RoboMojo
RoboMojo
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- RoboMojo
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@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/2274446#Comment_2274446
Oh God, imagine trying to track down a Blendette
Now THAT'S a true horror game...
Lol
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@Pulsar said:
Okay.
I think we should get rid of the Terror Radius as fair compensation.
Survivors have plenty of perks that guarantee 4 escapes using no skill, why do they need a Terror Radius?
To be honest, an alternate game mode where all forms of conventional tracking and auras are gone, could be very interesting. No TR, No scratch marks, no auras of any kind. It would probably get old very fast but would be an interesting experiment if it was a timed alt game mode or something.
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@CakeDuty said:
So I bought the Leon and Jill skins and was shown I would be able to mix and match them, but then I take a break and come back and now they're linked cosmetics. That's not what I paid for and I'd much rather use Jills RE3 remake outfit than the OG.
Alternatively, they could just unlink them again. As far as I'm aware, they were never meant to be linked in the first place.
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@Zagrid said:
https://us.v-cdn.net/6030815/uploads/VSGSDZR7ZH9L/screenshot-20210615-144516-twitter.jpg
The only reason they linked the Leon and Jill cosmetics (not the Clare and Chris ones) is because the difference between the hair styles is so minimal and on Jill literally non existent that people wouldn't buy the full set and instead would just buy the torso and pants.
It's greedy and inexcusable, unlink them or make the hairstyles different, because linking them purely because they realize the head wouldn't sell is lazy, greedy, and an insult to the fan base.
I agree. They're literally just spitting in the face of their community with this move. #Unlinkthesets
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They totally could, but will they? No. This is Behaviour we're talking about.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2272047#Comment_2272047
Freddy is very important, yes, but it goes beyond him. Compare the game now to when I first started playing (2018). It feels like a different game.
And I hate it.
How do you suggest Behaviour recaptures that feeling you had playing the game back in 2018?
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Thanks for all the tips everyone. I'll do my best to keep them in mind from now on.
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Same. Super hyped to try it out. Probably won't be even close to the levels of pop or ruin but I'm still interested to give it a go.
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the eruption buff actually seems very interesting. I'm looking forward to trying it out on Blight.
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@chargernick85 said:
Anniversary cakes work on release this year? Remember last year we had to wait until the following week (they did extend the event because of this) but I am still worried they won't work again.
The anniversary event isn't today though. The event starts on the 1st of July. Today is the Resident evil chapter release.
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@Northener1907 said:
All you can do:
- Mindgame her. But good Nurses will not eat that possibly.
- Break LOS. But that is also not helps againts good Nurses.
- Use walls, rocks, objects. Make her blink and hit wrong. But good Nurses will not eat too.
So i think you get point. If Nurse is new or not good, you have some weapons againts her. But pro Nurses will destroy you
Yeah I gathered as much. I do mostly fine against inexperienced Nurses. It's REALLY hard to play against good Nurses though. They seem to treat pubs like some comp tourney and it's super unpleasant, lol.
@HommeBizarre said:
And in a more serious way
Try to be stealthy, if won't kill (no pun intended; Mindgames are the best way to counter her, but some experienced nurses are used to those so it won't work everytime, so yeah, they'll usually predict your movements. But most of the time it is easier to avoid a nurse when she is teleporting far away from you rather than when she is too close to you
Kinda difficult to stealth around when I main Jeff, lol. I'll keep it in mind though.
@FrndlyChnswSalzmn said:
Be as unpredictable as possible. Don't make obvious moves.
I'll do my best.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2272033#Comment_2272033
I don't want to go. I keep the illusion that eventually the game will provide me with the same experience it once did. And I can live with that illusion.
What do you mean by that? What experience? It is fundamentally the same game no? Are you perhaps referring to Freddy?
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2272027#Comment_2272027
Disconnecting is not a "tech", it's rage quitting.
OP, the best advice I can give you is to play as the Nurse. Learn her mechanics, learn her limitations, then figure out how best to counter her. However...
Blocking LOS can help sometimes, but other times the Nurse just predicts my movement and downs me no problem.
Yes, that's going to happen. No strategy is perfect. You can and will lose against killers even if you use the best possible strategy because the best possible strategy is still flawed.
Oh I know DC'ing isn't a tech. I was just joking along with the person who commented.
So are you saying that I basically have to just block LOS and hope she messes up? I have played her in the past and I just didn't enjoy her at all. I find her to be rather unpleasant for both sides but maybe that's just me.
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@GeneralV said:
No, I am not happy. I play this game for what it once was, not for what it currently is.
