Nova_Terra
Nova_Terra
About
- Username
- Nova_Terra
- Joined
- Visits
- 540
- Last Active
Comments
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@artist said:
why would I pick this over botany? i dont have to do anything extra for faster healing, I can use it with med kits, and my med kit will last longer.
You wouldn't. It's not a great idea. lol
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@Jplanas98 said:
Dedicated servers are live, and it's been over an entire ######### year since this bug has been an issue. It shoukdnt be a problem anymore. I shouldn't be mid animation and it suede my cancels, or I go to grab someone unhooking and it forces me to hit the hooked survivor. This is ######### stupid, it should've been fixed a long time ago.
They aren't live tho.
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@OMagic_ManO said:
https://forum.deadbydaylight.com/en/discussion/comment/692695#Comment_692695
Could be a bug, should only last while portal breaking.
Yeah another game of me clearing one portal, the dust remained all game. Frustrating
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@OMagic_ManO said:
When does it happen? They added a Vignette to the portal breaking stuff.
I was playing against the new killer in Springwood, but maybe. Does it not go away? Persisted the entire match and was between the edges of the screen and sometimes went to the middle.
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@MegsAreEvil said:
MoM is dead. Thats it.
This is pretty much it, the game operates either as a perk being meta or useless. No inbetween. Is all that setup worth one extra free hit? Absolutely not. Don't run it.
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@artist said:
what a horrible change. it's literally a bandaid fix for those problematic windows instead of actually addressing them. now all the other fair loops suffer from it
Agreed
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Me tryna mind my own business about the MLP reaction gif's
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It really isn't that big of a deal. You're pulling numbers out of nowhere
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Disregard second question- saw it powers the gates when closed.
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@not_Queen said:
A lot of the end game perks have been changed. However, NOED will stay the same.
@Sinner (EDIT: added tag)
PLEASE give us a totem counter then. You're punishing solo survivors
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@Carpemortum said:
@Nova_Terra The difference is Nurse can IMMEDIATELY go into another teleport. She doesn't have to wait to FULLY recharge it every miss.
Id happily accept if they just stunned you like leaving frenzy on a missed hit and having to have it fully charged to use, but didnt DEPLETE your power.
Yeah that's a good point, a short stun or maybe a % based drain. I'm not sure how long the full recharge will take.
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@Shad03 said:
@Nova_Terra Unlike the nurse, The Legion can still be hit with pallets, and they don't need more heart attacks.
Technically she can, and does get hit with them. Also you can just respect and hop over them, I dunno.
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If the nurse misses her M1, shes punished for it with a stun. What's wrong with the legion being the same? Spam clicking your M1 in a frenzy isn't skill based it's pretty lame.
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If you've been playing at all you should know most of the answers.
1) The killer had no counterplay.
2) No viability without FMT
3) Absolutely no fun was had. (Due to no counterplay)
4) High DC rates from survivors which ruined the experience for everyone.
5) (Not sure really what this question is asking.)
6) Predictability and balance most likely.
7-9) These I don't know.
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I think the key is to look at the Legion as a good killer with more emphasis on being someone that slows the game down with his power, rather than getting guaranteed kills with it.
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@PigNRun said:
So... Im not sure how to feel about it.
- Standard movement speed: Nice, I guess.
- Standard TR: I dont like it as much, making M&A slightly less effective on them. Legion's ability to sneak in and surprise Survivors was really nice. I understand why they did it (because of movement speed), but it kind of removes a very good strategy for them.
- Iridescent Button: I likey. Wondering if they reworked Fuming Mixtape along.
- Now same to Spirit's power gauge: Not affected by it, I rarely ever managed to pull off those short duration Frenzy hits.
- Longer Frenzy: Good. We will see how faster it is, probably allowing to put much better map pressure.
- Reduced Frenzy speed: I suppose we will have to wait and see how much this was changed. Not too happy about this one, but we will see.
- Cannot see blood pools while in Frenzy: I dont see the benefit of this. Removing perk synergy even further. I personally never used stuff like Bloodhound, but still.
- Frenzy cancelled upon missed attacks: I dislike this. Getting 360ed as Legion was good enough as a counter.
- Deep Wounds timer paused while in TR: Counter for moonwalking Legions.
- Deep Wounds timer paused while mending: I dont see why, honestly. The timer is paused as long as you remain within their TR. Basically, its easier to get out of Deep Wounds. Might as well not use it anymore or what?
- Not being able to see Mending bars: Thats fine.
- Frenzy hits no longer reduce Mending time: I dislike this change, basically means (again) applying Deep Wounds is less useful.
Overall, I feel Im rather disappointed at the changes. We had a cool Killer concept, and now it will turn into just a regular M1 Killer that can sprint slightly faster for a limited time and gains nothing from doing so. I feel they are trying to make it a hindered Hillbilly without an insta-down. Not saying this is bad or good, because, who knows, they might excel at map pressure now, but we will have to test it first. Still, I liked the concept of how Legion played (I never moonwalked or anything) and seeing it turned into this is a bit saddening.
