OniWantsYourMacaroni
OniWantsYourMacaroni
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- OniWantsYourMacaroni
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@Botiz said:
Still the same from the teaser they showed us 11 days ago, just the bleedout/hook timer bars are larger now.
Shame they didn't make the portraits horizontal.
https://twitter.com/theonlykeenan/status/1364018615897448450?s=20
@ALostPuppy said:
It's still very bad, but it's an improvement over the last one. Anything would have been an improvement though so it's not saying much. Survivor portraits need to be horizontal. This takes up so much unnecessary space. And from the looks of it, the killer power/item icons are still not aligned with the perks.
@Hopesfall said:
Still needs adjusting IMO.. the score events are too high, and why don't they just put the portrait/gen layout like it was previously? What "future plans" require you to go vertical up the screen instead of grouping in a corner
Still hoping for that ping system that ScottJund suggested in one of his videos
https://youtu.be/ZPukUi7Oz3g -
@TheMidnightRidr said:
I’m on Xbox, and you probably know that we got the 4.5.2 update early by accident. Played a couple games as survivor and can confirm that those hits have been fixed. Still have the stutter/frame drops for killer on console though for those who were hoping that’d be fixed.
accident. Played a couple games as survivor and can confirm that those hits have been fixed
Great :)
Still have the stutter/frame drops for killer on console though for those who were hoping that’d be fixed.
I would be shocked if it would have been fixed accidentally lol
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/1965508#Comment_1965508
Anti Aim-Dressing
Why the "Anti" though?
It's dressing your aim quite nicely to the tree next to the survivor
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@FrootLoops said:
Finally! A PTB for Console!
//
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/1965273#Comment_1965273
Aim assist. It only takes effect when the game detects the killer's weapon intersects the survivor's hitbox. So the game doesn't move you to make the hit, you already did. Key difference between it and auto-aim.
What aim assist does do, it tries to make the hit center to the survivors hitbox. That way the hit doesn't feel off. The problem is this often moves the weapon into an environment hitbox instead of a survivor.
That's why I called it anti auto-aim.
They actually called it "Aim-Dressing"
Peanits explained it that auto-aim can connect hits that shouldn't have hit and aim dressing could rob hits that should have hit
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@DetailedDetriment said:
Consoles have aim-dressing, a form of aim assist that is meant to compensate for playing on a controller against keyboards.
That's wrong though?
Aim dressing is a mechanic that ensures that hits look better (makes sure everything aligns properly)
All plattforms have that
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1965335#Comment_1965335
The main reason I always see as to why people stopped playing Billy (And my reason too) is because he's not fun anymore and is the clunkiest-feeling killer in the game. I'm perfectly fine with the overheat, with add-ons it's nonexistent and addonless it's a minor inconvenience at best, but what I'm not fine with is the terrible camera and animations that have sucked the fun out of the killer entirely. If something doesn't look good I'm not gonna have fun playing that something, just look at how most people reacted to the survivor animation changes. Gameplay-wise, it's fine, but visually it's not nice to look at whatsoever and makes the game less fun and worse-feeling overall.
This ☝️
These weird animations plus the stupid damn roar whenever he charges makes playing him so unfun.
He and Plague are the killers i hate the most to play
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@Mr_K said:
Shadowborn is a drug
Playing nurse without shadowborn feels so awful lol
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Also,if teammates are near you and you are about to go down then try to jump into a locker to prevent her from slugging you
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@CornHub said:
When a survivor head hards, my game just looses all the frames and pauses instead.
Yeah,that happens with other exhaustion perks aswell
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BBQ will NEVER leave my perk slot,for any killer (even though it's certainly not the best use for all killers).
The information + extra points are just waay too good.It also doesn't have an insanely long cooldown like Thrilling.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1964213#Comment_1964213
I'm sure some people on both sides want that, but the difference is that the red rank and overall kill rates in DBD have never been below 50%, with the possible exception of red rank kill rate close to launch. The most recent stats show a 68% kill rate at red ranks, and much lower at all ranks (56%). Meanwhile the popular narrative on the forum is that killers are strong at low rank and weak at high rank, and that killers therefore need buffs to give them a fair chance at high rank (e.g. longer gen times, "early game collapse").
I'm not going to go so far as to say the kill rate must be 50% or the game is unbalanced. There is certainly going to be some noise in that number, and it'd also be better to see what's specifically going on in matches; for example, are killers getting a reasonable amount of hooks en route to that 2k average? Still, there are many on the forum that ignore this statistic entirely and persist with a "survivors OP" idea with the justification that hook suicides and sandbagging could be combining to substantially inflate kill rate, even though there are other factors like farming and granting hatch pushing the kill rate back down. That is speculative at best and doesn't pass the eye test.
