Mister_xD
Mister_xD
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@HellDescent said:
@Mister_xD said:
well, i wouldnt go as far to say he is worse than freddy, but id rank him somewhere next to pig and wraith.
he is somewhere at the lower end of mid-tier.
the devs should stop trying to add killers who fight genrushing. these never worked out well.When playing against this killer there's nothing to do but gen rush. You don't even have to worry about noed with his speed,,,
thats exactly the problem.
the devs add killers to fight genrushing, yet they are nowhere threatening enough to actually stop anyone from rushing the gens. pig, freddy and now legion all get genrushed the same way other killers do. its a joke at this point. -
well, i wouldnt go as far to say he is worse than freddy, but id rank him somewhere next to pig and wraith.
he is somewhere at the lower end of mid-tier.
the devs should stop trying to add killers who fight genrushing. these never worked out well. -
i think this would fit the main threat pretty well:

all in all you got some grerat arguments there and i agree on pretty much everything you said, @Laddy.
keep it up! -
@JanTheMan said:
ReneAensland said:@Laddy said:
@ReneAensland said: You can try to justify your camping all you want but,
If you camp, you're [BAD WORD] trash.
Exactly the type of snarky attitude that most survivors have. Nothing you said was a constructive rebuttal of my OP. Deep down you know I'm right.
I'm not a survivor.
I. Am. Not. A. Survivor.
I'm a killer, I'm a casual survivor.
I'm a Killer main.
Insert "killer main BTW" meme here

here you go ^^ -
the killer would be much better, if the "Deep Wound" status effect wouldnt be such a joke.
like, NOT GOING DOWN IN A CHASE?!?
where is that logic coming from?
how do you explain that?
ooh, the killer is chasing me, so my wound will magically heal up to the point where it is non lethat, yet if the killer loses LoS, it suddenly becoms lethal! but dont worry! i can always press it back together, so it wont be lethat anymore!
(with no requirements btw. getting out of this state should at least require you to selfcare out of it!) -
so, if they are not prestige rewards, how do you guys think the other two masks we saw in the trailer will get into the game?
if we take a look at the story, it also states that the group had more people than 2, plus they all entered the entitys world, following Frank...
maybe the devs will just add them like Julie's clothing by default or give you challenges to get them, similar to Bubba (which is a really cool idea btw)... ?i guess only time or a dev can reveal this mystery ^^
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@thesuicidefox said:
I suggested this before, but Huntress's other pink add-ons should be Ivory Haft. When you throw an axe, it will stick to surfaces. When you walk over it, you automatically pick it up and add it back to inventory. Kind of like using throwing knives and such in COD games. The idea is if you use both her pinks together, she can just pick up the hatchet she threw instead of reloading.i kinda like this one, but i have one major problem with it:
in order to get your hatchet back, in most of the cases you would need to completely abandon the chase, so it wouldnt make a big difference between just going to a locker or going away from the survivor in order to get the hatchet back.
i think my idea works better together with the other ultra rare, which reduces the amount of hatchets to 1.but thats just my opinion ^^
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@DwightsLifeMatters said:
Mister_xD said:i am really surprised when ppl say the prestige skins would look bad tbh...
i myself am a big fan of them and i think the weapons look very good ^^ (especially the blood dripping off of it)
Really? You don't find them looking unrealistic? I would prefer either a little rework of the dripping to look realistic or just completely removing it (by choice maybe)
i dont have any problems with it if they look unrealistic.
i mean, this whole game is made in this cartoony style and i think they fit in there pretty well. -
@redsopine01 said:
But increase the time for throws otherwise your gonna get basement blocking go for a rescue Insta down healthy slug rescue from normal hit hook both move out range rush back with to and repeate the processthat actually sounds like a good idea!
thanks ^^ im going to edit the main post then ^^ -
i am really surprised when ppl say the prestige skins would look bad tbh...
i myself am a big fan of them and i think the weapons look very good ^^ (especially the blood dripping off of it) -
this is a very hard question to answer actually, as the game, especially if you are new or just not that good of a player, will seem very killersided to you.
but the more you improve, this game will first seem balanced and then making a 180° turn from the beginning, to being very survivorsided.
the longer you play and the higher you get in rank, this issue will show itself more and more.
the simple problem is, imo, the map design, as survivors have all the tools they need in order to be literally untouchable for the killer. yet, this is very rare to see, as many people are not in that state atm. -
first of all, i'd like to thank you guys for the feedback, @EntityDispleased @redsopine01 @thekiller490490 and @Nickenzie !
i thought the best way to answer your questions / critics on my add on ideas would be to give you guys the main idea behind the add ons and why they ended up being the way i created them ^^So, for The Hillbilly, my main idea was to give billy 2 add ons which, in combination with each other would make a survivors aura invisible for his team, while revealing everyone elses aura to the killer after a succesfull chainsaw attack. but i figured that this combo would be incredibly strong and probaply no fun to play against, so i reworked my ideas a little and created the Iridescent Chain, in order to give billy the aura denial and make him more effective in slugging, while keeping it on a normal level, so in order to denie the survivors aura reading, you'd need to hit all 4 of them with your chainsaw, so they'd be all blind, allowing you to go for a massacre and rewarding you for a good play. and @KingB i first thought about giving him the ability to put the broken status effect on the survivors, but combined with all the other effects, this seemed a little too strong in my opinion. however, the second add on, the Thompsons Secret Recipice, seemed to work beautifully with the first one together, which was my main goal. i think the 2 red add ons should be powerful for themselves, but even deadlier when combined with each other. also, since this didnt seem to be clear to all of you, the full control does mean that you can use your mouse normally, yet you'd still walk at 230% movement speed, which means that it would still be pretty hard to controll, especially in buildings. you would also not be able to just instantly turn around, due to the fact that you are still moving, so you would still run in a circle, instead of just 360° turning. this would definitely help you to recover from a chainsaw dodge, yet this would still be pretty useless on maps like lerys memorial, due to the fact that there would still not be enough room for you to make the maneuvres youd need to make in order to get the full use out of this add on. all in all, i think ppl would use this more of a turning tool in order to reach certain parts of the map instead of a tool to hunt down survivors.
also, if you hit any obstacle in your way, the stun would be enormerous, pretty much crippling you when in a chase. my first idea also included a movement speed reduction from 230% to 180% while sprinting, yet this seemed more of a buff, as it'd make it easier to dash through small corridors and take corners with this.For The Nurse, i wanted to add something that heavily rewards you for skilled gameplay, so Sally's Last Breath was born. i thought it'd be nice to have a big upside combined with a big downside together in one, in the right hands veeery strong, add on. i am surprised that so many of you liked this actually, as ive thought there would be more discussions about a oneshot nurse, but i seem to have balanced it out pretty good, thanks for telling me, i was really unsure about that one ^^. the second one, Husbands Picture had to work with the first add on, when combined, so there was no way to make it not increase your amount of blinks. and since i am very lazy, i just kept it by this. honestly though, i am not a nurse player myself, so i cant really tell at which point this would be OP or not, yet even i could figure, that a 7 blink nurse would be a liiitle OP, so i didnt let this stack with other add ons. in my opinion, we could add a little downside to it, reducing the nurses overall movement speed to, lets say 80%, so she HAS to use her blinks even more than usual. and dont forget, that combined with the first add on her fatigue would be immensly high.
