Mister_xD
Mister_xD
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- Mister_xD
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om the other hand, the altruism mug has been reduced heavily ín its price, so it went down from 11.99€ to 5.79€, while the brutality mug is not reduced at all, being at a price of 11.99€.
DeVs FaVoUr SuRvIvOrS !1!
EDIT: i just realised that i wrote "bug" instead of "mug" xD
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i cant believe i actually clicked on the bait...
on the other hand, i like to leave comments saying that a threat so ridiculous like this one has to be bait, so here we go!
BAIT!
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they changed the hook spawn so that they will spawn with a 24m distance from each other in order to prevent scenarios like 2 hooks facing each other and the killer hard camping 2 survivors at once.
and honestly, will you people ever stop complaining? like, the killer is around the hook, so he is hook camping. the killer is going to a gen he saw getting progressed, so he is gen camping. the killer is chasing someone, so he is tunneling. the killer is killing all 4, so he is a douchebag for not granting the last person the hatch.
i mean, ######### do you want us to do?
just stand in a corner of the map, not moving at all?
i bet you would start complaining about the killer corner camping and not giving you full access to the corner he is in.honestly, this is getting ridiculous.
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let me answer this in mattieu cotes own words:
"well, thats an opinion. but you know, maybe you are just burnt out? maybe you should play something else for a week or two? maybe try survivor killer for a bit? or play civilisation V? its a good game!"and btw, i am not spending my money on the DLCs cause i want the new killer (well, thats a reason too, but not my main reason), but because i think that the devs made a great job with the new contend and that i want to reward them for putting a lot of work into things like this. in new game mechanics for example.
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you did notice that the devs have already leaked a picture of the new killer, right?
this is fake.
im 99.9% sure about that. -
is it fair that you can outrun the killer + dodge any sort of damage that comes to you in an instant just by pressing shift?
im honestly not too sure... -
if you disagree with his opinion, why dont you leave a commend under his video then?
again, this video is his opinion, so its only natural that its different from yours.and honestly, i would have placed hag higher on the list too, but i still dont think as her of a very strong killer still.
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@Raccoon said:
Yeah.They should give you blood points & pips for getting found, hit 2x, picked up, carried to hook, and camped out of the game.
In order to reward you failing at all of the things that allow you to pip, would 1000 bp/s and instant Iridescent Emblems be fair compensation?
*waves participation trophy
hey!
you have succesfully loaded into the game!
take this guaranteed pip as a reward
next level:
survive 30 seconds and you will automatically get 32.000 BP and teleported righ in front of the, now opened, exit gate.
PS: dont worry, we removed all the unfair perks that give the killer the upper hand here. no NOED, no DH, no MYC, nothing.HAVE FUN!!

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i know its frustrating to lose against one of the worst killers ingame, but coming here on the forum, complaining and asking for nerfs wont help you in that point.
this will only draw even more attention on the fact, that you have lost against one of the weakest killers this game has to offer, plus you achieve nothing but that people smirk when they see your threat. -
@GrannyonAcid said:
I disagree. I feel like trapper is probably the best killer in the game. He completely shuts off areas of the map. If you're good with his trap placements then the survivors have no where to go. I'd actually call him OP. I love his add on's too. They're really strong. The one that sets traps randomly every 30 seconds is insanely good.I do feel like as trapper Hex: Ruin is a must. It just delays the game so you can set up early. I don't know if any other killer benefits from that perk as much as Trapper does. Even if it dies early, it usually is enough to get the early game done.
sorry, but i will have to heavily disagree with you in that point.
there is a good reason to why trapper is usually somewhere in the worst killers in a tier list, and thats due to many problems that occure with him:
traps are very hard to set effectivels. you will need time to get a trap, you will have to predict the survivors loops and you also have to place it somewhere, where they cant see it.
however, survivors have the ability to disarm your traps, which renders them completely useless. and guess what happens once you hit a survivor? the traps go clap clap clap and your setup is screwed. that happens, because almost all survivors will constantly crouch through tall grass when they know your a trapper / check the relevant spots they want to loop you on / know the area of your traps and just focus on disarming everything you've set up.
and even if you trap a survivor, as long as it happens outside of your chase, this person will almost always get out and away before you can even reach that part of the map.honestly, and this comes from a trapper main, trapper is far from OP. he isnt even that strong too, unless you can play him almost perfectly, so your better off with just playing billy or, if you have some spare time, learn nurse, as she it the only killer in this game who can be, with a high amount of skill, OP.
