OniWantsYourMacaroni
OniWantsYourMacaroni
About
- Username
- OniWantsYourMacaroni
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Comments
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"Adjusted the amount of blood from survivors to match it with certain anime characters"
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I really like watching videos of good clown gameplay.There's just something so satisfying about getting those antidote and tonic setups right.
I really like the new Clown and i feel like it was definetely a success.He's got a higher skill ceiling now and is overall much better.I think a lot of people call it a weak rework because the strength isn't as apparent as it was with the doctor or leatherface rework.
I think i will start to gather some clips to show the uses of the antidote
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/1951214#Comment_1951214
Hopefully yea, but there hasn't been much talk about the killer side hitboxes, so I'm concerned its not on their radar of high priority bugs.
I'm just gonna assume that the killer sided desync is related to the survivor desync,so fixing that one should also fix the killer side
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1951266#Comment_1951266
Yea Freddy Just has to abuse the fact that no one actually does the counterplay against him of holding w instead of looping
Holding w isn't really counterplay though is it?
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@DetailedDetriment said:
When it comes to characters like Freddy and Deathslinger, the only amount of skill required to perform well is learning tiles. That is what players find annoying. The worst is how players know the ins-and-outs of Slinger by just playing Battlefield.
How can you compare Deathslinger with Freddy?
Deathslinger has to actually aim well and predict movement
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RIP DbD content lol
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@Leachy_Jr said:
Just a really quick question, I've had many killer swings that should've hit but didn't despite be being in a fair range to get a hit.
Is this known and is gonna be fixed with the second hotfix?
Just wanted to make sure this is also gonna get fixed as it makes killers who get very last second hits like wraith incredibly frustrating to play.
I guess both sides will be fixed in 4.5.2
Well,hopefully ^^'
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@Karao_Ke said:
Don't forget the Dead Dawg Saloon offering: Easy-controllable map w/ great totem placements most of the time. Extra points if you're playing Deathslinger, Bubba, Spirit, or Freddy (most hated killers).
But then they start to play immersed and you find yourself checking every bush on the entire map lol
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Just play like all the other 5 twins player out there and everyone will hate you already
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@EvanSnowWolf said:
Killers cannot coast on anyone else to get them to victory. If they got to red, they got there for a reason.
You trying to dunk on them because they didn't get a perfect game means literally nothing. Even Otz with his 50 game win streaks loses games sometimes.
This post was just a really weird flex to try to shame someone for... not... winning?
Find a better use of your time.
Ouch ๐ฅ
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Deathgarden
Oh wait...
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@[Deleted User] said:
Kate's chest animations have been fixed.
For that alone you might as well buy Kate because both characters' perks suck, but at least Kate has Windows of Opportunity which is somewhat helpful.
But from my heart, I'd pick Yui, because Kate players tend to be immersive trash bots from my experience.
But from my heart, I'd pick Yui, because Kate players tend to be immersive trash bots from my experience
Ok,that made laugh ๐คฃ
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@[Deleted User] said:
I never imagined it would be possible to have fun in Haddonfield. I was wrong.
Finally a reason to use those Haddonfield offerings on my Demogorgon ๐
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@OGlilSPOOK20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1950775#Comment_1950775
She didnt have deadhard
Maybe the server desync that's going on right now?
Some of my hits got robbed as that whole thing started.
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The Tree-o-gorgon
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@HellDescent said:
Beta? No. This is pre-alpha.
@ItzPixelYT said:
https://forum.deadbydaylight.com/en/discussion/228101/are-we-in-a-beta
No, we're in a Alpha.
*Early Access
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I can't.
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That might be Dead Hard actually.
Same thing happened to me in the past
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@Jarol said:
https://forum.deadbydaylight.com/en/discussion/comment/1950652#Comment_1950652
If it's Candyman I'll be disappointed anyway.
Gimme Jason or riot ๐ก
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In this case it can definetely be called a strategy.
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*Optimization
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@mouse0270 said:
So today I learned BHVR changed it so if you are in a match and steam goes down, you get booted from the match and get a DC penalty... Good freaking job.
To be clear, I am not complaining about DC Punishments... I am complaining about getting punished from something out of my control...
And to clarify, this is new, because before when steam went down, if you were in a match you could play until the end of the match, then get disconnected and have to wait for steam to come back up. However you wouldn't get a DC punishment.
So good job BHVR.
Damn i noticed that,as console player.
