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Master

Master

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Master
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  • @TheBean said:

    @Mc_Harty said:

    @TheBean said:
    I like how the same people keep making alt accounts and making these post... "And yes. This is another post of swf, ..." However it shows this person only made one post... Maybe they cruise the postings everyday without making an account....

    Well, lurkers exist you know.

    Nah really?... LULS. Thanks for the tips... Thanks for clarifying what I alluded too... I thought people would be smart to figure that out, but I guess you don't.

    sigh, when you run out of arguments so that you just insult instead

  • @Marvett said:
    Luckily dedicated servers should fix it , as long as the work is done properly.

    Did you experience the recent patches? I doubt that dedicated servers will only improve stuff^^

  • @BlackReaper said:
    Im here guys to ask you if the new momentum mechanics is working for you, i mean if it's worthy and useful or you keep getting hit throw the window as always and the move when you finish the animation of vault keep getting stuck and be slow and not smooth.
    I dont really feel nothing new with this adjusted mechanics and want to hear what you think about and if its need a higher momentum to not be worthless.

    Now I cant get window hits that I were able to get before the patch.
    Same with pallets

  • @Nickenzie said:
    Okapi said:

    @Nickenzie The game was not balanced around map wide 4 person voice chat. Hence the aura perks and maps for survivors. Anyone who plays in a SWF group with voice chat is getting an advantage the killer can not counter.

    SWF is an unbalanced mechanic, I'll agree but unbalanced doesn't mean impossible. You can still destroy SWF squads, especially the altruistic ones for sure.

    Of course, if the survivors play like idiots, then you can still win.
    Does that matter when we talk about balancing though?

  • @Gorgonia said:
    You can have trials vs solo players and still depip. Those swf guys that you say are great loopers do play solo as well and that doesn’t reduce their skill. Good survivors can organize well even without voice comm

    Of course that can happen. A good group of solos can easily make your life terrible if they focus on objectives and know the basics, but due to the rank system the probability that 4 of such guys get into the same lobby is really low.

  • @e8Lattice said:
    As the title says, let Tool Boxes:

    • Repair broken pallets - with drastically reduced Tool Box durability cost
    • Trap fallen pallets so when the Killer tries to destroy it they get their foot stuck
    • Trap windows so they fall in on Killers (Said window can then be repaired and a new trap set)

    XD

    Sounds like a good idea. Implement that pls, cant wait to see the impact on the game

  • @NoneNani said:
    And yes. This is another post of swf, but for the (bad word) salty (bad word) survivors, i have some solutions for this PROBLEM:

    • exclusive lobbys for they. If the kids wants to play with they little (bad word) friends, ok, but they need a lobbys with killers who wants a lobby full of this (bad word) kids. 

    • Some advice for the killers when this (bad word) kids join in a lobby. Yes, i know if this come to reality, me, and a lot of killers dodge the lobbys and thats the point; make to bhvr see this and they can accept this problem and put a end. 

    You want a multiplayer game? Fine; fornite its you game, little (bad word) (bad word) kid. 

    You want play along with your (bad word)? Ok. Go to the teather, make party in their houses and any (bad word) that make your happy, i dont care, but stop (bad word) this game, ok? 

    Bhvr, remember this: THIS IS NOT A SYMMETRICAL GAME, SO YOU CAN STOP TO MAKE THE KILLERS A (BAD WORD) BAD EXPERIENCE, AND REMEMBER THIS: THE KILLERS ARE THE ANGULAR STONE IN ALL THIS, SO...

    Thanks for your attention, and (bad word) my (bad word). Xoxo. 

    Before sth like this can happen, there needs to be a drastic lack of killers. Just take a break from teh game or from playing killer like so many do currently and BHVR will have to react to that

  • You do realize that dropping rank is not a punishment in DBD?

  • Red glow should just be removed completely tbh.