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@brokedownpalace said:
There's absolutely no reason Trapper should have a 24m terror radius. The Hag, MM, Freddy, Spirit and Pig do because they are stealthy killers or have reduced speed. Huntress does because of her directional lullaby and reduced speed to balance with her long range attack.the reason why i brought this up is, because i wanted to give the trapper a little more stealth in his kit in order to get a setup going without the survivors immediately knowing where he has been placing his stuff. a 24m terror radius would help with that, as it would not notify the survivors when the killer is setting traps somewhere in their general area.
that said, this was probaply the one and only idea where i wasnt sure weather its needed or not. i still wrote it down, as its better to at least give an idea instead of just leaving it out. i mean, if ppl dont like it, they can respond to me, right? -
so its confirmed then that the new killer has something to do with this ski lounge, as the showplace in the entitys realm is always the place where the killer did something cruel irl.
im really hyped now.
could be a yeti or a neandertal that was frozen in the ice and then got freed somehow.
or some kind of mountain spirit, etc etc.cant wait to get more information on this ^^
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how dare you to defeat him and even respect the 4%?
HOW DARE YOU BEING NICE TO HIM??i defenitely 110% understand every insult he dropped.
cuz he didt make his 32.000 points. cuz thats what he is supposed to do, while juking you all the time forever.(sarcasm. i point this out, as there are many ppl who cant undertand sarcasm)
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yes.
in that case you will be a insta kill machine for the whole remaining game.
however, in order to achieve this you need to completely stalk 3 survivors empty and start stalking the last one, whch could lead to you spending the whole game trying to get to Evil Within 3 and they could escape easily.
id recommend you to run "play with your food" when using this combo, as it grants you with a speed increase and the insta mori does not consume one of its stacks. -
@Boss said:
@Mister_xD said:
here are some factors to why these maps are pretty hard for killers:
1: the amount of pallets is very high. also, these pallets are mostly save and decent survivors wont go down at one of these. that said, kicking it will give them enough time to get to another pallet and do the same.
2: corn blindness is a real thing. i personally dont have a big issue wit hit, but others do, so they loose their prey fairly easy.
3: the cow tree. this thing is a huge loop and it is on every coldwind farm map. this is also something which cannot be seen on other maps. usually, maps have 2 big loops: the killer shack + the main building (excluding indoor maps for obvious reasons), but the farm has this 3rd one on top of these two, which is a huuge time waster.
4: bad totem placement is common, but the farm has some of the worst totem places ive ever seen. like, literally in the middle of the cornfield with no cover at all, right next to the gen or on top of the hill (which is still pretty easy to find, but its better now)
5: not all of these maps are wide and open, like the slaugtherhouse, so there is a lot of ######### around making it hard for you as a killer to get a good open field chase going, as it should be in a corn field.feel free to add stuff.
if you LOL this, tell me why. (yes, i will write this down every time i post sthg serious now, as im really sick of getting LOL ratings without any explanation of why ppl voted that.)I LOL'd this because you asked me to tell you why if i did.

darn xD
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what about the "I hate Pallets" Build?
Killer:
- Wraith
Offering:
- any
Add-Ons:
- Shadowdance (both)
Perks:
- Spirits Fury
- Enduring
- Fire Up
- Brutal Strength
have fun ^^
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here are some factors to why these maps are pretty hard for killers:
1: the amount of pallets is very high. also, these pallets are mostly save and decent survivors wont go down at one of these. that said, kicking it will give them enough time to get to another pallet and do the same.
2: corn blindness is a real thing. i personally dont have a big issue wit hit, but others do, so they loose their prey fairly easy.