When it comes to The Huntress, i feel a little funny, as her add on, the Dark Belt was the only one ive created in my mind when opening this post, but i thought it would be kinda lame to just make a whole discussion for one add on, leading to me making this whole list. thanks, anna ^^
ive found the mechanic of self reloading hatchets very interesting, so i could get behind it very easily.
also, yes @EntityDispleased i wanted it to be a nightmare with the other ultra rare. as ive said earlier, i see the two ultra rares more like a tag team, who work together very well and give the killer a great advantage over the game. i also wanted to get rid of the current "iridescent head + infantery belt" meta and bring some new stuff in. this would, again heavily reward a good huntress, as she wouldnt have to stop the chase for new hatchets and could insta down every 10 seconds. a bad huntress on the other hand would probaply be stuck in a w+m1 simulator with a 110% movement speed killer, as they would only have 1 shot to shoot, instead of 3 with the current meta, and the survivor would be able to tell when the killer has new hatchets, so they can actually dodge her.
also, my opinion on the iridescent head is, that this has been nerfed very hard and is in a good place right now. i mean, look at billy as an example. the instadown from a distance is literally build into his basekit.Now The Cannibal is going to be a short one actually. I've seen many threats about him being UP (underpowered) and i wanted to give him something usefull, so why not a longer chainsaw spring (Home Made Leather) combined with the ability to almost instantly walk with your maximum swing speed when using the chainsaw and not stopping for pallets (World -best Chili)? this way, the only real counter to LF would be using windows or, against a bad player, hugging objects, making him a real threat out there.
And last but not least The Doctor. And i gotta say i am a fan of this killer (and i even looked up his lore when creating the add on). i think his power is very unique and while the iridescent king allows you to put all kinds of symptoms on the survivor, when they get shocked, i thought Dr. Otto Stamper's File should keep the pressure on the survivors, by making them get to tier 3 all the time and therefore making the game last much longer, while keeping the symptoms, put on the survivor with the iridescent king on a high level. this way survivors would A: reveal their position to the doctor every now and then and B: they would eigther have to hide in a locker to get rid of their madness progress bar or snap out of it, so they wont be working on gens which is the whole point of the docs power. Also, the add on would support the iridescent king by giving the killer a larger shock range.
i hope i could answer your questions, if you still have any, or if you have new ones please feel free to ask me again ^^
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its beautiful!
you could make a series out of this, calling it "where is bubba?", similar to "where is walter?"
would be great for killing some time ^^ -
InvisibleAttack4Wraith !
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i like the swamp tbh.
there are worse maps out there, but i think the number one spot for the worst maps would be city maps. With other words: Lampkin Lane, Haddonfield and Elementary School, Springwood. these are so heavily unbalanced, its no fun to play on them.
for survivor its a blast though... ez escapes. -
this is sad then.
and no, im not a troll. -
@MegaWaffle said:
@willcenx @Hitm3on3mor3tim3Lots of people prefer to save these items/offerings as souvenirs and I agree it sucks to lose them if you prestige. Why should you be punished for that?
exactly.
ive lost my new moon offerings thanks to prestiging and now i dont have them in my collection anymore :c -
@akbays35 said:
@Mister_xD said:
if all you care about is BP, id recommend you to play Freddy.
and before you come here and LOL rate this, please hear me out!
i know Freddy is the weakest killer in the game. still, you will get tons of points playing him, due to the fact that he will always use his ability when doing an action with the survivors, which grants him massive amounts of bonus points.
e.g. when you find a survivor and tag them, you get 150 dream demon points, then 200 survivor found points, then 500 dream chaser points, then 300 brutality points and another 300 brutality points, 500 hook points and the additional chaser points. and this is only one hook.I know freddy is strong getting points, problem is dealing with coordinated teams and having the games end too early. Plus him and doc are add-on reliant, I get non sweaty 2-4k on brown add ons with myers.
well, you've asked for a killer who is good at farming BP, not for a killer who is effective.
as i've said earlier, freddy is great for the BP, but he sucks when you want to keep a certain rank.
also, i'd recommend you to run vanilla freddy without any add ons, cuz otherwise you'd be forced to spend the BP you've just earned on him in order to get the add ons back you've just used. -
@only1biggs said:
@Mister_xD said:
@only1biggs said:
@Mister_xD said:
@only1biggs said:
@Mister_xD said:
@only1biggs said:
@Mister_xD said:
@only1biggs said:
@Mister_xD said:
@akbays35 said:
Deranked, still got a kill, but I legit just camped a dude on hook that I slugged in a 2 pallet broken chase into a T wall. My complaint is that there really is no counterplay to this.How can I achieve my objective making no mistakes anywhere near the time survivors achieve theirs with no mistakes?
I'm still gonna keep playing killer and improve, but it's weird when I get matched up against dcing potatoes that can barely do a gen then with swf squads that end the game in less than 5 minutes it makes the game wildly inconsistent and unfun at both ends neither feeling appropriately challenging.
ive said this before and i will say this again:
killers are not in the power role, as they should be (excluding nurse). killers are too weak and they will lose against a survivor with equal skill level, as long as both play their skill level accordingly.
there is one iron rule: if both, killer and survivor play perfectly, the killer will lose.
change my mind.You are correct, but the situation you speak of only exists in 1% of games. This is something you need to accept also.
i wouldnt say its 1%, but i have to agree that they are rather rare.
however, it just bucks me, that a survivor can become literally untouchable when he is skilled enough. these guys are so frustrating to play against, its ridiculous.and yes, this may be rare now, but as the time goes on people will improve and more survivors will hit this skill sealing over time, which could lead to the majority of the matches being against these guys. and THAT is what im afraid of.
an i will be honest with you: this game is a mess. while killers in low ranks are incredibly strong, almost OP, they are a joke in highranks (excluding nurse, as its literally the other way around with her xD). and i personally dont see a way to buff killers to a level, where they are strong in high ranks without completely breaking the low ranks and scaring newer players away from the game.
and this is sad, as this probaply means, that killers will never get the place they deserve in high ranks.If it's rare, then why get "bucked" over something so inconsequential? It's 1% dude, the quicker you accept that the better. 90% of the playerbase is also boosted or doesn't care/casual, 5% good, 5% great (obvious rough numbers but you get the idea). But in every game, survivors make mistakes and the killer can take advantage of them and even force them if you learn how to.
Many people use all killers at high ranks and do fine, so speak for yourself in that regard.
you completely missed the point of my argument there.
again: it might be rare now, but it will get more common in the future.
a single survivor should not even have the ability to win in a 1v1 against the killer, yet they do.
and only because not many people know how to use this, they will improve and they will reach this point. take me as an example: im playing survivor very rarely, yet i still manage to get to rank 1 and beat the majority of killers in the match.PS: ive gotten to rank 1 as freddy, so your "some ppl play all killers" argument doesnt rly work on me...
No dude, it's always been rare. And a single survivor can't win 1v1, don't be ridiculous. If a killer wants you dead you are going to die, the rest of the game be damned.
What you're talking about happened and now killers have been buffed and survivors nerfed. Sure, there are things on both sides that are annoying or whatever, but it's created the best state the game has ever been in and things will only continue to get better. It's a strange kind of imbalance that works right now.
