OniWantsYourMacaroni
OniWantsYourMacaroni
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- OniWantsYourMacaroni
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Comments
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/1969168#Comment_1969168
Maybe you're just bad at doing them. I know I am, but that didn't stop me from spinning killers on numerous occasions.
They are still not even close to being OP.
Good killers don't have any problems dealing with 360s.Not to the point that they would call them OP.
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@Shirokinukatsukami said:
LOL in this topic you can tell who the console players are. They're all complaining about 360s.
Not all of us >:(
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I wouldn't call him trash tier.
The rework definetely helped him to get to a solid mid tier imo.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/1968752#Comment_1968752
Or it's because 360s are just that overpowered. You have to expect it. You don't just assume they're gonna 360 if they haven't done it once yet. It's funny. That's how most OP survivor things are: half their power lies in the killer not knowing you have it.
I'm sorry but 360s are anything but OP
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@dnj510 said:
https://forum.deadbydaylight.com/en/discussion/comment/1968663#Comment_1968663
Do you play on PS4 or XB1? I hated when bloodlust would activate and the next thing you know, I'm running into a wall or obstacle 😅.
PS4
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I mean,they are basically non-existent anyway because nobody wants to play them 🤷♂️
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@Sand said:
I like to make my food dread being caught by me. Should I stop?
"I don't like sand. It's coarse and rough and irritating and it gets everywhere."
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Spoiler Alert:
It's choppy framerate and FPS everytime you get bloodlust,a survivor loots a chest,often times when exhaustion perks are triggered etc.
Something like this (and this one is pretty tame because i got the hit anyway):
https://youtu.be/0RNCIpaxCFQI can't tell you how many games i've lost because of FPS drops.
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@entitysbreakfast said:
@OniWantsUrLocation Right. But people are clamoring and rejoicing to bring back awful twitchy survivor movement and exploits. 360's are counter-able, yes. Should they be a skill or tactic for survivors to use, no. The matchmaking is already awful, I don't remember the last time a survivor ran a jungle gym or pallet with me. They either try to juke out in the open rather to running to a safe pallet or they DC on hook because they got caught immediately. These are players who bring prestige skins too, so although prestige is not a symbol of skill or time investment, they should have some idea how to play survivor.
I think you tagged the wrong person lol
I mean,i agree that the removal of super twitchy survivor movement was very nice as killer but i feel like it's a needed gimmick in the game,because it's one of the few fun things survivors can do and it raises their skill ceiling a bit.
Not really sure what awful matchmaking has to do with 360s though.
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No,pwease mistew.I have a beautifuw wife awnd 2 wondewfuw kids (´・ω・`)
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/1968654#Comment_1968654
I already mADE THAT JOKE
Should have copyrighted it then 😝
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Just get rid of it.The FPS drops from it screw me over everytime anyway >:(
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Longer survivor queues and faster killer queues are most likely due to fixed DeSync bug.Not because of 360s being back lol
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1968316#Comment_1968316
How do you close a post?
You ask a mod like @MandyTalk , @Gay Myers (Luzi) or @Rizzo90 to do so
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1968288#Comment_1968288
https://forum.deadbydaylight.com/en/discussion/comment/1968281#Comment_1968281
https://forum.deadbydaylight.com/en/discussion/comment/1968267#Comment_1968267
https://forum.deadbydaylight.com/en/discussion/comment/1968264#Comment_1968264
https://forum.deadbydaylight.com/en/discussion/comment/1968167#Comment_1968167
https://forum.deadbydaylight.com/en/discussion/comment/1968184#Comment_1968184
https://forum.deadbydaylight.com/en/discussion/comment/1968186#Comment_1968186
Sorry everyone ignore what I wrote and all my replies
My argument was built off a flawed premise and came to a bad and incorrect conclusion. Again sorry.
No problem 👍
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This has to be the weirdest opinion i've read in a long time.
Like the others already explained.
Tunneling is a strategy,used to quickly remove a survivor from the game.
360s is just a very very unreliable trick that is mostly used in a last ditch effort to maybe waste a little bit more of the killers time
It's in no way comparable to each other
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Watch Dogs Crossover?? 🤔
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@TotemsCleanser said:
https://us.v-cdn.net/6030815/uploads/LBF6HFHMIBMC/screenshot-20210223-165726-7e2.png
This is their current logo on the Twitter acc.
Any ideas? A teaser for the next chapter? Or possibly something else?
Maybe they are finally embracing the bugs and glitches as a part of their identity :P
That's gonna be the next killer :
https://youtu.be/1uvr7CJazqE -
@Lazerboy88 said:
Ddb is static, Feng min, gaming setup, monitors, doctor doctor doctor.. are we gonna get another killer that is connected to the doctor somehow?
Doctor 2 Electric Boogaloo
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@glitchboi said:
A killer based around glitches would be pretty cool. Wait...
That would be the 1000 IQ move from BHVR.
Nobody will ever know if it's intended or a bug
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@NomiNomad said:
I'd say this is the first hint at the next chapter.
Or, yeah, the bugs have spread into their Twitter too.
T̸͇̄̎ ̸̧̳͔̭͊͒H̵̼̦̥̽͊͂͠ ̵͚̖̄̌E̷͙̘̫͋̃ ̴̦̩̊̏̾ ̴̢̥̱̏ ̶͈̪̫͒͒͐̄ͅB̶̖͒͒̉̕ ̸̤̳̑̒̓Ụ̸̳͌̈́̓͠ ̶͍̯̘̎͒G̶̠̗̿ ̷̰̦͔͗̾̆S̷͈̏͒̓ ̷̨̽̈́ ̵̢̱̜̻́̋͒ ̵͈̰̊C̶͖̀̈͠ ̸̧̀Ǒ̸̰̘͑͋ ̶̧͉̫͔̂̅N̷̢̝͓̆̌̌͒ ̸̨̭̲͒̆̀̾Ś̷̲̙̮ ̵͙̗̓͗͘U̵̫͑̊́ ̵͈͍̣̗̒̓M̸̫̋͂͑̔ ̶͓̝̤̔̆̎̑Ë̴̫͚̘́͜ ̷̲͂͑̚͝S̶͓̘͊̈́͗̅ ̵̱̠̗̹̄͌̓ ̷̛͍͉̲̾͂͜ ̸̝̝͖̖̓̕̚U̸͔̰͆̍̿ ̵̡̳̳̩̽͗̀̍Ş̸͖̳̬̋͂̀̀ ̸̝̠̲̟́̊̂̅ ̶̡̤͙̠̒͊̔̃ ̴̫͍͒͆̚ͅÄ̴̺́͒̑͝ ̷̳̦̈́̀͜Ḽ̷͂̀͋͆ͅ ̵͕͛L̷̳̇̌̄̍
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@Nazeef13 said:
https://forum.deadbydaylight.com/en/discussion/comment/1964213#Comment_1964213
Except the survival rate hasn't been above 50% in a long time. So it's actually justified
Those stats aren't reliable though.
There are a lot of factors that make them unreliable.
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I expect a new status effect that will move your UI elements similiar to this:
https://youtu.be/5mGuCdlCcNM -
@Lazerboy88 said:
https://forum.deadbydaylight.com/en/discussion/comment/1967351#Comment_1967351
same, can’t think of any kind of game mechanic that requires those to be vertical.
Ping system
https://youtu.be/ZPukUi7Oz3g -
@Shirokinukatsukami said:
Why do we even need 360s?
To get them sick montages 👌😩
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@Boosted_Dwight said:
My question is what exactly are they going to add that benefits/requires to be vertical? Because for all we know they just lined the names up so we can read them better. It would be nice to know so we can better understand what they're doing.
I'm hoping for the ping systen ScottJund was talking about in one of his videos
https://youtu.be/ZPukUi7Oz3g -
@SkerpiTwitch said:
https://forum.deadbydaylight.com/en/discussion/comment/1967255#Comment_1967255
True, i always use it but still. i used ruin for a rift challenge. Its so sad to see you have no wiggle room in your perk selection when it comes to some killers
I definetely agree.I almost always run this perk because there aren't really that many killers that could afford to go without it.
Hope we'll see some changes to the early game at some point.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1967255#Comment_1967255
Pretty much. As survivor Corrupt doesn't phase me. I prefer to get the lay of the land, open a chest cleanse a totem first anyway.
