Peasant
Peasant
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- Peasant
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@Khalednazari said:
SanKa_Games said:There's only one answer to that hell: your PC is trash, or broken. But you might want to try updating drivers.
What will you call this?
I may not be a scientist but I think that its safe to say that you're in a radiation zone.
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@Khroalthemadbomber said:
@Peasant How dare you sir! I not only want my Wraith to Conga, I want him to do the Charleston!
https://www.youtube.com/watch?v=8riblg9VfjU
You want this, don't you? -
Skidaddle Skiddoodle, let's all get Bamboozle!
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Alright, the best way to get points when stealthy is through Saboteur. Being stealthy doesn't really hurt your Objective, Altruism, and Survival Bloodpoint gain. The main drawback to being stealthy is that you shouldn't be getting into chases. This will cost you boldness points that you will want to make up. So in order to get more boldness, your best bet is to bring saboteur. A fully sabotaged hook grants 500 Bloodpoints by default. So to max out your boldness you will need to break the equivalent of: 16 hooks by default.
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@FEARTHEGHUS said:
@Peasant said:
@sulaiman said:
yesterday, i was accused of camping the whole game, because the last 3 gens were close together, and i wouldn´t leave them to chase one.Wait. Three generators were close together? Congratulations! You now have the 1 scenario where Surveillance can actually do something!
it still sucks
Never said it was good, all I said was that you now had the best chance of using it.
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@CoolAKn said:
@Peasant said:
@pureleeawesome said:
I goooooot one. I was an idiot and waited by the final pillars before escaping to let the Killer hit me (was already injured). Unfortunately while they were coming I was dicking about with my looking direction and when they hit me I fell away from the exit... got hooked, totally deserved it. XDCould it be . . .
https://www.youtube.com/watch?v=1nVoqbnCtwgI think the scenarios are very similar, but he said he was hooked, not mori'd. Could be he just forgot, or entirely different person?
If we're being real here, they are most definitely not the same person. You can clearly see this not only from the fact that he said he was hooked not mori'd but also from the fact that in his post he stated that he was already in the injured state at the gate. In this clip, the survivor was healthy and was downed via NOED. So by examining the contradictions in their health states and their executions, it is clear that they are not the same person.
I merely posted the link as I figured a video of some similar circumstance would provide insight for those who are bad at visualization.
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Well I mean it's supposed to be a challenge perk. If I were to add any buff I'd likely just increase the muffle values by 25% so at tier 1 you gain 25% quieter grunts, tier 2 50% quieter grunts, and tier 3 75% quieter grunts.
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@PhantomMask20763 said:
@TheLegendDyl4n1 said:
@PhantomMask20763 said:
For me David. All the other survivors are really scrawny imo, at least he's buff and stuff. You can choose a killer if you want too. I didnt because you know most of them are crazy and stuff.could i be with both david and dwight at the same time or.... is that not aloud
Davids mine, he off limits you can be with Dwight though
Dang, we're claiming folks now? Guess that means I'm calling dibs on Claudette.
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I want to main Huntress.
Barbeque and Chili
Whispers
Nurse's Calling
Monitor and Abuse -
Allow me to explain. Last time I checked survivors can only be grabbed off of loop objects: pallets/vaults once injured. My proposal is to remove the requirement of being injured. That way is they try to perform last minute vaults, they will suffer dearly for it.lyric said:
You can already grab off of hooks, gens, windows and pallets though, are you saying just straight up snatch them up ? If so then that’s a terrible idea, not trying to knock on you or anything, but what would be the point of even having a hit button if when you got close enough you could grab everytime? That’s my only argument to thatPeasant said:How about, instead of adding "Terror Shock" specifically we just enable grabs regardless of whether or not survivors are injured?
You see, with "Terror Shock" killers could just lunge to get one hit downs which when coupled with peer to peer lag is just awful. Meanwhile letting killers punish people who get too close is fine with me as a grab requires timing and finesse.
I hope you can see my perspective. By the way, Freddy, if you're so hungry for instant-downs might I suggest No One Escapes Death, Make Your Choice, or Devour Hope?
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You folks just need a Jason Vorhees cosmetic set for Trapper.
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How about, instead of adding "Terror Shock" specifically we just enable grabs regardless of whether or not survivors are injured?