3: the cow tree. this thing is a huge loop and it is on every coldwind farm map. this is also something which cannot be seen on other maps. usually, maps have 2 big loops: the killer shack + the main building (excluding indoor maps for obvious reasons), but the farm has this 3rd one on top of these two, which is a huuge time waster.
4: bad totem placement is common, but the farm has some of the worst totem places ive ever seen. like, literally in the middle of the cornfield with no cover at all, right next to the gen or on top of the hill (which is still pretty easy to find, but its better now)
5: not all of these maps are wide and open, like the slaugtherhouse, so there is a lot of ######### around making it hard for you as a killer to get a good open field chase going, as it should be in a corn field.feel free to add stuff.
if you LOL this, tell me why. (yes, i will write this down every time i post sthg serious now, as im really sick of getting LOL ratings without any explanation of why ppl voted that.) -
like hell?
you mean changing every skin the game has to a justin bieber skin?
GOD HELP ME GET OUT OF THIS WEIRD DREAM!!! Dx -
you can activate the add on by pressing spacebar whle healing yourself or a different person with the medkit. this action will instantly destroy the medkit though.
the only difference between the very rare and the ultra rare is, that the ultra rare can get downed survivors to max health ASAP, while the very rare will just get them in injured state ASAP.
and no, you cant heal yourself when downed. -
door open = camp.
common knowledge. i do that too, cuz why would i leave your hook? i know that you will escape as soon as someone rescues you and also i have no where left to go and search.
what do you want me to do? just leave you hanging right next to the door, go to the other side of the map and let you escape for free?cuz why should you feel the consequences for screwing up, am i right?
lets punish a killer for doing his job. 10/10 i f*cking LOVE threats like this ;-; -
3
killers are still not in the power role they should be in.nurse is the only exception.
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the only reason to do this for me would be because of the huuge amounts of salt i get in the end game lobby.
or if you played super toxic and denied me multiple hooks with your flashlight. this is enough for me to get rid of you.
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use your crouch button.
thank me later. -
my main killer the trapper...
a very fun killer to play, yet a very weak one too.heres what id like to see get changed:
-start the round with more traps in hand
-have more traps by standart (from 6 to 10)
-slightly reduced terror radius (from 32m to 24m)
-the ability to reset a trap on the ground without having to pick it up
-a set time required to escape the trap + getting skillchecks while trying to escape the trap. failing one will reset the progressbar. the skillchecks also dont have a "great" zone, so you cant speed up the process.i think that should be enough. however, if you have any more ideas or you disagree with me, please tell me.
again: by telling me i mean giving me a response. im really tired of getting LOLs without any responses and / or reasoning to why ppl disagree / what they would change.
have a nice day ^^ -
dude...
its only 5 totems.
most of the time very poorly hidden too.
if you have any problems with noed, you just need to get good.please stop beating a dead horse, this perk is already very close to the line from "ok" to "trash". it does not need any more nerfs.
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i do not like that lauries face.
i will mori any laurie with that face. -
i dont need a new killer when they finally add landmines for the trapper.
instakill of course. its a landmine, what else would you expect? -
i would personally say, that a whole rework is unnecessary, as i enjoy his power the way its designed atm.
however, he needs some serious buffs on his current power in order to be viable (or at least a tiny bit viable).
e.g. survivors cannot interact with objects while in the dream transition. -
i especially agree with your 3rd point. ive come up with this idea myself multiple times and i think it would be a great buff and QoL change for freddy.
i also agree on having a brighter vision and maybe the fog reduced? sometimes its very hard to see as freddy
some things i would like to add to the list:
-give him the old terrorradius back (16m) or reduce it from 24m to lets say 18m or 20m
-remove the red stain from freddy. freddy heavily relies on mindgames, as youve stated earlier. with this you could get said mindgames done more easy, while you could also trick sleeping survivors into thinking you are a survivor who wants to wake them up (happens to me sometimes lol), so they come towards you.
-more fog for survivors. i think for survivors its too easy to see in the dreamworld, so id appreciate it if their view would be more foggy. would also help in my previous point.
