ThirdSealOPplzNerf
ThirdSealOPplzNerf
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- ThirdSealOPplzNerf
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Comments
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@Mochan said:
That's fine but Survivors should also get 5 perk slots.
No lol. Killers are facing against 16 overpowered perks meanwhile survivors have an easy time with 4 killer perks no one want to face against 20 survivor perks.
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@prayer_survivor said:
This is not an asymmetrical game. Survs want same as you, have fun
As of right now survivors have fun and relax with easy half assed gameplay with 4 crutch perks and almost every killer can't do anything. And it's is an assymetrical read the description again buddy.
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@Endorb said:
I don't like that, as it forces the killer to take time at the start of the game to set up. I also think adding a 5th perk slot is just gonna screw up the game's balance hard. What they should do, I think, is find a way to tell you which totem is which hex as a killer.
As if the game was already screwed up in balance survivors are overpowerd and it seems like that will never change.
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@Tru3Lemon said:
Why ppl want soo bad 5th perk for killers it will destroy the game unless you give a 5th perk for survivor that is exhaustion perk xd
Lol if you think survivors should be equally balanced to the killer in an assymetrical game LOL
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Obviously not. That's a bug.
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@Horus said:
We need more options then just volume we need brightness settings. Color blind settings and alot others i cant think of right now
True defiantly brightness is importent some places are ridiculously dark like the basement with generators on haddonfeild and springwood.
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Increased animation time to put down chainsaw. Basically cooldown increase.
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I thought it would be a game where I'd be scared playing survivor and fun and stressless as killer boy was I wrong.
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Her ultra rare addon "Fathers Glasses" no longer brightens blood.
They shadownerfed hillbilly so I'm not surprised.
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I had a game against legion where he downed me, ran to the hatch and closed it, and then came back and just watched me bleed out while stabbing the air above me and nodding his head.
Welcome to dbd where people want to report the killer for killing survivors!
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Ruin is garbage at high ranks people hit greats consistently and totems get destroyed really fast leaving you with 3 perks slots. And pwyf is horrible too and is in need of a rework.
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In a assymetrical game if a killer were to play perfectly they should always win no matter what survivor shouldn't overpower the killer like they are now. But obviously no one plays perfectly at least I don't know at one that does. If a pig were to play perfectly against really good survivor team she would lose no matter what because the pig sucks and survivor has way to many tool to stall the killer and win the game.
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@undeadmauler said:
guys this is the balance we as players need, its everything we've been asking for forever. stealth isnt fun for either side and playing nurse or billy ruins the fun for the other side and that cant happen. so every killer needs to be inline with the most balanced of them all. /s
These changes are absolute horrible you think Freddy is balanced and you want to nerf wraith and the only viable killer in the game...another survivor main that has never played killer once posting "balance changes" what a joke.
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Sounds were broken for a long long time.
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There was no endgame buff it was all bs its just an anti troll bandaid. This endgame collapse in now way helps killer in endgame.
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Her red bile...her red bile...ugh it's too strong. She just sprays and prays and there's not much you can do in the manner of dodging.
You literally just loop her. If you get downed by any of her pukes that completly your fault. She can't puke around corners after her holding speed nerf.
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Is the dumbest idea ever developed in any game...period
Your appointment is scheduled with Mr. Carter he has a legendary advice for you that could change everything you know.
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@GucciUwU said:
A Hillbilly who was using Ruin AND Noed messaged me a few hours ago to complain about my build being "dirtyyyy"
Noed and ruin isn't dirty. Ruin is garbage against good players and Noed is making the killer use 3 perks for the entire game with a chance of it not even going online and could still get shut down right as endgame starts.
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This is coming from a killer main btw... He can apply way too much map pressure and end chases very quickly whit his one hit chainsaw.
No. Coming form a survivor that kills killers and has 200k hours and played for 20 years and has mained entity nea.
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@mcNuggets said:
Freddy needs a nerf, other than that, Killers are fine in my opinion.