You see, with "Terror Shock" killers could just lunge to get one hit downs which when coupled with peer to peer lag is just awful. Meanwhile letting killers punish people who get too close is fine with me as a grab requires timing and finesse.
I hope you can see my perspective. By the way, Freddy, if you're so hungry for instant-downs might I suggest No One Escapes Death, Make Your Choice, or Devour Hope?
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I'll tell it to you straight, there is almost no chance of this making it into the game. The devs have a lore and story they've committed to and there's no way the Entity would arm the survivors. The killers don't have hope so the Entity needs the killers to sacrifice survivors so it can get some. The Killers will always have the advantage of being able to attack and kill over survivors. The day that changes is the day this game will begin to die.
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Even though this thread probably belongs in Fan Creations, here are some of my ideas:
My Survivor Perk Ideas:
Hard Lessons
For every failed skillcheck you gain a token. Each token increases the skillcheck success zone grows slightly/moderately/considerably.
"What doesn't kill me will make me stronger."Pretty Good Job (So Far)
After succeeding a skillcheck another skillcheck will appear with tremendously/considerably/moderately reduced success zones. The bonus skillchecks will continue to shrink until only the great skillcheck zone remains.
"I think we did a pretty good job so far."Gamble
You're a risk taker. When repairing, healing, or sabotaging you have a moderately/considerably/tremendously increased the chance of getting a skillcheck. ALL of your skillchecks will in-turn be tremendously/considerably/moderately more difficult.Awakening
You refuse to go down without a fight. When the last survivor (excluding you of course) dies you will Wake Up if asleep and Heal 1 Healthstate and move at 150% of your normal movement speed for 5 seconds. Causes exhaustion, but ignores it when triggering. Causes exhaustion for 60/50/40 seconds.Surveyor
You can see the auras of trackable objects and players that you have direct LOS to within 16/32/∞ meters.Shove
You're used to getting and having your way. When facing another player at melee range you can push them a short distance. During the push, they have no collision with other players. Shove has a cooldown of 60/45/30 seconds.
"Move!"Focus
You work best alone. When there are no other players within an 8-meter radius you have a bonus to all actions of 3/6/9%. For each player within this radius, you lose 3/2/1% of the bonus.Gentilhomme (Gentleman)
You've always been a true gentleman. All female survivors within 8 meters receive the following bonuses:1/3/5% faster action speed
2/4/8% item charge efficiency
3/5/10% faster exhaustion, hemorrhage, mangled, hindered, and blindness recoveryDemoiselle (Young Woman)
You've always had a great personality. All male survivors within 8 meters receive the following bonuses:1/3/5% faster action speed
2/4/8% item charge efficiency
3/5/10% faster exhaustion, hemorrhage, mangled, hindered, and blindness recoveryThorough
Your thorough chest searches yield greater rewards. You search through chests 15/10/5% slower but gain an additional item upon completing a search. Your second item is guaranteed to be of uncommon rarity.Masochist
You enjoy pain and can take a pounding. You move 1/2/3% faster while injured.
After being hit you gain a token up to a maximum (5). Each token buffs your action speed by 1/3/5%.
Tier 3 feature: After being hit if you are hit again within 10 seconds gain 7 seconds of endurance.My Killer Perk Ideas:
Plague
You've poisoned your blade to revel in their agony. After striking a survivor they will suffer from ALL negative status effects (excluding Madness, Sleepiness, Broken, and Hindered) as well as a bonus effect, Plague. These effects will last for 60/90/120 seconds. If another survivor gets within a 4 meter radius of a survivor that has plague they will catch the plague and suffer the same status effect as if they were just hit. Plagued survivors will cough loudly as if they were affected by the Afterpiece Tonic.Black Magic
Your fearsome magic is eternally powerful. All of your Hex Totems are slightly/moderately/considerably darker making them harder to see. When a hex totem is destroyed all survivors are blinded and deafened for 3/5/10 seconds. The bright flash reveals all survivor auras for 3/5/7 seconds as well.Heavy Blow
Your swings are especially violent. When attacking a survivor your attack will ignore the Endurance effect and increase your successful and failed attack cooldown by 25/20/15%.Aggressor
You are eager for the violence to begin. When starting a chase receive a short speed boost of 3/4/5% for 5/10/15 seconds. "I'm coming for you!"Despoil
Your immense greed let's you smash chests, damaging their contents. You can break chests like pallets 10/5/0% slower than pallets. After doing this the item inside loses 50/75/100% of its total charges.Frenzy
Violence energizes you, allowing you to move faster. After performing a break or hit action (Generators, Pallets/Maybe Chests/Melee Hits) you gain a temporary speed boost of 5% for 3/4/5 seconds. -
Honestly, I'm more excited for the old hatchet hitboxes and the fix of the Spirit's blind speed.