-"auto aim" doesnt lock onto awake survivors anymore. instead, you will simply attack through them (so no awake survivor will bodyblock for a sleeping survivor)
-self care wont wake you up anymore / you need 3 failed skillchecks to wake up / it will only wake you up in the end game. one of the three.some more things, that could make it into the list, but im unsure about them:
-awake survivors cant interact with you, without changing the surrounding area. no flashlightblinds from awake survivors anymore.
-survivors who are awake and want to interat with you, become endangered, so you appear for them, and for them only, and can attack them, even though they arent in the dream. after a hit, this effect will be released from them / a set timer counts to 0. you will not have any terrorradius for these people, they will however hear the lullaby
-freddys attacks instamori the survivor.so, as you can see i kinda enjoy his basekit the way it is right now, however i feel like it needs some buffs, not a whole rework.
feel free to give me feedback on my ideas (and by feedback i dont mean the LOL button
)
have a nice day ^^ -
they already have this.
every survivor has his own 3 perks no one else has. that said, you can however unlock them in other survivors bloodwebs too, so the diversity gets less and less up to the point where they are all the same, the longer you play.honestly, i would dislike your idea, as this would encourage players to play certain survivors even more, like claudettes for bonus healing speed, megs for less recovery from the exhaustion and lauries for more ability to fight back.
i doubt you'd see a lot more characters than these 3 with your redesign idea... -
@EntityDispleased said:
Peanits is the next killerDUN DUN DUUUUUUUUUN!
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@AlexAnarchy said:
@Mister_xD said:
@Tydie said:
I'm so glad someone said something, I've been concerned about this for a while as well. As an African American myself I found it to be very insulting. This is especially true when you see almost every Cannibal wearing that specific cosmetic.. it kinda hurts deep down because you know they're doing it as a joke and its a running gag in the community.oooor its because thats the only mask they have unlocked yet, as its fairly easy to get due to the fact that almost every 2nd player plays as claudette.
but yeah. just look at it like everyone is racist and wants to insult you, without even knowing you. i bet that is a great way to look at life ^^It's just a simple case of who is truly the racist ones here, reality is, the only ones here who are racist are the ones pointing the finger about how it's racist and then calling people ignorant for not agreeing, point is, none of them would have even noticed if they themself were not racist enough to get the idea in there head then fire out at everyone about it.
Much like in real life, the only true racist ones are the ones calling everyone racist.
exactly my thoughts!
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there are different ways to do it.
1: stopping the animation before your hands hit the hook means "hurry up and save me already!"
2: let the hands touch the hook and 'struggle' on it (like, stopping before you actually make the escape attempt) means "CAMPER!!"
3: making the whole animation means "i dont trust my team to save me, so ima gonna get that job done myself." or "LOL 4%!!!!!". -
@Tydie said:
I'm so glad someone said something, I've been concerned about this for a while as well. As an African American myself I found it to be very insulting. This is especially true when you see almost every Cannibal wearing that specific cosmetic.. it kinda hurts deep down because you know they're doing it as a joke and its a running gag in the community.oooor its because thats the only mask they have unlocked yet, as its fairly easy to get due to the fact that almost every 2nd player plays as claudette.
but yeah. just look at it like everyone is racist and wants to insult you, without even knowing you. i bet that is a great way to look at life ^^ -
so, after farming tons of LOL ratings with my posts, but never getting a real counterargment, i felt like leaving this here:

seems fitting. -
my lobbies fill up almost instantly since rankreset...
im starting to believe that there is a bug going on, breaing the lobbies for some folks... -
@scumrrado said:
@PigNRun said:
@scumrrado said:
But this doesn't mean Survivors shouldn't get some quality of life upgrades, like giving us the Exposed notification when NOED activates instead of after the first insta-down
Were you the guy who complained about getting downed by NOED because he was taking a hit for someone? I cant tell you apart.
No, that was someone in my thread about NOED lol Taking a hit is always a risk, as it should be.
