OniWantsYourMacaroni
OniWantsYourMacaroni
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- OniWantsYourMacaroni
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@Fantasy said:
https://forum.deadbydaylight.com/en/discussion/comment/1959491#Comment_1959491
Using small game wouldn't help much with undying that's why lmao still have to run around getting 5 totems whilst dodging killer, losing survivors and not doing gens. Where as Mindbreaker helps with all exhaustion perks with no effort, no excuse to moan about them if you don't use anything to counter it.
Mindbreaker is absolute trash.It's not hard to get rid of the 5 seconds exhaustion.
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@GhostMaceNotCrusty said:
If you make a macro for spam crouching and walk. It does this weird hover walk where you dont move your legs
Video footage? 👀
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@KiwiCoattails said:
https://forum.deadbydaylight.com/en/discussion/comment/1959493#Comment_1959493
I hate that they removed the ‘shuffle-walk’ you could do as female survivors on console. It was hilarious. But, I’m glad we now have the nodding. It’s the little things like this that I enjoy because it’s nice being able to find some humour in a game like DBD.
Yep,i was sad too that the shuffle-walk got removed,but the nodding definetely made up for it.
DbD had always some kind of funny animations and i hope it stays that way
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@KiwiCoattails said:
THE NODDING.
Survivors look both ridiculously cute and just ridiculous when they frantically nod their heads up and down and it genuinely makes me laugh so much.
This is how I greet every survivor I meet in the fog and when they respond in the same manner it really puts a smile on my face.
When you next see an Ash manically nodding at you whilst you fix that generator, it could be me. Give us a nod back? <3
YES
The 4 FPS nodding is like the best thing ever i love it.I always do it to greet other survivors or when someone failed a skill check.
I hope they never fix it because it's so damn funny
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/1959377#Comment_1959377
Bamboozle can be very predictable, but then again so can dead hard. Once you know someone has it, it's very easy to bait it. Plus, the time it actually doesn't work and the survivor just ends up exhausted on the floor.
It's predictable outside loops but less inside them.
Most people use it to make it to another pallet/window.Which the majority of killers can't play around.
Anyway,i just want to have a decent anti exhaustion perk to deal with Dead Hard because i realize that you can't really nerf this perk without completely destroying it.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1959266#Comment_1959266
Jund complained about Oni and Oni had his flick nerfed, and then IIRC Jund complained again until he got it back.
Spirit - Jund started the "you just need good headphones" line. Before that there wasn't too many complaints about spirit, then his fanboys started spreading the meme and you end up in 2021 where every other day someone complains about spirit taking no skill other than good headphones
To be fair,his flick on PTB (being able to 180 flick) was waaay too strong but the devs went too hard on Oni and reduced his flick to about 45 degree to the sides (which was too weak),but later corrected it to 90 degrees.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/1959341#Comment_1959341
Spirit fury can be countered by not dropping pallets? Well, dead hard can be countered by baiting it out or not looping. Almost every perks can be countered by not giving it the requirements to work, which only makes it worse for the person doing so.
Spirit fury gives you a free hit more often than not as well.
You don't need to mind game at shack if you have bamboozle. It goes from a god loop to just an alright one.
Like others already said.Spirit Fury by itself us really weak and only works with Enduring.
I can kind of understand Bamboozle but in my experience it's very very easy to counter as survivor because killers play very predictable with it
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Yeah,i agree.
The lightning of this map is really weird in a way that it makes it hard to spot things and keep track of them.
It was waaaay better before the rework
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@[Deleted User] said:
I would imagine this is rightfully delayed. They can't have 3 straight patches like this. They just can't.
BHVR:
https://youtu.be/0A8ld_3Uau4 -
But why would you NOT want a winter party starter?🤔
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@Mooks said:
Maybe something like this should be directed to the higher ups at BHVR and not the devs themselves?
i am pretty sure the devs are not exactly proud of the bugs but they have a tight schedule..
As if they care.They showed us more than once that they don't care about the community as much as they should.
Posts like these will fall on deaf ears
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Just a killer main btw
Everyone except Elodie is full perks too.