As for you getting rank 1 as Freddy, thanks for proving my point and discarding yours I guess?
okay...
yes, it is rare.
no, it has not always been rare, just check the old infinites as an example.
yes, a survivor can win a 1v1 against a killer, just by looping him until the exit gates have been opened. if you think the killer has the upper hand in a chase, you dont seem to be an expreienced killer (excluding nurse (again) from this argument), as killers are only reactive to the mistakes a survivor makes. so if a survivor makes no mistakes, how is the killer supposed to catch them? there is simply no way.and yes, this happened before the killer buffs, but this doesnt mean this wouldnt happen anymore. as i have said in my 1st comment, the killer buffs put killers in the place they deserve in low ranks. yet in high ranks killers are far from being at said power role (but ive talked abou this issue in my first comment, just reread that if you want to know more). and yes, this game is in the best state it has ever been in, thats also true, but this does not mean that it is a good state, its just the best we've seen so far.
let me give you an example: if someone has cancer and the doctor says "you only have 1 more week to live!", than he is in a very bad state. the next day, the doctor cotacts him and tells him "Congratulations! We have been able to stop the cancer from spreading, so you have a whole year to live now!". in that case, the person would be in the best state he has been so far, yet he is far away from a good state.and for my argument that i "discarded myself"...
yes, i got to rank 1 with freddy. however, this does not proof my point wrong, cuz, as ive said in my 1st argument (and im starting to get the feeling you didnt even read that one), these untouchable survivors are rare right now. and i have lost a lot of times as freddy on this journey, believe me when i say this. however, i still managed to win like every 2nd to 3rd game with a pip and keep the lost games to a savepip, so i wouldnt be stuck on a specific rank, allowing me to get to rank 1.
however, when these survivors get more common, killers like freddy will heavily suffer from these and any killer, who is not nurse, will be unplayable, so you will see the number of nurse mains heavily increasing.also, do you want to know, why nurse is top tier / OP tier / S++ tier / nurse tier / whatever you want to call it?
its because she is the only killer in this whole game, who can fight loops. nurse is un loopable. she is the only killer standing a chance against said god tier survivors and she will massacre everyone who is not said god tier as a survivor, resulting in the common thought of her being OP.EDIT: its kinda hard to repond to you, as many of the things you say are correct, but you missunderstood them / use them in the wrong context...
Survivors make mistakes in EVERY game. You speak like we live in a fairy land where survivors NEVER make mistakes. Even the depip goons made mistakes and several killers were able to take advantage of that..because they are good killers. I am also a very experienced killer across all platforms. Next
The game is continually evolving and for the better. The game had never been better for killers right now, evidence supports this.
Killers do just fine if they want to. Again, evidence. Next
"Untouchable survivors"? I'm starting to think you are just bad at the game and/or want more help/easier kills. You got to rank 1 as Freddy. What's your problem? Moreover, survivors won't be getting more and more powerful so long as killers learn more.
You keep dancing round in circles here and talking nonsense.
ALL killers are viable at all ranks. You just have to get better. If you want to win all the time, use Nurse.
Looping and chasing is the game. People hate Nurse because she breaks the game. A good nurse or spirit has no counter play. If you don't like the chase or being looped, stop playing. Or learn how to cut loops properly, mind game and run tiles correctly etc etc.. which goes back to the original topic.
"Survivors make mistakes in EVERY game. You speak like we live in a fairy land where survivors NEVER make mistakes. Even the depip goons made mistakes and several killers were able to take advantage of that..because they are good killers." i have already answered this in all of my previous comments. i would recommend you to read them, as you will hear this sentence pretty often in this text.
"I am also a very experienced killer across all platforms. Next" depending on your answers, i dont really believe you. next.
"The game is continually evolving and for the better. The game had never been better for killers right now, evidence supports this." i have already answered that.
"Killers do just fine if they want to. Again, evidence. Next" false. there is only so much a killer can do. as ive said in previous comments the killer can only react to the survivors mistakes. when a killer plays perfectly, he still relies on the survivors missplays. this is a fact. which also means, that a survivor who plays perfectly will be untouchable for the killer. next.
""Untouchable survivors"? I'm starting to think you are just bad at the game and/or want more help/easier kills. You got to rank 1 as Freddy. What's your problem?" so you call me bad in the same sentence you mention me getting to rank 1 as freddy... okay then. and my problem is, that survivors can become literally untouchable for the killer, which i have, again, already stated in previous comments.
"Moreover, survivors won't be getting more and more powerful so long as killers learn more." the survivors skill cap is fairly low, yet its enough for completely avoiding any killer. as soon as a survivor has reached the maximum of his skillcap, there is no way for any killer (unless nurse) to catch them, no matter their skill. and why that is so, you can find out for yourself by reading my previous comments.
"ALL killers are viable at all ranks. " no. moving on.
"You just have to get better." i wont comment on that one, as ive already done that in this post.
"If you want to win all the time, use Nurse." yes, because she is the only killer who actually relies on skill to catch a survivor. change my mind. (and read my previous posts where i explained why ^^)
"Looping and chasing is the game." nope. this games base mechanics are build around a hide and seek game, not a game of tag. the only reason for the chase being in the game is to give survivors the ability to break the LoS with the killer and hide again. but at some point people discovered that it is way more effective to simply loop the killer with the tools which were supposed to break yout LoS and win that way, so the looping meta was born, which, btw, completely broke the game, so the devs had to nerf nerf nerf this meta. its still the stronger meta though.
"People hate Nurse because she breaks the game." actually, she does not. just look at her base kit: strength = chasing, weakness = tracking / finding. the only reason of why this doesn not work atm is because nurses have a lot of tracking perks available, helping them out to counter this big weakness. a vanilla nurse will still be easily defeated by stealth play. i honestly dont think you are anyway near as experienced in this game as you try to tell me...
"A good nurse or spirit has no counter play." step 1: open google. step 2: search "mindgames". step 3: success. there you go. both of these killers are mindgameable, especially spirit. and yes, a god like nurse has no counter play, due to her skill + perk choices, but these players are just as rare as the untouchable survivors we are talking about, so yeah. ill just go ahead and use your own argument here c:
"If you don't like the chase or being looped, stop playing." oh i enjoy the chase. i also dont have a problem with loops, as long as the survivors skill level is inferiour to mine, allowing me to succesfully mindgame them. however, the survivors we are talking about here are people, who are very, veery experienced players. these guys wont fall for mindgames more than once and still manage to stall the game out as long as needed in order to get the gates open and escape. ive just recently had a doc game where this happened to me. in the whole round ive got 2 hooks and broke 3 pallets before they all escaped. in 7 minutes. with ruin.
"Or learn how to cut loops properly, mind game and run tiles correctly etc etc.. which goes back to the original topic." id like to ask you how you imagine me getting to rank 1 as a freddy, using no ruin, no noed, not even add ons or offerings without these starts?
and i saved the best for the last!
"You keep dancing round in circles here and talking nonsense." this one made me laugh. hinestly, look at your comments and then at mine. the one dancing around in a circle is you, not me xD you are continuously bringing up arguments ive already talked about and answered in previous comments, yet you still think they are effective in any way.
honestly, i am going to end this debate here, unless you come up with an original argument we've not talked about so far.
see you in the fogYour walls of text bore me and so do you.
How about you keep your answers more concise?