My point was that Survivors aren't notified if NOED activates and they become Exposed. It's the only time Survivors aren't notified of a status taking effect. Makes NOED insta-downs feel kinda cheap and rewards bad gameplay for both Killers and the remaining Survivors who were not insta-downed. It's an "oh #########" button for Killers who performed poorly that round so they can nab at least one free kill. To be fair, it only rewards Killers who performed poorly if Survivors didn't perform well enough to cleanse all totems. That makes the perk totally fair, if Survivors are notified when they become Exposed.
With these stats in hand, I don't think it's asking too much to know when we are Exposed. It'd make NOED feel less cheap for Survivors and slow down the end game, which would be better for Killers.
@Keene_Kills said:
Doesn't that include mass suicide survivors from Blight event? I missed how long the time period was during the stream.True - I don't remember the time frame that these stats are from or if that was mentioned.
Were there mass Survivor suicides during the Blight event...? I know there was farming, but after the farming was done Killers usually let Survivors escape (in my experience). If they didn't, we continued to play the game as normal, usually losing because we were hooked for free so many times. I guess that could deflate the stats, but I doubt this short event would make a drastic impact.
@Mister_xD said:
this game is not in a healthy state, as long as survivors can have literally god mode during the game.
this issue is caused by the combination of looping and genrushing and is really frustrating to play against, as you will never catch said survivor.
the fact remains, that a survivor on an equal skil llevel with the killer will beat the killer, even though this should not be the way it is. in a 1v1, the killer should have the upper hand and not the survivor, which is currently not the case (assuming both players play on the same skil llevel of course).
imo its perfectly fine for a killer to get outskilled and defeated, but the way this game is atm, this isnt happening too much.I just don't understand how Survivors have God Mode when we lose more then 50% of matches...
In a 1v1, Killers are balanced to have the advantage. That's why the Hatch exists and cannot be shut - because in a 1v1 rarely ever will a Survivor win.
alright, let me explain this to you:
just because survivors can have godmode, does not mean that many of them are good enough to get it. basically every single hit a killer gets on the survivor is due to their mistakes, the killer can not just go in and attack, the killer has to react to their misplays. if a survivor and a killer are on an equal skilllevel, this means that the killer doesnt know too many tricks to put pressure on the survivor and therefore force the misplay, or the survivor can see through the killers tricks and avoid said misplay.
so if a survivor meets a killer with inferiour or equal skill level, the killer will not win most of the time, unless he is lucky.
the fact remains that a single survivor can keep the killer busy, until all 5 gens get done and the survivors can escape, so no. killers are actually inferiour to survivors in a 1v1 situation, as slong as the survivor is decent enough to not fall for the mindgames.
besides that, the chart, which says that 50%+ of the survivors lose the match, only says that around 2 survivors die per match, which still means that 2 escaped. this is not really a victory for the killer, as 2 deaths usually dont lead to a pip, mostly a savepip, as 2 out of 4 emblems are guaranteed to be silver at that point. gatekeeper is unually bronze, maybe silver and the only thing that could save you now is the chaser emblem, which you have very little power over too, as ive explained earlier.now, i may sound like a killermain (which fits, as i mainly play killer), but i dont want ez 4ks every game, as a lot of survivors like to tell me i would, but i also want to have power over the game. i hate these rounds where i literally have no chance of winning, since the exits are opened in less than 10 minutes and the survivors knew how to loop. i also dont say that this scenario happens very often, but it happens and it is no fun to go up against. in my opoinion, a single survivor should not be able to win against the killer in a chase, he should go down eventually, unless he breaks LoS and hides properly (which would require some more than just survivor nerfs, but an actual redesign of the pallets, windows and hiding spots (i said redesign, not nerf!)). overall, this game is not in a healthy state, as long as the only reason for survivors to go down is their own misplay. thats it. you may not like my opinion, but thats how i see the game.
PS: pls dont argue, that rank 1 survivors also only escape ~40% of the time, as i am meeting a lot of people where i ask myself, how they got in this rank, as they literally played like rank 10s. the devs need to rework the ranking system in order to keep these guys out of rank 1.