As a killer main with 200,000 hours and playing this game for 20 years I agree I 4k surviors with using my power blindfolded it's to ez.
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Just because you 4k against survivors that don't know what they're doing doesn't mean he's good. He's complete trash the thing a survivor needs to do is loop you easiest braindead counter Freddy sucks.
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Hello fellow fog-travellers.
Number one no one wants to hold whatever button for a longer time generators are boring there should be other objectives added like field or repairs tools for generators. 2 honestly hatch should just be removed or killers should be able to close it forever it rewards losing and whenever there's 2 surviors left they both hide forever until one dies for the hatch EXTREMLY BORING. And the only change for totems is just better placements or maybe hex totems can be placed by the killer themself. Or when you lose your totem another reserved perk fills the destroyed hex totem And you don't handicapp yourself if your totem gets destroyed under a minute with only 3 perks.
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@thrawn3054 said:
Noed does generally boost bad killers. Just as ds boosted bad survivors.
Keep in mind that the killer plays with only 3 perks the entire game until gates are but still can never activate if surviors aren't lazy and do totems. It has a counter and playing with 3 perks isn't an easy thing. It does not boost bad killers and endgame is already 1000% survivor sided the killer basically has nothing in game to help them in endgame.
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@Wolf74 said:
Some survivor try to misuse the term "crutch" and just label any perk that annoys them as a "crutch".
To lazy to do totems? Noed is a crutch!
Can't power through Ruin and unable to find it? Ruin is a crutch!
Stop by Blood Warden once? BW is a crutch!
Lost your precious item? Franklins is a crutch!
It's basically the same as overusing "insta" and "free". Any hit with a power or boosted by an addon is "free" and anything fast is "insta" (even if it takes to hits).
Misused term are one step away from combat terms like "camping" and "tunneling".
Playing killer is a crutch! kiLlEr mAin BtW wiTh 900,000 hours!!111
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@NathanExplosion said:
"You perfectly know that all killers aren't meant to be viable, can't you just have FUN ?
https://us.v-cdn.net/6030815/uploads/451/FJR5DIXW9TSJ.png
"
How do you have fun with a killer that's bad and can be destroyed?
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I kill a wounded survivor that went off the hook. I thought I'm suppose to kill the most efficient way and faster way to stop gen rush but I guess I'm suppose to give surviors free passes according to the 1000+ rage messages I get.
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@BBQnDemogorgon said:
Plague is fine. The buff was to maker her faster when charging. You're not supposed to hold it for long so they nerfed holding speed improved charging movement speed.
Lol "buff"
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Seeing the perks the people call crutch makes me cringe nurses calling ruin and rancor seriously? Those aren't even second chance perks!
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@Mcfred said:
https://forum.deadbydaylight.com/en/discussion/53477/the-plague-nerf
They made it so while charging you don't move that slow. I just use it in the moment.
I'm pretty sure they worded it wrong it just isnt that slow anymore when charging it but your still slowed.
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Add on for freddy if the game ends under 4 minutes and you 4k surviors without using your ability gg ez youre awared 1 billion bloodpoints
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@Bug_Reporter said:
https://forum.deadbydaylight.com/en/discussion/53477/the-plague-nerf
Cant feel the nerf, still getting 4 kills just as usual...
There is only 1 solution for you my friend...
https://us.v-cdn.net/6030815/uploads/editor/hc/483wnl2r1kdf.png
You don't say which rank you are in what rank are the survivors and no real stats everyone will totally believe you. I 4k rank 1 with Freddy without using his power get on my level scrub lol.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/381463#Comment_381463
You miss my point. She should be good, viable, etc, but not at the cost of making her power a non stop always use thing. It should be dynamic and give options for thought. This change is good.
They should find a way to balance that change, to keep her tier, but the change in itself isnt a bad one.
I didnt say she shouldnt be a great killer.
The change was horrible. I'm slow when I charge it I'm slow when I hold I'm slowed to a crawl after finished puking. Excuse me but how tf do I use this on loops? And survivors can just crouch and avoid getting hit over objects. Her 115% while holding her puke was perfectly fine just trying to hit all of it on a good survivor takes real skill. But of course God forbid a killer having a good ability.