It's basically making it so survivors have a chance against him, 360ing was easy ish because the legion would just spam the attack until he hit something. Being more tactical with your M1's in frenzy isn't a bad thing.
Tunnel frenzy spam wasn't healthy for the game (re: DC rates against legion) because there was literally nothing you can do. These changes make the match healthier, while making the legion a more skill based killer.
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People said make it harder, so it's harder. Who cares rank means nothing.
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I like it.
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Two E tiers, Noiceeeee
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Love it.
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@ProfoundEnding said:
I've experienced nothing but faster times for both sides.
Same.
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@The_Manlet said:
I'd argue Friday the 13th is more playable at this point, and that game died largely because of how unstable it was. You're pretty much guaranteed an infinite loading screen that forces you to close the game multiple times a day.
Easily.
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@ATOMIC_ACE_PUGG said:
Give it another year
Ugh
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I like it in theory, but it just sucks when you have to burn a perk slot to counter bad game design (no tunnel protection). And afterwords, how many people get away after using DS? It's just meh to me.
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If you're talking about shrine, it's pretty random. Save to say 6+ months though.
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So, would it still be 5% per token? Sounds more like a nerf
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@Master said:
@Nova_Terra said:
Hi,I was just playing a game against a leatherface, and the game started I was the first one to be chased. I ran to the killer shack and vaulted the window once and it got blocked off. The killer did not follow me through the window but went around. Is there some perk / situation that would cause it to block after one vault through?
Or was that a bug?
Thanks!
Are you sure he didnt vault twice with bamboozle?
Yeah, he didn't even follow me into the shack. Just went around to the outside of the window. There's no way he vaulted it.
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@BigBadPiggy said:
No idea, that is very weird.I know, I'm near 500 hours and have never seen that.
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It has to be alot of dcing, and they don't permaban for it. It happens don't worry bout it
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@The_Crusader said:
Bad jokes? Ok here's one.."Decisive Strike".
God you're so boring with this
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Mine works fine
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@Milo said:
should give either more BP or should spawn more on the bloodweb.Preach
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Please fix it!
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@Milo said:
@Supernaut said:
Other than the number of lanterns spawning, what else does the red envelope influence?Gives you BP for unhooking the lantern (1k), carrying it (500) and escaping with it (5k)
Not that its much
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@funkiedealer said:
Am I the only one getting 1 envelope per bloodweb? Please make it appear as often the offerings for the other events did!!!!It's the worst part about this event easily.
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@AlwaysInAGoodShape said:
@MasterThe game cant be competitive with all the balance issues, so they decided to took the grindy way to keep players
The game can be competitive, even with balance issues.
I think it's more the technical issues and bugginess of the game that stops it from being competitive.
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Ace's head has a clear line if you use it with any other cosmetics, it's like they don't even play their own game before releasing stuff lol.
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@Master said:
The BP bonus is kinda meh anywayBut it's kinda like a hey you can only participate in the events bonus BP once every 3-4 games unless you stack farming builds / cakes / streamers every game
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It needs to come up more than once
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@scorpio said:
Yup. It's terrible. 50-70k to finish a bloodweb to get 1 more envelope.It's ridiculous lol
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Self care rank 1 - Healing item efficiency is 45%
Self care rank 2 - Healing item efficiency is 35%
Self care rank 3 - Healing item efficiency is 25%
Doesn't make sense. -
Everyone forgets Enduring counters it, and it has a lot of practical uses.
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You look sweaty
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generalizes SWF
thinks punishing everyone who SWF's is fair
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So simplified it hurts
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@DwightsLifeMatters said:
He has no counterplay.
He's unfun, doesn't take skill and every survivor is pretty much at the same skill level if they face Legion.
"genrush" isn't really a counterplay, it's just... doing the objective, what you do anyway against any Killer.Thisssssssssssssssssss
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Yeah, that'd be fair.
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@Dragonredking said:
Unfun?
Didn't you see the stream where the dev say that they where designing killer to make them fun and that their viability wasn't in their mind?
Fun to who?
Nobody knowsHahahah exactly. Both sides don't enjoy him.
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Meh. Better be a new killer.
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@Dokta_Carter said:
Nova_Terra said:I'm not sure as a survivor I want the chase to take less time, considering extending the game helps win games. The more time he's chasing me the more time we have for gens.
On a few other discussion a few survivors have stated, they hate the idea of being chased a long time because "its unfun" and the "envitable down"
To them maybe its the fact they want to hide and do gens?I mean fun is always subjective. But if both options are unfun then theres a significant problem with the legion, which Behavior doesn't seem interested in listening to.
