OniWantsYourMacaroni
OniWantsYourMacaroni
About
- Username
- OniWantsYourMacaroni
- Joined
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Comments
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I hate it.
The UI is still horrible and windows and pallet hits are pretty weird.Got quite a few hits stolen even though they should have hit.
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I can recommend this video from Dowsey:
https://youtu.be/-um_Rnwci68It's really decent Clown gameplay and shows some great uses of the new bottle type (e.g 6:50)
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/1944094#Comment_1944094
No like holes have been patched up and a very popular shot on badham was straight up removed for literally no reason because they added in a random piece of debris. There was no reason to put that there other than to prevent this slinger shot. That's a shadownerf imo.
Oh really?
I thought the collision on those are bugged.
Well,that's a shame because the only thing it does is lower his skill ceiling
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I can't remember saying anything about the recolors,but i can imagine that they could come to the store aswell.
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Yep,it's insane how HUGE the hooked survivor hitbox is.
I literally have to walk all the way around the hooked survivor and then attack the unhooker or else i risk hitting the hooked survivor
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@Leachy_Jr said:
New hitboxes have moved to the front of the survivor, so if someone is running perpendicular to you, you have to shoot a bit in front of them.
A bunch of fancy shots have been patched up which is an actual shadownerf :(
It's less a shadownerf but them being incompetent.
Quite a few maps have bugged collisions (e.g disturbed ward,bus on autohaven,some trees ob swamp)
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/1944073#Comment_1944073
He's borderline unplayable. He's like Blight in that sometimes your ability works properly and sometimes it doesn't, and that difference can cost you the game.
Not really,played some games after the update and it's not too bad.Sometimes i shot through them amd sometimes i hit them even if they are already past a corner/object.
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It's just servers/latency that causes that.Happened to me too
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Seems like that guy was a hacker
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1943920#Comment_1943920
That was pretty funny tbf. Or you could just shoot em
"That was the last time that you self cared in the corner Claudette!"
BANG
And everyone lived happily ever after :D
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@Phasmamain said:
I like the game being simple. Makes it easier to balance when thereβs not like 4 different escape options like in Friday 13th for example
I wish i could run over some teammates with a car like you were able to in Friday the 13th π
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@offwhiteknight said:
No. You're not alone. It happens to me occassionally, but nowhere near the level these forums would seem to indicate.
Same for me.
Killer only occassionally camp and tunnel to the point where i'm not even using DS anymore
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1.Depends.
Tournament level? Rather survivor sided unless the killer is spirit or nurse
Public Games? Quite balanced
2.Always around rank 1 on both sides
3.About 6000 hours
4.I have every killer and survivor P3 with all perks except Claudette and Elodie
5.I mostly play killer but i also enjoy playing survivor quite a lot.
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@gatsby said:
Clown is still below average because everything he does is outclassed by another Killer.
Ranged throw Killer? Just pick Huntress.
Anti-Loop Slowdown Killer? Freddy is miles ahead.
Speed up Killer that can dominate on outdoor maps? Blight.
Clown is just so underwhelming
Ok,how in the world is freddys anti-loop better than clowns?
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Honestly,i absolutely love my 4 FPS nod animation so clearly this is the best update ever.
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Probably never,at this point
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/1943605#Comment_1943605
It's intentionally #########. You are supposed to feel bad and buy the battlepass to not feel bad anymore in the future.
I know,it's one of several predatory mechanics BHVR is relying on to boost their income.
Really embarassing for such a game.
You would think DbD is some random free 2 play mobile game if you look at it now.
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@Zagrid said:
https://forum.deadbydaylight.com/en/discussion/comment/1940148#Comment_1940148
Couldn't even be bothered to put a measly like 10k bp in the empty spots.
That could mess with their precious Bloodpoint Economyβ’ though π’
Like,imagine people actually being able to unlock new things to have fun with
Crazy i know
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@WiiFitTrainer said:
https://forum.deadbydaylight.com/en/discussion/comment/1943537#Comment_1943537
This.
I like clown. He's my third most played killer. I do ok with him sometimes but more often than not it's a huge struggle. I dont claim to be an expert on him so when I see someone who claims to be onr with him, I would very much like to see this person make him work.
Yep,there's pretty much no advanced clown streamer or other content out there so people really want to see some
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@Kebek said:
It would be better if you could recomend someone who plays Clown on the level you claim he has.
I've never really seen any top tier clown gameplay as there are almost no clown mains that I know of who also record their games.
Yep,that's probably what annoyed most of the people in his other thread.