Played against a decent PC nurse on cowshed a few minutes ago that suddenly DC'ed even though the match went pretty good for her
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@Pop_Goes_The_Gen said:
@OniWantsYourMacaroni Some things ive noticed is
-when im turning with high sens its much more smooth so I rarely get 360'd now
-Hits that apply status effects now no longer create a 1 second freeze such as a gf marked stab, dh expose, sloppy.
-Same with survivor and how if I would get hit by someone with sloppy I would have a 1 second freeze and now my extra speed from getting hit is useless.
-Bloodlust would make me lose frames once activated making chases hard once it activates now it works fine and even helps me.
-Hags switch would also create a small fps drop leading to hitting survivors much harder and also with a hag teleporting when I'm survivor making it almost a guaranteed hit for the hag. I don't know about this one since I haven't played hag yet nor faced one yet.
-Finally nurses blinks would drop some fps after a blink making tracking a hit hard even with a precise blink. Also dont know since I haven't played her again yet.
A good chunk of these struggles have been fixed for me.
-Bloodlust would make me lose frames once activated making chases hard once it activates now it works fine and even helps me.
Can you show me some footage?
I still have that issue (first game i played after the update today):
https://youtu.be/0RNCIpaxCFQI'll check for the other ine right now
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@WishIcouldmain said:
After two disasters in a row they have a huge opportunity for the next chapter to turn it around.
The anniversary chapter should be a really big one but i do hope that the next chapter will be fun like blights
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@Pop_Goes_The_Gen said:
Everytime I try to reply to someone with a quote it says it needs approval. Every. Single. Time. By the time its approved my reply is 2 hours late and the discussions over. How can I avoid this
Maybe a mod can help?
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/1950492#Comment_1950492
I'm glad to see others not noticing an improvement. I kept seeing people saying they no longer have fps drops and was wondering how I was still getting them. ๐
Man,i almost got excited when i saw that thread with two last gen console players saying their performance improved ๐คฃ
Literally my first game after the update:
https://youtu.be/0RNCIpaxCFQ -
@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/1949749#Comment_1949749
https://forum.deadbydaylight.com/en/discussion/comment/1949785#Comment_1949785
https://forum.deadbydaylight.com/en/discussion/comment/1950271#Comment_1950271
I'm also still getting fps drops on ps4 and have noticed NEW triggers. If teammate is running Leader, Streetwise, or other survivor perk that has icon pop on the HUD everytime they come close enough for it to activate you get an FPS drop. If killer is running Oppression and kicks nearby gen while you're working on gen with someone else you get horrible freeze in the skill check that pops up.
Yeah,i noticed no difference in performance.
I'll keep an eye out on these new triggers you've mentioned
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1950121#Comment_1950121
But... but... what about the gen repair simulator?!
//
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What about the common FPS drops (e.g bloodlust,sloppy butcher etc.)?
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@ohheyitsbobcat said:
https://forum.deadbydaylight.com/en/discussion/comment/1950073#Comment_1950073
Sound bugs seem to be effecting a lot of different killers. I had a Bubba where I couldn't hear them rev the chainsaw when I was standing next to them, Blight sometimes doesn't make noise when bouncing off of walls, etc.
Yep,had a huntress near me throwing an axe at me without her ready up sound cue
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@Pop_Goes_The_Gen said:
Day 1 Xbox 1 @OniWantsYourMacaroni (Sorry for not quoting you its just when I quote it always waits like 15 minutes before approving the comment)
Interesting,what else improved?
What about the common FPS drops?
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@Ghost_Face_Main said:
Am I the only one on console noticing the game doesn't freeze for everything you do anymore? Twins are a perfect example. Their animations are much more fluid rather than dropping 20 frames just to switch to Victor.
@Pop_Goes_The_Gen said:
I also noticed this. As I now can use sloppy butcher without my game becoming unplayable. Also bloodlust actually helps me now instead of dropping my frames to 5 fps.
What console are you playing?
Couldn't play the update yet
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Smaller maps promotes more fun gameplay imo,because there is more killer and survivor interaction and less walking simulator
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@immortalls96 said:
Safe pallets..thats why clown was the worst..camping safe pallets left clown with nothing , nobody ever denied clown was scary in the open..but at that point every killer is strong because there's no obstacles , the thing even now he struggles with is he has to burn through a lot of pallets to snowball and his antidotes are still dodgy on usefulness in this area
I would definetely say that his sonic tonic helps him dealing with a lot of safe pallets,even if they are pre thrown
Example:
https://youtu.be/-um_Rnwci681 example would be at 6:50
People underestimate the sonic tonic
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@Hoodied said:
https://us.v-cdn.net/6030815/uploads/9GWDM0003NDL/c2520d12-da79-41ff-8733-3ff07550d6b3.jpeg
Was this really and issue?