You're wrong, misinformed and this is not a debate.
please tell me you are a troll xD
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billy is probaply the most balanced killer in this game.
he has counterplay, USE IT. -
@only1biggs said:
@Mister_xD said:
@only1biggs said:
@Mister_xD said:
@only1biggs said:
@Mister_xD said:
@only1biggs said:
@Mister_xD said:
@akbays35 said:
Deranked, still got a kill, but I legit just camped a dude on hook that I slugged in a 2 pallet broken chase into a T wall. My complaint is that there really is no counterplay to this.How can I achieve my objective making no mistakes anywhere near the time survivors achieve theirs with no mistakes?
I'm still gonna keep playing killer and improve, but it's weird when I get matched up against dcing potatoes that can barely do a gen then with swf squads that end the game in less than 5 minutes it makes the game wildly inconsistent and unfun at both ends neither feeling appropriately challenging.
ive said this before and i will say this again:
killers are not in the power role, as they should be (excluding nurse). killers are too weak and they will lose against a survivor with equal skill level, as long as both play their skill level accordingly.
there is one iron rule: if both, killer and survivor play perfectly, the killer will lose.
change my mind.You are correct, but the situation you speak of only exists in 1% of games. This is something you need to accept also.
i wouldnt say its 1%, but i have to agree that they are rather rare.
however, it just bucks me, that a survivor can become literally untouchable when he is skilled enough. these guys are so frustrating to play against, its ridiculous.and yes, this may be rare now, but as the time goes on people will improve and more survivors will hit this skill sealing over time, which could lead to the majority of the matches being against these guys. and THAT is what im afraid of.
an i will be honest with you: this game is a mess. while killers in low ranks are incredibly strong, almost OP, they are a joke in highranks (excluding nurse, as its literally the other way around with her xD). and i personally dont see a way to buff killers to a level, where they are strong in high ranks without completely breaking the low ranks and scaring newer players away from the game.
and this is sad, as this probaply means, that killers will never get the place they deserve in high ranks.If it's rare, then why get "bucked" over something so inconsequential? It's 1% dude, the quicker you accept that the better. 90% of the playerbase is also boosted or doesn't care/casual, 5% good, 5% great (obvious rough numbers but you get the idea). But in every game, survivors make mistakes and the killer can take advantage of them and even force them if you learn how to.
Many people use all killers at high ranks and do fine, so speak for yourself in that regard.
you completely missed the point of my argument there.
again: it might be rare now, but it will get more common in the future.
a single survivor should not even have the ability to win in a 1v1 against the killer, yet they do.
and only because not many people know how to use this, they will improve and they will reach this point. take me as an example: im playing survivor very rarely, yet i still manage to get to rank 1 and beat the majority of killers in the match.PS: ive gotten to rank 1 as freddy, so your "some ppl play all killers" argument doesnt rly work on me...
No dude, it's always been rare. And a single survivor can't win 1v1, don't be ridiculous. If a killer wants you dead you are going to die, the rest of the game be damned.
What you're talking about happened and now killers have been buffed and survivors nerfed. Sure, there are things on both sides that are annoying or whatever, but it's created the best state the game has ever been in and things will only continue to get better. It's a strange kind of imbalance that works right now.
As for you getting rank 1 as Freddy, thanks for proving my point and discarding yours I guess?
okay...
yes, it is rare.
no, it has not always been rare, just check the old infinites as an example.
yes, a survivor can win a 1v1 against a killer, just by looping him until the exit gates have been opened. if you think the killer has the upper hand in a chase, you dont seem to be an expreienced killer (excluding nurse (again) from this argument), as killers are only reactive to the mistakes a survivor makes. so if a survivor makes no mistakes, how is the killer supposed to catch them? there is simply no way.and yes, this happened before the killer buffs, but this doesnt mean this wouldnt happen anymore. as i have said in my 1st comment, the killer buffs put killers in the place they deserve in low ranks. yet in high ranks killers are far from being at said power role (but ive talked abou this issue in my first comment, just reread that if you want to know more). and yes, this game is in the best state it has ever been in, thats also true, but this does not mean that it is a good state, its just the best we've seen so far.
let me give you an example: if someone has cancer and the doctor says "you only have 1 more week to live!", than he is in a very bad state. the next day, the doctor cotacts him and tells him "Congratulations! We have been able to stop the cancer from spreading, so you have a whole year to live now!". in that case, the person would be in the best state he has been so far, yet he is far away from a good state.and for my argument that i "discarded myself"...
yes, i got to rank 1 with freddy. however, this does not proof my point wrong, cuz, as ive said in my 1st argument (and im starting to get the feeling you didnt even read that one), these untouchable survivors are rare right now. and i have lost a lot of times as freddy on this journey, believe me when i say this. however, i still managed to win like every 2nd to 3rd game with a pip and keep the lost games to a savepip, so i wouldnt be stuck on a specific rank, allowing me to get to rank 1.
however, when these survivors get more common, killers like freddy will heavily suffer from these and any killer, who is not nurse, will be unplayable, so you will see the number of nurse mains heavily increasing.also, do you want to know, why nurse is top tier / OP tier / S++ tier / nurse tier / whatever you want to call it?
its because she is the only killer in this whole game, who can fight loops. nurse is un loopable. she is the only killer standing a chance against said god tier survivors and she will massacre everyone who is not said god tier as a survivor, resulting in the common thought of her being OP.EDIT: its kinda hard to repond to you, as many of the things you say are correct, but you missunderstood them / use them in the wrong context...
Survivors make mistakes in EVERY game. You speak like we live in a fairy land where survivors NEVER make mistakes. Even the depip goons made mistakes and several killers were able to take advantage of that..because they are good killers. I am also a very experienced killer across all platforms. Next
The game is continually evolving and for the better. The game had never been better for killers right now, evidence supports this.
Killers do just fine if they want to. Again, evidence. Next
"Untouchable survivors"? I'm starting to think you are just bad at the game and/or want more help/easier kills. You got to rank 1 as Freddy. What's your problem? Moreover, survivors won't be getting more and more powerful so long as killers learn more.
You keep dancing round in circles here and talking nonsense.
ALL killers are viable at all ranks. You just have to get better. If you want to win all the time, use Nurse.
Looping and chasing is the game. People hate Nurse because she breaks the game. A good nurse or spirit has no counter play. If you don't like the chase or being looped, stop playing. Or learn how to cut loops properly, mind game and run tiles correctly etc etc.. which goes back to the original topic.
"Survivors make mistakes in EVERY game. You speak like we live in a fairy land where survivors NEVER make mistakes. Even the depip goons made mistakes and several killers were able to take advantage of that..because they are good killers." i have already answered this in all of my previous comments. i would recommend you to read them, as you will hear this sentence pretty often in this text.
"I am also a very experienced killer across all platforms. Next" depending on your answers, i dont really believe you. next.
"The game is continually evolving and for the better. The game had never been better for killers right now, evidence supports this." i have already answered that.
"Killers do just fine if they want to. Again, evidence. Next" false. there is only so much a killer can do. as ive said in previous comments the killer can only react to the survivors mistakes. when a killer plays perfectly, he still relies on the survivors missplays. this is a fact. which also means, that a survivor who plays perfectly will be untouchable for the killer. next.
""Untouchable survivors"? I'm starting to think you are just bad at the game and/or want more help/easier kills. You got to rank 1 as Freddy. What's your problem?" so you call me bad in the same sentence you mention me getting to rank 1 as freddy... okay then. and my problem is, that survivors can become literally untouchable for the killer, which i have, again, already stated in previous comments.
