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Mister_xD

Mister_xD

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Mister_xD
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  • its the normal range.
    however, just like freddy, his weapon is a very short one so it might look like an miss when it actually was a hit.

    in the end, all the killers have the exact same lunge attack, yet some have large weapons where it looks good and some dont.

  • welp... we got one killer who can make use out of the new iron maiden perk.
    prepare for upcomming nerfs!

  • the only reason why nurse is as high on that list as she is is due to the fact that she can completely ignore the survivors defenses, which spirit can not do. therefore, spirit is inferior to nurse (she is not bad though, just not as srong as nurse).

  • bubba is a 115%mms M1 killer. like pre buff wraith orlike freddy.
    his chainsaw is for defending a hook, not for getting one, due to the short range and long charging time.
    he also lacks a lot of map pressure, which is pretty crucial in the curent genrush and loop meta.

    in short: he fails in the 2 main aspects needed from killers in the current meta.

    his defense is great though. his basement defense is the best in the game, not even trapper can get close to him at that point.

  • the only reason why i still put him above freddy is, that his power is not actively hindering him and he can (fairly easy) switch targets, especially when in his frenzy.

    in a chase, freddy is superiour though... which is pretty sad...

  • he needs more than that.
    what about this:
    -the ability to arm / disarm traps on the ground with a very short animation (the disarm also works while carrying a survivor)
    -more traps by default (if not all of them)
    -an increased trap hitbox. the current one it too small (e.g. a trap in the middle of the basement stairs should catch anyone who runs past it. dont worry, they can be disarmed.)
    -an slightly increased disarm time
    -logwood dye as default
    -300% movement speed + insta mori ability (im a little unsure about this one...)

  • but how are we supposed to get the jake mask then?
    jakes are a rarity these days, you need to tunnel and sacrifice them asap if you ever want to have that mask!

  • @se05239 said:
    I am expecting them to be paid cosmetics because Behavior sure loves milking their cattle.

    probaply.
    it'd be sad though...

  • chuckles.
    god i love this mask!

  • yeah at this point i really miss the down vote or lol button...


  • this game is supposed to be a horror game, is it not?
    yet the ridiculous amounts of information given to the survivors dont make it feel like one.
    also, sometimes they even screw the killers (like hex notifications).

    id be in for a reduced FoV for survivors (maybe like a thick wall of fog). might bring in some scary atmosphere?

  • @The_Crusader said:
    Wolf74 said:

    @blue4zion said:

    Seriously, people were upset that deep wounds wasn't a 'healing action' like snap out of it (which makes ZERO sense) so instead of making it a healing action, they decide to remove the snap out of it and wake up as healing actions??? Why? So we no longer can say "but this does it"?????? I'm so confused.

    Btw, here's a definition of mend:
    

    "return to health; heal."

    Oh.
    

    But mending isint a healing action.

    Ok.

    Yep, they twist logic upside down just to protect their precious survivor.

    Bloody hell calm down lad.

    Doctors only counter to his madness was lockers. With the new perk lockers will becomd extremely dangerous - revealing your location and leaving you exposed.

    He will probably be better off.

    Plus what kind of good survivofs healed in his terror radius anyway? Especially when most took distressing.

    the devs have just buffed calm spirit to a point where its literally the anti doctor perk, due to it leaving his tracking ability almost useless, so no. lockers are not the only counter. however, i feel like you completely overrate iron maiden. this perk is literally useless, due to the fact that survivors get notified, that they are exposed now after leaving a locker, so they will probaply never go in a locker again.
    also, a lot of survivors heal in the killers TR. they especially like to snap out of it while being close to you, as they dont want to scream, revealing their location, so they will simply perform that action, hit the skillchecks and therefore remain unseen. if you run nurses on doc, you see a lot of survivors sitting in a corner / behind a wall snapping out of it, so this nerf hits doc pretty hard.

  • its the same on the other side.
    you pip and get to rank 1 just by playing the game, not by being good.
    i think its even harder for killers to rank up than for survivors, yet its still way too easy.

