lexihvh
lexihvh
About
- Username
- lexihvh
- Joined
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Comments
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DS, DH, Adrenaline & Resilience
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Freddy's easily one of the best killers for map control, if anything he needs a nerf.
Fake pallets, slowing puddles, teleportation and his huge lunge...
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@[Deleted User] said:
I wish BHVR would use a service like Easy Anti-Cheat to prevent these types of things
? They do use EAC, tho it's not EAC's fault, it's BHVR's.
They could sync everything with the server and let the server handle animations, movement, speed, generators, clipping and such but no, they let the client handle that and boom there you go you can do anything that you want.
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Hi, I'm the guy who asked for the new Animations and HUD
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@dbdgamer123 said:
https://forum.deadbydaylight.com/en/discussion/comment/1962440#Comment_1962440
or maybe accidentally nerf pig
I suppose that could happen :shrug: It's BHVR
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@dbdgamer123 said:
https://forum.deadbydaylight.com/en/discussion/comment/1962423#Comment_1962423
Well yes i did. You can easily bypass the 120 fps cap, and the devs "junkcode" doesnt have much to do with graphical optimizations, thats more on the CPU, and they also need some optimization in that part. The game is still heavy CPU bound to the world rendering thread, which they really need to split onto more threads. So you're kinda right that their code should be optimized better, but that wont effect GPU performance much.
Once again, I never said the code has something to do with graphics...
Anyways I am not opposed to the idea upgrading is always good, the thing is I know they won't give a sh1t so why bother :shrug:
Perhaps even if they do they'll break something idk maybe when opening chests
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@dbdgamer123 said:
https://forum.deadbydaylight.com/en/discussion/comment/1962309#Comment_1962309
As i said, it would not be realistic to get 500% extra fps, since that benchmark was built to show the difference, but my guess is there will be around a 100% performance gain, since there's a lot of shadows in the game (at least on ultra). And it isn't just "DX12's shaders". This is a feature thats only supported in DX12 Ultimate, and its a whole new way of rendering shadows.
And its also easy to unlock the fps. And even if higher end systems at 1080p might not see any difference, people who are playing on low end PC's will see a big difference, and people that plays on 4K.
Idk if the games rendering path on Consoles is OpenGL (which i dont think, but i could be wrong). If thats the case, this will of course not work on consoles.
AND its not the devs that have "coded" shadows. Shadows are just a feature in Unreal Engine that can be toggled on. So no, the current shadows doesn't have anything with BHVR to do and they haven't "coded" them. The same applies with many other grapical options.
Have a great day :)
Literally never said the shadows were coded... SMDH
You didn't point a single thing to counter my arguments yet
How old are you if you don't mind me asking?
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That's not how it works my man... You won't get 400+ fps for using DX12's shaders. You have to take everything into account such as code (which is written by BHVR employees therefore it most likely is literally junkcode), graphical renderings, dynamic lights and others.
Of course this would be an improvement but at least for me it wouldn't make a difference since the game has been capped @ 120 FPS for ages now.
(Also PS4's use OpenGL iirc)
@MandyTalk https://forums.unrealengine.com/community/general-discussion/14116-demo-benchmark-landscapemountains-exe-62fps?p=215815#post215815
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No mither is probably the most balanced perk... Why would you buff something that can give you innumerous chances? (Ofc pair it with some teammates with flashlights)
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This is worse than Hentai's subreddit
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1961394#Comment_1961394
A simp would call even a hideous goblin like Quentin cute.
Ah finally someone spittin' facts. Ace is cute.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1961384#Comment_1961384
Lol all of them look trash. Should've added Cheryl too, because she also looks like a crackhead.
That's true they all look like sh1t tbf, but Meg being cute? ...
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Gosh she is not cute...
Just compare them...
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@NomiNomad said:
"I've successfully mastered the desync as a killer."
So, you've mastered hitting survivors? The killer's screen doesn't look different from old gameplay. On their screen, they are getting the same hits. Not sure how you can "master" a thing that was already in the game.