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I mean, to be fair when they nerfed Autodidact they increased the first skillcheck penalty which in turn should offer you a few more chances to get the skill checks.
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@pureleeawesome said:
I goooooot one. I was an idiot and waited by the final pillars before escaping to let the Killer hit me (was already injured). Unfortunately while they were coming I was dicking about with my looking direction and when they hit me I fell away from the exit... got hooked, totally deserved it. XDCould it be . . .
https://www.youtube.com/watch?v=1nVoqbnCtwg -
I'm surprised Nurse has actually surpassed Doctor in dislike votes.
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Oh crud. I just realized why we got Autodidact. Didn't the devs mention making all healing take longer in the future? The perk might look bad now, but when heals take longer it will have its day.
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@Eveline You aren't using Adrenaline when this bug occurs, right?
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Nonsense, Jake always finds Claudette because he searches the map for hooks to break.OrionQc24 said:Claudette, no one can find her. She's starting to feel lonely.
.#CAKE -
Jason VorheesBigguy88 said:If there is some way to put Jason in the game they should also put Tommy Jarvis in as well...don't you agree?
Face Mask
Beartraps
Machete
Evan MacMillan
Face Mask
Beartraps
Machete
If you MUST have Jason Vorhees in Dead by Daylight then I strongly encourage you to ask for a trapper costume that resembles Jason instead of just adding a trapper clone. -
Tru3Lemon said:
Carpenter: you know how to fix the pallets by 20%/40%/50%
https://youtu.be/lITBGjNEp08
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How to fix DC'S:
Make a DC consume a survivor's item. If this is done, then all of the people who DC to save their flashlights will suddenly stop DC'ing.
I think a DC already consumes a killer's add-ons and offerings so they're pretty okay for now anyway. -
@sulaiman said:
yesterday, i was accused of camping the whole game, because the last 3 gens were close together, and i wouldn´t leave them to chase one.Wait. Three generators were close together? Congratulations! You now have the 1 scenario where Surveillance can actually do something!
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Well, perhaps the lack of talking is to boost their aura reading capabilities? The term "Aura" can be used to describe an invisible breath, emanation, or radiation. Furthermore, the term "Aural" is used strictly to refer to hearing. This begs the question, is the aura reading mechanic based of a sort of sixth sense, or is it perhaps a way of representing legendary hearing capabilities? For example, in the survivor perk "Bond" the user can see their allies' auras within a radius. Are the auras revealed in this instance meant to represent some sixth sense vision or are they a representation of how the player's survivor can hear and recognize other survivor noise patterns?
Just food for thought.
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I'm sorry to say that the PS4 community is the most toxic out of the 3 groups that play right now. This is chiefly due to a *special* YouTuber having migrated PS4 after being banned from the PC version.
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Currently there's a pallet bug that causes pallets to just push you, no stun.Boss said:DS.
It's just not fun in any way.
I don't feel like i'm having fun using it, since Survivor is going up against odds, which DS just nullifies.
I DEFINITELY don't feel like i'm having fun facing it, since...obvious reasons. (I'd REALLY like to not have Enduring be standard in my builds, devs. You got rid of Brutal Strength being standard, now Enduring please.) -
The console port was a mistake. Just think, if the broken, laggy, glitchy, console version didn't exist we wouldn't even be having this conversation.
I respect console players don't get me wrong. It just seems like the console port was rushed and poorly executed. -
I'm afraid I don't have the link. But another thread by a Pig in General Discussions has the picture/link. In order to see Vigo's name you will need to go to instagram via the link.ceridwen309 said:picture or link please? I'm intrigu
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Shadow Dance
+Endless Bell Add-on
Brutal Strength
Fire Up
Enduring
Spirit's Fury
20-34% faster pallet break (not counting Shadow Dance)
75% Reduced Pallet Stuns
Occasional instant pallet break
WrAiTh Is WeAk To PaLlEtS -
@JoannaVO Then there's the fan art. . . of #CAKE
Anyway, I can respect your head Canon as there is some potential for it. Not to mention a seemingly endless number of Claudettes. And Adam wrapping his coat around her will probably be in some fan art in the future. I just found it odd that you ship the pebble thrower (almost worthless) with the healer (incredibly important). -
I thought being AFK was accepted? The devs are against bots for sure but where are the rules on AFK?projecteulogy said:Both can lead to a "ban".