"Moreover, survivors won't be getting more and more powerful so long as killers learn more." the survivors skill cap is fairly low, yet its enough for completely avoiding any killer. as soon as a survivor has reached the maximum of his skillcap, there is no way for any killer (unless nurse) to catch them, no matter their skill. and why that is so, you can find out for yourself by reading my previous comments.
"ALL killers are viable at all ranks. " no. moving on.
"You just have to get better." i wont comment on that one, as ive already done that in this post.
"If you want to win all the time, use Nurse." yes, because she is the only killer who actually relies on skill to catch a survivor. change my mind. (and read my previous posts where i explained why ^^)
"Looping and chasing is the game." nope. this games base mechanics are build around a hide and seek game, not a game of tag. the only reason for the chase being in the game is to give survivors the ability to break the LoS with the killer and hide again. but at some point people discovered that it is way more effective to simply loop the killer with the tools which were supposed to break yout LoS and win that way, so the looping meta was born, which, btw, completely broke the game, so the devs had to nerf nerf nerf this meta. its still the stronger meta though.
"People hate Nurse because she breaks the game." actually, she does not. just look at her base kit: strength = chasing, weakness = tracking / finding. the only reason of why this doesn not work atm is because nurses have a lot of tracking perks available, helping them out to counter this big weakness. a vanilla nurse will still be easily defeated by stealth play. i honestly dont think you are anyway near as experienced in this game as you try to tell me...
"A good nurse or spirit has no counter play." step 1: open google. step 2: search "mindgames". step 3: success. there you go. both of these killers are mindgameable, especially spirit. and yes, a god like nurse has no counter play, due to her skill + perk choices, but these players are just as rare as the untouchable survivors we are talking about, so yeah. ill just go ahead and use your own argument here c:
"If you don't like the chase or being looped, stop playing." oh i enjoy the chase. i also dont have a problem with loops, as long as the survivors skill level is inferiour to mine, allowing me to succesfully mindgame them. however, the survivors we are talking about here are people, who are very, veery experienced players. these guys wont fall for mindgames more than once and still manage to stall the game out as long as needed in order to get the gates open and escape. ive just recently had a doc game where this happened to me. in the whole round ive got 2 hooks and broke 3 pallets before they all escaped. in 7 minutes. with ruin.
"Or learn how to cut loops properly, mind game and run tiles correctly etc etc.. which goes back to the original topic." id like to ask you how you imagine me getting to rank 1 as a freddy, using no ruin, no noed, not even add ons or offerings without these starts?
and i saved the best for the last!
"You keep dancing round in circles here and talking nonsense." this one made me laugh. hinestly, look at your comments and then at mine. the one dancing around in a circle is you, not me xD you are continuously bringing up arguments ive already talked about and answered in previous comments, yet you still think they are effective in any way.
honestly, i am going to end this debate here, unless you come up with an original argument we've not talked about so far.
see you in the fog -
@Whispers23 said:
What was the post?another anti camping post, asking for nerfs to campers i assume
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i agree on most of them, yet nurse has to be S+, if not even higher.
nurse is literally un loopable, making it extremely hard to fight a good nurse, as her only downside, stealth, can be easily fought with the right perks (BBQ, bitter murmur, tinkerer, monitor and abuse, shadowborn, etc) and she is really scary to fight with insta down perks.
however, you can also easily 4k with her in high ranks with nothing but your base ability. no offerings, no add ons, no perks.
thats why she deserves S+ tier. -
@AlwaysInAGoodShape said:
@Mister_xDAlthough all of them are buffs, I think you hit the challange the most with:
Dying Light, Monstrous Shrine, Thanatophobia, unnerving Presence and Unrelenting.
In order for any of these perks to work or to compete with Hex: Ruin, you'd need Unnerving Presence to basically be the Doctor's Madness attribute in order for it to be competitive xD
Love your post.
thanks!
as you might have noticed in my post, ive tried to keep the changes on a realistic level, so they could be implemented into the game like this without being extremely broken.glad to hear someone likes my ideas ^^
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@only1biggs said:
@Mister_xD said:
@only1biggs said:
@Mister_xD said:
@only1biggs said:
@Mister_xD said:
@akbays35 said:
Deranked, still got a kill, but I legit just camped a dude on hook that I slugged in a 2 pallet broken chase into a T wall. My complaint is that there really is no counterplay to this.How can I achieve my objective making no mistakes anywhere near the time survivors achieve theirs with no mistakes?
I'm still gonna keep playing killer and improve, but it's weird when I get matched up against dcing potatoes that can barely do a gen then with swf squads that end the game in less than 5 minutes it makes the game wildly inconsistent and unfun at both ends neither feeling appropriately challenging.
ive said this before and i will say this again:
killers are not in the power role, as they should be (excluding nurse). killers are too weak and they will lose against a survivor with equal skill level, as long as both play their skill level accordingly.
there is one iron rule: if both, killer and survivor play perfectly, the killer will lose.
change my mind.You are correct, but the situation you speak of only exists in 1% of games. This is something you need to accept also.
i wouldnt say its 1%, but i have to agree that they are rather rare.
however, it just bucks me, that a survivor can become literally untouchable when he is skilled enough. these guys are so frustrating to play against, its ridiculous.and yes, this may be rare now, but as the time goes on people will improve and more survivors will hit this skill sealing over time, which could lead to the majority of the matches being against these guys. and THAT is what im afraid of.
an i will be honest with you: this game is a mess. while killers in low ranks are incredibly strong, almost OP, they are a joke in highranks (excluding nurse, as its literally the other way around with her xD). and i personally dont see a way to buff killers to a level, where they are strong in high ranks without completely breaking the low ranks and scaring newer players away from the game.
and this is sad, as this probaply means, that killers will never get the place they deserve in high ranks.If it's rare, then why get "bucked" over something so inconsequential? It's 1% dude, the quicker you accept that the better. 90% of the playerbase is also boosted or doesn't care/casual, 5% good, 5% great (obvious rough numbers but you get the idea). But in every game, survivors make mistakes and the killer can take advantage of them and even force them if you learn how to.
Many people use all killers at high ranks and do fine, so speak for yourself in that regard.
you completely missed the point of my argument there.
again: it might be rare now, but it will get more common in the future.
a single survivor should not even have the ability to win in a 1v1 against the killer, yet they do.
and only because not many people know how to use this, they will improve and they will reach this point. take me as an example: im playing survivor very rarely, yet i still manage to get to rank 1 and beat the majority of killers in the match.PS: ive gotten to rank 1 as freddy, so your "some ppl play all killers" argument doesnt rly work on me...
No dude, it's always been rare. And a single survivor can't win 1v1, don't be ridiculous. If a killer wants you dead you are going to die, the rest of the game be damned.
What you're talking about happened and now killers have been buffed and survivors nerfed. Sure, there are things on both sides that are annoying or whatever, but it's created the best state the game has ever been in and things will only continue to get better. It's a strange kind of imbalance that works right now.
As for you getting rank 1 as Freddy, thanks for proving my point and discarding yours I guess?
okay...
yes, it is rare.
no, it has not always been rare, just check the old infinites as an example.
yes, a survivor can win a 1v1 against a killer, just by looping him until the exit gates have been opened. if you think the killer has the upper hand in a chase, you dont seem to be an expreienced killer (excluding nurse (again) from this argument), as killers are only reactive to the mistakes a survivor makes. so if a survivor makes no mistakes, how is the killer supposed to catch them? there is simply no way.and yes, this happened before the killer buffs, but this doesnt mean this wouldnt happen anymore. as i have said in my 1st comment, the killer buffs put killers in the place they deserve in low ranks. yet in high ranks killers are far from being at said power role (but ive talked abou this issue in my first comment, just reread that if you want to know more). and yes, this game is in the best state it has ever been in, thats also true, but this does not mean that it is a good state, its just the best we've seen so far.
let me give you an example: if someone has cancer and the doctor says "you only have 1 more week to live!", than he is in a very bad state. the next day, the doctor cotacts him and tells him "Congratulations! We have been able to stop the cancer from spreading, so you have a whole year to live now!". in that case, the person would be in the best state he has been so far, yet he is far away from a good state.and for my argument that i "discarded myself"...
yes, i got to rank 1 with freddy. however, this does not proof my point wrong, cuz, as ive said in my 1st argument (and im starting to get the feeling you didnt even read that one), these untouchable survivors are rare right now. and i have lost a lot of times as freddy on this journey, believe me when i say this. however, i still managed to win like every 2nd to 3rd game with a pip and keep the lost games to a savepip, so i wouldnt be stuck on a specific rank, allowing me to get to rank 1.
however, when these survivors get more common, killers like freddy will heavily suffer from these and any killer, who is not nurse, will be unplayable, so you will see the number of nurse mains heavily increasing.also, do you want to know, why nurse is top tier / OP tier / S++ tier / nurse tier / whatever you want to call it?
its because she is the only killer in this whole game, who can fight loops. nurse is un loopable. she is the only killer standing a chance against said god tier survivors and she will massacre everyone who is not said god tier as a survivor, resulting in the common thought of her being OP.EDIT: its kinda hard to repond to you, as many of the things you say are correct, but you missunderstood them / use them in the wrong context...
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@only1biggs said:
@Mister_xD said:
@only1biggs said:
@Mister_xD said:
@akbays35 said:
Deranked, still got a kill, but I legit just camped a dude on hook that I slugged in a 2 pallet broken chase into a T wall. My complaint is that there really is no counterplay to this.How can I achieve my objective making no mistakes anywhere near the time survivors achieve theirs with no mistakes?
I'm still gonna keep playing killer and improve, but it's weird when I get matched up against dcing potatoes that can barely do a gen then with swf squads that end the game in less than 5 minutes it makes the game wildly inconsistent and unfun at both ends neither feeling appropriately challenging.
ive said this before and i will say this again:
killers are not in the power role, as they should be (excluding nurse). killers are too weak and they will lose against a survivor with equal skill level, as long as both play their skill level accordingly.
there is one iron rule: if both, killer and survivor play perfectly, the killer will lose.
change my mind.You are correct, but the situation you speak of only exists in 1% of games. This is something you need to accept also.
i wouldnt say its 1%, but i have to agree that they are rather rare.
however, it just bucks me, that a survivor can become literally untouchable when he is skilled enough. these guys are so frustrating to play against, its ridiculous.and yes, this may be rare now, but as the time goes on people will improve and more survivors will hit this skill sealing over time, which could lead to the majority of the matches being against these guys. and THAT is what im afraid of.
an i will be honest with you: this game is a mess. while killers in low ranks are incredibly strong, almost OP, they are a joke in highranks (excluding nurse, as its literally the other way around with her xD). and i personally dont see a way to buff killers to a level, where they are strong in high ranks without completely breaking the low ranks and scaring newer players away from the game.
and this is sad, as this probaply means, that killers will never get the place they deserve in high ranks.If it's rare, then why get "bucked" over something so inconsequential? It's 1% dude, the quicker you accept that the better. 90% of the playerbase is also boosted or doesn't care/casual, 5% good, 5% great (obvious rough numbers but you get the idea). But in every game, survivors make mistakes and the killer can take advantage of them and even force them if you learn how to.
Many people use all killers at high ranks and do fine, so speak for yourself in that regard.
you completely missed the point of my argument there.
again: it might be rare now, but it will get more common in the future.
a single survivor should not even have the ability to win in a 1v1 against the killer, yet they do.
and only because not many people know how to use this, they will improve and they will reach this point. take me as an example: im playing survivor very rarely, yet i still manage to get to rank 1 and beat the majority of killers in the match.PS: ive gotten to rank 1 as freddy, so your "some ppl play all killers" argument doesnt rly work on me...
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if all you care about is BP, id recommend you to play Freddy.
and before you come here and LOL rate this, please hear me out!
i know Freddy is the weakest killer in the game. still, you will get tons of points playing him, due to the fact that he will always use his ability when doing an action with the survivors, which grants him massive amounts of bonus points.
e.g. when you find a survivor and tag them, you get 150 dream demon points, then 200 survivor found points, then 500 dream chaser points, then 300 brutality points and another 300 brutality points, 500 hook points and the additional chaser points. and this is only one hook. -
i think out of all the available maps, the city maps are the worst. not only do they have the usual number of pallets, but they also have ridiculous amounts of, mostly safe, windows.
so haddonfield and springwood are literally the worst maps you could play on as killer (2nd place would go to indoor maps and 3rd to the farm btw).
i think a good change would be to remove any windows from the 1st floor of houses, as these windows are always 100% safe, as there is no way for the killer to get an alternative route around this window (unless this one window in springwood) and the killer can also not see where the survivor is going when climbing through the window himself, which is very strong combined with the fact, that survivors could just go back inside the house and repeat this again and again.
and dont even get me started on double window spots (jump out of a house and instantly over a fence) or even tripple window spots (looking at you, lerys memorial!)all in all, i think these maps need some huge reworks, or, when they finally create a casual and competetive mode, taken ut of the map pool completely for competetive.
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even though this is probaply bait, let me answer this one for real quickly:
the main problem with your idea is, that you are treating the pallets and the hooks the same way. this shouldnt be the case, as hooks are the primary objective of a killer, while pallets are only t tool for the survivors in order to not get hindered doing their main objective, which would be the generators.
if the killers had the ability to destroy generators with a time consuming animation, i would 100% agree, that these should respawn. however, pallets are not generators. besides the fact, that there are waay more pallets than gens / hooks that need to be completed, these things are a huge time waster, which, combined with them regenerating over time, would lead to an impossible to beat combo, as the survivor could literally run circles around the map, using pallets and then start all over again, as the pallets he used first have regenerated. -
@only1biggs said:
@Mister_xD said:
@akbays35 said:
Deranked, still got a kill, but I legit just camped a dude on hook that I slugged in a 2 pallet broken chase into a T wall. My complaint is that there really is no counterplay to this.How can I achieve my objective making no mistakes anywhere near the time survivors achieve theirs with no mistakes?