  • @Brot said:
    I dont understand why people still say survivors are more powerful without having any proof for it. Few weeks ago they showed stats on the developer stream. Right now, the kill rate is around 75% on rank 20 and its more than 55% on rank 1. That means that theres an average of 2 survivors and little bit more dying on rank 1 on average. That means that its pretty close to a good balance on rank 1, but a little bit better for killers.

    this problem is much larger than you'd expect.
    however, i do not have the time to explain it to you in detail, just know this:
    the games base mechanics work against the killers and in favor of the survivors, so any survivor who can use them good enough gets literally untouchable for the killer.
    also the devs stats dont rly proof anything. as an example, im pretty sure they counted DCs in as well (and we all know how fast survivors ragequit...), which does not proof that the killers are strong, but that the survivors are just whiny 3 year olds who can not stand to lose (this is not about all survivors, just about the ones that ragequit, calm down!).

  • the problem with the tar bottle and the log wood dye is, that they are currently bugged and your traps arent darker than before.
    therefore you used a green / yellow add on for nothing.
    however i find them really fun aswell, its just that there are better alternatives, such as the trappers bag (additional beartraps) and the trappers gloves (faster set time).

    PS: youve gotta try the log wood dye on tha pale rose! these traps are almost invisible.

  • due to the killer being the new 2nd worst killer, some very disappointing perks and the upcoming killer nerfs, id rather have this chapter not released at all...

    enjoy your nurses calling doc as long as you can! he'll be gone soon enough...


  • we need a downvote option.

  • troll.

  • i also think they should be teleported away from the hook to a location, that is at least 45 meters away from the killer.
    if none available, they will spawn outside the doors.

  • myers is not even in the top 3...

    where did you take this information from?

  • billy is not broken.
    the only killer who is broken is the nurse. everyone else is loopable.

    but why does billy seem so strong?
    the answer is as simple as its effective: he is a hunter.
    the current meta, i like to call it the "looping meta" is all about the chase, so this is where hunter killers come in handy. billys big strength is the chase, as youve said: insta down + pallet destroyer. but he has counterplay. stealth being the biggest one, however there are perks to overcome this weakness (not completely, but pretty well), such as BBQ & Chili. besides that, you can still loop a billy. use windows as an example. he cant do anything against them and will suffer from the same window loops as wraith does, none of his mechanics help him there. besides that, you can dodge his oneshot by circling around him when he charged up, so he will miss you.
    when the meta changes (if it will ever change), to a stealth meta, billy aint that great anymore. wraith or freddy would be on top then.

  • if you hook everyone 3 times, you will get 8k points, but as soon as one person has gone through 2 stages in one hook, that wont be possible anymore...

  • @Raccoon said:

    @Khalednazari said:
    How is going for an injured BT survivor is the same effort as going after a healthy unhooker? O.o

    They both take 2 hits to down immediately after unhooking and they're both an equal distance from the killer at the time of unhooking.

    TBH, the ideal counter-play would probably be to target the BT user (once you know), and just camp them out of the game.

    insidious new meta?

  • glad they focus on the important things.
    such as nerfing weak killers.

    i got the feeling that they want to buff legion indirectly by getting other killers below him ;-;

  • a gambling machine will start spinning.
    if you are lucky you can get a stack, if not you just wasted your health.

    dont gamble kids.
    its bad for your health.
    literally.

  • @Orion said:

    @fedup said:

    @Orion said:

    @fedup said:

    @Orion said:

    @fedup said:
    your logic is denial cause youre a nurse using bbq and ruin and cant face the fact that you may not be a godlike light being when you 4 k

    I don't have either of those perks and I don't play Nurse. Thanks for admitting you're wrong.

    of course, person with a nurse in the avatar.

    Your point being? I have a friend whose avatar is a wolf, do you think he's really a wolf?

    there is not a wolf to play on dbd

    Again, what's your point? It's an avatar; it doesn't mean anything.

    you just destroyed him there xD

  • i dont think so tbh...

    i'd prefer the old music anyways https://www.youtube.com/watch?v=vb7EhW6WLGY

  • i do like the concept of your idea.
    you want to give the killers a little something, therefore they will not atttack the same person again and instead try to get your "FoD" on a different player too, as this would drastically reduce the repair speed of the overall team.
    i have had simmilar ideas myself, plus this is not the usual "NeRf ThE CaMpEr" threat, so i like it ^^

  • this sounds like the usual "i lost so i need a good excuse for it. only solution: killer played unfair!" complaint.

    you shouldnt even listen to those guys.
    instead of improving, they just complain, so tell them to gid gud and move on.

