I hate Self-Care as Survivor
Dont get me wrong, i believe it will be relatively balanced once the healing cube comes. However the thing that gets my blood boiling is the habit of many/most of their users of not letting me heal them cause they wanna have their sweet BP for themselves.
That makes perks like Autodidact, Pharmacy, Botany, We'll make it etc. all useless and kills a medic/altruism playstyle.
I suggest that BHVR should remove all BP for Self Care and in turn increase the BP for healing others to 500-600.
Also Self Care is inferior to Bond. Offers so much more versatility and allows you to get healed.
######### Self Care.
That makes perks like Autodidact, Pharmacy, Botany, We'll make it etc. all useless and kills a medic/altruism playstyle.
I suggest that BHVR should remove all BP for Self Care and in turn increase the BP for healing others to 500-600.
Also Self Care is inferior to Bond. Offers so much more versatility and allows you to get healed.
######### Self Care.
Comments
Plus, for the reason you said. They just want you to rush gens while they soak up the points.
Self care crushed its value too, an entire playstyle dead cause of one perk.
I use empathy and SC ^-^. Empathy is really good because if your pal is in a chase you can find and follow them to either heal them if they lose the killer or you can flashlight save. I myself run self care because you can't rely on anyone in this game, most people are snakes and will try to get you killed to benefit themselves in one way or another.
Indeed, sc and empathy are a must for me when playing solo.
The main reason i run empathy is to be aware of what's going on around the map, how far is the killer, to see if the survivor is heading to me while being chased, to know if i got time enough to finish the gen, etc.
Ofc i will use it to heal my teammates though.
Well, thats actually not about self care, but about bp distribution, which lacks in the team aspect of the game.
Don't see the problem personally.
I run it on Meg, and you still have to escape the chase and find somewhere safe before you can use it. Too often I find other survivors don't heal each other, run the length of the map after unhooking me, or plain ol' f*ck up the skill check.
I'll usually let others heal me if they do show up... but that tends to bite me on the arse quite often. Only last night, a Dwight missed the skill check and then, in a panic, pulled the pallet down next to us. Killer was there in seconds.
The group's Claudette... was hiding in a bush in somewhere.
And when playing killer, it really doesn't bother me. Sometimes it's a blessing, Nurses Calling is occasionally the only way I find people quickly.
Monitor and Abuse + Nurse's Calling on Nurse. "You're already dead."
At rank 1 you almost have to have it since there's so many Rambo's out there, people that don't belong there, ones that're trying to depip and who'll happily take you with them. It's just a must when you're in solo queue and can't trust others to be consistent.
It's even more of a must when you get a known griefer in your group who'll purposely screw up the heal and or run to you with the killer in tow using bond.
I play with friends of varying skill a lot, and sometimes Self Care is far more useful than running to someone. Killers seem to forget that injured survivors are lightning rods for being found. They leave blood trails, make incredibly loud moans and whines, and have to make desperate dashes to try and avoid being caught if you're nearby as it is.
While Bond is the better perk from a design perspective, DbD has long been built to accommodate Self Care in the meta. I know people think that's a bad thing, but you have to remember that Self Care's value as a survivor perk directly correlates to counter perks, such as A Nurse's Calling. Just as SC is widely used, so is A Nurse's Calling on multiple killers. I mean, seriously, how often do you heal near a Nurse, Hag, or Huntress?
I would argue that dropping most of the killer roster's terror radius 2-4 meters would be a strong buff to A Nurse's Calling vs. Self Care, but then you just run into situations where A Nurse's Calling and Monitor & Abuse become a more mandatory/meta combo.
It's a delicate balancing act for SC now, and the most they could really nerf is 1-2 seconds without nerfing it very hard and making Bond baseline in some way.
Yeah . But without risk of Franklins.
This ^ yep
If they don't want to be healed, ######### 'em. Leave them be to get their stupid bloodpoints.
Ummmmmm....... ???
You CAN stop the healing action, though. By running or holding the run key you will deny all healing actions. This applies to when you're downed as well as injured.