ThirdSealOPplzNerf
ThirdSealOPplzNerf
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- ThirdSealOPplzNerf
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Using a perk isn't toxic if you want Franklin's demise nerfed cause it hurt your feelings that you lost your beloved item then decisive strike should be nerfed too. It hurts my feelings also when I hug someone just to get backstabbed.
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@Kilmeran said:
Yeah, I have to agree with @Blueberry
And to be honest, this is one of the few PvP games I've played where the devs seem either incapable, or disinterested, in making changes to force a Meta change every so often.
I can't fathom how the long-term players have put up with the same Meta for years in a game with only one mode of play, to boot.
I made this post to express frustration to the meta is basically forced up your a** playing as a killer meanwhile survivors don't have to use meta perks because it just gens just 1 objective and evading a killer. Killers have to chase hit down pickup walk to a hook then hook and restart which takes so much time enough for 2-3 gens to already be done
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"Honor code" as a serial killer...sure I play the game and kill survivors thats it no honor code bullshit but because I don't give free passes to survivors because some entitled player made a rule book I get hatemail 10 times compared to any other I game I have ever played.
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@Johnny_XMan said:
How is it an exploit when you’re slugging and practically doing the same thing?
A locker nearby isn’t always accessible 24/7. If that happens it’s a legit strat. Besides why are you going back to tunnel the person who just got unhooked? If you get DS’d that’s on you for going after the guy that just got unhooked.
Slugging is not an exploit... I use it to get people off gens. I hook one guy he gets unhooked I slug him then down the rescuer guy and hook the unhooked guy to kill him faster. Or he can just go in a locker after unhook and just wait there because that's a very skillful outplay and totally has no counters whatsoever because the 90% survivor community wants to have a easy braindead game that's completly in their favour. Or I'll hook the rescuer find the first guy I hooked and down him quickly then get d striked even after I hooked someone else. But no I'm just an entitled player that just wants a logical change and to stop the locker exploit with d strike how could I?
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@altruistic said:
“I don’t like this strategy because it doesn’t work in my favor. Therefore, it is deemed an exploit. Because of this, it needs to be removed immediately since I am an entitled forum user.”
There is absouluty nothing I can do to grab the person in the locker and not get stunned even if I hooked someone else and come back there's nothing I can do expect just wait and guess if it's been a minute. If there's no counter and you can abuse it then its an exploit enduring was a counter to make the stun very short but wasn't long until the entitled survivor mains like you started crying and now ds is way to strong and is being used compelty against it's purpose.
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@Sirbloodninja said:
Cloak is way to op when the killer is standing still. You should be able to hear his heartbeat when they are cloaked standing still PERIOD. They can just hook someone, cloak and sit there waiting for someone to do a hook save. This is absolutely BS that wraiths can just sit there and not be detected, WTH seriously? And spare me the decloak animation time as an excuse, if they time it right they can insta grab you while you are trying to save someone off of the hook during the save animation and then hook you right away. How the hell is that even close to being fair?
Buddy you're just not good at the game if you think wraith is op
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No we needed a demogorgon beach outfit with a hat with 2 beer cans on it with straws attach going to the mouth.
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Rule number #10043 if you actually try your best as killer it will he deemed a offense to humanity and you will be captured and have a public execution.
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I'm pretty sure everyone would love to have a spider.
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@SkeletalElite said:
https://forum.deadbydaylight.com/en/discussion/comment/625703#Comment_625703
If the music is blowing your ears out that means you have your volume too high. The music is supposed to be louder compared to the rest of the game. Without the music killer's like spirit would be totally unfair (many will argue she still is) and mind games would be even less possible for killers.
And then my volume is low when I can't hear anything. And no using my ears doesn't give me her power when I'm playing another killer that's a stupid comparison. If I have ears and use them to track doesn't make my ears op I'm just good a tracking. I've been playing for 3 years and never have I heard someone tell me If the music isn't as loud drowning out every other sounds then it would be unfair what? Using my ears is unfair? Lmao
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No can't do that survivors need their crutches for unsafe plays because they are casuals and are bad at the game can you imagine the riot it would cause? Just like decisive when it got reworked and was counters by enduring survivors cried like a baby and it got buffed.
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I love how people defends how ridiculously loud chase music is and how there no option to turn it down or remove it. If I hear a survivor and find from slowly listening I should rewarded by actually finding from my hearing skills I shouldn't be rewarded with getting deaf. I remember the times when chases music was in a perfect volume state and sounds were actually bearable until now . Music is stupid loud and sounds were lowered and are buggy
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Because arms are a thing lol?