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this game is not in a healthy state, as long as survivors can have literally god mode during the game.
this issue is caused by the combination of looping and genrushing and is really frustrating to play against, as you will never catch said survivor.
the fact remains, that a survivor on an equal skil llevel with the killer will beat the killer, even though this should not be the way it is. in a 1v1, the killer should have the upper hand and not the survivor, which is currently not the case (assuming both players play on the same skil llevel of course).
imo its perfectly fine for a killer to get outskilled and defeated, but the way this game is atm, this isnt happening too much. -
actually, thats not the hook, but thats every single beartrap that is around the hook.
with other words: you see all the traps around the hook AND the one in the trappers hand, making it pretty easy to fight him atm.
i hope they fix this soon... -
conclusion:
i screwed up and lost and now i want the player who beat me get banned.10/10. Thats how you play a PvP game!
cause who needs skill, if we can simply ban everyone who defeats me? -
its sad that the only counterplay to an perk is an exploid, but as long as there is nothing being done against DS, its fine to stay.
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Trapper is fairly easy actually:
learn the spost and crouch through tall grass, as you will be notified when there is a trap to disarm. remember where he went, as this is mostly the trapped area and start disarming everything when he is chasing someone else.
Spirit on the other hand is more of a difficult one, as i dont see many spirits and i also dont rly have a strategy against her atm, but this killer is all about being unpredictable. is she vaulting the window? is she phase walking? we dont know, but we can guess. spirit heavily relies on mindgames, so if you trick her, you will get a high reward, as you will gain a huge distance and she needs to recharge her haunting. if she tricks you on the other hand, your done for.i hope i could help you ^^
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@TheRealHansGruber said:
Okay, the onley thing thats been 100% confirmed was in stream 111, "buckets of blood and lore" they said currently the huntress is the oldest killer (as in she is from WW1 era) and that the new killer that releases in december is going to be from "way longer back" So itll be old, maybe a cultist? I can dream... Ive been looking for a teaser but havent had any luck. I think theyll start teasing after Kate's winter skin comes out. But who knows?!its 110% a dinosaur.
T-REX TIME! >:D -
it would be nice if we had like a part of it outside, but the majority should be inside with small corridors and lots of rooms / corners, as this is what makes this map unique.
it would certainly be nice if they made it like the cellar of the memorial and then a stairway out in the yard (there could be a lot of bushes and high walls in order to keep the lerys memorial feeling, even outside)i would not like it, if the next lerys map would be open fielded, as this would go completely against the base design of the map overall and could really screw a player over who wants to play something like jumpscare myers.
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wanna trade? i give you my survivor dailies and you give me your kiler dailies? c:
as long as its not asking me to play nurse, id be happy to have them ^^ -
i would like to see some changes too.
maybe they could even add new ones?
for example:- common mori - allows you to kill the last suvivor during a trial
- uncommon mori - you become obsessed with a survivor. allows you to kill your obsession, once he has been hooked during the trial
- rare mori - allows you to kill a survivor who has been hooked during the trial
- very rare mori - allows you to kill two survivors who have been hooked in the next trial
- ultra rare mori - allows you to kill every survivor, who has been hooked during the trial
also it would be nice if you could always mori the last person, regardless of weather you hooked him or not with the red mori.
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@Entità said:
@Mister_xD If they were allowed to unhook themselves and succeeded in doing so, they would earn 1,500 BP, and about 90/1,000 for the following struggling phase. It's not completely irrelevant. Would you accept the last survivor's sacrifice gives no points to the killer?or you could acceot your defeat and go to the next game where you will earn more than 1.5k BP (i hope)
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@Orion said:
The perk is fine as it is. It's not meant to give you a free escape every time.thank you.
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@powerbats said:
@Arsoul said:
Name themCanada
China
Germany
Grenada
Japan
Norfolk Island
South Korea
Liberia
Vietnamif i might interferre at this point:
i am from germany and we do not celebrate thanksgiving...
i mean... this is an american thing, this happened in the american history, why would germany celebrate it? -
yeah i do, thanks for asking ^^
since the rank reset lobbies fill up within 10 seconds again c: