OniWantsYourMacaroni
OniWantsYourMacaroni
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- OniWantsYourMacaroni
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@Ghoste said:
I forget about charms so often they might as well not exist. Why were they added again? At this point they only serve as fodder to fill the empty slots on the free rift.
To fill 3 forths of the battlepass to make it look worth the money and grind
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1949649#Comment_1949649
1.0.1
Back to 20 second sprint burst, double pallets every 3m, vacuum windows and pallets, cow tree with 2 windows, self care healing faster than you can be damaged, etc. Just for the sake of it.
Pre 1.0.0
Where the game wasn't even released
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Yep,i was about to make a post too.
What the hell are the devs thinking.
Killers can't see their charms but survivor can.
BHVR at it again showing their survivor bias smh my head
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/1949618#Comment_1949618
Oh yeah, I forgot we're not supposed to have fun. My bad. 😬
Thank you,and now go buy some cosmetics to support our small indie company.
-BHVR probably
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@Irisora said:
https://forum.deadbydaylight.com/en/discussion/comment/1948951#Comment_1948951
That doesn't take away the big quota of negligence they committed this time in several aspects. They never ######### it up this much and i hope they learn for once that releasing an untested product will always end like this.. PTB should be a real thing to hear the community and fix stuff, not some early preview of what they are doing.
They never [BAD WORD] it up this much and i hope they learn for once that releasing an untested product will always end like this.. PTB should be a real thing to hear the community and fix stuff, not some early preview of what they are doing.
https://youtu.be/H47ow4_Cmk0I'm sorry but
They.Don't.Learn
They probably never will,unless they screw it up even more or finally get some real competition.
This wasn't the first messy update they've released and it sure won't be the last one
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@bm33 said:
I don't understand why they don't increase the spawn rate of event items in the bloodweb. They should have every bloodweb have atleast 1 each of offering, firecracker, and tool box - although having even more on a bloodweb would be preferred.
Because people would be able to get event stuff at a decent rate and could possibly even have FUN with it,which is obviously not tolerated by BHVR.
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@brokedownpalace said:
Well that's dangerous. He could fall and get hurt.
Blight trying to rush on stairs:
https://youtu.be/uNxirkHMGws -
@twistedmonkey said:
The only thing that irks me is the fact that because all this was done in one patch they can't roll it back.
I think this should be a lesson to learn. Do not make all these changes happen at once.
I think they need to start separating patches again. Change maps in one. Change killers in one. Change animations in one. Change the UI in one.
Its alot easier to quickly find and identify an issue when there isn't so much changing.
I think this should be a lesson to learn
Except they won't.
There's absolutely NO reason at all to change anything in regards to that from their perspective.
Super frustrating but that is not the first and definetely NOT the last messy update they'll release.
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@[Deleted User] said:
If these devs moved any slower regarding balance tweaks, they'd appear to be moving backwards. Their priority is monetizing new things. That's it. The game is in the worst state it's ever been, yet we have a Rift pass. Where has that money gone?
Apparently to the survivor animations and the UI lmao
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@ItzPixelYT said:
https://us.v-cdn.net/6030815/uploads/6EA8214X6156/dead-by-daylight-special-edition.png
1 Item for 60,000 bloodpoints :)
Let us trade those useless event offerings for event items or lower the appearance of them in the bloodweb.
I don't need 53 red envelopes BHVR >:(
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@CakeDuty said:
I hate how greedy devs have been with event items lately.
You get like 1 or 2 each bloodweb. Sometimes you only get envelopes, so no event items for you. It sucks for hoarders like me, that want to collect as many as possible before the event ends. Now we're like 4 days in and I've only managed to get 7 event toolboxes on my Meg and 3 on Nancy and 1 on everyone else. :/ I don't really care for firecrackers since I have a lot from previous years.
Yep,getting event items was MUCH easier in the past but now it's just SO much harder to get them.I hate it.
You only get 1 chance to get them per year so why do they have to be so stingy? :(
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@Toblerone007 said:
https://forum.deadbydaylight.com/en/discussion/comment/1948388#Comment_1948388
Imagine it getting past testing. Should have been nipped at the bud when the idea of twins was first put on the table. I just saw a concurrent player count for steam at the blight release vs. the twins release. Almost halved. The latest patch also not helping the case. This game is on a downward slope of unfun for no reason but poor decision making by BHVR.
I think they didn't expect that the general twins gameplay would look like that.
And it's a shame because the concept of them is pretty cool.
BHVR definetely can create fun killers like blight but damn the twins have to be the most forgettable killer in DbD history.Absolutely nobody wants to play them.
Hope the next killer will be more fun
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@HeyItsQuiet said:
I don't recall when exactly the change occurred months ago, but now the perk is useless for survivors who manage to last through to endgame without being hooked.
There used to be so many times where a killer would hook me near the exit or hatch to make a point, or they'd hook and leave to look for hatch, and we still had a chance to escape. Now, just because nobody else is there, the chance is automatically taken from us.
Theoretically, I understand that if there's nobody else in the match, you probably won't get out, but there's still a chance!