I play survivor and the DeSync is definetely a HUGE issue but i just wanted to say that the video did a ratger poor job at demonstrating the issue.That's it.
I'm not saying that it isn't an issue
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I definetely play survivor and got quite a few BS hits myself (getting hit when i'm miles away from a window,stupid pallet hits etc.) but this video did a poor job at showing the problem because the majority of the shown hits were out in the open anyway.
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@Gay_Police_Dept said:
https://forum.deadbydaylight.com/en/discussion/comment/1958396#Comment_1958396
Tapper is quite good in Haddonfield, ironically :D
*Until the Rework and destroy all the good spots like they did in the previous ones
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Your video did a poor job at demonstrating the survivors frustration with the DeSync issue
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@Gay_Police_Dept said:
https://forum.deadbydaylight.com/en/discussion/comment/1958373#Comment_1958373
well, Clown is strong imho, but that doesn't mean Trapper deserves to be called weak or clown.
The reason why i love playing as Trapper is because it forces me to play in a tactical way, more than other killers at least. And i personally have been quite succesful with him when dealing against red rank survivors.
Yeah,clown is just an exaggeration.
But objectively speaking he's in a rather weak state.
There are too many things in his kit and game that works against him.
Don't get me wrong,i do love the tactical part of his gameplay and i used to play quite a bit of trapper,but especially the map reworks hurt him quite a lot.
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The only thing i see are some strange window hits (that were a thing before the update anyway).
The majority of the hits were out in the open and wouldn't made any difference if the killer had to move a second or maybe two closer to you.
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@Gay_Police_Dept said:
https://forum.deadbydaylight.com/en/discussion/comment/1958353#Comment_1958353
As a trapper main, i have to disagree.
I feel like the RNG,the fact that he has to collect his power,addon reliance,set up time,and now the reworked maps with that horrible grass makes playing Trapper really really painful.
I say he's weaker than Clown right now.
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@HellDescent said:
Clown is still a clown of dbd
That spot is still reserved for trapper ._.
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Meg and Quentin,because Cheryl looks like their child
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Probably yeah.
I hate it too,because there were so many matches where i would have lived to compliment another player for a good match or good play they've made.
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@TicTac said:
You could for example easily lock down a building and proxy camp. I agree that he needs a better way to get his traps, but having all traps at the beginning could be abused.
Basement trapper already exists and so does hag.
I see no reason why he shouldn't be able to start with all of his traps.
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Always great to see people being able to change their minds for the better :)
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👏Give👏us👏a👏reliable👏anti👏exhaustion👏perk👏
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@Seanzu said:
So most killers wait out dead hard anyway because of how easy it is to counter, this would just make dead hard useless because you know no matter when you use it, if they use it to avoid a hit, they'll end up on the ground exhausted anyway, if they use it for distance and the killer doesn't swing (like almost every killer because they have the brain to wait) then any amount of seconds "gained" by dead harding for distance is instantly nullified because the killer will catch you regardless, thus killing the perk entirely.
Two/Three years ago nobody complained about Dead Hard, now that nearly every perk on the survivor side has been changed or is getting changed it's become this heavy target because survivors had to change how they used it because dedicated servers killed it's dodging hit ability.
You are back :)
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@Gay_Police_Dept said:
there's no such thing as low tier killers. Every killer is viable, some of them just require more effort, that's it.
PS: now please send me some of your salt :)
Is this good enough?
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@WishIcouldmain said:
They try and use it for mobility like Blight or Billy. If any Clown mains would like to clarify isn't it best to save the yellow bottles for getting from loop to loop? After a hit. If so is this why people are still calling him F tier because they're playing him wrong?
It's used to close the gap between you and the survivor.Throw an antidote at them and then a tonic and you'll catch up to them very quickly.
You also use it in combination with the tonic to get hits at safe loops.
Using it for map mobility or to carry them to hooks faster is generally a waste of time.
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@Freddy96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1957102#Comment_1957102
What do i want? Have you even played survivor after the update or not? Lol when you cant even run properly anymore, killers hit you from 20m and you get aftertonic effect each time you change direction you really asking what i want or you memeing?