Same,i always go for the middle gens first.
They are the most important ones anyway
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I guess it's because the DeSync forced you to play waaay more safe than before.
Being greedy at loops just became too risky at that point.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1967217#Comment_1967217
Killers are always weakest in the early game. They have no map pressure because they haven't created any yet. Ruin is meant to stabilize the mid game once you create pressure. It can do this very well if your totem stays up.
Exactly.
Which is why Corrupt Intervention is so important if you want to prevent these "first chase = 3 gens" situations.
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@Macaroni said:
I'm genuinely really annoyed by the change, not only because of the fact that we're now just pre 4.5.0 again but with different animations that, well, are better, but now lack the new locomotion animations that genuinely were good, but just needed some adjustments to make it feel a bit speedier and responsive
But now? It's all just gone completely and we're back to square one, and I can't imagine how the animators feel about how half their animations were just removed from the game. Just, that must feel horrible...
Great username 👀
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Congrats i'm almost there myself.
Only need to max out my P3 Elodie.Claudette too but i got way too much stuff on her including all the old offerings so i can't prestige her :(
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@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/1967034#Comment_1967034
Believe or not most of the complaints I have gotten recently are from people with 3k+ hours.
I guess those people spent those 3k+ hours in the lobby then lol
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@EvanSnowWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1967002#Comment_1967002
https://forum.deadbydaylight.com/en/discussion/comment/1967052#Comment_1967052
A future patch/chapter.
Which, with this company, I will take with a grain of salt.
God knows we have plenty of that.
Ah yes,Soon™
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1966860#Comment_1966860
But why? Ranks will be removed with the next rank reset.
It was originally planned for this one, but had to be postponed.
Where did they said that?
As far as i know Ranks will be removed with the addition of MMR and they didn't say when that will happen.
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@Moxie said:
They want you to be able to read player's entire name.
God forbid if we cannot read "xXx420smokedakush69xXx"
🤣🤣
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Welcome to DbD
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Because they already spent "months of work" (lol) on the new UI
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Killers can see their charms again.
So i guess i can finally play killer🙏
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@Mooks said:
If you mean gameplay-wise in the controller, I would NOT recommend Huntress, Oni, Blight, Twins or Deathslinger. They might be playable on controller but after getting every achievement on the game those were the ones I had the most troubles with on controller. Surprisingly Nurse wasn’t as troublesome as I had expected..
Design-wise, pretty much all (original) killers have interesting cosmetics. Some don’t have as much variety, like Plague or Deathslinger
I definetely agree with Blight but i feel that Huntress (except very long range shots,Oni,Twins and Deathslinger are still very good on console
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@GrisouOats said:
I'd recommend Doctor. That killer's got some decent looking cosmetics. If not Doctor then take a look at Trappy's Krampus skin. Not too sure if it costs shards though should double check.
Legendary always cost real money so far
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@IWasLeft2Die said:
Oh and I tried Blight and don't think ill use him again anytime soon. I played one game as him and it was a baddd time. I did better as nurse my first game
Yeah,Blight is trash on console,don't even bother
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Honestly,we should be forced to pay with credit cards to play with perks.People would learn to not rely too much on them this way 😙
/sarcasm
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@swager21 said:
https://forum.deadbydaylight.com/en/discussion/comment/1965046#Comment_1965046
she can just drop me right
She could,but it would waste more of her time and gives your teammates morw time to run away
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@Toblerone007 said:
https://forum.deadbydaylight.com/en/discussion/comment/1966181#Comment_1966181
They were pre-rendered animations @ 30 Hz. Now they seem to be dynamic post rendered animations. So you get smoothness depending on your framerate. At 144Hz they look silky smooth.
So you get smoothness depending on your framerate
Yeah,no wonder why i didn't notice any difference (PS4) lol
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Hmmm,i didn't even notice that.I never had a problem with them anyway
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Completely forget that one,thanks :)
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@Moodyy said:
https://forum.deadbydaylight.com/en/discussion/comment/1965492#Comment_1965492
his animations are getting fixed soon confirmed by one of the devs
Where was that mentioned?