I'm still gonna keep playing killer and improve, but it's weird when I get matched up against dcing potatoes that can barely do a gen then with swf squads that end the game in less than 5 minutes it makes the game wildly inconsistent and unfun at both ends neither feeling appropriately challenging.
ive said this before and i will say this again:
killers are not in the power role, as they should be (excluding nurse). killers are too weak and they will lose against a survivor with equal skill level, as long as both play their skill level accordingly.
there is one iron rule: if both, killer and survivor play perfectly, the killer will lose.
change my mind.You are correct, but the situation you speak of only exists in 1% of games. This is something you need to accept also.
i wouldnt say its 1%, but i have to agree that they are rather rare.
however, it just bucks me, that a survivor can become literally untouchable when he is skilled enough. these guys are so frustrating to play against, its ridiculous.and yes, this may be rare now, but as the time goes on people will improve and more survivors will hit this skill sealing over time, which could lead to the majority of the matches being against these guys. and THAT is what im afraid of.
an i will be honest with you: this game is a mess. while killers in low ranks are incredibly strong, almost OP, they are a joke in highranks (excluding nurse, as its literally the other way around with her xD). and i personally dont see a way to buff killers to a level, where they are strong in high ranks without completely breaking the low ranks and scaring newer players away from the game.
and this is sad, as this probaply means, that killers will never get the place they deserve in high ranks. -
OoO = incoming camp & tunnel
killers hate going against this perk.
the reasoning for this would be, that this is often used combined with SWF in order to tell everyone where the killer is and what he is doing, so killers will assume you are SWF with the others and constantly giving away their position, so they will want to get rid of you as fast as possible. -
and what if i dont want to play with survivors who keep teleporting around / the survivors dont want to teleport around?
this was a very needed QoL update and im more than happy that it is in the game.PS: the lobby waiting time has been fixed by now.
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@G4rr3tt said:
It has happened to me only on lerys memorial, like map is absolute garbage with no pallets almost, or every pallet is like, "pointless" since u can just move around it, no need to break it, and there are lockers in front of almost every window, everytime i get this map i straight dc, and so do half the survivors, even when i play as killer i always have 1 or 2 survivors dcing from this map, it's stupidlow rank problems...
honestly though, all you need is proper timing. there is a little text next to the space bar symbol, which eigther says "hide" or "vault". if you press in the wrong time, you will jump into the locker instead of vaulting the window.
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@tennmio schrieb:
Mister_xD schrieb:oh mann... diese luschen existieren ja sogar hier in den deutschen foren...
MACH DIE VERDAMMTEN GENERATOREN!
Problem "camping" gelöst.
Wenn du derjenige bist, der ständig gecampt wird, solltest du einfach besser in dem Spiel werden.
und wegen tunneling:
RETTE DEINE FREUNDE NICHT DIREKT VOR DEN AUGEN VOM KILLER!
is traurig, dass man das den leuten noch beibringen muss, aber anscheinend haben es IMMERNOCH NICHT alle begriffen.
Du sagst "Wenn du derjenige bist, der ständig gecampt wird, solltest du besser in dem Spiel werden". Da frage ich mich wie diejenigen das anstellen sollen, wenn ihr Spiel ab dem Moment wo der Killer sie verfolgt am Haken endet. So lernt keiner etwas und die Killer vergraulen sich Survivor.
Ich spiele beides und kann nachvollziehen, das man als Killer sauer wird, wenn man von den Survivorn durchgehend verarscht wird. Ging mir in einem Spiel mit einem eingespieltem Team auch so.
Ist blöd aber da kann man nix machen.
Die Mehrheit der Survivor verhält sich normal. Ich bekomme zwar nicht in jedem Spiel alle geopfert, aber zwei sind doch auch gut. Meist hängen bei mir alle mindestens 1x. Ich verfolge auch die Retter und nicht die Abgehangenen (das kenne ich unter tunneln und finde es unfair).
Campen finde ich ok, wenn der letzte Generator gemacht wurde und die Tor auf sind. Ansonsten finde ich es unfair, die Survivor wollen auch Spaß an dem Spiel und jmd der Pech hatte mir in der ersten Min in die Arme zu laufen direkt totcampen?
Das wäre doch ein total assoziales Verhalten.
Allgemein:
Wir spielen zwar online und sehen die Leute nicht, aber vllt sollte sich mancher daran errinnern, das dort Menschen sitzen (gilt für beide Seiten). Und es kann auch nicht schaden sich in die lage des anderen hineinzuversetzen 😉
Ohne Survivor gibt es keinen Killer und umgekehrt, mit Absicht Vorteile im Spiel auszunutzen, nur um das Gegenüber abzufucken spricht nicht gerade für eine Person die sich so verhält (das gilt für beide Seiten. Für unnötige Verarsche der Survivor, genauso wie für campen und tunneln).
Aber im Grunde bleibt jedem selbst zu entscheiden, was für ein Mensch er sein möchte...
Nur dann hinterher bitte nicht mosern oder rumjammern ("Wieso denn ich..."), wenn einem das passiert was man verdient, weil man sich zu viel negatives geleistet hat...
der einfache fakt, dass du gehookt wurdest bedeutet, dass du verkackt hast.
mit anderen worten: werde besser im spiel und lass dich nicht hinhängen. zumindest nicht als erstes. camper campen immer den ersten den sie fangen und wenn man ständig gecampt wird, bedeutet das, dass man als erstes downgegangen ist.warum sollte der killer dir eine zweite chance geben? du hast bereits 3 mal verkackt: im stealth game, im ersten teil der jagt und im zweiten teil der jagt. weißt du, es gibt viele spiele da draußen, wo man bei dem kleinsten fehler direkt raus ist (Rainbow Six Siege), ohne jeweils eine zweite chance zu bekommen.
PS: ja, ich finde campen auch blöd. aber du kannst den killern nicht verbieten es zu tun. wer campt is selbst dran blöd, weil man meistens mit maximal 2 kills die runde verlässt. ohne chaser emblem, ohne gatekeeper emblem, mit nem bronze malicious emblem und nem silber devout emblem.
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camping war nie verboten, also wurde es nicht erst erlaubt. camping ist eine strategie, welche von jedem eingesetzt werden darf.
übrigens wurde campen bereits so oft generft, dass es sich einfach nichtmehr bezahlt macht jemanden zu campen, es sei denn, das survivor team is schlecht und rennt rein um den gecampten zu retten.
es gilt hierfür: campen lohnt sich nicht, es sei denn die survivors sorgen dafür, dass es sich lohnt.deine idee vom voicechat is auch nicht gut, da voicechats genau das problem in diesem spiel sind. voicechats und die möglichkeit sich abzusprechen sind der grund dafür, warum SWF komplett OP und broken ist.
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@Gay Myers (Luzi) schrieb:
Nope.is irgendwas geplant womit man die skins die man durch den "loss of progress" bug verloren hat zurückbekommt, oder is das offizielle statement dazu "tja, pech gehabt."?
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"benebelt" bezieht sich auf alle effekte die durch das gas geschaffen werden.
"verschwommene sicht" bezieht sich nur auf die sicht."leicht", "moderat" und "stakt" sind nur ungefähre angaben, aber die devs wollen das so.
das haben sie so gemacht, um neue spieler nicht mit vielen prozentualangaben zu verwirren, da diese ja noch keine ahnung haben, wie viel, sagen wir mal, 7% sind.
außerdem habe ich in der deutschen übersetzung bereits ein paar fehlerchen gefunden.
z.B.: die "Manuelle Kraftstoffpumpe" von Billy und Bubba erhöht die aufladezeit nicht leicht, sondern moderat. -
@powerbats said:
@Mister_xD said:
@BeanieEnthusiast said:
Maybe when gens start popping one after the other it’s time to stop chasing the same survivor around loops and chase the others off the gens?this argument only works in lower ranks.
at rank 1 i wish you good luck with finding a player who cant loop the ######### out of you.