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@The_Crusader said:
You mean where the survivor gets sucked and ends up on your side of the pallet?
Because yeah I've seen that as survivor snd killer.
That's a bug. What I'm talking about is they are on the opposite side when they drop it down but they before they did that the survivor ran away then just gets sucked back and pulls it down.
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@Chaotic_Riddle said:
She’s a 115% speed Killer. I would suggest using your puke when you’re up agaisnt their back, as that is currently her META. If you’re getting looped, you can either break chase or force them to throw pallet to puke right at them, since they cant break the animation of moving away. Hopefully, this helps. :)
As I said trying to use this in loops is impossible they're going to drop the pallet on me when i use it which is sort of a good way to gain high sickness on surviors or the loop is just to curved for me to even hit them alot with it. Her movement speed shouldn't have been reduced seriously it was unneeded.
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I don't know how you could buff him but I feel as though trapper could use some buffs especially with swf and traps being extremely easy to see plus a survivor can just follow you and disarm them ect, so what do you guys think am I just trash at trapper because tbh I barely play him bc of this and when I do barely ever get a 4k so idk if I am just complaining for nothing or he actually needs buffs.
Yes he seriously needs buffs. He should be able to carry unlimited traps and start with all of his traps and have a trap reset animation. Breaking traps will have skillchecks and take longer and escaping traps should take 10 seconds instead of rng or 5 seconds if a friend helps.
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&
The hatch is such a bad mechanic, as I have experienced as a survivor and a killer.Remove hatch or let the killer close the hatch.
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I find The Plague's blood puke ability very annoying and here is why.
No
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@feechima said:
But you know the devs don't do anything to help killers...except
Killers complain about bodyblocking= mad grit
killers complain about looping= bamboozle, Legion, nerf windows,reduce pallets
killers complain about gen rush= corrupt intervention
killers complain about pallets= spirit fury
And all of them are perks they should be in the game itself
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Nerfing Freddy
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@HavelmomDaS1 said:
Wraith is damn good after his rework. Give him windstorm and swift hunt addons (imo should be basekit, naked wraith is still kinda hardcore to dominate) and he is deadly af. With certain perks like nurses, spirit fury and enduring you can end chases damn quick.
Is he high tier? Hell no, swf can still stomp him. Especially when they use OoO cuz they can still see you beeing invisible.
But he's better than Leatherface, Freddy (ofc), pig, trapper, doctor and Legion imo
@HavelmomDaS1 said:
Wraith is damn good after his rework. Give him windstorm and swift hunt addons (imo should be basekit, naked wraith is still kinda hardcore to dominate) and he is deadly af. With certain perks like nurses, spirit fury and enduring you can end chases damn quick.
Is he high tier? Hell no, swf can still stomp him. Especially when they use OoO cuz they can still see you beeing invisible.
But he's better than Leatherface, Freddy (ofc), pig, trapper, doctor and Legion imo
Why say hes good just too say good saviors can destroy him. If a killer cannot beat a good survivor team the killer is underpowered you're basically saying he's good at destroying casual players that aren't good at the game.
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@PinkEricka said:
https://forum.deadbydaylight.com/en/discussion/comment/366952#Comment_366952
@ThirdSealOPplzNerf Are you sure it’s not the other way around? Look at this forum... I’m not calling any names out but you literally have someone BEGGING for an unbalanced thana buff to come through which they do not understand if that buff goes through, it’ll be absolute hell.
There’s no such thing as “the right team”. When you say the “right” team I assume that you’re talking about a SWAT team which in all my games of playing killer, I have never seen one. Survivors just need a secondary objective so Gens won’t get done fast. That’s it. And maybe better hiding spots for the totems....? I spawn near them half the time.
Lol,survivors that are good and are swf isn't rare to find but just survivors that just know what they're doing is still a good team and games end to fast for that. Almost no one on the killer side asks for unbalanced changes only survivors do do this every week.