The argument that "the match is over at that point" doesn't really apply... The chance is slim, yes, but so is the base 4% chance of unhooking yourself, and we still have that mechanic available to us (until endgame). Why was this opportunity removed? :'( We should still have every tool until 2nd state...
Just wondering if anyone had any different insight into this change besides the opinion above, or if there's a chance this could be put back how it was.
Because it would just be a waste of time for everyone 99.99% of the time.
The killer would just stand in fron of your hook and make sure that you won't get anywhere.
I like the change not only because it prevents unnecessary waste of time but also punishes people that failed to take hook states for their teammates (acted too selfish).
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Why would anyone be surprised?
They can't even manage their only 2 game modes lol
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Yep,i would rather play against stridor spirit and iri head huntress than a good twins player.
Getting slugged till you barely bleed out,facecamping every hook and insanely long games.
This is easily the worst killer they have ever released besides OG legion.
Pure definition of anti fun
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@Fantasy said:
I was being chased by 5 stacks of Devour Hope and the pallets saved me from being mori'd, he was not happy...
https://clips.twitch.tv/AttractiveFreezingAlfalfaPrimeMe-b16F0ke8oD_wAU-p
Yeah,that pretty much sums up everyones thoughts about the reworked The Game map lol.
I just AFK if i play anything other than Nurse,Spirit or Hag on this map.
Got better things to do than eating over 20 safe pallets >.>
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People hate on stealthy players because most are useless and fail to take aggro when it's needed and just die on first hook at the end.
Stealth can be really good,but MANY players fail to do it properly.
Just like Self Care or Urban Evasion
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@Ryuzaki said:
How the hell did this update pass QA? Does QA even exist with this game?
Yes,the QA is called DbD community
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@[Deleted User] said:
Idk but can I offer you a new HUD and survivor animations in these trying times?
The 5 FPS nod animation is seriously the best thing about this update.
Change my mind
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1946886#Comment_1946886
I thought there were issues with this as well?
Don't know 🤷♂️
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@Phasmamain said:
It’s weird. Adding things like rat liver, trapper bag and windstorm base would make these killers much less frustrating to play and make them better with a simple number tweak and addon change it’s confusing
it’s confusing
BHVRs decision making in a nutshell
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@Chchchcheryl said:
https://forum.deadbydaylight.com/en/discussion/comment/1946841#Comment_1946841
The level of quality being assured is the real question
Well,buying cosmetics works just fine
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@JPLongstreet said:
Whichever of those patches brought in Blight gave most Xbox1x's like mine a wonderful insta-overheat issue, making the game unplayable until the following patch. Like you said, missed during testing I guess.
Man I feel so bad for our bros & sisters on Switch what are they supposed to do?
Man I feel so bad for our bros & sisters on Switch what are they supposed to do?
Play a better game lol
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Don't worry, the Q and A in BHVR stands for Quality Assurance :)
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/1946791#Comment_1946791
https://forum.deadbydaylight.com/en/discussion/comment/1946791#Comment_1946791
So those of us still on the prior gen consoles who have been waiting for that 60 fps goal from like Spring 2019 should just go away?
Many of us do not have $500 for a newer console that is still hardly available anyway. What about our Switch cousins they have it even worse?
And I though the devs said they had no intention to drop support for any platform? We all need better optimization!
That's just how it is though
Remember Patch 4.3.0 ?(or 4.3.1,not sure which one it was exactly).
That patch completely destroyed our FPS and the devs supposedly didn't notice while testing that update.
Switch was just a cashgrab honestly.They don't care about last gen console/low end pc performance.
Either pay 500$ for a next gen console or deal with it.
Quite pathetic but what do you expect from BHVR ar this point?
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@[Deleted User] said:
It's not like survivors use the same meta build since 2016, right?
Let's also not forget the 200 videos about "vAuLt BuIlD OP"
I swear,99% of survivor build content on youtube is just vault speed 🤣
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Probably because there are just much more green addons and offerings than very rare and ultra rare stuff
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This game rewards bad connection.
You are pretty much right about the 50% thing.It's supposed to work like that.
However,latency is a thing so most of the time if the killer has a rather bad connection (about yellow or red) you get quite often hit as survivor when you shouldn't have been.
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@Thatbrownmonster said:
https://us.v-cdn.net/6030815/uploads/BEFLJA3GVEAA/image.png
Everytime I look at that skin I think of this character from final fantasy 7
It kinda does look like Jessi,yeah
Final Fantasy 7 crossover when??
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@[Deleted User] said:
I am getting very sick of coldwind and Springwood please. Thank you.
At this point i appreciate getting anything other than swamp >:(
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@TheWarNung said:
I'm appreciating all the fresh air I'm getting now that DBD is unplayable.
Don't worry devs! I'll come back if/when you fix this heinous desync issue.
...and fire the person who designed the new UI.
...and fire the person who designed the new UI.
Let's face it.