You can just let them gen-rush and not kill anybody. That way its considered a "farm game" and wont end with you possibly getting banned for intentionally breaking 2 of their rules. Quit enough, get banned. Survivor takes video of you afking and reports it, ban. good luck.
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One of Freddy's rarest and most expensive add-ons decreases his terror radius and makes him slower.
*Insidious exists* -
Consider going into the controls menu and setting that action to be mouse scroll wheel.Rootlo said:At the very least give us more time between hitting space in struggle state, maybe even once per 2 seconds would be good. Right now if I hit struggle i just take the death because now my Space bar is getting worn out and im not ready to shell out 70+for another keyboard cause of this game.
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@JoannaVO said:
NO WAY. Adam Francis and Claudette are so meant to be! ''#Cake" is nothing more than an optical illusion, don't get fooled folks.
Just to clarify it btw, I don't find them fitting because they have the same skin color but because their personalities seem to fit together.Adam Francis and Claudette Morel forever and nobody can get between the two on my watch
"#CAKE" sounds sweeter then "#CADAM". Besides, where's the synergy? As stated earlier, Jake can deny hooks and Claudette can deny the slugs, this makes them a working couple. On top of this since Jake's Sabotages can really mess up a killer this gives him the ability to lead the killer away from Claudette which in turn makes her time in the fog easier and more enjoyable. Meanwhile, with "#CAD" Claudette heals and Adam, is there too I guess? Claudette is a superior healer than Adam in every way so his perk Autodidact gets countered by his partner. Sure Adam can unhook himself, but immediately after the self-unhook, he can't be healed by anyone so I suppose he could save himself for Claudette, but he groans loudly (unlike Jake with his Iron Will) so he could be found before his "lover" can heal him. Finally, there's Deliverance. If the killer actually follows Adam over Claudette in a chase he may actually be dense. Sure, you'll want to hook Adam first at the beginning to deny Deliverance. But after that? His unique ability is throwing a rock 20 meters after lurking near the killer. I mean, that might come in handy if he and Claudette were "enjoying each other's company" and they wanted the killer to go stay away, but that perk takes so long to actually function. Even then, that buys you maybe 5 seconds, definitely no more than 10 seconds. Overall Adam is just, sad. The most romantic thing he could arguably do is wrap Claudette up in his trench coat as he holds her, that's it.
Meanwhile, Jake Park can just remove all of the hooks on one side of the map and they can have 3 minutes in heaven while the hooks regenerate. Plus all of my earlier statements.
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There was a thread made about this a few months ago that had a bunch of ideas for almost the entire cast on it. You just need to go dig for it.
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@Vladimir said:
i dont want to break my keyboard so i want to use ahk to autostruggle and autowiggle.
it is bannable?For wiggling, you just need a steady rhythm. You need to press the A and D keys almost like you're playing the piano. Use a 1 2 pattern and you will conserve keyboard charges. As for struggling: Just go to the controls part of the options and change the struggle key to something like the mouse wheel.
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I main two killers Doctor and Huntress. When my focus is getting Bloodpoints, I play Doctor as my timing is always off just enough so that I can't deny actions. Though, I have almost started getting the timing right. Besides, not having to actually search for survivors is great! When I want to Rip and Tear though I will play Huntress. The melee hatchet technique is a good way to punish people that try to exit my basement and having a ranged attack can work in my favor on some maps. This being said, apparently her hatchets have essentially become throwing knives in terms of accuracy required to hit survivors? If Huntress becomes unplayable I will just play as Woodchipper Leatherface (Brutal Strength, Enduring, Spirit Fury, and Fire Up.)
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@George_Soros said:
Geez @Peasant don't give him ideas. Playing against an afk killer is not fun.
@DeadByFlashlight, why don't you just start playing survivor?Playing as Survivor doesn't de-rank your killer, though. Which was @DeadByFlashlight 's original goal if I am not mistaken.