(they exist but they are rather rare)Those are the best ones since quite often at rank 1 they dc the moment you down them and a lot of time they're part of a duo queue and the other person comes to their rescue. So the argument actually works at red ranks also, you just have to be aware of when the appropriate time is.
well, yes they exist.
but why shoudl i stop a chase with an injured person just to go for an not injured person, who can loop me the same way the first one did?also , your argument is based on the fact that you've already downed them, which means that you have gone through all the loops and beat them.
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@akbays35 said:
Deranked, still got a kill, but I legit just camped a dude on hook that I slugged in a 2 pallet broken chase into a T wall. My complaint is that there really is no counterplay to this.How can I achieve my objective making no mistakes anywhere near the time survivors achieve theirs with no mistakes?
I'm still gonna keep playing killer and improve, but it's weird when I get matched up against dcing potatoes that can barely do a gen then with swf squads that end the game in less than 5 minutes it makes the game wildly inconsistent and unfun at both ends neither feeling appropriately challenging.
ive said this before and i will say this again:
killers are not in the power role, as they should be (excluding nurse). killers are too weak and they will lose against a survivor with equal skill level, as long as both play their skill level accordingly.
there is one iron rule: if both, killer and survivor play perfectly, the killer will lose.
change my mind. -
@BeanieEnthusiast said:
Maybe when gens start popping one after the other it’s time to stop chasing the same survivor around loops and chase the others off the gens?this argument only works in lower ranks.
at rank 1 i wish you good luck with finding a player who cant loop the ######### out of you.
(they exist but they are rather rare) -
"the thing" is a licensed movie monster. the devs can not decide weather they can add this to the game or not.
besides that, your "shape shifting" killer idea has already been rejected from them and would probaply be very weak.your wendigo sounds just like the wendigos from Until Dawn, which are, again, licensed. besides that, your idea sounds horribly OP in my ears. also, who says that the new killer is not a wendigo? this might be the devs interpretation of a wendigo.
your yeti would be a weaker hillbilly. besides that, i dont think that a yeti would fit into this game. it wouldnt fit in the lore, as any other killer this game has was a human who snapped and started killing, but a yeti is just an animal that would hunt due to its instincts and also it wouldnt fit in any not snowy map.
imo the devs didnt miss any "amazing chance" to add a new killer.
their killers were great until noe, so i dont think this will change and this new killer looks much more interesting than all the suggestions ive seen so far.
a yeti is unfitting, a wendigo also is and a shape shifter is not strong enough. -
if your are talking about new licensed killers, like pinhead or jason, please dont expect anything.
the devs are trying to get as many licensed killers into this game as they can, however this is not their decision. they have to ask the license holders and they decide, weather the devs are allowed to use the killer / map/ survivor, or not.
in case of jason vorees, i dont believe the devs can get him into the game, as the licenseholders dont want them to (due to the fact that jason already has his own game).but we can never tell for sure, so we just gotta wait and see ^^
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ah yes... the old times...
when sabo jakes were completely OP and you had no hooks left within 5 minutes, forcing you to slug the survivors to death...
when iron grasp increased the wiggle time by 60%...
when everyone had DS, no matter if they were the obsession or not and DS stunned the killer for 7 seconds...
when there was no way for the killer to catch anyone using an infinite...
when trapper was the best killer, depending on the devs stats...
when nurse had 115% movement speed +3 blinks...and much more... xD
the memories are back, friends!
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alright, ima gonna focus on the killer perks here, so pls dont expect any survivor perks in my rework list:
Beast Of Prey
-when in a chase, press the active ability button ('e') in order to deactivate your red stain for 30 seconds.
-this Perk has a cooldown of 90 seconds
-gain 50% more BP in the hunter cathegoryBitter Murmur
Does not need a rework in my opinionBloodhound
-blood is considerably brighter
-blood lasts 6 seconds longer than usual
(i still think blood should be on top of tall grass instead of under it...)Coulrophobia
Does not need a rework in my opinionDying Light
-each time your obsession gets hooked, Dying Light gets a token
-all Survivors gain a 5/7/9% action speed decrease for each tokenFire Up
-each time a generator is complete, gain a token
-2 tokens: gain +10% action speed
-3 tokens: gain +15% action speed
-4 tokens: gain +20% action speedFranklyn's Demise
Does not need a rework in my opinionHangman's Trick
-you gain a noise notifcation if a survivor starts sabotaging your stuff
-sabotaged hooks / traps will respawn within 10 seconds
(the sabotage notification works like the tinkerer notification: a bubble with the thing the survivor is trying to sabotage)Hex: The Third Seal
Does not need a rework in my opinionHex: Thrill Of The Hunt
-gain a noise notifiation when a survivor starts cleansing a hex totem
-gain a token for each totem on the map
-gain +10% more BP in the chaser cathegory for each token
-survivors gain a 6% speed penality for each token when they cleanse
-shows what totem is what perkKnock Out
Does not need a rework in my opinionLightborn
Does not need a rework in my opinionMonstrous Shrine
-+15% faster entity progression
-+25% increased difficulty to free yourself from the hook
-1 less try for escape attempts
-affects all hooksOverwhelming Presence
-every item inside your terrorradius will lose 1 charge per second, as long as no survivor is carrying it.
-when a survivor uses an item, it will be consumed 100% fasterPlay With Your Food
-each time your obsession escapes, gain a token (maximum 3)
-for each token, gain 4/5/6% more speed
-loose 3/2/1 token(s) for attacking your obsessionPop Goes The Weasel
Does not need a rework in my opinionPredator
-scratchmarks will spawn tremendously closer together
-a survivor will leave scratchmarks for 1/2/3 seconds after stopping sprintingShadowborn
Does not need a rework in my opinionSpies From The Shadows
-when a survivor disturbes a crow within 16/24/36 meters to you, gain a noise notification (bubble with a crow inside)
-the crows will look at the survivors position, when they are within said 16/24/36 meter radiusStridor
Does not need a rework in my opinionSurveillance
-Shows you the aura of the last 3 generators in white, as long as no one touched themTerritorial Imperative
-Shows you the aura of all survivors inside the basement, as long as you are 32 meters awayTinkerer
Does not need a rework in my opinionThanatophobia
for each injured, hooked or killed survivor, all survivors get a 5/6/7% action speed reduce.Unnerving Presence
-has a 10% higher chance to get a skillcheck
-skillcheck is reduced by 20/40/60%
-has a 33/66/99% chance to have the skillchecks appear randomly on your screen.
-effect only applies when inside the killers terrorradiusUnrelenting
-missed swing cooldown is reduced by 40%
-succesfull attack cooldown is reduced by 25%
-does not stackWhispers
Does not need a rework in my opinionThere you go ^^
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just go on and report him. the threats will be removed within a couple of minutes.
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i got you, fam. -
id say it should work with the obsession instead.
so, you can mori the obsession, once it has been hooked.
would also kinda counter out DS in a way + Dying Light wouldnt require you to use a green mori anymore. -
rank 20 problems...
always get a good laugh off of these xD -
well, many people dont want to pay the simple price of a finger in order to get a good laugh, so there arent many clowns out there.
their incoms have been greatly reduced, so there is less of them.1Finger4aLaugh
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dude... thats by far my favourite coldwind farm map, due to its gigantic open area in the middle, giving no cover to the survivors and allowing me to get easy chainsaws.
cornblindness isnt too much of a problem with enough skill tbh, so you will be able to get around that with enough practise.