animations should take priority
Like a grab or a hook animation should take priority in events as there already in motion
Like a grab or a hook animation should take priority in events as there already in motion
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Comments
Yes.
I'm all for them updating animations once they make the game playable.
*Optimization
You can probably guess but because things keep negating in progress animations mid hook animation like legit there about to be on the hook frame suddenly dstrike like another frame there dead on hook negating in mid air but most common grabbing a greedy survivor on a gen and they let go negating the grab
This is completely unreadable.
Grabbing is already iffy at best (someone time you get the nice "supportive hand on the shoulder" bug, some time you dont get to grab someone that is litterally working on a gen right infront of you, and some time you get a random grab on a pallet where there shouldn't be any, but hooks are probably the worst when it comes to grabing, it's just way, WAY too easy to deny a grab there.
On the other hand I'd say that grabs on people getting into lockers are way too generous and should start only halfway trough the animation, the first half being a simple hit.
Minor vent at how a single frame somehow negated a hook when the survivor was a single frame from being impaled on it
Thank you.