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/618375#Comment_618375
False. As a killer, I have beaten SWF team with Trapper, Wraith, Huntress, and Myers (my mains in order with how much I use them)
And as a survivor on a full SWF team, I have been beaten by killers other than Spirit, Billy, and Nurse.
People need to stop toting this false claim that there's only 3 viable killers. If you apply enough pressure and outplay your opponents, almost every killer is viable.
Can't even take you seriosly when you said "apply pressure" you probably have never faced a swf or even gotten to rank 1 if you say every killer is viable LOL
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Omg! I can't loop a killer that plays completly differently! Please nerf waaa! Seriosly this is embarrassing if a nurse if high skilled and you play like you're looping a normal killer your deserve to die. If you play more smarter and be more stealthy and mindgame the nurse and be unpredictable you can escape and stall better but no survivors want it their way was always. And after she's nerfed from all this whining they'll turn to spirit and be like omg! Spirit every game please nerf! And then after that Billy...
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About a year ago, I made a post in the steam discussions for Dead by Daylight about how the survivor perk, "We're Gonna Live Forever" needs a bit of a buff to be equal the killer's version of that perk which is, "Barbecue & Chili.
1 killer perk is suppose to be as powerful as 4 survivors perks if it was assymetrically balanced. Killers face against 16 very strong perks that are usually stronger than killers because they're game changing very strong perks that can end up with the killer losing just because of 1 out of 16...No we don't need a survivors perks as equally balanced as a killer perk.
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"nurse isnt OP, just her addons are and need a rework" -> well, youre all wrong :) nurse is even OP af without any addons mah boi zubat will show…
To all people who complain about assymetrically balanced killers with very high skill caps. If someone masters nurse and gets a 4k they deserve it and that how assymetrical games are suppose to play like.
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@miaasma said:
https://forum.deadbydaylight.com/en/discussion/comment/577643#Comment_577643
no, and that's not possible, so this is moot
if a killer is getting run by 1 survivor for the entire match there's a huge disparity in skill at work
Wrong with the overpowered perks and so many pallets each map has with all the safe ones running around a killer for a while isn't hard at all.
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I thought killers would be in power role and escaping would be rare which usually is all horror game never would I thought that you can bully a killer and devs are thinking it's "balanced"
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@Andreyu44 said:
You must be joking about the second change ._.
Meant to type in 3 not 4. If survivors literally control your power then it should be so quick and easy.
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@[Deleted User] said:
@Andreyu44 fine tuning is fine, but he definitely doesn’t need buffs. And as it stands so what if GF is revealed, survivors exact location is given away
And then chase them as an m1 or run around waiting 30 seconds just to get spotted instantly because it's so easy. No surprise you think he's fine you're the guy who think Freddy is viable in rank 1...
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Doctor - Add Mouldy Electrode into his base kit. If needed adjust his add-ons to compensate. Trapper - Make the traps spawn next to generators.
Trapper should be able to start with all of the traps or get them from lockers. Pigs roar should be only after she hits someone and here charge needs to be way faster. And wraith needs to be completly invisible with .5 seconds added to his passive speed boost from unlocking. The buffs you mention are really minor that wouldn't really change much for these killers.
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So a ghostface approaches, he starts stalking me, I look at him for about 1 second.
Your fault on staying trying to look at him should've ran and hide.
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@Seanzu said:
It's a miniscule amount meant to help controller players, mostly.
Im having a very easy time taking him out of stealth and so does every survivor when I play Ghost face. The people who are complaining don't even know that you have to put in the middle of your screen. But of course devs has stats to want to nerf him Already lol
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/549667#Comment_549667
https://forum.deadbydaylight.com/en/discussion/comment/549668#Comment_549668
Probably that leathery clothing noise you can hear when he t-bags?
Leather sound should be removed to it's really loud for a "stealth killer" also makes it hard to try and sneak up on people. At least they removed that 8 meter sound.
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@Skid said:
i bet you’re a rank 15 killer that has little knowledge about the real balance issues in the game... gen rushing lul
I bet you're that survivor main who cryed for Freddy nerfs the moment he came out.
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He's the only Killer with which I've actually ever DC'd and wanted to DC.
Because survivors are overpowerd scince the alpha lol will probably always be in the power role forever.
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Survivors in power role, most survivors in general talking to them is like talking to some arrogant entitled toddler, audio bugs that don't get fixed for killer for more than 6 months. Killer exploits instantaneously gets you banned permanently but survivor exploits don't. Killer powers that suck or are literally controlled by survivors I.E plague and Ghost face. Stealth killer that aren't stealthy at all. Rework that's don't help much basically wraith he still sucks. Game times are to short because of generator repair speed. Nerfing killers with little to no compensation basically pig and Freddy most likely Ghost face next. Pallet looping and how the game is played how is running in circles the entire game fun at all? It looks ridiculous for a horror game. Shadownerfing so basically billy's cooldown got increased and I'm pretty sure sounds like breathing groaning running and walking were decreased I might be wrong. The game being very easy to escape for survivors.
