ThirdSealOPplzNerf
ThirdSealOPplzNerf
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@Nickenzie said:
Hello, I been playing Spirit for around 12 hours and I'm gonna list some of her flaws as well as some solutions to how fix them! My goal is to make her like the Nurse in terms of rewarding your skill while not being as strong as the nurse! Enjoy this problem & solution thread!
Problem 1: (Unreliable combo)
The Spirit can barely combo with her power after attacking a survivor. Basically when attack a survivor and you use Phase Walk to combo, you'll barely be able to catch up to the survivor assuming your tracking is on point!
Solution: (Faster Phase movement speed)
I can't say how much of a movement speed increase she needs but she does need some kind of speed boost! If I was forced to say how much she needs right now, I would roughly say a 25% speed increase to her Phase Walk. Now the point of this is to allow her to quickly attack a survivor then finish them off with her power. However this can also be used for better map pressure, giving survivors less time to react to her presence, and faster mind games!
Problem 2: (Not rewarding skill & power too punishing)
When you land a successful Phase Walk and attack the survivor the moment you exit your Phase Walk, you still get punished with a horrible 20 second cool down. This by itself just feels awful since you did very well to predict the survivor's movement and now you have to wait.
Solution: (Instant % recharge upon a successful Phase Walk & slight increase in Phase Walk recovery)
During the speed boost period when you exit your Phase Walk if you attack a survivor, instantly recharge 7.5 seconds of your power. Additionally her power will take 15 seconds to fully recharge if it was fully empty. This now rewards you for being on point with her power and is less punishing when you miss predict a survivor's movement.
Problem 3: (Hard to predict a survivor's movement during Phase Walking)
Since scratch marks are delayed and can be hidden in grass, this can often be confusing to the Spirit player! Scratch marks are the most important thing besides listening that can help the Spirit player predict a survivor's movement and it feels so awful when the scratch marks are unreliable.
Solution: (Disable chase music when Phasing, make scratch marks more brighter, & increase the bonus when you exit your Phase Walk)
She might not need all of these solutions, this is your heads up!

Disabling the chase music can be a HUGE plus because it often blocks out noises caused by survivors which can be the thing that decides if your Phase Walk will be successful or not. Scratch marks need to be tremendously more brighter and needs to be more transparent through grass during a Phase Walk because it's the ONLY thing she has besides sound so it needs to be reliable! Additionally, if you guys don't like brighter scratch marks, you can increase the bonus when she leaves her Phase Walk so she can correct herself just a little kinda like how nurse can use her second blink to correct herself for a quick attack.
Compensation: (If the Spirit is over powered with these changes)
-The developers can decrease her movement speed to 96.25% (Nurse)
-Nerf her add-ons while keeping her kit strong
-Maybe all of the above if she is really out of controlPlease if you have anything that you'll like to say about the Spirit, I'm here to discuss your questions, complaints, and your suggestions! Please be respectful and be civilized, thank you for reading!