TheClownIsKing says that Clown is a good killer,many people think he's a bad killer.
So people want to see some video footage,but he refuses to do so and people get frustrated with that
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@HexSmolPP said:
No... No one is sleeping on it. Some Killers are actually creative and play FUN builds. Not the "I WuN wHaT mAh FaVwItE StRiM3r LiKeS". Be creative and have fun. Stop running rediculous #########.
I'm sorry but most killer would agree that losing 2 perk slots in the first minutes of your game isn't really fun
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@ChiSoxFan11 said:
Well, as I said in another thread, the REALLY good players in the game won't be sleeping on it. I was expecting to see a video like this from OhTofu, and he did not disappoint. π
https://www.youtube.com/watch?v=4PXX8Ml0Vkc&ab_channel=OhTofu
As he usually does, he played two games (this morning, right after rank reset). In both games, something unusual happened (a person who killed themselves on 2nd hook in the 1st game, someone doing the reset pallet challenge in the 2nd), BUT he was NOT on maps with great totem spawns (like a Midwich, Hawkins, etc.), and due to some terrible totem locations/survivor spawns near them (on the 2st game on the Farm map in particular), he lost a totem almost immediately -- and still got to 5 stacks in both games.
The Rank 1 who's been playing since the Beta of the game thinks it's potentially a game-breaking combo (and he explains why at the end of the video -- it's for the same reasons I've thought so). My opinion has been that very good killer players will be able to take advantage of the snowball potential out of nowhere this combo provides (even if they're not playing a high-mobility killer). I think I might trust his opinion and experience on this one. π
I'm sorry but the survivors in this video were absolutely terrible.
It's not even close to game breaking,but rather extremely RNG dependent.
Get any map that isn't indoor or Dead Dawg Saloon and your totems are usually gone quite early in the game before you get any real use out of them
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The game is just trying to move us to the rank where we all belong:
Rank 21
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@KolbyKolbyKolby said:
https://forum.deadbydaylight.com/en/discussion/comment/1943156#Comment_1943156
That applies to some addons sure, but there's still a good handful of addons with no counter that are powerful and many perks. The classic Endurafury is such a thing, when you as a survivor play correctly, you can be downed for it because the killer broke two pallets with a teammate that you couldn't have known about. That is imo the exact same situation as dead hard, where you played correctly, you won a mind game and the chase at this loop but the opposing party Presses E/instabreaks the pallet and swings, and you lose a hit/go down regardless of outplaying.
Kind of, but EndFury requires 2 whole perk slots and can easily be played around (most of the time) by dropping the pallet earlier.
Dead Hard however can't be played around in loops if the survivor knows how to use it.
It's very frustrating to deal with because it lets you erase a good mindgame or great use of a killer power with very minimal effort.
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@Ghost077 said:
https://forum.deadbydaylight.com/en/discussion/comment/1942882#Comment_1942882
>I'm sorry but that logic is absolutely delusional
Only if you forget how these addons differ in strength.
https://forum.deadbydaylight.com/en/discussion/comment/1942920#Comment_1942920
Have you ever tried to implement this addon in practice? Hit survivor directly with the bottle? If this is not a survivor with 100-300 hours in the game, of course.
https://forum.deadbydaylight.com/en/discussion/comment/1942954#Comment_1942954
Yes, you need to hit him after being poisoned. After the last patch, effect disappears only after healing.
It's not that hard,considering you can get up to 6 attempts AND the new survivor movement makes it easier to hit them
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@Ghost077 said:
https://forum.deadbydaylight.com/en/discussion/comment/1942414#Comment_1942414
Even if this is true, this effect is too insignificant. I would be much more satisfied with old 10% ether effect.
https://forum.deadbydaylight.com/en/discussion/comment/1942727#Comment_1942727
Totally agree.
https://forum.deadbydaylight.com/en/discussion/comment/1942737#Comment_1942737
>but why did Redhead's Pinky Finger never get changed!?
Maybe because this addon is fine? To wish for a change to one of the best and ultra-rare addons that aren't even OP like iri hatchets - I don't believe you're really a Clown main.
Maybe because this addon is fine? To wish for a change to one of the best and ultra-rare addons that aren't even OP like iri hatchets - I don't believe you're really a Clown main.
Hmm,a killer with strong anti-loop AND an instadown just isn't balanced.
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Yep,i forget how many gens are left quite a lot lol.
The new gen counter placement doesn't help with that :]
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It will stay seperate.
Cross Progression is nothing else than being able to use 1 certain account on different plattforms.