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Lol they don't ban any survivors for abusing bugs. Entity blocker exploit no one gets banned this bug? Probably not but of course if a killer uses it it's an instant permanent ban. Totally not survivor favoured devs at all they say!
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What's up with all the "WE NEED DS NERFED" posts again? It seems as if you're never happy with what you're given, you always want more.
Ds timer should go off if I hook someone else it's really hurts my momentum that me playing well and not hooking survivors that just got unhooked to avoid ds doesn't work because I down the first guy really fast and the other guy hides right next to me. It's called logical thinking not a "whine-wave" and your post is whining.
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Lol what do you mean if he sucks
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If you want to take away tunneling or camping and then take away looping and reduce pallets to under 15 per map
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Really? I break him out easily people think they just have some big square on the screen and it instantly breaks him out no. You have to have your screen centered directly at him and you have to track him in the middle of your screen for 1.5 seconds and there has an m1 killer that will be nerfed in the next week.
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Will you change ghostfaces crouching sound right now is very loud i can hear it a mile away for a stealth killer isn't he suppose to be quiet not so loud?
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After the Endgame Update, the Killer is kinda overpowered. You havent the chance to leave as the last survivor when you lie down.
The game is completly favoured to survivors and the one moment the killer is in the power role people are crying for nerfs just pathetic and sad.
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Kills. This game is about killing and sacrifices and that's the fun in playing killer unfortunately almost all killers are dumb down low tier trash that are basically an an annoyance not a threat. Imagine the variety if all killers were being played if they got buffed but that's not going to happen because survivors want to have 'fun'
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The killer has closed the hatch and endgame has started. The only possible way of escaping is via exit gate.
See if the odds are in your favor.
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Since we know the killer main whine and whine until they get anything like DS or soon be be MoM nerfed. Lets return the favor.
Waaa the game has a little challenge and requires brain cells to counter waaaa
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Hatch has now become ultimately pointless. The Killer has much more freedom than the survivors when it comes to moving around.
Waaa I can't 1v1 the killer in an assyemtrical game and have my free escape anymore waaa.
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Ambush needs to be faster speed and charge speed and sounds should be only heard when hit by it. Kinda stupid calling it ambush when you roar before even ambushing. Ambush walking speed to 110% none wants to be going around maps slower than the nurse.
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Is there any counter to Rancor, all I see it is if you are unlucky the killer gets to kill you and you have no way of stopping it.
When the poster calls people noob for using it yet instead of learning counters you go to forums to complain about it like a noob.
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As long as it's a killer bug and doesn't hinder survivor it doesn't matter much. Just like how the sounds are are bugged for killer this ######### probably wont be fixed for a long long time. Of course they don't fix the entity window bug and allow this to be exploited without any consequences. But an exploit on the killer side is an instant permanent ban.
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If I see or hear someone injured I go for them easier to down them and easier to kill if the survivor is bad at hiding. Raging and thinking it's a toxic thing to go after injured is ridiculous and the term tunneling being invented by entitled people created more toxicity.
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Hex: the third seal
Grants the ability to summon 3 cute seals.
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Since we know the killer main whine and whine until they get anything like DS or soon be be MoM nerfed. Lets return the favor.
No
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I'm starting to think that the source of many of the disagreements over which killers are balanced stems from how we define balance in the first place.
Best example is. Nurse Is balanced because it takes incredible skill to master her power. If a nurse gets a 4k against good survivors she deserves it. If her blinks were easy and didn't take much skill at all she would be an unfair killer.
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For three years, killers everywhere have, on occasion, given survivors the hatch.
In 2 years of playing this game I have not been given a single kill at all survivors expect special treatment free pass if you just got off the hook. Hook someone go to the other side of the map and count to 10 seriosly some survivors would expect to be given a free escape if three were dead and 5 gens were left. but they cry on anything that a killer does to make it challenging for them.
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@White_Owl said:
How would that work with Diversion?
I like the idea, but I think it should apply only to perk-based notifications.
Diversion would get a simple change which should make things more interesting for it. If you were to throw a pebble 2/5/10 meters near a window ect generator it would trigger a noise bubble of the noise notification it was near with scratchmarks.
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I would also like a bikini meg especially one on Kate because of those nice pickup animations hehe ;)
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@NMCKE said:
I'm not sure if his ban is an April fool's joke or it's the real deal.
Joke