Some will point to tournaments to say survivors are OP, while others dispute that survivor performance is even that good in tournaments. Still tournaments are not a good reflection of balance in the game. They routinely ban perks, items, add-ons, offerings, maps/realms, certain tactics (e.g. repairing while injured as survivor, camping/slugging as killer), etc. and they often have varied or unique win conditions (e.g. most BPs gained wins). Given all of these rules that impact how games will play out it's not reasonable to draw conclusions on overall game balance, and to my knowledge no one has even attempted to calculate kill rate over a sample of many tournaments to see how it compares so it's more of a gut feel thing than anything rigorous that survivors are performing well in tournaments. There's also no way of comparing skill between the participants without a functional MMR system, so that's another factor we can't control for. It's interesting with all of the added variables at play with tournaments and deviations from the base game that people are willing to discount kill rate because of their subjective impression of tournament results.
At the end of the day it's Behaviour's job to look at all of the available data and to balance the game accordingly. While I don't have access to the same data, I do feel they're steered the game in the right direction over the years. I haven't seen any compelling evidence to the contrary amidst the "devs bad" spam on the forum.
TL;DR If anyone has evidence to share that they feel is a compelling counterpoint to kill rate as far as balance is concerned, please share it. Otherwise, consider taking OP's point to heart.
Meanwhile the popular narrative on the forum is that killers are strong at low rank and weak at high rank, and that killers therefore need buffs to give them a fair chance at high rank (e.g. longer gen times, "early game collapse").
People talk about actual red rank.
It's very very easy to get into high ranks.It's more a matter of play time rather than actual skill.Combine that with the new rank reset and people pretty much never leave red ranks once they've reached it.
The kill rate right know is so high because most survivors you see are really really bad at the game.
I do feel they're steered the game in the right direction over the years. I haven't seen any compelling evidence to the contrary amidst the "devs bad" spam on the forum.
I agree,the balance is definetely the best it has ever been so far.However,the devs sure are a mixed bag when it comes down to balance.It's incidents like the Gearhead + Coup de Grace nerfs,Trappers state right now etc. that make people question their balance decisions.
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@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1964213#Comment_1964213
No, mostly Killers cry for easy games. And most people know that.
I mean,i see a TON of nerf x killer and nerf x killer perk here.
It's more or less balanced between both sides
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You could say the same about survivors too.
There are people on both sides that want nothing but easy games.
Nothing new
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Was the idea abandoned THAT quickly?
Apparently lol
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@SilentPill said:
https://us.v-cdn.net/6030815/uploads/109PY5J05V1I/84bafb77-417f-4f28-ab3f-f7d8ec4b61a5.jpeg
https://us.v-cdn.net/6030815/uploads/PXB0OCRQXQFE/e0a5f295-e4fb-4dc0-b68a-06cbc1cc71f3.jpeg
https://us.v-cdn.net/6030815/uploads/DX2AYTU4EL1G/16d6e26d-a6cd-4ff7-9eda-3d7a92cc0679.jpeg
Some of the more recent costumes for Leatherface and Myers would be nice.
Damn, i would immediately get that head cosmetic
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@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/1964156#Comment_1964156
They would honestly make so much money off of it. I don't know why they won't do it. It will easily be the best selling cosmetics.
Maybe they should just do it and make DbD 2 with that amount of money 🤔
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@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/1964130#Comment_1964130
I am still waiting for it. I want kate in one so bad. I'd pay 60 bucks for it easy.
I think that will be their emergency collection when they need some more money again lol
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1964130#Comment_1964130
I’m getting Friday the 13th flashbacks
It looked so hilarious fighting against a supernatural killer as Chad or Tiffany in their beachwear skins 🤣
We need this BHVR.
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I'm pretty sure a lot of people are still waiting for that beachwear collection lol
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@kingcarl2012 said:
Bloodlust, everytime i go into bloodlust bam stutter.
And you can be damn sure that it will always happen when you're about to hit the survivor but miss the attack anyway because of the FPS drop from bloodlust.
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@SilentPill said:
I feel like clown is worse to play after the changes. The gas seems to expand much more slowly and has a delay that it didn’t previously have.
The “moderately increased gas area” bottles are significantly worse than before and cover much less ground.
He got the reload buff but that’s about it, the gas itself seems worse.
Thank you.
That was the first thing i've noticed about the rework.
The gas just seems to spread slower than before.
Also,did anyone else notice that your bottles just sometimes disappear after being thrown?
Happened to me in the basement of the house of pain on Haddonfield and somewhere on Hawkins
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@Gay_Police_Dept said:
GF since he can tbag faster.
That is true,however pig has the better stun sound.
Would be a close one.
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@JPLongstreet said:
Been dealing with those frame drops and momentary freezes described here for over two years on my Xbox1.
Same here on PS4.
