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ThirdSealOPplzNerf

ThirdSealOPplzNerf

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ThirdSealOPplzNerf
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  • @Broosmeister said:
    alivebydeadight said:

    here is a tip, not use scratchmarks but use sloppy butcher and bloodhound due to scratch marks being buggy

    Yeah that's what i'm doing but i always get so confused with the scratchmarks that any healthy survivor can easily juke me. That wasn't always the case, i hope it gets fixed soon.

    If it is bugged then must use bloodhound sloppy butcher isn't required for bloodhound to work and 2 perks just for tracking isn't really good at all. And when the scratch marks do get fixed don't use any tracking perks and just try to learn why did you lose the survivor as in record footage then look back and see how they escaped. This is how I learned how to track much better.

  • @Vietfox said:
    ThirdSealOPplzNerf said:

    @Vietfox said:

    Or just slug 

    Slugging is boring and most of the time it doesn't work against good survivors that don't care about saving the other guy they will just hide forever.

    @ThirdSealOPplzNerf
    As i said: Whispers
    There was a time when i used to slug to get the 4K but now i don't care at all. I hook the 3rd survivor right away and go look for the last one.
    Gets the hatch? gg
    I get the 4K? gg

    No one is going to use a tracking just for the hatch. Everytime I play as survivor either my team is ok and I escape or I do all the generators and some idiot that doesn't do anything gets the hatch which is stupid. And for the killer too no survivor shouldn't fell perfectly safe 1 meter away from the killer because they get a free escape no matter what. Close the hatch gg or survivor finds it gg no more bs standoffs.

  • @Vietfox said:
    Or just slug 

    Slugging is boring and most of the time it doesn't work against good survivors that don't care about saving the other guy they will just hide forever.

  • I have noticed the cooldown for Billy is much longer than before.

  • @ToppingPanic said:
    Anybody else watch NO0b3? If not you probably still have whack hit box stories of your own. Squad family at DBD, try to tighten that up a bit, yeah? Get the killer to actually make some contact on a survivor before you get that blood splattering going. Appreciate you.

    It's called lag.

  • We aren't coming to a point it's been this point for years. Devs cater to survivors because theirs more survivor players that killers. And if the game isn't so braindead easy to play survivor and more harder then they'll all leave and review bomb the game which alot of entitled survivors mains put bad reviews when he devs fixed the pallet vacuum bug and put the hatch close mechanic. They probably wont put it back in becuase the hatch is such a crutch for bad players theyll all leave the game which 90% of survivor mains are bad without their overpowerd perks.

  • @YoHoooooo said:
    Hi, I want to offer a good (in my opinion) idea about the balance of the game. Why not make it so that if the maniac hangs the survivor, who had been hangs before (and no one was hanging between this gap), then he had the same phase where he had been removed before. This will remove a lot of dissatisfied survs about tunneling and maniacs will have to really play. Otherwise, now at the rank of 1-2 maniacs ordinary noobs (most). Maniacs will really have to work to take their 1 rank. And this will solve the problem with the balance of survivors - maniacs in high ranks (since there are usually survivors playing in a team) and against a very weak maniac it is too easy. I think my idea is understandable, and if not, I will try to explain once again. Example. Trapper hangs Meg for the first time, they save her and the trapper again decided to go for Meg (without hanging anyone else during this time) and hangs her. She will have the first phase again. And so on until there is a “variety” in the hanging. The same should be with the second phase. In this regard, many people will want to take Memento mori. But for such a change, I think it can also be corrected. Memento mori can only be used when a maniac hangs one survivor at least 2 times and it does not matter in a row or not. Thus, tunneling will not disappear anywhere, but it will be much smaller and that is good). At a minimum - it is annoying when you are in 3 or more games in a row tunnel. I think many will support my idea, so please at least try to make it PBT.

    I think you should visit a doctor sir.

  • And territorial is if a survivor goes to the basement and if you hook someone in the basement. Alert shows the killer from actions that will happen in a match and very often

  • @Wahara said:
    These are pretty nice, but I'm not sure about removing the 32 meter range for territorial imperative. The cool down is definitely bullshit, but without the 32 meter range limitation that makes basement proxy camping by a three gen trifecta a little too strong.