That doesn't sound healthy. If the game doesn't do it for you anymore then no one would blame you for moving on to other things. I myself am cynical of the games future but I just play it for what it is, not what it was. Might as well enjoy it while it lasts eh?
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The issue is that the DC tech can have a pretty hefty cooldown. It also has the added issue of feeling bad for screwing over my teammates even more then they already were.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2270046#Comment_2270046
you can report yes, and yes botting is against the game rules - https://forum.deadbydaylight.com/en/kb/articles/139-game-rules
https://us.v-cdn.net/6030815/uploads/1GKLTIV5F7DR/fymivxv-5b1-5d.png
Thank you. I'll submit a ticket when I get the chance.
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@brokedownpalace said:
Yeah it's a bot. I haven't seen one of them in years
@Sabraiz said:
It's a farming bot, I have encountered some of these myself as well. If it's a wraith it usually cycles a few swings before cloaking/uncloaking and repeating.
@Avilgus said:
It's a farming bot.
Should I report them? I don't know if it's bannable or not
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@WishIcouldmain said:
It's good. And I love running Kindred and Open Handed. I find it surprising that everyone got so excited to run Open-Handed with Kindred and Bond. And now I don't see it much
I think the reason why it's rather uncommon is because you're essentially using 3 perk slots on information perks. People who want to sweat would probably prefer to just use second chance perks. Also, it's not really worth running such a build in a swf with 3 or more people.
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@SquillDBD said:
If you're an experienced Dead by Daylight player from North America, Play on PC, and want matches that'll give you a similar feeling to High MMR, queue with Crossplay off. You will get genuinely more challenging matches / better teammates with crossplay off. It'll hold those looking to play with people their own skill level up until SBM comes out.
I'm sorry, I couldn't read this. I'm not very good :(
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Lazy Bastard: Your determination to do nothing of actual value gives you the strength to be lazy, even in the face of danger.
If you have been standing still or crouching around for more then 30 seconds, gain the endurance status effect for as long as you remain still/crouching.
Cowardly: (Couldn't think of a quote for this one)
If the killer surprises you, scream and then sprint at 150% of your normal movement speed for 1 second. You become exhausted for 600 seconds. You cannot recover from exhaustion while sprinting.
Terrible at games: You suck at most games.
If you start doing any action, it now takes 20% longer. ######### you.
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They're both equally awful. Completely littered with safe pallets. Very frustrating to play on as Killer, and boring to play on as Survivor. The updated version did nothing but make the map worse. There's even more pallets then before. There is no real thought, no mindgames. Basically every pallet is safe and there's tons of them so they don't even need to try and conserve resources. They can just drop them like they're hot and they'll still be fine. Genuinely disgraceful that Behaviour would have a map as obviously unfair as this still in the game, but I suppose Haddonfield is still in the game 4 years on, so I guess I'm not surprised.
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He seems interesting but honestly, he seems like a watered down demo to me. Sure, he has the zombies, but that's more a game of chance as to whether or not you'll get lots of value from them.
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As someone who used to main Trapper, seeing him like this is really upsetting. These graphic updated maps have genuinely gutted him in my opinion. It's really hard to get creative with trap placements these days because the grass sucks now. It wasn't so bad when the updated maps were the minority, but now most of the OG maps have been updated (for better or for worse). It's really hurt him and has simply served to highlight his many, many weaknesses. At this point, he needs much more then just 2 traps at base but... I don't have much faith that the Devs would actually give him a substantial buff.
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For the most part, I really really do no enjoy facing the stronger killers. I suck at Survivor, so anyone who is playing a strong killer and are vaguely good with them, will just destroy me. This is especially the case due to the fact that I typically play in solo que when I do play Survivor. I'm only in red ranks because I play a lot and the rank reset bug meant I didn't go back in ranks at all. I hate playing against all these sweaty Nurses but the game has cursed me :(
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@Northener1907 said:
It rewarding genrush. You having free heal + speed boost. It can be conbine with any exhaustion perk. And also it can be second chance perk sometimes. If you were on hook, you will save with full health. It is really strong perk but i am seeing it so rare. What is reason?
It can be excellent in a swf. In just solo que though, I'd prefer to bring a perk that provides more consistent value throughout the match. Even if it's less impactful, I'm at least guaranteed to see some value.
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@Moundshroud said:
In fairness, NOBODY really knows how to balance a game like DbD. It is a 4v1 with so many variables it would make a super computer overload. It is only possible because Players (rather than Bots) provide most of the processing power. :) And while the DEV don't really know how to balance this game yet either, they know MORE than most of us. They have been dealing with the issue since 2016 on a 24/7 basis and know all the information behind the curtains as well as what we seen that isn't. More to the point, for us the game is just a diversion, a luxury item. For them it is their bread and butter. It pays the bills. It puts food on the table. They are far more vested than you and I in making it work and getting the balance as roughly good as possible.