It's only screwed up on the survivor's end. You as a killer have no way of knowing where they were on their screen unless you had Franklin's and they had an item.
Not completely true, I've noticed my hits as a killer sometimes being ridiculous. (Rare tho)
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I'd want Buggs Bunny
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@HyperOof said:
when does the 4.5.2 come out its been like more than 2 weeks or something this feels like the hit validation update im not enjoying playing atm
Don't even hype about it, it'll break something, perhaps we will be able to fly or some #########
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@CornHub said:
So once they fix the dysync bug are you gonna stop using stretched res or...?
I've always played 4:3, it's allowed it's not a ######### cheat lmao, as stated before, I don't like standard 16:9
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@SweetbutaPsycho said:
Well DBD really is a pain to play atm for both sides.
There are so many bugs and the state the hitbox or rather the delay is in even makes it worse. As a killer u get so much ######### from survivors post game how you are apparently abusing hitboxes.
And I mean the devs approach of "we will just push the PTB out in the state it is no matter what ppl say, they'll get used to it" backfired hard this time. Everyone told them its a mess and they wanted it out anyways. But honestly I dont see what hating on them helps at this point.
They hopefully know they really hit the fan this time and need to make changes and fast or they will lose a huge chunk of their playerbase. A lot of killers already quit before this and if this keeps up for like a few weeks DBD might really get into trouble. MIght also be a chance for them to finally listen to the community for once and make some long overdue changes instead of pretending that DBD is in like the best state ever and nothing is wrong. But just going full "devs are #########" at this point really doesnt help imo.
But guess we'll see what happens in the next weeks
TBF, when you actually come to the conclusion of such, the lead development guy literally answered to a "bug report" a couple years ago with "Go play something else", that sure is the most professional thing I've seen in a couple years yeah.
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Kate/Nea
Huntress/Clown/Trapper
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Still cleaning his knife, but here you have it
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@Azeroth said:
https://forum.deadbydaylight.com/en/discussion/228859/the-state-of-dbd-these-last-days
Thats why i dont play this ######### until they fix it.
Finally some open minded person.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1958351#Comment_1958351
Look at the field of view. You can see above/around objects that you wouldn't normally be able to see with streched res. So with shorter killers like pig or freddy they may have a mindgame available at some pallets due to them being hidden, but with stretched res you can see them easier.
Its just more information for survivor that makes them much, much harder to mindgame as killer.
Just use stretched res as well? I don't see how this is an advantage when everyone can use it lol (sorry console players)
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@Clevite said:
Sorry to interject , but as a console player, how does stretched resolution change the game?
Exactly my point, I don't see where I could get an advantage using 4:3
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I love how people on this forum/dbd reddit's are all behaviour fanboys... No wonder you can get rewarded by acting like they're doing a great job.
Me using stretched? What's wrong? What advantage lmao? I play everything under 1054x1080 no idea why it would give me an advantage, I don't like standard 16:9
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@Terro said:
Only 2 of these are really bad. The rest are just normal latency hits. You're actually pretty lucky compared to the hits I've been hit with after the patch and the clips I've seen.
What you probably mean is "the rest is normal dbd hits" because clearly most of the hits even before this update, killer's weapon doesn't even reach close to your body. Keep in mind you paid for this :D
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1958300#Comment_1958300
Those are yours? I thought it was just a random YT video.
Oh man I am not surprised you run stretched res. It's funny even now you don't see anything wrong in your post lmao you're literally cheating purposefully and then complaining about a few laggy hits.
Yeah because using a diff. resolution is cheating. Makes sense.
Fanboys like you are the type who voted "Yes" on the new animation system.
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@[Deleted User] said:
lol the entitlement
Some wonky hits and this guy feels cheated, meanwhile he's running around with stretched res and likely doesn't see the irony. Some dbd players are infuriating.
Some? I barely have OBS open these were from like what a single day, don't you come here and tell us the hitboxes are fine.