    Right so alert got a huge buff which the survivor see the killers aura any time the entire map and no Cool down but territorial imperative has to have a Cool down? That not fair.

  • @Wolf74 said:

    @ThirdSealOPplzNerf said:

    @Wolf74 said:
    My idea about Monstrous Shrine:
    Add the effect that ALL survivor perks are disabled as long as they are in the basement.

    That would do nothing and be completely useless unless there in the basement which is the problem adding an affect when you're near the basement like mine would be much more useful.

    Ask some survivor. They already called my suggestions totally OP.
    No Plunderer.
    No Adrenaline.
    No Deliverance.
    No Well make it.
    No DH.
    No BT.
    Some people actually use the basement to hide while using SC.

    And it wouldnt be op it would still be trash and extremely situational.

  • @Wolf74 said:
    My idea about Monstrous Shrine:
    Add the effect that ALL survivor perks are disabled as long as they are in the basement.

    That would do nothing and be completely useless unless there in the basement which is the problem adding an affect when you're near the basement like mine would be much more useful.

  • @General92 said:
    i'm so tired of hex ruin! it ruins the whole game when the whole team is running around and looking for the totem and no one can find it. It almost always ends with everyone dying and no engine has started. really hope this is fixed in future update!!! Otherwise i think i will stop playing this game -_- What are your thaughts about hex ruin?

    Another salty rank 21 survivor crying for killer nerfs...I almost never play survivor and if there's a ruin I find it with ease so how about get good at the game?

  • If you're facing good survivors DO NOT MINDGAME!!! Just go throught the loop trying to mindgame survuors will waste so much time and it's the worst advice to be given. If you really hate loops just run the clown or nurse.

  • @painboots said:
    The past week or so i've noticed that every single killer i come across loves to camp and tunnel. Its part of the game yes, but it ruins the survivor experience. Now i'm not complaining about the actual camping and whatnot, but what i do think needs to happen is a severe punishment to the bloodpoints of the camping killer.....like removing a percentage of their blood points for every 20 seconds they camp. I know this probably won't be received well, but it will make it much more fun for survivors and will punish campers as they should be punished.

    Another survivor crying because killers don't follow their made up of trying their hardest not too kill the surviors rules just sad and pathetic and devs still go survivor sided.

  • He needs to start with all traps be able to set traps on the ground and the trap hitbox needs to be longer and stepping into traps should be removed like really? Is the trapper that stupid he steps in his on traps?

  • @Juya said:
    OMG, when will people understand that frenzy isn't a tool made to kill survivors, but to stagger they're by forcing to mend their wounds, and at the same time, revealing other survivors nearby.

    Give him/her/them more of a chance, Legion just got out.

    What is the point of having a power as a 110% killer if it's not suppose to kill...

  • @Wolf74 said:
    I don't get it, he is a 110% speed killer?
    And the Frenzy makes him 115%?

    I'm pretty sure he's faster than 115% when using frenzy but it doesn't matter how fast he is when it takes so long to hit someone 4 times when frenzy. Hitting multiple survivors isn't effecting because of how easy it is to just disable open wound effect with no danger. And hitting the same person does nothing good too so ######### is the point of this killer lol?

  • To make him top tier his chainsaw should be faster remove the slowdown when charging and the chainsaw keeps going after breaking pallets.

  • The spirit is literally just a better version of the legion. Of course some thicc girl with no clothes can kill better.

  • @powerbats said:

    @White_Owl said:
    Maybe giving him the full speed of both addons would be too much, but a slight base increase would be awesome. Playing him without windstorm now seems so sluggish...

    Try playing Spirit without her better addons and then complain about being sluggish, he's fine as he is and if you base buff him like that he'll be op.

    OP? Lmao he'll just be a ######### hillbilly that akes 3 seconds and stops completely to get 1 hit after he breaks every pallet in the game and when the survivors wait for him at the exit ga oh right he's trash he needs a complete rework.

  • @mint said:

    @AlwaysInAGoodShape said:
    The problem is that NO ONE will ever even use a "Find the survivor" perk so conditionally as Surveillance in it's base state or in the suggested changes.

    Survivors are NOT hard to find! That is why ALL META PERKS are perks revolving around:
    1. Anti-Looping
    2. Insta Downing
    3. Regressing Generators.

    So in order to make Surveillance a perk that you would ACTUALLY consider picking, try this:

    Surveillance
    When a survivor starts working on a Regressing Generator, they will suffer the Exposed status effect for 20/30/40 seconds.

    "Are you gonna behave?" — Amanda Young

    NOW you have a perk.

    It'll be harder for survivors to troll killers by directly touching their Gen after it has been kicked and it fits perfectly with the Surveillance theme, but this time you have to consider, as a survivor, whether the killer is looking over this Gen, because if they are, you might hear Amanda's ambush sound shortly after you touch it.

    Has great synergy with Pop Goes The Weasel and can actually compete with current perks and has counter play.

    thats way too strong. it doesnt even fit her ability

    Being too strong is good this is an assymetrical game buddy the killer should be very strong but they aren't expect for 1

  • Yes let's not buff all the other killers and nerf the 2nd best killer but then survivors are like I only get nurse games but then they cry killers are getting to much buffs which wraith got a "buff" still trash trapper got a buff he still trash hag got a buff and is on now. "Surviors get nerfed too much" exhaustion change was needed pallet vacuum was a bug survivors got a pallet buff perk buff then bloodlust got nerfed and the a healing change that basically does nothing. 80% of the killers need buffs period.

  • The problem with the hatch is it's encourages doing nothing helpful but still escaping also alot of swf dc so the other can get the hatch. It really isn't fair how the killer outplayed the survivors they failed there objective of powering the exit gates but they get a free escape for losing? Not in any game there should be some mechanic where it gives you a win for losing that ridiculous. The hatch should be removed period but it obviously won't happen because the entitled survivors will review bombed the game because they can't win anymore from losing and get free escape.

  • Also fov decrease for survivors will be so you can't see very well around corners so looping will be risky. And the dark area for survivors look like the screen is dark but dim very lightly lit.

  • The average daily salt in my diet is rage messages about me tunneling and insulting me because I don't give free passes ends the same way every time which is funny I give them a simple question that they can't answer and they stop messaging or keep insulting and get themselves banned on Xbox. The most toxic I would say was a mothers dwelling match with 4 ds 4 borrowed time (back when it was procing on the rescuer) 4 sprint burst and 4 self care with a Instaheal and bnp. I was playing billy not a single gen done all 4 dead and they all started spamming messages "baby killer duuuuuude" "duuuude why u tunnel baby bily" then insults and I received 4 messages after a week from Xbox live that 4 people I reported got banned. :) feels good to have some power over these toxic people on Xbox.

  • @SiftHeadsDude said:
    I’ve had a good few grab bugs happen in various places. Worst one was at a generator and it froze my character for the entire game because it clipped me into a wall. Other times I would freeze up a short time like you described. Very frustrating and it makes me not want to use grabs even though I should.

    Same here I play on Xbox one and I literally try to avoid grabs even if i catch a survivor by surprise I don't want to risk losing a hit from some stupid bug the devs wont fix.

  • @milo77727 said:
    Possibly the worst perk a survivor could go against is Franklins.
    Imagine you finally put on that purple flashlight with the odd bulb and green battery. You even put in a white ward in case you die. The killer has Franklin's and at any moment you could lose that item. Not to mention it also damages the item making it worse should you actually retrieve it. Your white ward becomes useless at this point because if you die then you lose the item when you go down. This perk is the only perk to affect something in anything outside of the game. Even escape doesnt ensure your item should you be hit as you run out the door.

    Proposed rework
    Tier 1: a hit to a survivor holding an item moderately increases the consumption rate and damages the item by 5%
    Tier 2: a hit to a survivor holding an item considerably increases consumption rate and damages the item by 10%
    Tier 3: A hit to a survivor holding an item renders that item unusable for that survivor during that game.

    Players can still keep their items and the white ward remains useful while still severely damaging their ability to use items. This negates last second hits at the exit and losing an item you have a protection on.

    Sure nerf Franklin's demise and make it trash but also nerf all the items so the flashlight can only blind 3 times toolboxes can only repair up to 50% of the gen make maps stay the same and make keys brake if you go down more than 3 times last but not least remove all instaheals :) or don't go to forums and cry for a nerf on a perk that doesn't get used much after facing it in 1 game.

  • Increasing the generator repair timer would be really boring. I'd say make an extra objective like carrying fuel or special tools that make you slower and skillcheck get get more rapid and smaller nearing the end of a generator would make it more tense and fun.

  • End of the match true asked how did the do the gens so fast they said gen tapping.

  • Anyone who says killer is easy has brain damage and needs to go to the hospital.

  • Many of true talents videos just shows people like this are incredibly stupid like his latest trapper video he traps perfectly ruin were up the entire game he did really good on all chases only 1 died and all gens were completed very fast from gen tapping the exploit people say is bad. It's straight up proof killer is still underpowered except for the nurse. Keep talking stupid ######### survivor main no real killer main thinks killer is easy and boring.

  • @AndreasLyUs said:
    @ThirdSealOPplzNerf Lol im watching him but his not good. But i cant forget "dud" and "Baby" idk why lol. Of corse it will be nice if vaccum will come back but its not balanced. I think the "middel" vaccum will be better because the killer cant hit through pallets with a little bit of vaccum. The problem without vaccum is the killer speed is so fast when you hitting as killer so the killer is fast enough to hit through the pallet if the killer is behind you. If There is a vaccum at the middel of the pallet you teleport to the end and your faster then the killer.

    If you get hit it's completely your fault you didn't throw the pallet in time. But a vacuum would make pallets more overpowerd than they already are.

  • @AndreasLyUs said:
    Before the updates over the year, i think killer is too ez and getting boring. Im both killer (Rank 1) and survivor (Rank 7~) main. (I have 1k+ hours ingame) When i play survivor, its hard to escape and only escape like 1 out of 3-5 matches. As killer, i get 4k 4 out of 5~ matches in rank 1. I dont think its balanced. Devs only listen to baby killers and buff killers. I know its hard to balance the game, but what i think will balance the game is:

    1. NERFING: killers and survivors. Just nerf all killer a little bit and then fix gen rush, because gen rush is unbalanced (no ######### lul)

    2. FIX BROKEN ADDONS: Instadown hatches at huntress and addons like that.

    3. REWORK ADDONS: Many survivor addons need to get reworking. Addons like "High-End Sapphire Lens", "Odd Bulb" and "Intense Halogen" does nothing. Like Odd Bulb is a pink addon and do nothing? A brown battery is better lol

    4. DEDICATED SERVERS: I know its super hard to add. Im a programmer, but i think its time to use some time and money to it. You devs have made the ingame shop and have make alot of money out of it. DBD have grown alot this year so i think you should do it to say thanks.

    5. FIX WINDOWS: Okay. Medium(or known as slow vault) vault is broken. In the tuorial level i have tested a little bit and i have found out if you medium vault, you dont get as far if you fast vault. Thats why the killer can get broken hits at medium vaults.
    6. PALLETS: (This can get better if your team get dedicated servers) Killers get hit throw the pallets, because of the peer to peer connection and the design of pallets. Before patch 2.0.0 (as im remember) there was the toxic vaccum, but now its gone. That means, if the killer hit and you drop the pallet without vaccum you can still get because before you teleported to the other side. The hitboxes touches and you get hit. Thats why pallets should get a big redesign or get a "half" vaccum. So you can drop it when your at the middel of the pallet. With that, you should have enougth destance so the survivor and killer hitboxes dont touch.
    7. FLASHLIGHT Its simple. After the patch 2.2.0 flashlight save kills more then save. Just decrease the flashlight timing when the killer is doing the pickup so its gonna blind a little bit faster when the killer pick someone up.

    Any other ideas? I know the vaccum will get alot of baby killers to cry, but i think its the best and fair way to balance pallets. Not a full vaccum, and not no vaccum. The middel thing will be good.