So again, NOBODY knows how to balance a chaos engine like DbD but the DEV are better suited to it than us.
Yeah, I really trust their decision making. Gearhead and coup de grace would've been so OP if they weren't nerfed! Oh and thank heavens they nerfed Billy! (If it wasn't already obvious, I'm being sarcastic).
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@APoipleTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/2262882#Comment_2262882
People complained about matchmaking all the time (just like they're currently doing with MMR). I don't know if there were truly any mega-threads about it, but it had so many separate small threads pop up that it effectively got the point across.
Players concerned with DbD's poor optimization have just been gradually banding together to share/vent their frustrations about it these days instead of creating lots of smaller individual posts. Makes us feel more like we're being heard, even if it's only by each other.
@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2262882#Comment_2262882
There could have been, if the mods were to merge all the threads complaining about the matchmaking. The fact that there was a megathread on this subject is by virtue of the mods' actions, not as a result of the problem being more serious than matchmaking.
That is true. I think @Pulsar put it best though.
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@wuperbear said:
So I'm a Taiwanese that watches streams mainly in Chinese. I've noticed that recently, a bunch of main land chinese streamers switched their servers with VPN to play in EU or NA (they find these less try hard than Japan/ Korean server)
This behavior is so popular in the community that most of their streams have these white text up top showing which server they are in so people dont have to ask which they're in.
So to the main point --- when I watch their streams, I tried to pay attention to whether they suffer from having high ping (they should have 200-300ping) --- but to my horror, NOPE their perspective seemed unaffected by any high latency issue, they play just like how I play 60 ping in my own server.
This made me wonder, does DBD handle VPN pings correctly? I know majority of these Chinese streamers pay third party VPNs to "speed up" their connection to travel around the world and spread their love.
What were your experience getting these VPN killers? Was the game still "playable" IYO?
I faced a VPN killer recently, even made a post about it asking if it was bannable or not. In the end I did decide to submit a ticket. Unsure if it'll see any results. Anyways, I got hit through a pallet in a way that seemed super suspect (If anything, I dropped the pallet TOO early but still got hit anyways). The player later commented on my profile and then repeatedly lied that they hadn't used a VPN, even though I literally had a screenshot of them admitting to VPN'ing in the post-game chat. Really bizarre interaction that was. I think it's fair to say that using a VPN is cheating, but I suppose the people who use them probably don't care.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2262870#Comment_2262870
The same thing was said about MMR, yet here we are. Maybe they just don't have an update yet.
Was there a huge mega thread of people demanding some form of MMR?
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@onemind said:
I'm just curious because it's now at 31 pages and lasted over a month we had an mod make a statement saying they will look into it but haven't responded since
If you've haven't seen the thread you can find it on the first or 2sd page called
(Rant) this game is getting harder to enjoy due to poor optimization
We are waiting for an answer and no we dont need a date it would be nice but not nessciary what we want to know is what actions are being taken to help the optimization.
Isn't their silence enough of an answer? Console optimisation likely isn't coming. They're just too cowardly to admit it.
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@TheClownIsKing said:
I always strongly encourage experimentation with perks. It helps a player learn many valuable skills.
Tbf, not everyone's situation is the same. Some people don't have much time to play DBD. To them, using the meta most of the time makes sense. They don't play enough for the meta to get stale and likewise, they don't play enough to warrant trying to experiment. No one wants to come home from a long day of work and get destroyed multiple games in a row because they mightn't be the best and need the meta perks to succeed. I agree that experimenting is a great idea though!
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@SalmonDean said:
This entire screenshot is clearly fake. Why aren’t all the survivors using Dead Hard, Unbreakable, BT and DS?
https://us.v-cdn.net/6030815/uploads/9IJLR8ZGI8TG/7824ee29-5cba-4d0c-9ff2-fa8ac947465d.png
*rages in Lord_Tony*
lol
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@Trickstaaaaa said:
https://forum.deadbydaylight.com/en/discussion/comment/2256810#Comment_2256810
I 100% think you're wrong on DS. The way it works now is fair. It's a strong perk that has gotten me many wins. Think about it I had matches were had I not had DS I would have lost. For example at the end game, there has been times were I'm getting camped and I get unhooked and get downed again were DS basically gave a 100% escape. Is it weaker now yes, but not underrated.