I definetely played survivor after the update and it's definetely frustrating at times,but killer didn't get greatly buffed this update.
It's a desync issue with the servers that also affects killers.
Got quite a few hits robbed from me that should have hit
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/1957106#Comment_1957106
She doesn't have a cross hair on PC
I guess he/she was talking about crosshair overlays
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1957102#Comment_1957102
Killed is a bit strong tbf. It’s still an extra life for your ruin alongside some aura reading not to mention devour undying
Hmm,i would say it's still ok on maps with really good totem spots (e.g dead dawg saloon or indoor maps),but other than that your totems get found quite quickly and you spend the rest of your match with 2 perks,which is why i almost never run hex perks.I hate the RNG behind it.
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@Freddy96 said:
That's always been like that when killers get insane buffs. Do you think that when omega nurse and prayers beads spirit were a thing those players played fair? No they tunneled at 5 gens bringing a mori aswelll.
Now even a trapper can win easily thanks to the new update so they are showing their true nature.
Luckily the player count is reflecting the state of the game as the game lost 10k avg players
Dude,Ruin+Undying got pretty much killed this update what do you want? lol
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1957034#Comment_1957034
It would still be useless. Even if you write a "compensation" by reducing the Exhaustion Timer, as long as Exhaustion does not go down while running, that is nothing, since when the Survivor is on the Hook (because you want a Perk to be 100% useless), they get rid of their Exhaustion anyway.
Not being able to use Dead Hard over Traps is fine, but anything above that is too much, you would just kill another Perk. And then Killer MAins will AGAIN complain about Survivors all using the same Perks when every other Perk gets nerfed - BL nerfed, not useable anymore. DH nerfed then, so everyone will be running Sprint Burst. Wonder why, when every other Perk gets nerfed?
Also, it should be fine to have a Perk that can cover for a mistake, when we consider that Killers are having Bloodlust, which is the biggest "cover up for mistakes" in the game.
Also, it should be fine to have a Perk that can cover for a mistake, when we consider that Killers are having Bloodlust, which is the biggest "cover up for mistakes" in the game.
Sounds like a great deal to me 👀
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@Botiz said:
https://forum.deadbydaylight.com/en/discussion/comment/1956046#Comment_1956046
What even happened to him? He hasn't streamed DBD since the incident and immediately removes any mentions of the game in his chat. Wonder if he got fired? It does still say he's game designer in his about me though so i'm super confused what's going on with him
I suppose he isn't allowed to talk about this game anymore.At least outside of official streams
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1955789#Comment_1955789
This. Still happens, will happen, will likely never be fixed like a majority of nurse bugs.
Actually, the new update fixed one tiny one and some bad terrain spots for her, but added a worse bug that affects a lot of key hits you would make. Fun.
Yeah the devs just hope that everyone forgets about nurse because they absolutely don't want to deal with her.
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Have the devs mentioned anything about this bug lately
No
or are they just going to ignore the problem for several more years?
Probably
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I would love to see another rework for The Game
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@SilentPill said:
https://forum.deadbydaylight.com/en/discussion/comment/1955503#Comment_1955503
It’s true though, I have an xbone and a PC and it’s honestly painful to play DBD on the xbone; which is a shame because I have the OG charms on the xbone.
I just can’t take the choppy frames and moving like I’m underwater when I’m carrying someone to hook. I know I’d probably get dumpstered now that cross play is on if I ever tried to get to high rank on xbone again.
I know,it's just annoying that every other game runs just fine on my PS4 but DbD is the only game that is an absolute sh*tshow performance wise
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@Shirokinukatsukami said:
PC Master Race, what can I say. 3 gen-old mid-range tech on PC runs New Gideon at 100+fps.
We are all happy for your great FPS <3
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@[Deleted User] said:
Grabs completely not working. Gen grabs, hook grabs, totem grabs. Often times this is enough to change the outcome of a game, a survivor yanking someone off the hook in front of you for free can have a huge knock on effect and you can really feel the effect of being cucked by it.
