NoOneKnowsNova
NoOneKnowsNova
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- NoOneKnowsNova
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Cause doctors illusionary pallets are passive, he has to destroy pallets for them to spawn, don't lock survivors in an animation when reaching them and can't provide any debuff.
Freddy's Pallets are placed by him where he wants them to be, do not require him to break any pallets beforehand, locks survivors in an animation providing free hits for him and can provide debuffs with add ons.
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Before it there were so many games where I felt like I either got destroyed or faced the noobiest noobs going.
Now most of my matches feel close, that the people I'm facing/playing with are (for the most part) my skill level and the games go right to the wire. I prefer it like this.
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Where's Feng? I don't see her anywhere in the picture...
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@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/comment/3257892#Comment_3257892
They didnt say the game lasted 3 min 12 sec just that thats when the gens got done.
https://forum.deadbydaylight.com/en/discussion/354018/anyone-know-if-this-is-actually-possible
As to OPs question is it possible?
The answer is yes it is possible, but the efficiently level required makes it highly improbable, but would need to review a recording of the match to really know for sure.
I'm more than aware that OP never mentioned how long the game is overall, my point is if that if the game went into endgame that quickly I doubt all four of the survivors got that much points. There would've had to have been one or two with a very low amount of points for me to believe it.
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I already read these kinda stuff and think "yeh I'd love to chill with Joey or Jake or Jeff" only to realise I'm too socially anxious to even get into a situation with them that's like this.
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Pyramid Head. I often see EUs best Pyramid Head stream (they know who they are if they read this and if someone thinks "hey maybe this is me", it definitely isn't you unless you know me personally and I watch your streams :p TedTalk over) and they make Pyramid Head look so fun and so easy only for me to play them and get destroyed completely.
So now whenever I get the urge to play them I always hold back just incase I get destroyed again.
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Not saying that it definitely didn't happen, but the points achieved from both sides doesn't match up with the length of the game at all.
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@CockroachCindy_ said:
https://forum.deadbydaylight.com/en/discussion/comment/3257641#Comment_3257641
i dont think tuned carb. should just have the downside removed that would be super op, i think there should be a slight nerf to the rev speed but remove the 4.4 downside. that way its still a great addon but now it has no need for a downside
i use doom engravings nearly every match and play a ton of billy, i know how good they are and how much fun they are. and i know theyre highly rated even with a downside. but the point of my post wasnt that the addons arent viable because of the dowsides, its that the downsides are unneeded and frankly annoying. doom engravings would be a fine addon without the debuff and wouldnt be overpowered, just better and more fun.
im not sure i understand your third point of criticism about the turning increase
I suppose if the charge speed was decreased then sure tuned carb could have its downside removed.
For engravings I stand by my thought that they'd be possibly broken without the downsides, however I can understand that you believe otherwise. They'd undeniably be more fun.
As for turning increase I'm more so agreeing with you that they don't actually need one, but I'm trying to look at it from the view of the devs thinking why they would add it.
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The only dbd pic I have other than pics of characters I simp for
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While a lot of his add ons are definitely very weak, the three you listed as examples for ones that have downsides are all ones that kind of need them.
Tuned Carburettor is, in my opinion, one of his most fun add ons. Increased charge speed at the cost of going slower at base. Without any downside, it would be pretty broken and nooby.
Complaining about engravings tells me you barely know about Billy, as they are argued to be one of his best two add ons (Lopro chains are also in contention). Even with a downside they're very highly rated.
As for anything that gives a turning increase...I don't see why they needed to give that a downside in the form of spending longer stunned when you hit an object with your chainsaw. Maybe it's cause they didn't want it to turn into an add on that took no skill...?
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The fact no one here has mentioned Jeff is surprising to me.
Also I see Felix quite often I'm suprised others don't.
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@jamally093 said:
https://forum.deadbydaylight.com/en/discussion/comment/3256972#Comment_3256972
Yeah though with their archive I felt like it wasn't showing certain things. Like example for the Christmas sweaters for Joey and Susie it says I only really remember Susie's that she envied her neighbors during Christmas...I think it said she was somewhat poor. But I would of enjoyed knowing stuff of how Joey and Susie felt about the legion's overall idea. I get the archive was mainly focusing on Julie but they could have mixed in her relationship with Joey and Susie showing how she bonds with them because I feel like Joey and Susie are just outfits there's little to no lore for them. Sure having this mystery is nice but when it's something like four teens in one I would want to know more about them.
Here's to hoping eventually we get a second archive entry for the Legion that's more informative on Joey and Susie, maybe they can clear some stuff up and hopefully not ruin the lore again.