I have NEVER seen any issues with sets being breakable and everyone who did this LOVED it, why did you fix something this harmless?
It's obvious that BHVR is extra fast with fun bugs like this one or the "toggle" bug.
Why would you be surprised lol
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@UseTheValve said:
https://forum.deadbydaylight.com/en/discussion/comment/1949885#Comment_1949885
But seriously i had this bug on PC, everytime a new status popped i got a huge frame drop, switching to SSDF fixed it for me, How's PS5 performance? Or XBSX
As far as i've heard.
Next gen console performance is mostly stable 60 FPS without the normal major FPS drops.
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@Ryuzaki said:
You still get frame drops with a RTX 3080, this game has terrible optimization.
Seriously?
I'm not a PC expert,but isn't that supposed to be a super high end grapic card?
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1949874#Comment_1949874
The FPS was better there for a while, but, it got bad pretty fast.
Yep,great times where sloppy butcher or bloodlust didn't reduce my FPS to 0
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1949853#Comment_1949853
Ah, I understand. I thought you were saying that the post was from December.
I remember when they announced that and I was hyped.
remember when they announced that and I was hyped.
Me too.
Remember the good old days when you believed that BHVR would keep their promises? Lmao
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1949853#Comment_1949853
Ah, I understand. I thought you were saying that the post was from December.
I remember when they announced that and I was hyped.
To be fair @not_Queen was talking about improving FPS in 2018 already.
Great to see how much progress they've made so far :')
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1949822#Comment_1949822
The original Dev post is actually from March of 2019. They aimed for December 2019 for 60 FPS on Console.
Yeah i know.
I wanted to say that they were aiming for 60 FPS on console for december 2019
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@UseTheValve said:
https://forum.deadbydaylight.com/en/discussion/comment/1949822#Comment_1949822
Oh I know that performance on PC was abysmal tho, seems like they cracked it this patch, really never had every map run this fine in 3 years, that's why I was wondering why no one is talking about it at least PC wise, i don't play it on console so I don't know if you guys also got a boost in performance.
Nope,we didn't
Perfomance is as bad as it always has been
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@UseTheValve said:
https://forum.deadbydaylight.com/en/discussion/comment/1949795#Comment_1949795
That's current patch?
If so that's ######### horrible indeed, it's super damn weird tho they really just finally cracked the code on PC, never had such a great experience FPS wise i would of assumed you all gott a net gain..... Also are you on a SSD? DBD without a SSD was also a ######### when i got a hit tbh.
That clip is 3 months old but that's the kind of FPS drops we get whenever someone is looting a chest,someone gets hit by freddy/sloppy butcher/devour hope/noed,when you get your first stack of bloodlust as killer etc.
I play on base PS4 with an HDD but i'm pretty sure that even a SSD won't fix those FPS drops.
We had to deal with this garbage performance for years.
BHVR was aiming for stable 60 FPS on all plattforms but that was december 2019...
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/1949749#Comment_1949749
Same for Xbox1 no improvement actually slipped back in some areas, like lighting frame drops worsened.
I just want them to fix these damn FPS drops we had to endure for years.
It's baffling that they can't even fix that.
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I'm happy for you
Maybe we console folks will be able to experience 60 FPS DbD one day.
Without FPS drops like these:
https://youtu.be/W1TlMcbNT4s -
@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/1949713#Comment_1949713
Aren't we in beta now?
It's actually Early Access but close enough lol
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@Mandy said:
We have no plans to revert the changes, the vital system processes that have been changed will help us to build a better game in the future, the new updates has also had a positive effect on the performance of the game on all platforms.
We'd much rather improve the features upon Community feedback rather than just revert as this would remove lots of important fixes that we need to continue improving the game.
the new updates has also had a positive effect on the performance of the game on all platforms
I absolutely disagree with that sentence.
I still consistently encounter FPS drops (big FPS drops and smaller ones) every game on PS4.
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Blinking is pretty inconsistent as nurse sometimes.
Just her being a buggy mess ๐คทโโ๏ธ
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@HeyItsQuiet said:
https://forum.deadbydaylight.com/en/discussion/comment/1948550#Comment_1948550
I beg to differ, since myself and plenty of streamers were previously able to deliverance off hook and escape through either hatch or gate (if it was opened). It's absolutely not a waste of time.
It is a time waste for the vast majority.
What you described are EXTREMELY rare situations to the point that the devs decided that it's not worth to have it in the game anymore.
As i've said,it's a good change because it stops unnecessary time waste AND forces you to take some hook stages yourself (helping your team)