    I hope your team maybe just will think about some of the things

    Keep up the good work! :D "I think your team have done a pretty good job so far" i know dead meme lol

    The moment he said "baby killer" just made it clear he's a survivor main that watches ochido and rage quits from getting downed then goes to forums crying for nerfs on killers and pallet vacuum to return.

  • @Barron said:
    Just what the game needs, more progress bars to stare at. We all know the most fun aspect of the game is staring at progress bars so it gives more time to 4k every single game!!!!!

    I never said that generator should take longer that would be boring having some secondary objective to do them and making skillcheck harder would be more intense and fun.

  • @DarkWo1f997 said:
    ThirdSealOPplzNerf said:

    Thantaphobia has a low percentage ruin gets destroyed in seconds unnerving presence does nothing tinkerer is basically only usable on Billy whispers is ok surveillance is trash overcharge is easy to hit. So 1 perk which is a tracking perk is the only perk that is good on your list and it's a tracking perk...

    Opinions.  That’s your opinion. 

    Nope it's a fact 15 percent a doesn't do ######### unless someone has OCD and likes to see a white bar instead of a red bar thantaphobia needs a buff to have at least a 30% penalty to everything which will also force a buff to dying light which is a good thing because dying light almost never gets activated until there 3 or less generators left.and even if it does with a toolbox you can still repair faster with a -25% penalty

  • Thantaphobia has a low percentage ruin gets destroyed in seconds unnerving presence does nothing tinkerer is basically only usable on Billy whispers is ok surveillance is trash overcharge is easy to hit. So 1 perk which is a tracking perk is the only perk that is good on your list and it's a tracking perk...

  • Any fixes/bans for camping gens and pallet looping?

  • @sulaiman said:
    I am curios, at what rank are you playing?

    I play survivor at rank 5 and killer at rank 4 at the moment, and none of my matches are that short.

    I'm at rank 1 my favourite killer is trapper and hillbilly and yes most matches have either 2 or 4 swf and everyone uses decisive strike and all the overpowerd seconds chance perks . Trapper become completely useless from survive with friends because somehow sticking fingers in a trap to disarm is easy. Then I use hillbilly but the frames drops to like 5 frames when I use the chainsaw. Getting to rank 1 so easy is a curse for me I'm quitting this game until they finally do something about lobby the balancing and changing how chases work because running in circles is ######### #########.

  • Healing doesn't affect generator repair speed the healing nerf did nothing generators still get completed extremely fast and games end 90% of them time under 4 minutes.

  • Shut up currently on console it's a exploit because the aim assist keeps cancelling attacks when survivors do them.

  • I have literally waited 19 minutes for a lobby in rank 1 and I get a lobby finally just for them to gen rush and end the game under 4 minutes fix gen rush or I'll never play this game again after I'm done farming my last 3 vials.

  • Instead of nefing the killers that are viable buff all the others

  • I guess a better term for hidden wall is the killers feels fat and there is nothing wrong with the swinging hitbox ffs

  • All of these are just nerfs to killers with buffs that won't do anything and huge buffs to surviors

  • I think his terror said his should be 16 meters in the first movie he pops out of nowhere alot so I think it would be interesting for a surprise chainsaw killer.

  • Hit boxes are fine survivors are already small if they would get reduce more it would literally be impossible to hit them doing the circles and #########. The aim assist constantly cancels my hit right before I'm about to hit the survivor this almost always happens when they do there 360s it's almost an exploit honestly.

  • I only show mercy if there are 4/5 gens left and the last person accepts they will die no matter what and comes towards me waiting to be killed then I'll let them get the hatch.

  • No it's not scary but if the game was balanced and killers were extremely dangerous to be near around and can destroy you if your alone that would be more tense there's more to lose you don't want to die if he finds you you die. The game would be more tense and scary with balance changes to make the killer powerful. Right now the game for survivors is like OH HEY KILLER COME CHASE ME AND WASTE YOUR TIME dies that sound like a horror game to you? No it doesn't. The game will never be scary if the devs let the survivor be so stupid strong. Exceptions are hillbilly and nurse.

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