I agree with @Phasmamain on this one. DS isn't awful but it is a shell of it's former self. Perhaps that's a good thing but there's no denying that it is significantly weaker now. It only provides value when you're being tunnelled. So, if you aren't being tunnelled then you're basically playing with 3 perks. On top of that, really strong killers like Nurse, Spirit and Blight, just don't care about DS. As someone who has played a good deal of Blight, I can count on one hand the amount of times where DS has actually saved a Survivor from me tunnelling them. Yeah the 5 second stun can hurt, but nine times out of ten, I just catch up to them in a matter of about 5-10 seconds and down them. To be entirely fair though, DS stunning a killer with no mobility like a Trapper or Pig, could really hurt them. I will give you that.
As you mentioned, DS can help in endgame situations. However, as Phasmamain said, other perks can have a similar effect but better. For example, if your teammates run BT then it is essentially the same effect. If you don't want to rely on teammates then you could use exhaustion perks to essentially give yourself an extra health state, with the added benefit that you should be able to see multiple uses of them in a match. Unlike DS which is 1 time use and is not very helpful against the stronger killers.
I wouldn't outright say that DS is bad. It can be incredibly good. However, for better or for worse, it is not the meta perk it once was.
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@Pior_Morte said:
Overrated: Self-care and Shadowborn
Underrated: We'll Make It and Hex: Crowd Control
How is self care overrated? Most players outside of green ranks acknowledge that it kinda sucks.
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@CornMoss said:
As soon as I booted up the game this morning I have been only getting matches against insane survivors mostly in SWF with the best ######### (DS, Dead Hard, Unbreakable, BT, etc.). Literally untouchable, they somehow can heal everyone constantly and get gens done at the same time. I am not playing a weak killer as well (blight). At this point I think MMR may show the devs the power of SWF and the imbalance in this game cause this is too much, can barely secure 2 kills
Kinda makes sense considering the Devs consider a balanced game to be 2 kills and 2 escapes. I'll have to see for myself how I find MMR though. Here's hoping that my solo que teammates are at least decent.
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2256122#Comment_2256122
Well, if you're dying 9/10 games like you say, I'm surprised you haven't already de-piped out of red ranks.
Thing is, it's totally possible to do enough in a match to where you at least safety pip, even if you die. Couple that with the fact that it's immeasurably easy to rank up if you play enough and you've got a recipe for people being in ranks that they don't really belong in. There really is nothing the OP can do, except for maybe deranking on purpose, which I personally would never condone (mainly because dranking typically involves intentionally throwing games which is really unfair on your teammates if you're playing Survivor).
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@SleepyWillo said:
Killer sweat is based on the person playing, not time. The killers that tunnel off the hook at 5 gens will do it even if gens took 30mins each. They see something that gives an easy win and go for it. On all the posts complaining about camping and tunnelling I've never seen someone complain about it happening at endgame (or close to).
Strategically advantageous to make a 4v1 a 3v1 at the start of the game? yes. still a dick move? absolutely.
I disagree, it definitely is based on time. If I use my usual build of enduring, spirit fury, pop and then whatever for the 4th, then I typically do have to sweat a bit to win. I may be forced to tunnel and camp to keep up with the gen speeds which can, and sometimes does, go by very fast. Now, if I was running a super sweaty build like Ruin, undying, tinkerer and then maybe pop, suddenly my games would be A LOT easier. The extra time I buy myself means that I don't need to sweat nearly as hard for most of my games (If I face a decent swf then I'll need to sweat obviously but those are relatively rare).
I've had people leave -reps on my profile because I tunnelled at 2 or 1 gens. Hell, someone even left a -rep because I tunnelled when all the gens were done. I don't mind of course, I actually find -reps hilarious. Still though, people hate tunnelling, period. To some, it doesn't matter that there's 1 gen left and everyone is still alive. They're just mad that they were tunnelled at all, regardless of the reason.
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@Soulslayer618 said:
a large number of people hate keys I acknowledge that
my question however is do you change how you play when you see someone has a key? why or why not?
keys have many uses other than just "opening hatch" I personally like to use it for the bond effect but I cant because it gets me tunneled every time and I dont think its fair to the person being tunneled because they get rushed and cant play the game, the other survivors because they dont get to do chases which makes the game boring for them, or the killer because they just wasted their time to "put that survivor in their place so they dont get a 'free win'."
I just dodge the lobby if it's a key. Some poor soul will come along and play against it but I'd rather not.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/255616/console-issues-pls
They have seen all the threads 1000%
But they choose to ignore them for whatever reasons
More than likely, they choose to ignore it because they don't want to optimize consoles. However, they can't just say that they're leaving old gen consoles in the dust because then they'd be breaking that promise they made well over a year ago now. I personally find the Devs silence on this absolutely disgraceful and it is totally disrespectful to their playerbase but hey, they don't care so what can we do eh?