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@HugTheHag said:
Susie's lore is the most inconsistent in the game. In the original lore, she's the timd girl who never wanted to murder anyone. In her cosmetics lore, she's a merciless kid who'll stab people and steal their stuff.
Whoever writes the lore definitely doesn't know how to feel about her.
Its unfortunate cause some of the characters have such good lore. Even the base lore for Legion is decent and most of their archive entry is good too. Problem is that in both a small portion of their cosmetics and in their final archive entry (iirc) + the cinematic that comes with it, the lore contradicts what we were first told about the characters.
If there are any positives it seems like they're getting better at not writing lore that contradicts previously established lore.
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The breakable wall in the downstairs bathroom on Midwich.
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@PB_TORCHer said:
https://forum.deadbydaylight.com/en/discussion/comment/3256716#Comment_3256716
They’re situational and God within range
Some perks can only be so good if they're that situational.
The two boons I mentioned, more so Exponential than Dark Theory, are great examples of that.
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@PB_TORCHer said:
https://forum.deadbydaylight.com/en/discussion/comment/3256568#Comment_3256568
How is Unlimited and boosted revival and No scratch’s Not GOD tier?. These are practically game breaking, just not common
They're not God tier because;
Exponential: You have to be within range of the boon while also the killer needs to slug you in said range. And if the killer sees the boon when they chase you or down you they can just remove it. This is incredibly niche and will very rarely get any use. For reference I've seen this boon used multiple times while playing and I've never seen someone get use out of it even though I don't shy away from slugging.
As for Dark Theory, no scratch marks isn't too powerful. You can hear survivors run and breathe, and if they're injured not only do they make grunts of pain, but they literally leave a blood trail that you can follow instead of the scratch marks, rendering this perk mostly useless.
The only strong boon is Circle of Healing. The rest of them need buffs.
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If they're calling you a loser then how come they're the ones that lost? Smh my head
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I feel like it could've been taken in a much better direction but I'm excited for its console release regardless.
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Only allow them to be sold for blood points if they will never return. If they're going to return for an event a year later then what's the point in forcing them to be sold?
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Although I couldn't take any in a fight, I could probably reason with some of them. Legion comes to mind, maybe Slinger cause I'm not an outlaw or someone who has wronged him.
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This is an extremely biased poll...
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I'm really not sure what to think of this...some of it I love (like Hillbilly's roar or that genuinely unique idea of no bumping for the first 0.75 seconds) while some I don't think I'd ever get used to as a Billy main since his original rework (such as increase in speed + charge time).
Overheat seems interesting. Personally I think if your changes were to go through then the chainsaw should stay disabled to 50% and then you can use it while it's Overheating, as I think a bad Hillbilly could potentially cause a lot of undeserved pressure otherwise, however that's just me being nitpicky.
As for his add ons, these look quite good. I'm still under the impression that Lopro chains shouldn't exist but I'm glad you atleast made them Ultra Rare opposed to Very Rare. I also really like the idea of the reworked Iridescent Brick. While it seems weak it would definitely be very fun to mess around with, could be very good if you want to quickly rotate around the map but there's a sharp turn at one point. Finally I'd use the Heavy Clutch every single match. Seems like an amazing add on if your changes went through.
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If Myers can get this then sure why not.
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@Aven_Fallen said:
Man, I really hope that BHVR now starts to release a new Feng-Cosmetic for every other Cosmetic. Like, Nea gets a Cosmetic? Feng gets a similar one. Adam gets a cosmetic? Feng as well!
New RE-Cosmetics? Feng has Cosplays.
Like, why all this Feng-Hate? She is not even getting the most Cosmetics. Dwight and Meg get at least around the same amount of Cosmetics, yet I have never seen someone complain about that. Even newish Characters like Felix get tons of Cosmetics.
While I'm not sure why Meg doesn't receive similar hate, a lot of Dwights seem very unique and cool or funny, especially compared to ones like Fengs which seem a bit more lazy.
Also for Felix, have you not seen how many people simp for that man? He could be the only survivor receiving cosmetics and everyone would love him still.
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You mean not yet*
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It was nice ^^
Didn't change up the game all that much but it didn't have to. Came with some nice free cosmetics and a super cute spider charm :3
Only complaint is that they announced limited time skins alongside it but oh well guess we can't always get amazing things.
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It's probably cause no one is playing her that she's receiving no cosmetics and/or that when she did receive cosmetics, no one bought them. I've been playing every day the last two weeks and I can't recall seeing a Haddie.