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@DeadByFlashlight said:
@Peasant said:
If you're gonna de-rank either way, the afk route is the lesser of two evils. While it won't let survivors get the full use out of all offerings (White Ward, Oak, etc.) The free time gives them a chance to get a refund of sorts.As for what killer to use, I recommend Doctor as you can just stay in treatment mode and act as an Objective BP fountain. This will Max their BP sooner and get them to leave faster.
Thats interesting, havent thought of that.
Actually I wanted to buy freddy just to derank with him, but the sale is over now... xD
It gets better! There's an add-on type for the Doctor called "Order" that increases the speed at which they gain madness in your TR. Using common Order and Distressing with a deviousness offering might actually provide a means of having shorter and more rewarding AFK rounds.
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I find myself amusing when I remember what I'm complaining about regarding Pigs:
-Not the trap tunnelers
-Not her perk that counters SabotageInstead, I whine about a killer leaving me alone . . .
Must've taken too much Shock Therapy to the head.
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@Eight said:
@Peasant said:
You know, I have always thought that running Saboteur was too much of a liability and a pointless excursion that won't let me rank up.Oh, I have no problem with that. Sure, it's irritating at times, but its a legit ability you've got there.
My grudge is because, while playing Meg, three games in a row a Jake pulled me off the hook right in front of the killer and cost me my life.
This was before the hook invulnerability came in.You see, that's the problem with Jakes. They used to be known as pure chill dudes but now we have a bunch of frickin' neon colored lunatics teabagging everyone and not actually contributing to the team, save for the odd flashlight blind.
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@Eight said:
@Peasant said:
There's just something about snapping a trap on and then completely ignoring me that angers me to my core.Good news, friend. If you're playing a Jake, I'm not only slapping that trap on your head, I'm also going to slug you every time I run near. Definitely won't be ignoring you.

(Still got a grudge against Jakes from about two weeks ago).

You know, I have always thought that running Saboteur was too much of a liability and a pointless excursion that won't let me rank up. Given the presence of other, better perks I have almost stopped using it entirely. You know what though? After making a strategy that works for me will at the very least help my I team I think I can safely say that I'm gonna start sabotaging again.

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@xxaggieboyxx said:
@Orion said:
@xxaggieboyxx said:
self care, people dont realize it but its more crutch then decisive strikeIf I may disagree, Self Care is only a symptom of the issue, which is that hits don't matter in the long term when you can heal an unlimited number of times without any consequence.
how is this disagreeing? if anything you are only proving my point even further. its crutch to a point people dont care at all when they get hit. your point isnt invalid. self care only makes it worse(getting hit and not caring)
Orion was simply stating that Self-Healing isn't as big of a problem as endless healing is. Let's a face it, if a Dwight goes AFK the killer can beat him up, then drop him 4 times and beat him again endlessly with Dwight suffering no consequences as long as he isn't killed too quickly after. You can heal machete wounds endlessly, implying that the damage wasn't that bad to begin with.
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I personally despise Pigs because I feel that traps are a nonsensical power. There's just something about snapping a trap on and then completely ignoring me that angers me to my core. That's why whenever I face Pig now, as long as I am not the last person left I will work on generators even with a trap on my head just to stop the Pig from getting kills.
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@UncannyLuck said:
Have you considered playing the game and then DCing at the end when they escape / are going to escape? I think that's the fairest way to de-rank for everyone involved.Not really, that just makes it seem like you rage quit. That behavior creates a slew of nasty comments from survivors. Yet, strangely enough, it's a-okay when survivors/streamers do it.
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@redsopine1 said:
I dont.mind self care since I run nc and I love lunging around a corner on peopleMonitor and Abuse + Nurse's Calling on Nurse. "You're already dead."
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@JoannaVO said:
@Peasant said:
@JoannaVO I just realized, something critical to our little debate. There are (at the time of this post) more Claudette players than any other type of survivor. So, if the total number of Claudettes is greater than the number of Jake and Adam mains. . .
. . . doesn't that mean that there's plenty of botanist to go around?Most claudettes are taken by flashlights and decisive strikes, but hey, my Claudette would never say no to a Adam in nice suit.
Can we move this discussion to the thread I made just for this debate so that poor @Gonzalo doesn't need to keep sifting through this debate for on-topic comments?