Azeroth
Azeroth
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- Azeroth
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Comments
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@honk137 said:
https://forum.deadbydaylight.com/en/discussion/comment/2010376#Comment_2010376
I'm sorry ghost face... Broken. As if. I main ghostface, you just need to learn to play against him. You only have to look at his entire body for less than 2 seconds. His movement speed is very slow. Just pay better attention
Try to play as survivor i look on him literally from 100m and he still stalk its a bug probably.
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@PlaysByShady said:
https://forum.deadbydaylight.com/en/discussion/comment/2010345#Comment_2010345
Yes... that's exactly her power. You've just described what it does, not why it's (allegedly) broken.
And Stridor is available to all killers - how is it different on Spirit?
Her power is stay still? ######### bro u dont need skill for that ######### xD
On spirit it gives u advantage if u phase walking omg...
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I just dont want play against broken killer like ghostface (stalking even if u stay in front of him and bum exposed) or spirit with stridor.
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Survivors should be eable to repair this walls with perk or toolbooks if killer can just walk over this wall
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@PlaysByShady said:
How is Spirit "broken"? Because you can't see her in phase?? That's literally the point of her power!
Because she can stay still and animation look the same as phase walk, if she use stridor its overpowered.
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@JHondo said:
Is it just me or is Iron Will too strong for how loud the chase music and killer sounds are in this game? When I play as Wraith or Hag their chatter is so loud I can't hear the Iron Will gamer's foot steps or grass moving. Demo, Oni, and Twins foot steps overpower almost any other ambient noise. Masked killers breathing is louder than almost all ambient noise. And to top it off some maps ambient sounds are louder than many actions Midwich, Hawkins, and Dead Dogg being the worst.
Also, why does Nurse have footstep sounds? She is literally hovering two feet off the ground....
*Edit for addition*
Also has anyone noticed some maps are so loud you can't even hear the terror radius approaching on killers without M&A?
######### just run stridor if u cant hear them.
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@Retromind said:
Easily countered by being near the killer or hiding in the locker. Killers use this perk for the bonus BPs most of the time than anything else. NEXT.
If they use it for BP they dont need aura reading abillity with it, or i am wrong lol?
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@Raja said:
https://forum.deadbydaylight.com/en/discussion/comment/1982343#Comment_1982343
The players choose to abuse bs and use meta the game doesn't force that.
Yeah killer doesnt use meta perks... right, haha.
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@MudSpit83 said:
Survivors....if a 360 didnt work the first time....or the second...or the third.....or the fourth, then why are you still trying to do it when that obviously doesnt work against the killer? You’re just giving me an easy hit and down. This cant be what y’all were crying about being removed with the new animations right? These dont even work 90% of the time 😂
Sometimes its save u're life if u havent pallet or window near
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This perk should working without time limit to punish tunneling #########
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@Ivaldi said:
So I've seen a lot of debate on whether or not Dead Hard is OP and if it should be nerfed. Killers say it's an easy get out of jail free card and survivors say it barely works due to latency and you end up exhausted on the ground. I get both sides, I truly do.
But after thinking about it, what's the difference between Dead Hard and Blood Lust? Both reward the opposing side for being bad at a chase.
Dead Hard allows a survivor to possibly get to a pallet/window or avoid a hit.
Bloodlust allows a killer to catch up to a survivor faster because they've had difficulty chasing them.
If you're going nerf one then you have to nerf the other.
Yeah but DH take perk slot and blood lust not, thats why is problem.
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#########? Medkit to OP xD every day better ideas in this forum lol xD PLS NeRf SeLF CaRe PeRk ItS tO oP. XD
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@stvnhthr said:
Why do killers slash you while you are on hook? Do they get something out of it? Like if I run a killer for ten minutes why do they sit and hit you while you are on hook? Does it take out their frustrations, because frankly it seems kind of jerkish.
Because Killer was ######### bot and if he hook you after 5 gen chase he is angry as ######### xD
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Nea
And
Mr. Doctor
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/1960655#Comment_1960655
I know. It’s getting fixed in next patch. No reason to complain about it when it’s getting changed, just like complaining DS now.
They want fix it in next patch, that doesnt mean it will be fix. This "Devs" have no idea what they do sometimes.