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@WiiFitTrainer said:
https://forum.deadbydaylight.com/en/discussion/comment/1942181#Comment_1942181
I like to think they are apprentice necromancers.
Seems like it π€
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Well,you didn't really help yourself with this kind of discussion didn't you?
@TheClownIsKing said:
Stop being afraid of change!
Fine.
How about they revert ALL changes and updates! Weβll go back to just Trapper, Wraith, Billy, Dwight, Claudette, Jake, Meg, MacMillan, Coldwind, and Azarov.
Happy?!
You're definetely welcome here but please respect other peoples opinions and don't just call them "ungrateful",even though they have valid criticism
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How do people just randomly find these suuuuper old threads? lol
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@RainbowPatooie said:
https://forum.deadbydaylight.com/en/discussion/comment/1941993#Comment_1941993
I tried searching for other posts but the search function kept just giving me the patch notes as results :/
There
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Are those all the killers you have?
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@hardtimefun said:
https://www.youtube.com/watch?v=rqAIAdb87d8
ππππππππππππ
Yeah,that's Deathslinger for you.
Sometimes you hit them even if they already ran past a corner
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A more competent and community focused company
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Yeah,something is definetely up with the servers.
Weird things are happening right now.
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@crixus006 said:
W I'll ask you an easy question, would you use the clown against a swf or in a dbd tournament?
You could literally ask that question with any killer other than Spirit or Nurse
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@EvilJoshy said:
I believe the login rewards are to just give off the impression the game isn't in a bad spot right now. If you turn on the game, collect your reward and turn it off. Their data thinks you played all day
Yep,it's really just to boost their data.
Quite sad honestly,but what do you expect at this point π€·ββοΈ
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Hmm,i agree that Clown is definetely better than most people would think.
His anti-loop is really good.
Many people say "But he doesn't have any map pressure/mobility".
Yeah,he doesn't have map mobility,but so does the majority of the killer roster.
I would say that killers like Myers,Trapper or Pig are weaker than Clown.
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@Mr_K said:
Remove the hook counter (for killers). Its useless and distracting.
Yep,super useless addition
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@Boosted_Dwight said:
This still looks pretty off. It's still an improvement for sure but do they HAVE to use vertical portraits? It's just so strange to look at imo. Everything in there just seems so awkwardly shoved into one spot.
Step in the right direction for sure but still needs some help. I still think this is way better:
https://us.v-cdn.net/6030815/uploads/ENNCIUPP91DG/20210212-095602.jpg
So much better
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@Mr_K said:
You are a play tester and you are already doing it for free.
πππ
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1940245#Comment_1940245
Lmao lucky!!
I've gone through over 60 bloodwebs at P3-50 at this point, 0 chinese firecrackers, 0 3rd year things, 3 toolboxes. It's genuinely frustrating.
To be fair,you only get 1 chance to get those things the entire year so of course it has to be next to impossible to get them
-BHVR probably
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@Phasmamain said:
They said they would focus on anniversary and Halloween events in future so think of these like mini events
@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/1940054#Comment_1940054
This.
They are not earnable but there are / will be cosmetics that you can unlock with a code. It would be more fun if those were tied to a specific challenge but these kind of challenges are more likely to be used for the anniversary and the Halloween event.
@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1940054#Comment_1940054
^ this. It was announced before, so anyone who is complaining either did not see that or expected more than they should have expected.
Personally, I just wait until the Anniversary Event and especially the Halloween-Event, because those should be good, if BHVR steps back from any other Events.
Still,don't you think they could AT LEAST do something like a 1.5x bloodpoint bonus to somewhat make it feel like an event?
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@jester20k said:
https://forum.deadbydaylight.com/en/discussion/comment/1939133#Comment_1939133
They did though, they just waited for next gen consoles to power through their terrible coding. problem fixed as far as they're concerned.
Yeah i know π§
The classic EA move.
Want to unlock the optimization DLC for 500$?
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/1939105#Comment_1939105
https://forum.deadbydaylight.com/en/discussion/comment/1939120#Comment_1939120
Very true. Itβs honestly such a shame because I care about the game a lot. Iβm losing all my faith in the devs.
I'm very sad aswell that the potential of this game just gets thrown out of the window.
But don't worry,i already lost my faith in BHVR years ago when they promised to improve console perfomance but actually didn't and now try to ignore it as much as possible π
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@Ivaldi said:
They also forgot the Open Handed buff.
To be fair,changing numbers sounds really hard
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@GannTM said:
I think the devs should just not come out with another killer for at least a while. They need to invest time in fixing the game.
Won't ever happen,even if it's really needed