  • from strongest to weakest:
    -Nurse
    -Hillbilly
    -Huntress
    -Hag
    -Shape
    -Spirit
    -Clown
    -Trapper
    -Doctor
    -Pig
    -Wraith
    -Cannibal
    -Legion
    -Nightmare

    just my opinion though.

  • @Orion said:

    @Mister_xD said:
    people like you are the reason of why there is such a huge war between the killer and survivor community in the first place, so do me a favor and delete your DbD account, thank you very much.
    i do not want players like you in my game.

    In the other thread he's now claiming that he plays Killer exclusively. Simultaneously, in defiance of basic logic, he also somehow encounters campers every time and trolls them. Either he's suffering from MPD or he's playing by himself.

    i cant understand ppl like him...
    just... why would they do Bs like that?

    also, can you report him for offically supporting bannable behaviour (taking the game hostage)?
    just curious...

  • @The_Crusader said:
    Yes, they increased healing times to extend the game. They don't want to increase gen times because they think it would be boring.

    actually, this is correct.
    they have increased the gen times before and they said they wont to it again, as they would rather implement secondary objectives instead, which are more fun to play.

    be patient! they are working on it!

  • @The_Crusader said:
    Mister_xD said:

    @The_Crusader said:

    Orion said:

    @The_Crusader said:
    
    I can take the hatch without killer knowing - or I give the killer a chance to win s hatch standoff. Seems I'm actually doing them a favour.
    

    And I'd argue its killers who hold the game hostage. When they canp nobody gets any meaningful points. Its denying the other players a proper game.

    Stop defending crappy behaviour. Losing points for staying near the hook, borrowed time changes...you think you'd accept that it's not the intended way to play by now.
    
    
    
    The Killer cannot win the hatch standoff and you know it. Stop pretending you're not being toxic.
    
    Camped Survivors eventually die. That's not holding the game hostage.
    
    I hope you didn't buy any DLC, because when bans come out on console, you'll definitely be on the chopping block.
    
    
    
    The killer CAN win a hatch standoff. I've won it before.
    
    I could take the hatch and get away - offer the killer a chance to grab me. I'm actually doing them a favour. Again they could end it at ANY TIME by hitting me, THEY choose to stand there.
    
    Standing in exit gates - again all they have to do is walk up and whack the survivor. Not hard at all.
    
    None of that is holding the game hostage at all. We've been over the exit gates thing before. None of this is holding the game hostage like say blocking the basement stairs bevause the killer can easily stop it at any time. So no, there won't be a ban my friend.
    

    Enjoy the new borrowed time btw :) I'll be bringing it every game. You're going to have to work harder for your camps.

    people like you are the reason why so many see the term "survivor main" as something negative.

    i will stick with @Orion in this one. You were toxic and you knew it, yet you are trying to find approval by posting this on the forums.

    no one likes ppl who do this #########, deal with that.

    Ok lets review what I said...

    Stand at exit gates - killer walks over and hits survivor out = OH NO HE WASTED 20-30 SECONDS OF MY TIME!!! SOMEONE CALL TEH POLIC3!!!

    Stand at hatch - killer can walk over and hit survivor at anytime to force an escape -  killer CHOOSES to stand there for 10 mins - HE FORCED ME INTO IT GUYZ!! HE USED THE JEDI MIND POWERS!!

    People like you, orion and all the killer mains here are the problem with this community. You give "killer mains" a negative meaning. You think its perfectly acceptable to ruin the game for other people then you turn around and act like such snowflakes if the survivor forces you to chase then out of the exit gate.

    • Standing at the hook and forcing someones game to be over 40 seconds in, ensuring they depip and have wasted their escape cake = Perfectly acceptable.

    • Having to take an extra 20 seconds to walk over to the exit gate to hit a survivor out = COMPLETELY UNACCEPTABLE! BHVR BAN PLZ!!

    lmfao give me a break. You lot are so entitled.

    alright:
    no one likey ppl who stay at the exit gate, teabagging the killer. however, i would just love to see BW activate and kick your a**.
    also, a hatch standoff is called "taking the game hostage", especially if you do that on purpose. dont act like it was the killers decision to start the standoff, if you could have easily made it out by now, but rather decided to teabag him on top of the hatch. i myself can not wait for the upcoming hatch changes, where this wont be possible anymore. jump in early or witness the killer shutting the hatch under your feet and then kill you.
    besides that, yes, that killer didnt want you to escape. however, you chose to stay there just as much as the killer did by not giving the standoff up, but instead sitting there, waiting until he hits you. and btw, i would probaply also start a standoff when you did nothing but pissing me off the whole game.

    face reality, kid! you are a toxic little ***** and no one likes you and your playstyle.

    people like you are the reason of why there is such a huge war between the killer and survivor community in the first place, so do me a favor and delete your DbD account, thank you very much.
    i do not want players like you in my game.