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@OmegaXII said:
Press “E” to outplay is not fair and not balanced.
hits from another dimension also are not fair and balanced.
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Thats why i dont play this ######### until they fix it.
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To much time waste in this game and dont want drop it all xD
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@Volcz said:
https://forum.deadbydaylight.com/en/discussion/224606/is-the-ds-change-real
Its real and the only ones who have a problem with it are survivor mains who relied on it as a crutch and abused it. & thats coming from a survivor main. Learn to play without it.
Learn to play without undaying, ruin or pop.
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@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1919110#Comment_1919110
Low bait
The Nerfs are Not needed and only bad green Rank Killers who Camp and Tunnel the whole time wanted this.
######### man did u played on red ranks ? 95% killers start tunneling if they lose gens
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@Kellie said:
On top of that, killers always seem to hit me after the swing animation/during the last frame of it. Can ANYONE explain why?
Because this game is killer side, like whole forum.
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@VSchmitt said:
https://forum.deadbydaylight.com/en/discussion/comment/1873850#Comment_1873850
WhY mY suRVIvoR quEuEs aRe geTtInG So lONg?
U make my day xD
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@hydra_ said:
Late second switching is a dick move, survivors (especially SWF in red ranks) switch items last seconds before match starts to get the upper hand (bringing keys or map) or just straight up bully the killer (4-man flashlight).
What I want is for killer to have a window of seconds to change their perks/addons to at least counter survivors (perks like franklin's/agitation/infectious fright = counter flashlight plays, hex: retribution/ or just not bringing totems = counter maps etc.)
Maybe DBD should lock survivors item and perks at the 15 second countdown, which gives the killer 10 seconds to change the perks they want or just dodge the lobby or whatever.
#StopBullyingKillers
Killer shouldnt doging lobby. Even better, killer shouldnt seen survivors in the lobby ;)
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Ps4: slinger, freedy, bubba, huntress
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@AvisDeene said:
Survivors need a nerf to DS in order to help them grow and get better as players. It is a crutch perk and the game will be healthier when it is changed.
I read similar responses from survivors to killers about the Ruin changes, only seems right for survivors to experience the same thing. Stop relying on a perk, learn to get better without it!
DS should deactivate if the user is fully healed, or if the killer hooks someone else. If the killer comes back to the hook and you just finished healing, it’s your fault if you get downed again. You should have moved away.
The fact of the matter is that survivors hold their DS for endgame in order to deny the Killer a kill. They don’t bring it in as an anti-tunnel perk. And don’t say the killer shouldn’t tunnel or camp during endgame when there is one or no gens left. They literally have no options left at that point.
#########, they changed ruin and its still most used perk on rank 1. I think u play another game lol
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I dont think so Sony will do that.
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/1847856#Comment_1847856
Hard for you maybe. Survivors have all the resources they need to never, ever get caught. In both map resources and their perks.
Yeah sayed someone who playing as 'killer main' like 95% of this forum ;)
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@Crazewtboy said:
There is a easy solution to this issue. Don't get caught. Improve your running skills so it isn't you sitting on the hook.
Lol sometime its impossible to run killer 5 gens and with randoms its even harder xD
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@InsidiousSmartfaceLF said:
Change My Mind
How about NO?
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@lowiq said:
Hits are killer sided so they register from the killer point of view. This is especially prevalent when there is lag involved.
There's a new system in the works to try to remedy this.
They working on that "new system" 4 years and still this game work like a #########.
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This game dont have positive things xD
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DS because killer is punished if he tunneling :))
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Realy bhvr? Why nobody from team give a answer? So f... hard?
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@PigMainBigBrain said:
https://forum.deadbydaylight.com/en/discussion/comment/1473282#Comment_1473282
I know a guy, (Twitch streamer btw) (Vroomy btw) who plays David most games, and manages to do at least 3 to 4 and sometimes 5 bones per game solo + 2 gens.....
I dunno ######### you survivors are doing for half the match walking around in circles or fiddling with crows but.....
^ Get like David....and do bones.
And yes it works, as this man has foiled my plans multiple times....
One Streamer do bones in solo Q that is not big thing. Man our randoms dont doing gens and u want from them doing bones lol xD
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@Veen said:
You can also do the bones.
try it solo with randoms good luck man
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@monster89 said:
So i like to call Devour Hope the "lazy perk". All u need are 3 hooks and the game can snowball downhill real quick if not found.