If she is overpowerd that's a good thing this is an assymetrical game the killer should be overpowerd this is why the nurse and hillbilynare so good.
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@Tru3Lemon said:
@ThirdSealOPplzNerf said:
This is an assymetrical game the 1 thing whatever it is a monster a killer a ghost is suppose to be overpowerd and should destroy anything that tries to 1v1 it in this game I can 1v1 a killer very easily this shouldnt be happening even the devs replied to some ideas for buffing the spirit which those ideas would be perfectly "we judged to op" even the devs don't understand what assymetrical balance is. This game should be reworked so survivor is first person and is more of a stealth game instead of a circus of running in circles around a pallet.no
1.- you have bloodlust even its nerfed you STILL have it
2.- BBQ dont camp near hooks and go and find a survivor lazy man xd
3.- tunneling i mean you love the guy right?
4.-i like playing circles near the pallets leave me ALONE xd
5.-this game its not COD first person
6.- were the spirit buff you mention i want to see it
7.- there will more nerf for survivor but i dont know if ppl want to play anymore for survivor alot of survivor struggle alot
ps: dont be mad xdThere hasn't been a single direct nerf to survior perk except for brand new part which is an ultra rare add on. And survivors struggle alot? You have to be kidding survivor is still braindead easy to play. BBQ is easily countered by not running in the same direction after the 4 seconds bloodlust was never useful because there's to many palltes in each map and mindagmaes dont work against a smart surviors. Tunneling is a made up term for entitled survivors that think if the killer sees theyre unhooked in front of them they should get a free escape. Your opinion about liking to use the pallet looping exploit nobody else does. And first person should be for survivors so they don't have Such a stupid advantage in a chase.
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I will say I'm getting alot of 4ks but that's with every single killer at release just wait until survivors adapt she'll probably be worse than Freddy I'm betting I just had 1 game where my power was completely useless because survivors were running backwards on their scratch marks or just stopped running I mindgame myself every single time.
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I knew how to play her scince I played ptb and I had good perks too I tired to mindgame but survivors would just stop running and I'd mindgame myself.
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@slicid said:
This killer is insanely over powered. I do not need to explain anything further. This killer is basically a buffed Nurse which is already over powered. I will not be playing this game until this is patched. Insanely ridiculous. I will have people to back me up. Really developers? You guys can't come up with a better killer than this one?Youndont say anything why she is overpowerd rank 21 survivors SMFH. She's trash atm played 1 games at rank 1 her power is completely useless in chases and is only usable for a bit of map pressure
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It's ridiculous the devs say killers can be trash and not viable if they're fun too play and play against but how is it fun to play a weak killer that can't do #########? Survivors have so much power it's a joke to call this an assymetrical game.
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@AdánAR said:
@Nickenzie said:
AdánAR said:These killer mains 😂😂 getgud and stop crying about it. I can go killer with hag and get easily 3/4k and I'm not a killer main i mean #########?
Lol, show me a clip of you 4king as Leather Face and Amanda! 😂
You killer mains whine about everything "uh, DS is so OP, SB is OP, eveything is so OP, the game is surv sided, buff this killer, nerf survivors" I saw a lot of pigs and Leatherfaces (as me) getttin' 4K, stop being a crying baby killer and improve your skills or just don't play the game

If a leatherface or pig got a 4k it's because the survivors are bad. The game is survivor sided and alot of perks gives second chances that makes survivors to strong. You ######### are the reason this game will die killers are suppose to be op they're suppose to be strong this is an assymetrical game and the monster the killer whatever it is should be op that's what would make the game more scary. I'm always scared of a good Billy or nurse because theyre kit is so strong. This game will probably die when last year the nightmare releases it looks more fun and done properly instead of this game full of braindead survivor that ######### about anything being a challenge to them.
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Oh yeah a pallet vacuum bug fix flashlight saves aren't braindead as an anymore and are more risky exhaustion was changed and 2 killer got buffed. There has only been 2 real good buffs stfu
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So it's you have to get real close to the killer for flashlight saves which is risky now. Pallet vacuum bug got fixed 2 killers got buffed and exhaustion was changed so it couldn't be used to extend chases extremely long and is more risky to use exhaustion perks and run everywhere especially with sprint burst. So basically 2 killer buffs flashlight saves are now more risky a bug got fixed and exhaustion got changed. 1 bug fix 1 change 2 buffs "killers are so broken now." Stfu
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So you want another chance to escape? Lol no having rng to get a free escape is stupid and can screw a killer over in 1 self unhook so no get better
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Strange how when I play star wars battlefront 2 with explosion everywhere ######### tons of laser ships flying around ######### emperor Palpatine shooting lightning my fps never drops and it's so smooth but in dbd where all I see is my weapon and ability the fps is minus 90000.
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Of course they should otherwise killers would actually be powerful if they did reach rank 1 and see how stupidly powerless 99% of the killers are because of now easy it is to play survivor.
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Hillbilly doesn't need a nerf.
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Xbox one.
All maps.
All killers.
Everything is choppy and low horrible fps. -
Flashlights are actually more skillful and riskthe killer seeing you with a crutch item now you have to get close to the killer because of the pickup time oh no they're useless now! SMFH survivor mains are so dumb
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I'm not a balance expert but these are my ideas doesn't mean they HAVE to do these changes.