They will probably get a promotion lmao
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/1945919#Comment_1945919
And I love you. Your name makes me smile every time I read it, something I wish I could do more of. Thank you 💜
Aww, thanks :D
I'm always glad if i can make other people smile/a little bit happy.
I wish you and all the other people a lot of luck and strength to get through these trying times
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@TheClownIsKing said:
I do this quite regularly. If I’ve done a hook save, but there’s an important gen to get back to, i’ll give that survivor my med kit to let them self heal.
Damn,i'm too egoistic to do that 🤣
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@Clünge said:
https://forum.deadbydaylight.com/en/discussion/comment/1945801#Comment_1945801
20 to 40ms ping should not result in the massive jumps that we're seeing. Hatchet & spear gun hits once you've gone round a corner shouldn't be so common with good connections
It is poor, messy game design that has not been corrected for the popularity and cross platform aspect of the game
That is true and i wish it wouldn't be as bad as it can get sometimes but that's just the way DbD is.
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@Huge_Bush said:
I love Davids shirtless torso.
I'll let you know that he loves you too ❤
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@Jarol said:
https://forum.deadbydaylight.com/en/discussion/comment/1945879#Comment_1945879
thanks for the reply.
Always glad to help :)
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No perks apply on victor.
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if I am in pursuit, my new terror radius is 32 meters or is it 40 meters?
It will be 40 meters while chasing someone
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Wraith:
Rips the survivors spine out and rings his bell with it
Bubba:
https://youtu.be/g6r88DQTNts(The one at 0:51 would be absolutely amazing)
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@Dragonshensi said:
https://forum.deadbydaylight.com/en/discussion/comment/1945801#Comment_1945801
Then how am I suppose to juke and dodge the axes if that’s an issue?
I think,the desync issues the servers have right now make even more of those axe throws look questionable.
But latency definetely affects both sides.I've definetely already seen hatchet throws that should have hit but didn't.
It's annoying but that's just online gaming for you
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1945622#Comment_1945622
Like what? Line of sight blockers don’t work when she’s running metal spoon or I’m injured. Running into her barely works.
Any other counters I’d love to hear them
The biggest counterplay to nurse is not being predictable.
It's easier said than done of course but having unusual pathing can even give the more experienced nurses a lot of trouble.
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You can't just fix latency though,there will always be latency in online games
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It's Latency
That's all
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1945246#Comment_1945246
While I like the idea of buffing all weaker killers I do want them to be like nurse and especially spirit. What makes playing against killers like blight and billy so fun is the interaction. There is equal opportunities for both sides.
Nurse and spirit don’t have this. Nurse have very little besides LOS blocking which won’t work while injured or stealth which isn’t reliable. Spirit has iron will.
Sure,that's the main goal obviously but i don't think that will be possible with every killer.
For example Clown,you'll never be able to make his power strong enough but not too oppressive so that both sides have equal chances.
Then they nerfed billys basekit (which pretty much nobody asked for)
DbDs balancing will always be a mixed bag
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I have 1 for BOTH sides:
Optimization
But that's not gonna happen anyway 😧
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1945204#Comment_1945204
But if spirit and nurse are insanely strong compared to the rest of the killers whys shouldn’t they be nerfed? If these killers can consistently outperform other in every map and with any perks there’s a problem
It would be much better to just buff all the killers so that they are closer to nurse and spirit similiar to bringing solo closer to SWF
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@MochelMyersWetcave said:
It's a bad patch for both sides.
No reason to Fall into the circle jerk of Killer bad/ Survivor good and vic versa.
Too late lol
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Isn't this game already the mobile version?
/sarcasm
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@Sonzaishinai said:
People really underestimate how much difference a small distance like deadhard matters.
The only way to beat deadhard for distance is to always catch people of guard and never let them loop.
Which just isn't reasonable against survivors with decent map awareness.
Honestly it wouldn't be so bad if the exhaustion timer was a bit longer. Survivors bassicly have it available every chase.
I would absolutely love it if we could finally get a decent exhaustion per.
Mindbreaker is only ok against Sprint Burst as Stealth Killer and Blood Echo is only really consistent with Plague and Legion
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@AAAAAAAAAAXD said:
Hello, I have almost 800 hours playing survivor only, I really dont have any major trouble against killers. Whenever i looped clowns i tried to mantain my distance and use big loops. But this new clown is really overwhelming, like literally no clown ive faced is using the speed bottle, they are getting the 2x bottle add-on and spamming the slow bottle. I cant literally go to any loop without getting all the whole loop filled with bottles, and if I try to avoid any loop i just get slowed to death anyways. Should I just go full claudette and avoid any kind of chase? Im kinda aggressive and i find hiding a lil bit boring. Anyways, just wanted to know if theres any tips or if theres anything i should change.
THX
New Clown,especially players that are able to use the new bottles,is incredibly hard to loop.
You either have to try dropping pallets earlier,make him waste his bottles by pretending to use a certain loop and continue to run(using LOS breakers helps with that) and moving around LOS blockers in a way that makes using his bottles pretty hard is important aswell (similiar to other ranged killers)
Other than that there's not much you can do against him