  • here is one thing you failed to understand:
    you - as a survivor - are not ment to be healed all the time.
    the pure existance of SC is a problem by itself for many reasons, but making this perk build into a survivors basekit would be incredibly OP and gamechanging.
    i wont take myself all the time it would take to explain this further, but know this: SC is the strongest perk in the game. giving this out for free would be too strong.
    you have teammates, medkits and a perkslot, use them and you will be healed.
    dont complain, learn.

  • @The_Crusader said:
    Orion said:

    @The_Crusader said:

    I can take the hatch without killer knowing - or I give the killer a chance to win s hatch standoff. Seems I'm actually doing them a favour.

    And I'd argue its killers who hold the game hostage. When they canp nobody gets any meaningful points. Its denying the other players a proper game.
    

    Stop defending crappy behaviour. Losing points for staying near the hook, borrowed time changes...you think you'd accept that it's not the intended way to play by now.

    The Killer cannot win the hatch standoff and you know it. Stop pretending you're not being toxic.

    Camped Survivors eventually die. That's not holding the game hostage.

    I hope you didn't buy any DLC, because when bans come out on console, you'll definitely be on the chopping block.

    The killer CAN win a hatch standoff. I've won it before.

    I could take the hatch and get away - offer the killer a chance to grab me. I'm actually doing them a favour. Again they could end it at ANY TIME by hitting me, THEY choose to stand there.

    Standing in exit gates - again all they have to do is walk up and whack the survivor. Not hard at all.

    None of that is holding the game hostage at all. We've been over the exit gates thing before. None of this is holding the game hostage like say blocking the basement stairs bevause the killer can easily stop it at any time. So no, there won't be a ban my friend.

    Enjoy the new borrowed time btw :) I'll be bringing it every game. You're going to have to work harder for your camps.

    people like you are the reason why so many see the term "survivor main" as something negative.

    i will stick with @Orion in this one. You were toxic and you knew it, yet you are trying to find approval by posting this on the forums.

    no one likes ppl who do this #########, deal with that.

  • @Speshul_Kitten said:
    Also killers shouldn’t be allowed to look at a survivor for more than 10 seconds at a time, it’s rude.

    RIP michael...
    its been nice knowing you!

  • @Orion said:

    @TheGodfather said:
    They won't add dedicated servers cause ita too hard and expensive... Excuse me but how a game with 2 years old can't have dedicated servers and deathgarden can??

    Because one was made with dedicated servers in mind and the other one wasn't. This is like replacing a human being's entire nervous system after they're fully grown. It's complicated.

    i was just about to say that when i read your response xD

  • the problem is, that literally every other playstyle has eigther been nerfed into the ground by the devs (e.g. slugging) or simply does not pay off.
    this is caused due to an issue we all know as "genrush". killers will try to patrol a hook and secure the kill on one survivor, instead of switching to a fresh one, as this means that there is one less person repairing the gens, while they can actually go and hunt normally. this is even something i tend to do, when i play a weaker killer, or when the gens start popping faster than i could ever hinder the survivors from it. i eliminate one, and the game slows down drastically.

    and since you mentioned a penalize in the campers BP gain, 2 things on that:
    first off, in my opinion punishing killers for camping is not the way this game should go. instead, reward them for not camping. just something that actually makes it worth for a killer to go after the rescuer, instead of the rescued. maybe the hook should penalyze the survivor with a mangled effect and tremendously reduce his actionspeed (unless self healing, as this has already been reduced by the mangled effect). that way, the killer could focus on the rescuer, as they know the rescued one will spend hours trying to patch himself back together instead of working on a gen. or he will go to a team mate, so there is now 2 less survivors on gens.
    and secondly, i have made the maths and campers get way less BP than someone whe rehooks his prey:

    i have just recently made a post about the killers sacrifice BP gain and think it deserved some more reads honestly... felt like it kinda went down in all the "OP threats".
    however, have a nice day!