Silent survivors - losing slugs on the floor and they crawl out, unbreakable or get pickled up. You lose out on an entire hook because the developers despite apparantly being coders can't fix something that has been in the game for over a year.
General latency issues - survivors farming in front of you, you hit them to punish the unhook but they apparantly have i-frames for 10 seconds after being unhooked. Doctor's power, plague's power etc etc
Various bugged powers and perks - billys ghostsaw, nurses blink issues (and deadzones for her in the map), survivors not screaming when they're supposed to, wraith getting stuck in cloak etc etc
Auto-aim pulling you into walls, rocks, objects and survivors you DON'T want to hit.
It just feels like it's the whole game against you rather than the survivor team. A lot of players can accept performing badly when they make a mistake but when the game itself cucks you it's infuriating and probably why nobody wants to play killer. Funny how all of these issues affect the killer side. One finally hits survivors (desync) and surprise, surprise its URGENT and fixed in a week.....as if completely losing out on grabs have no effect on the game.
This game is a dumpster fire. I mean I play it but I sure as hell don't spend money on it anymore 😕I don't think it's too much to ask for a game to work as intended.
I agree to 100%
I can deal with getting outplayed but dealing with garbage like this all the time is seriously infuriating:
https://youtu.be/0RNCIpaxCFQ
https://youtu.be/W1TlMcbNT4s -
@[Deleted User] said:
And I should add that as bad as DH is for m1 killers, basically giving survivors a third health state of really screwing killers over in chases, I’d say its ranged killers like Slinger and Huntress who become less fun to play because of it. Get an amazing long shot or last second reflex shot and its just negated by DH. It also makes killers like Nurse and Blight less fun to play because you can line up your attacks so well but it doesnt matter the survivor has DH. Even if you dont attack because you predict it, you’re still going to go on cooldown and fatigue from using your power.
When I think of maybe playing Blight or Slinger it’s DH that actually makes me decide not to play them because of how unfun it is to line up good attacks/shots and have them negated by a perk. Huntress will be the same once exhaustion hatchets are gone.
Balanced and Lithe are nowhere near as bad. Sprint burst can be frustrating but it ruins stealth killers more so than ranged killers.
Yep,that is what is so damn frustrating with Dead Hard.
Oh,you did a great mindgame or used your power really well thus outplaying the survivor?
Well,to bad the survivor pressed a button and outplayed your play 👏
Dead Hard is honestly THE most frustrating perk to go against.It wouldn't even be too bad if we had at least a decent anti exhaustion perk :(
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I agree to 1000%
The gap between PC and console blight is waaaay to big now.
It feels like you have to use turnrate addons just to get the addonless PC blight performance.
Also also we can't do the 180 flick that pc players can do with blight.
Console blight NEEDS adjustments.
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@shmoul said:
https://forum.deadbydaylight.com/en/discussion/comment/1954501#Comment_1954501
Yes it does. Killer is a whole lot easier currently because survivors are playing way worse from killer POV. If there was no desync they wouldn't take as many loops and would make less risky plays, and therefore would get hit way less. Now even the best survivors are way easier to get because they're used to playing optimal and not using pallets before they absolutely have to. With the current situation playing likes this guarantees getting hit.
Desync also affects the killer
Quite a few of my hits were robbed that should have hit,especially at windows.
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Yeah,the majority would agree that Haddonfield is absolutely terrible to play on.
Other annoying maps are Badham Preschool,Dead Dawg Saloon and all the indoor maps (The Game especially).
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/1953948#Comment_1953948
Epic 2000 IQ mind game
Hell yeah 🖐
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@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/1953959#Comment_1953959
I will try to compile at least 3-5 games worth hopefully in this week. So I'll make a video of it. I could possibly do commentary kinda out of my league though lol.
You don't have to do anything fancy like commentary or editing.
Raw gameplay is good enough :)
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She's flying into her next round of PUBG 🤣
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@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/1953941#Comment_1953941
I'll have to deliver the good then since nobody else will do it. :) How long do you want it to be?
Thank you so much :D
I would watch as much as you're comfortable with
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Spirit easily wins just by standing still.
The nurse will never know whether she's phasing or not >:)