2 hooks haste effect, 3 hooks exposed, 5 hooks mori
I personally hate going against a killer with Devour. It honestly feels like a cheap perk. SOMETIMES it feels like the killer doesn't have to do much.
To be clear I'm actually someone that does not hate No ed. I embrace it as a killer and a survivor, and honestly it adds another level of terror to the end of the match just like blood warden.
I hate Devour
At least with No ed we can have all match to do bones but Devour can spring up early in match and completly destroy a team.
Whats everyone's opinion on Devour? Love it or hate it? Do u use it a lot as killer? Is it too OP? Should it be changed?
Man Devour is a easy counter just find 1 totem not like stupid noed which is active after last gen finished:D
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@Snowbawlzzz said:
https://forum.deadbydaylight.com/en/discussion/comment/1431539#Comment_1431539
Face camping one person takes long enough for 4 gens to get done, not to mention you lose the chaser emblem and thus cannot rank up at red ranks
Yeah best option leaving people behind because killer is a ashole.
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@Snowbawlzzz said:
https://forum.deadbydaylight.com/en/discussion/comment/1429595#Comment_1429595
you don't rank up by face camping
Then we play another game i think lol, there are lot of campers on red ranks man all boosted because of noed.
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@ThisGuuy83 said:
https://forum.deadbydaylight.com/en/discussion/comment/1428258#Comment_1428258
Who besides noobs actually camped w Billy?
85% people in this game if they start losing match lol, boosted red ranks thanks to noed and face camp :)
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@GreenPufferFish said:
https://forum.deadbydaylight.com/en/discussion/comment/1428240#Comment_1428240
was jsut saying nothing really needs a ner fbut if a killer gets nerfed one of them 2
That Billy nerf is ok from my perspective. No more hook camp with a chainsaw because overheat system:)
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@GreenPufferFish said:
https://forum.deadbydaylight.com/en/discussion/comment/1428187#Comment_1428187
i agree with teh refund but if there are so many people not liking it just put it back why not nerf doctor or spirt someone who actually needs nerf
Doctor dont need a nerf lol, spirit sure but not doctor he isnt op lol
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@bubbabrotha said:
It's fine. It's not unbalanced, as it forces people out. I understand if you just don't like it, that's fine. What I don't understand is when people act like there is no solution. There is. Do. Bones. It's not hard, and it helps your team. It gives me a headache when people whine about it.
Try do bones in solo Q, good luck man. Its only fine when there are swf.
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I thnik this perk should work like devour hope, lullaby and all another hex totems, noed should spawn on match start. Its very hard to cleanse it as solo surv but easier as swf, they have to just balance the game for both sides.
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@JephKaplan said:
https://forum.deadbydaylight.com/en/discussion/comment/1397372#Comment_1397372
well u see most bubbas are just braindead and charge with the chainsaw hitting the hooked survivor, then all u have to do is wait for the animation to end and u can save with borrowed. doc doesn't even allow u to save let alone borrowed
Same with doc u have to wait thats all. There is a lot of braindead killers in this game xD
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@JephKaplan said:
https://forum.deadbydaylight.com/en/discussion/comment/1397350#Comment_1397350
borrowed time activates when u unhook, which he doesn't allow u to do <3
Bubba and every other camper dont give u that chance also xd
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Doctor can cancel borrow time ? How ? First time hear it xd
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1392519#Comment_1392519
Just a bit confused about your last statement, "think that DS needs to be retuned to not be an "anti momentum" perk.". Is this implying DS used to not be anti-momentum and you want it reverted, or that you want the entire effect changed to not be anti-momentum and make DS a completely different perk?
Last post about return old ds was a joke from my side. I think it should be like it is right now, same with noed both dont need change it is from my perspective (playing killer and surv)
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@jisp3r said:
Because playing killer isn't fun nowadays. So they come here to explain what's going on.
I play both sides and killer is way more stressful and not enjoyable
Killer is funny if u play for fun lol
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@USELESS said:
https://forum.deadbydaylight.com/en/discussion/comment/1377777#Comment_1377777
Any other killer tip?
Play just for fun lol
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sound bug i have the same issue on ps4