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As a console player I haven't been able to test it myself, but he looks quite unique so I'm excited.
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My "friend" offered me to get a certain costume that I would've loved to wear...but now I'm not friends with him or anyone in said group so it never really happened.
Hope everyone else enjoyed their Halloween and costumes atleast ^^
Your Ghostface looks sick by the way
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Everyone: Nurse is OP
Nurse Players: Just play stealth you'll win.
Everyone: Nurse is more OP with this new perk.
Nurse Players: Just don't hide near gens
Time to hide in the corner of the maps bois
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@Hensen2100 said:
https://forum.deadbydaylight.com/en/discussion/comment/3155370#Comment_3155370
I have literally not seen a lopro chains billy in years, people think it's OP? I think it's mediocre at best when you compare it to some of the other purples that exist
His chains create lose-lose situations for survivors. Drop the pallet and get injured while the pallet gets destroyed or don't drop it and get downed. Other than Engravings (and even then its debatable), lopro chains is his strongest add on.
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@DBDVulture said:
https://forum.deadbydaylight.com/en/discussion/comment/3248981#Comment_3248981
Here's the proof that you are absolutely dead wrong:
https://www.youtube.com/watch?v=stfxjkjO4eY
https://forum.deadbydaylight.com/en/discussion/comment/3248982#Comment_3248982
If I play hard as killer I will get to a point where every game is people who play like robots and basically make closer to zero than one mistake per game. You cannot balance a game without looking at the top to limit some of the things the best players do that give tremendous advantage over the "middle of the pack".
My guy thinks two matches from ages ago seriously decides which killer is better than the other lmao
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Yeh I feel this. The amount of times it has caused me to go down is unreal.
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This is amazing, I love it.
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Billy main here, made a post a few days back about why I despise it. A lot of loops you can't mindgame on, and to make things worse, not only can you not use his chainsaw near the bushes cause how big their hitboxes are, but you can't use it on the roof of main building either.
Visually it's stunning, more so than a lot of the fantastic looking maps in this game, but game play wise it's a disaster.
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Let's ignore the fact that the last two released maps have been blatantly survivor sided.
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Billy, mainly started playing him due to all the complaining to see if I agreed with it or not. Ended up loving him and now I main him.
Note: Maining Hillbilly may come with unwanted side effects such as Nausea (when zooming) and delusion (Hillbilly > Oni)
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@Volcz said:
I was in True's stream today and people got on me for saying it was a horribly designed perk. They decided to blame it on the whole SWF vs Solo problem. I agreed noting SWF and Solo are night/day but by them saying that, they unknowingly were agreeing with me that it was fundamentally a horribly thought out and designed perk.
I asked True what the counterplay was for Eruption as a solo player and I kid you not, he said just don't get downed. I exitted the channel a few seconds later.
While trying not to sound offensive, True has always been a very killer biased player.
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You can't chainsaw off the roof of the building either I hate this map T-T
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Thank you for your contributions.
Unfortunately, I don't give a damn :c
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@MisterMister said:
https://forum.deadbydaylight.com/en/discussion/comment/3247769#Comment_3247769
Cote should be the observer! Then introduced in the game as a survivor
He's already a Survivor though
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@Whitkey said:
https://forum.deadbydaylight.com/en/discussion/comment/3247205#Comment_3247205
so, saying this changes are unnecessary and there are way more important things in the game to change/deal with, is overreacting? ok
There are many cases of locker flashlight blinds being abuseable, mainly anywhere that has two lockers directly adjacent to each other. The changes were a nice change to stop this.
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What's with people think that this game is dying? ;-;
And it seems like you are overreacting to this a lot.
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A stun on demand in any form, even to the extent of needing a stance, would be broken and unfun to play against.
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I'll always love Trickster's mostly for the fact that his name is literally his whole lore. He tricks everyone. Really hate how people always call him "not scary" and that "anything would fit in dbd" just because we have a psychopath that wears very brightly clothing.
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Honestly I like imagining what survivors sound like when they talk normally and aren't screaming from being hooked. I feel like hearing how they actually sound would kinda ruin that for me.
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@brokedownpalace said:
How can Trapper be the obsession? This is BULLSHIT
How can you not be obsessed with Trapper is the better question
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Depends on how they play. If the survivor was good and was a thorn in my side the whole match then I'll probably let them escape (or if I just had a fun match).
If the survivor played poor however, I'll usually kill them cause I don't feel like they deserved it.
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Wym they need buffs? Clown confetti bottle is meta!
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I've heard loads of people complain about it, and I understand why people dislike it, but for some reason I always play great on it.