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Noed threads and killers complaining about everything from survivor.
Actually it's more like survivors complaint to get carried through everything on the magic carpet because they suck at every other game and don't want a challenge and killers complain about how unbalanced the game is. Right now the game is much better than before but 90% of the killers are just bad and the right team can end a game in 4 minutes the game is still very unfairly favoured to survivors.
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Last game 2.
I did a little experiment when I was still playing 10 games Ds rank 1 and I was playing trapper. So every game was about 2-3 Ds and I had ruin. Around 1-3 gens were done from the time wasted from ds. Very fun and balanced with the nice gg ez at then end of the game.
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Too op. Running around slugging and snowballing. I wish I didn’t have to say this but it’s getting out of hand. 0-2 gens done max anytime this happens.
Just another whining survivor main who starts typing on forums after 1 loss from a good hillbilly.
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@Orion said:
What about Nu-
https://forum.deadbydaylight.com/en/discussion/50874/cant-play-anything-but-spirit
Oh.
Nurse on console is a nightmare because of sensitivity restrictions and the horrible fps drop when blinking lol.
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this is so random.....but have y’all noticed that when you play killer and your picking up a downed survivor, the killer literally reaches in the deepest bowels of the survivors butt crack to pick them up for the animation lol I wish they pulled them up by maybe their back or something, that way I don’t feel like I’m violating everybody haha!
I enjoy this animation when I pick up a Meg or Kate especially Kate ;)
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It is a common issue, that Coldwind maps and the rest of the original ones are the most common, almost all of my games are Coldwind, with the exception of seasonal Swamp and Pallet Heaven.
You want to play on haddonfeild as killer? God save your soul
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@Peanits said:
I assume you're talking about the person that attacked Benedict in his journal entries? If so, that was not an upcoming killer, that was the trapper. You can tell by some subtle clues, but this one's also a dead giveaway.Tainted with the foul serum, my wound had swollen with lymph, at which point my assailant returned. Most of our fight was a blur, but I can recall red tears trickling down his gruesome cheeks as I clawed at his face. And some moment later when I kicked him, sending him crashing into a brick wall. The power I felt then… there are no words for it. I now know that there is truth to Vigo's methods. Another cry. My assailant, now chained in the cellar, must be getting restless. This is just the beginning.
This lines up with the second cutscene seen here, in which you can see the trapper rocking his Hallowed Blight look:
https://www.youtube.com/watch?v=Qa_-lWHbT9QUnless we're talking about Benedict himself, in which case that bit's still a mystery. Though anything tying the Hallowed Blight entries to a new killer is purely speculation, it was never announced that it would tie into an upcoming killer.
Must've been some Mandela effect lol I swear I remember in a dev stream the devs said that there will be a killer related to this event I know that killer is the trapper but I was guessing the killer would be the guy writing the notes and the one that somehow defeated the trapper.
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@ASurvkillivorer said:
@Yamaoka said:
Certain killers would get weaker than they already are with a smaller terror radius (doctor to name a sample). Also no killer is really scary for experienced players. When the game starts most survivors are literally just analyzing the killer and his loudout. Nobody is like "OMG IT'S NURSE I'M SO SCARED!!!11!!!" after thousands of hours in the game.tbf he isn't saying the killers are scary. The only time the game is "scary" more like has jumpscares is when a killer like Myers appears out of nowhere and almost or does grab you off the gen or something. Nothing about this game is scary but some low TR situations sure as hell make me jump.
Some killers can be good for jumpscares pig sucks at it because she roars not even in her dash but Michael freaks me out. But mostly the game needs to be more tense for survivors but it's the other way around survivors are on the magic carpet to exit gate and the killers are struggling and this is an assymetrical game apparently lol.
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Using a low tier killer survivors then teabag and all escape then I use high tier killer and destroy them all and I get all 4 swf rage messaging me. I'm on console too which is fps hell and where 360s are basically an exploit because it's impossible to turn as fast. I use hillbilly in that match.