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Spirit, so noob friendly...
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And once again...
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...
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/1954752#Comment_1954752
Good1 m8
We can certainly compare ranks and achievements if you want.
Unfortunately, it won't prevent your continued ignorance on the topic at hand, but I appreciate your weak attempt at saving face.
Keep crying about DH
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What do you mean give the devs a break? Bruh?
This isn't a free game. We paid for this.
BHVR is a multi million dollar company, do you still think they should have a "break"? (This has been going for more than a week now)
We give them money and this is what we get in return, how do you think Riot Games managed to be one of the MOST successful gaming company? By delaying every hotfix and releasing ######### without testing?
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/1954465#Comment_1954465
Completely incorrect.
You're more than welcome to remain ignorant, but Dead Hard for distance is one of the best tools in the survivor arsenal.
If you can't/don't understand why, it's a direct reflection of your game sense and game knowledge.
Yeah have it your way, talk to me when you leave that purple rank
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1954615#Comment_1954615
Yeah, I also had to search for it, since there was no News on the Forum. But like I said, you dont see a difference anyway, so it is whatever, lol.
Exactly, some might even say it was bluff :shrug:
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My bad, didn't see that one, server hit validation sucks big time
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Nerds
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1954540#Comment_1954540
I don't know if this was pointed at me but I'm not a killer main. I'm a survivor main.
This wasn't pointed at you.
Simply roleplaying every single killer main on this forum
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1954535#Comment_1954535
Nope, it was active for a longer time. I think you missed some news. It was re-activated in December. But like I said, I dont know if it is currently active, someone said it got disabled a few days ago, but I could not find anything official (nor do I care, because it does next to nothing anyway).
And it was disabled in the same day... Again...
That hotfix still hasn't come.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1954509#Comment_1954509
Like I said, I dont know about currently. There was a thread saying that it was deactivated, but I did not see anything official about that.
But yes, a Hit Validation-system was implemented, a few months ago already.
Yeah it was also disabled in the same day within a few hours after it's release
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1954482#Comment_1954482
?
Hit Validation is active. Or at least was, dont know about currently. But it is so generous that it does not really matter.
what the #########? it's not active
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Depends, if it's my teammates doing that 1v1 Spirit wins, if it's an actual good player, Nurse 100%
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@Aven_Fallen said:
Killers Ping should be visible in the Lobby. BHVR released a Hit Validation, it does next to nothing (I guess 1 out of 20 times a Hit does not connect), so next step would be to give the information of Ping to the Survivors so that they can at least see what will be going on in the game.
Rank shown in Lobby, they removed it because it was a Bug and also they did not want to implement it because Lobby-Dodging would increase. I liked the information, it basically gave me an information how much I have to try, e.g. if I saw another Survivor who was Rank 18, I knew that I will most likely not have time to search Chests or stuff like that.
But I totally understand why they removed it.
They didn't release it what do you mean
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Killers complain about perks whilst survivors complain about ######### hit registration
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DH - Exhaustion 40 seconds unless Vigil
Unbreakable - Slug? No problemo!
Decisive - No tunnel for you! Get fuck3d
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1954452#Comment_1954452
This is the kind of ignorance OP was referring to.
How do you “wait for it” when its used ahead of you for distance?
If you ######### use DH to get some distance you don't know how to use DH.
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I know I have won the game when I 5 gen the killer, die on purpose, he facecamps me and still says "trash Nancy" in lobby
:]
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I mostly do a toxic SWF
And I can say it's the best thing ever. Making killers DC = happiness
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What the ######### is wrong with ya'll saying Dead Hard is not balanced, it can only be used once every chase UNLESS the killer is really bad and you can recover from the Exhaustion status while in chase.
Dead Hard doesn't work 85% of the times, it is also used to get great flashlight saves or fix a mistake you've done that could get you on hook.
You just need skill to counter it, wait for Dead Hard lmao learn to play
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Can't wait to see what will be broken







