and also the puke hit boxes seems to be really weird and incositent. Really unfair how the devs do a completely unneeded nerf and it's a big nerf but keep the bug where it's68 comments 2,483 views last activity
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######### sakes man how am I suppose to use this in loops? They do a really harsh nerf and they keep the bug where the fountains basically makes the survivor impossible to pick up wow just wow.2 comments 82 views last activity
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From what I remember chapter 10 was suppose to have a killer related to those needles with the flower liquids not Canadian teenagers with rulers. Or maybe I misunderstood it could be any chapter.3 comments 132 views last activity
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Hatch and keys literally reward losing. Survivors fail their objective to complete 5 generators and open exit gate but they know they will lose so they use a key and they all escape or 3 die and 1 gets a free escapes. Really? I feel cheated when I do so well and survivors just get a free ticket out of the game because they know they will lose. The hatch isn't needed in the game. "YoU jUsT WaNt43 comments 302 views last activity
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When hooking a survivor destroyable lanterns are revealed to you. I cannot find find these lanterns fast enough before they save the survivor.9 comments 142 views last activity
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Stopping the chainsaw takes way longer than before and you move slower when putting down the chainsaw.11 comments 232 views last activity
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Trapper starts with all the traps on the map. Trapper can reset disarmed traps. Traps hitbox and trap size needs an increase. Escaping from a trap will no longer be rng but take 10 seconds freeing yourself or 5 seconds with a teammate. Trapper no longer steps in his own traps. (How tf does he steps in the traps he places? Really stupid) Dead hard no longer works on traps. (How does some dash17 comments 162 views last activity
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Literally change hex totems so they don't spawn but you place were you want them to be better hiding spots no matter what every game. Also the "improved totem placements" didn't do ######### every game my totem ends up on the other side of the map where survivors spawn and it gets destroyed in a minute.3 comments 62 views last activity
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Her crouching movement speed would be 105% and her charge up timer would have to be reduced to 1.5 seconds. The roar effect happens when you hit a survivor and increase the dash speed or increase how long the dash lasts by a couple seconds. But seriously the crouching movement speed needs a buff it literally slower than the nurse walking speed...7 comments 31 views last activity
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The frames ######### sucks they're still #########. Playing hillbilly with 2 frames on he chainsaw is horrible bloodlust literally makes the game look like it's just crashed/froze for 5 seconds which makes me lose the survivor every single time. And just losing the survivor just like that after line of sight is lost after 3 seconds happens way to often on console from these ######### frames. I th5 comments 81 views last activity
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After the first survivor has been hooked you gain a 5% increase in every action including a 10% speed boost for 5 seconds. 2 hook on a diffrent survivor and action speeds are 35% slower for 1 minute. 3 hook on different survivor action speeds increased to 20% for 2 minutes and gen regression becomes 100% faster. 4 differen survivor hooked and killer gets everything for 1 minute and 30 seconds and14 comments 121 views last activity
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I'm on console the frames have improved alot scince the last time I played but the new graphics and some areas really REALLY dark like the generators in the basement on springwood or haddonfeild Claudette are almost impossible to see now and it literally feels like an exploit using her. Also the chase music seems to have gone louder like I can't ######### hear anything exept music no footsteps n2 comments 51 views last activity
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"Tunneling" is a stupid made up term for entitled angry people. The killer is just going for the weaker and easier to kill target theres nothing wrong wih that it's the killers objective. Survivors constantly make it extremely hard for killer abusing exploits gen rushing looping infinites and being extremely toxic and using broken overpowerd perks with 0 counters like decisive strike which make t12 comments 121 views last activity
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Teritorial imperative remove the 30 second cooldown and the 32 meters requirement to see the survivor. Monsterous shrine add a new effect when youre transporting a survior and is 32 meters close too the basement or attic you'll receive a 10/15/20% speed boost for 5 seocnds. Add new location the attic. It will be like the killer shack but with an upstairs area with an open door to jump out and 220 comments 291 views last activity
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The legion power is good in explanation but it has to many harsh downsides. The open wound effect is completely useless because survivors don't bleed in chase and mending stops the bleeding. The double stun of feral rush is way too long. Make mending a co-op action or make the bleeding keep on going in chase and self mending so it actually makes the killer strong instead of just making chases way72 comments 3,951 views last activity
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Ok this would actually make the game more tense and hard to do like add a darkness area of the map that has some generators that have to be completed. Fov and brightness is reduced this would actually make a place in the map unsafe for survivors which right now everything is safe for survivors. Flashlight will be laying in areas of the map that are made for seeing not blinding and will have 1 min2 comments 61 views last activity
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I think this only hapens on console and i play on console basically when I'm about to hit the survivor my hit just gets automatically stopped somehow. This usually happens when a survivors makes a sudden movement right before I'm a about to hit like running left then suddenly turning right and then my swing just stops itself even thought I'm aiming directly at the survivor.0 comments 21 views last activity
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There is a bug that is still not fixed for whatever reason and it's making me lose games. If I grab a survivor there's a high chance my killer will just freeze mid animation then after 1-5 seconds of just being frozen in place it just does a basic swipe attack. Every killer player knows 1 mistake can instantly lead to a loss but survivors can make 10 mistakes in a match and live in this case this6 comments 131 views last activity
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In the end the survivors get ak-47 and lazer eyes and the killers try to do generators but they never done them so they all die and entity did a big doo doo the end.4 comments 111 views last activity
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The hatch right now rewards failure and people who do nothing the entire game. There shouldn't be a free escape for failing the survivors objective. Someone could just be doing nothing the entire game and get a free escape if the killers fail killing everyone by making 1 mistake they aren't given a second chance from some bullshit mechanic survivors already have ridiculously overpowerd perks with10 comments 151 views last activity
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Rework fire up to do something else and make fire up passive to killer to the max of 40%faster of doing every action or add fuel and tools or something scattered around the map to complete generators and make skillcheck more rapid and harder halfway through the generator. I'm done with this game I constantly get 3 minutes matches with ruin getting destroyed in 20 second and I literally wait in lo22 comments 291 views last activity
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Seriously dead hard is already a really good perk but running over a trap with dead hard shouldn't avoid it they removed the ability to dead hard when the pigs trap exploded but not the hags or trapper? Another 2 changes that need to happen is the hit box or size of the trap way to many times survivors find a tiny opening between my trap and a wall and run through it literally a centimeter away f18 comments 221 views last activity