  • @Orion said:

    @Mister_xD said:
    if the survivor had done nothing wrong, the entity itself qould have had to come down on him and put him on the hook.
    cuz lets face reality here: a survivors with no mistakes wont even be seen by the killer.

    a little rant about your portrait of the killers jobs though: in your description it sounds like everyone and their mother is running DS. this is (luckily) not the case, but it sounds like it, if you know what i mean...

    DS is endemic in DbD. Trials without at least one Survivor running DS are rare.

    i definitely agree on that, however your post does not really make it clear that only one person runs it, but it sounds like no matter who you find, they will strike you.
    just wanted to point this out to you, so there wont be any hate comments in that direction ^^

  • if the survivor had done nothing wrong, the entity itself would have had to come down on him and put him on the hook.
    cuz lets face reality here: a survivor with no mistakes wont even be seen by the killer.

    a little rant about your portrait of the killers jobs though: in your description it sounds like everyone and their mother is running DS. this is (luckily) not the case, but it sounds like it, if you know what i mean...

  • its called tunneling and is not a bannable offense, unless he continuously snipes and focusses you, so you can no longer play the game normal (e.g. as a streamer).

  • Wolf74 said:

    @Mister_xD said:

    @Wolf74 said:

    @Mister_xD said:

    @Wolf74 said:

    @Mister_xD said:

    @Wolf74 said:

    @Mister_xD said:

    @Wolf74 said:

    @Mister_xD said:

    @Wolf74 said:

    @Mister_xD said:
    i love your descriptions on the killers!

    also, my list would look somewhat like this:
    Nurse
    Billy
    Myers
    Hag
    Huntress
    Spirit
    Clown
    Trapper
    Doctor
    Wraith
    Pig
    Leatherbilly
    Fredster

    Trapper is to high :P

    im a trapper main, so yeah...
    i cant place my boy at the bottom, can i?
    that would be heartless...

    I am a former trapper main.
    It hurts my feelings to say this, but he got weaker every patch and now he can't keep up with all the gen rush and voice com.
    To many direct or indirect nerfs.

    that is true.
    however, i believe that you can still make some good use out of him, when you play him right.
    he can shut down loops and end chases at once.

    Of course you can have good matches with him… but very inconsistend.
    And since the effective size of his beartraps got accidently reduced, he can't shut down loops anymore.
    Survivors can squeeze past the trap, but he himself gets caught.
    Devs admitted that the change was not intended, but also never fixed it.
    I am still waiting for them to "look into it".

    yes, i have noticed this BS multiple times now.
    as an example, if you trap a window and the survivor fastvaults it from the other side, chances are that he will just jump over the trap, while you still get trapped when trying to vault it.
    or just recently, yesterday, ive had a survivor escape through the hatch, while there was a tra right in front of him. he simply jumped over it.
    devs need to loock back into that.

    another thing would be, that he is very map depending. e.g. when playing on the farm, its almost certainly a GG. the mac millian estate though is the one location where he is actually good to play. something i really liked about the trapper was, that he was good on 2 out of 3 possible map locations, back in the old days, while killers like billy were only in their element when in the corn field or at a special map. sadly, none of the following DLC maps were good trapper maps...

    https://steamcommunity.com/app/381210/discussions/0/1354868867706403731/
    Take a look at this old steam thread. I made it in june last year. Since than nothing happend.
    Despite them answering my question on stream and since than a lot of trapper player confirmed the change.
    image
    Time 27:19
    But by now there are so many new player that learned that this reduced size is the size they have to play with.
    Only old player remember it the original size.

    i have seen this one!
    had no idea this was you though...
    but i think they got reduced even further in later patches, as the window thing i mentiones is definitely not as old as your post / this stream...

    One main point to make Trapper great again, would be the fix for the size of his traps.
    Way to often survivor just run past them even in chokeholds.
    Blocking chokeholds should be the Trappers main strength, but the mechanic is not working anymore.

    i dont even know how to response to that...
    you completely nailed it xD

    but its nice to have a conversation about the trapper with someone who knows what they are talking about...

    Make_Trapper_Great_Again_!