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Should be a feature in the menus, along with brightness settings. Makes no sense that PC players are able to gain such significant advantages over Console. PC can use filters to make the game brighter and can use stretched res to essentially get the effect of Shadowborne without needing a perk, albeit at the cost of visual quality. Basic things like brightness settings and FOV changing should be available to everyone. Although, I have little hope on this matter. It took them over 4 years to add something as fundamental as colour blind options. It would be naïve at this point to ever assume that the Devs would add an FOV slider to the settings.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2251774#Comment_2251774
Nice Jeff outfit! I do hate how that hair floats though
Thanks! Yours looks good too! Personally, it's my favourite headpiece for Jeff. I don't know why but the face covering gives off Bloodborne vibes and Bloodborne is my favourite game of all time. It definitely is his glitchiest cosmetic though. It clips through even the set it comes with, lol.
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I don't really have favourite outfits as such for my mains but this is what I'm currently rocking.
@Kira4Evr Your Nea outfit looks sick btw. Well done!
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@FreakPrince said:
Stop! The bubble on the hook helps me to know the timing with BBQ!
You could also just... count down the 4 seconds? That really doesn't seem very hard.
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@Kirkylad said:
I don't care about going against bully squads or anything like that, the only time I hate going against a SWF is if they actively split up on separate gens and try and make the match end as quickly as possible.
It's technically possible for solos to do the same. It's just unlikely to see the avg survivor team because...
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@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2246538#Comment_2246538
At least his has to practice aiming with though, Spirit is just fast and surprisingly a good tracker even though her power is supposed to go against her. I dunno
So, what you're saying is that people should just be happy that the Killer had to practice to get good? Even if the power in question is blatantly anti-fun when used well and has no reliable counter other then blocking LOS and hoping for the best? What if you're unable to block LOS? Does the Survivor just go down then? How is that fair?
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This little #########. I wouldn't mind him as much if it was actually possible to break him out of stealth in normal gameplay. However, I swear, the last time I actually broke a Ghostface out of stealth was because they were new. It is so easy to avoid being broken out of stealth apparently because no matter what I do, every Ghostface I come across is just completely immune to my attempts. I've ranted about this ######### in the past so I'll just say, ######### this guy in particular.
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@TF_Ryuu said:
Stretched player ruin us game experience pls fix this cheat, isn't fair for player that play without use it, exspecially for player that play like killer.
I agree. If it's possible to prove that someone was using stretched then they should be banned. This wouldn't really do anything about people just privately using it as no one would actually know. However, content creators who use it will be forced to not use it for fear of being banned. As such, there won't be people 'promoting' stretched if you will. It wouldn't get rid of stretched entirely, not even close, but I reckon it would reduce the number of people using it.
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Personally, I dislike her for two reasons. Firstly, if I'm not mistaken, she's the first Survivor who is shown in the lore to be a bad person. This is also emphasised in her perks which are all selfish in their description:
Fast Track: Sometimes the sacrifice of others is necessary to get ahead. This could be referencing how, in the lore, she intentionally did not inform anyone about her suspicions of Ji-Woon as she feared what losing her top star might do to her career.
Smash Hit: When your rival makes a mistake, you seize the opportunity. Not necessarily selfish and more just smart business I guess.
Self-preservation: Life's unforgiving. Sometimes it's best to look out for yourself. If Fast track's quote wasn't clear enough to show the nature of her character. Also might be referencing her unwillingness to report her suspicions.
Secondly, I just don't really like her style, lol. Seems rather pretentious to me (Which might be the point but I just don't like it). I'm glad you all like her though!
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Balanced? Kinda. Yeah, a good Spirit can down Survivors exceptionally fast but there's very little she can actually do if the Survivors all split up and are efficient on gens. However, is she fair? No. She gives essentially zero tells that she is using her power. As such, the survivors are usually just forced to try something and hope it works. Obviously, just guessing and hoping for the best isn't exactly counterplay.
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Maybe I'm being unfair here but I honestly think people massively overrate how hard Hag actually is. Sure, if you try to play like any other killer and chase Survivors then she sucks and becomes very difficult to play. However, if you forget about chases and just worry about defending your web of traps, most games become trivially easy. Especially if you bind teleport to scroll wheel, lol. Spirit is relatively easy too, especially when you use stridor. However, there's more mechanical skill involved (Not to mention that Hag also has a sort of stand still mind game if a Survivor triggers a trap at a pallet). Overall, trying to decide which is easier is like comparing Apples to oranges but I guess I'll go with Spirit.