At least Kates and Janes chest physics got fixed 😧
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@WalkedMoss92 said:
https://forum.deadbydaylight.com/en/discussion/comment/1963008#Comment_1963008
Good point, but I wasn't camped once during these matches, I just got paired up with ######### teammates
That's solo queue for you
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The real use of flashlights is to clicky clicky at your teammates like an idiot sandwich
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Also,don't forget to put some music on while you study all these phenomenal ground textures when playing against them and getting slugged for 10 years
https://youtu.be/VBlFHuCzPgY -
Not even close but you're just waaaay more likely to be matched with Xbox,Switch and PC players
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1962881#Comment_1962881
The devs when they released the game fully back in 2016 after having a closed beta
I know,it was a joke 👀
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@Phasmamain said:
If the games been out of beta for almost 5 years I don’t think the can put it back in beta
Who said it's out of beta? 🤔
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Yes,it should.
The amount of potentially game ruining bugs,insanely inconsistent sound system,awful optimization and spaghetti code would justify that imo
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@Dragonshensi said:
https://forum.deadbydaylight.com/en/discussion/comment/1962845#Comment_1962845
I’m saying once the desync issues are fixed and they can tell if the killer is close or not. Survivors will start to win an insane amount.
It's just going to be like before this update.
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@crowbarman said:
The issue is probably more than the company pushing release cycles and a lack of QA, but yeah.
The fact that so many obvious bugs were released is just borderline silly.
Nobody noticed during testing that all survivors have tenacity? Seriously?
lack of QA
Sir,i'll have you know that BHVR has a QA.
It is called Dead by Daylight playerbase.
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Still relevant lol
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Not their first time,already excited for that 4.5.2 fix lol
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@crowbarman said:
Is this dedicated server issue? I hit a healthy survivor and he stayed healthy despite screaming as if he were injured. I know of no such perk or item that does this.
On a side note, I have another video uploading now where I grabbed a survivor during unhook and the unhook still occurred.
Video:
https://gameclips.io/CrowbarMan/3bfd3965-c196-4ef0-b717-fdad5d02df39
https://gameclips.io/CrowbarMan/3bfd3965-c196-4ef0-b717-fdad5d02df39/embed
On a side note, I have another video uploading now where I grabbed a survivor during unhook and the unhook still occurred.
That is normal
But your clip with the Ace is very very weird.I would still say it's server related.
The closest thing to this i've seen was throwing a hatchet at a survivor,getting that hit animation for the hatchet (exploding with blood) but then it didn't actually hit
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@Ohnoes said:
https://forum.deadbydaylight.com/en/discussion/comment/1962507#Comment_1962507
Unlikely considering how many easy changes aren't put into the game in general.
You would think they are easy but then they end up completely destroying something totally unrelated
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A 2x or 1.5x blood point event during this event would be much better.
The login bonus is nice but it just makes it feel like somekind of mobile game and to boost their player statistics.
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It's trash imo.
The effect is reliant on survivors being bad at skill checks and the cooldown is extremely long
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@MojoTheFabulous said:
I don't know ######### about this sort of thing but if true, better performance would be nice. Especially for console players who have seemingly had it rough.
It is definetely rough on console
https://youtu.be/W1TlMcbNT4s -
@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1962358#Comment_1962358
Exactly Does Meg have chest physics? I thought not
Checkmate meg mains 😩👌
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@Phasmamain said:
Sorry but Jane is just the best. She’s got a cool story that shows her to be sympathetic and an overall good person as well as standing up to anyone she opposes
Her perks while not the best are fun especially head on
Lastly she’s the most attractive of all of them but that’s just my opinion
And her chest physics got fixed ☝️
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@megswifey said:
I RETIRED FROM THE FORUMS BUT AWOKE FROM THE DEAD TO WELCOME YOU TO THE MEGHEAD SIMP SQUAD <3 she's so cute and fashionable (sometimes) and can braid her own hair so well?? I suck at braiding my hair I respect her so much. Thank you for making this post, you're brave for saying you main her because we get a lotta flack for being stupid but that's okay :)! Good luck in your next matches and have fun-- Also, try playing as her in her pink skirt outfit and oktoberfest braids omg ;w;
Great to see you back :D
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@DwightFairfield said:
completely forgetting about Dwight
How could you not like this? <3
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@QwQw said:
As a straight man, I will gladly take any male survivor in the game over Meg. Get that smooth brain, 5-head, billboard-brow away from me.
Get that smooth brain, 5-head, billboard-brow away from me.
I can't 🤣
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/1962288#Comment_1962288
I am seriously never sure considering what kind of things I read here lol
I don't blame you 🤣
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/1962261#Comment_1962261
If it was cheating it would be bannable.
Pretty sure that was a joke lol
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@TheWarNung said:
They're saving Coldwind because they plan to implement something amazing:
Breakable Corn
You're welcome.
Not gonna lie,it would be pretty fun to cut those cornfields down as bubba or billy lol
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/1961185#Comment_1961185
The rift is why I was using her the first time but today it's because I want to learn her because I really want to have her in my Arsenal however not to the point I need to be on some kind of antidepressant afterwards.
That's the only way though.
I'm telling you,learning nurse is one of the most frustrating experiences in this game but also very worth it once you are really good with her
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I lile to use:
-BBQ
-Sloppy Butcher
-Corrupt Intervention
-STBFL