    THX^^
    2nd buff he would need is something needs to be done about the insane amount of time you have to waste on collecting all the traps across the map. Either they need to be on him from the start or they need to be way way way more effective.
    Something like a hindered effect on beartraps until healed… I mean, we are walking about a trap that is mangeling your legs!^^

    I really like the ideas, however i feel like a more needed change would be to allow him replace disarmed beartraps on the spot, without having to pick them up first...
  • Tsulan said:
    As killer I either get a gg ez, a page long rant about my op killer or simply nothing. 
    This ^^
  • The idea of making the game last longer by forcing Survivors to spend more time healing: yes

    the execution and viability as a killers main power: no.
  • @douggie123 said:
    It's Xbox and I have directly restarted my console and still didn't work so I have uninstalled and I am going to see if it makes a difference.

    sorry, didnt know you were playing on console.
    i dont know much about that tbh, but ive hear there'd be a ton of bugs on console...
    you should definitely contact the support.

  • i... am not rly a fan.
    one of the strongest things you can give survivors in this game is information. information should come with a price to pay, yet your idea has no such thing.

    this would also completely remove the scary atmosphere (yes, this game wants to be scary) by giving survivors safety. they would know that the killer is busy right now and that there is to threat for them, no matter what happens.

    i would be okay with this in a mode with more killers though.

  • usually this message goes away after restarting your PC.
    if you still encounter it after that, i'd recommend you to directly contact the DbD support.

  • @Wolf74 said:

    @Mister_xD said:

    @Wolf74 said:

    @Mister_xD said:

    @Wolf74 said:

    @Mister_xD said:

    @Wolf74 said:

    @Mister_xD said:

    @Wolf74 said:

    @Mister_xD said:
    i love your descriptions on the killers!

    also, my list would look somewhat like this:
    Nurse
    Billy
    Myers
    Hag
    Huntress
    Spirit
    Clown
    Trapper
    Doctor
    Wraith
    Pig
    Leatherbilly
    Fredster

    Trapper is to high :P

    im a trapper main, so yeah...
    i cant place my boy at the bottom, can i?
    that would be heartless...

    I am a former trapper main.
    It hurts my feelings to say this, but he got weaker every patch and now he can't keep up with all the gen rush and voice com.
    To many direct or indirect nerfs.

    that is true.
    however, i believe that you can still make some good use out of him, when you play him right.
    he can shut down loops and end chases at once.

    Of course you can have good matches with him… but very inconsistend.
    And since the effective size of his beartraps got accidently reduced, he can't shut down loops anymore.
    Survivors can squeeze past the trap, but he himself gets caught.
    Devs admitted that the change was not intended, but also never fixed it.
    I am still waiting for them to "look into it".

    yes, i have noticed this BS multiple times now.
    as an example, if you trap a window and the survivor fastvaults it from the other side, chances are that he will just jump over the trap, while you still get trapped when trying to vault it.
    or just recently, yesterday, ive had a survivor escape through the hatch, while there was a tra right in front of him. he simply jumped over it.
    devs need to loock back into that.

    another thing would be, that he is very map depending. e.g. when playing on the farm, its almost certainly a GG. the mac millian estate though is the one location where he is actually good to play. something i really liked about the trapper was, that he was good on 2 out of 3 possible map locations, back in the old days, while killers like billy were only in their element when in the corn field or at a special map. sadly, none of the following DLC maps were good trapper maps...

    https://steamcommunity.com/app/381210/discussions/0/1354868867706403731/
    Take a look at this old steam thread. I made it in june last year. Since than nothing happend.
    Despite them answering my question on stream and since than a lot of trapper player confirmed the change.
    https://www.youtube.com/watch?v=8hGYcAXHuN8
    Time 27:19
    But by now there are so many new player that learned that this reduced size is the size they have to play with.
    Only old player remember it the original size.

    i have seen this one!
    had no idea this was you though...
    but i think they got reduced even further in later patches, as the window thing i mentiones is definitely not as old as your post / this stream...

    One main point to make Trapper great again, would be the fix for the size of his traps.
    Way to often survivor just run past them even in chokeholds.
    Blocking chokeholds should be the Trappers main strength, but the mechanic is not working anymore.

    i dont even know how to response to that...
    you completely nailed it xD

    but its nice to have a conversation about the trapper with someone who knows what they are talking about...

    Make_Trapper_Great_Again_!

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