  • So you want to be able to stand up during a skillcheck without the skillcheck failing? Mhm yeah how about no?

  • @Detective_Jonathan said:
    How about we take a look at the amount of disconnects in general? Bet the number it through the roof.

    Unfortunately the devs couldnt collect the number since it exceeded the float type :wink:

  • I would like the freddy rework

  • yes

  • @PinkEricka said:
    I really like this event but the problem is survivor queue times are crazy including swf queue times and it’s also promoting sweaty killers and survivors.

    The few days I’ve been playing this event I’ve been getting face camped for absolutely no reason. (no reason more than usual)

    I would sit the event out but I still need progress to obtain the event items. It might’ve just been better to give the items out for free or make the progress smaller because it’s hard to grind with these crazy queue times. 

    If it doesnt hurt yet, then you are not experiencing the fun yet.....

    Honestly, the cosmetics are meh for huntres and ace anyway.

  • @Paiz said:
    It seems like since the legion came out, I'm seeing wayyy less info about changes happening in the coming updates. Maybe I'm just not paying enough attention, maybe the devs are being more secretive (not that I mind this, I feel like it builds up more hype).

    The hatch can be closed.... probably not
    DS will be nerfed.... probably not
    Genrush will be adressed.... probably not
    SWF will be balanced.... probably not
    Freddy will get his rework.... probably not
    Promised optimization.... probably not
    Proper rank/matchmaking.... probably not

    A new DLC you can open your wallet for.... thats guaranteed

  • @lasombra1979 said:
    Hello my name is and I am addicted to porn..........wait, wrong support group.

    Are you more into the hag stuff or do you prefer the pig? :smile:

  • @Tzeentchling9 said:
    That's the 5th 4 man stack in a row with nothing but teabagging, flashlight clicking, and coordination that I can do absolutely nothing about.

    Back to hardcore SWF screening in lobbies and all you Cheat With Friends defenders can [BAD WORD] right off.

    Thats why the devs granted killers the ability to lobbydodge.

    Also there currently is a steam sale..... :wink:

  • @HavelmomDaS1 said:
    I was thinking about an idea to prevent tunneling survivors after they got unhooked.
    My idea is to show the aura from the unhooker for some seconds, so it's easier to find him than the freshly unhooked one.

    I don't know how you guys manage that but usually if someone unhooks the hooked guy I see the unhooked guy first, but the unhooker is somewhere hiding (and beeing a bad team mate in my eyes for not baiting me away) and time is to much pressuring to waste time searching someone and leaving the one I already spotted. 
    It happens really often. I really don't want to tunnel everytime, but in these situations it's just like "sorry lad, you are the only one I can see right now and gens are going to pop". I feel bad, but that's the optimal way to do if you don't want to lose.

    How you think about that idea? 

    Since that is a survivor nerf basically, this will never happen.

    Also it would be an incentive, not prevention :wink:

  • @TeambossFloze said:
    Survive with friends overpowered? thoughts?

    My thoughts?

    Survive with friends overpowered!

  • Good.

    We need more killers who resign such that the devs need to take action. I highly recommend checking out the recent steam sale, there are a lot of games you might wanna give a try :wink:

  • @laKUKA said:

    Please DEVS! check by yourself! is not fair to go againts a level 3 SWF!!!
    at least if you want make a swf all the member have to got the SAME RANKING COLOR!


    ...

  • @popoles said:
    I played the trapper today and saw his trap set up animation. The trap wiggles on the floor, it looks so funny!
    I would prefer the old-but-speeded-up animation tbh. 

    Me too

    But "luckily" he is useless anyway nowadays, so we rarely got to see it

  • @OrionsFury4789 said:
    Sometimes the game crashes for them it's not always a ragequit though DC punishment should be harsher

    Sure, maybe in 0.001% of all DCs

  • @Poweas said:

    @Master said:

    @Poweas said:
    Survivors should see killers lobby for the exact same reason.

    Any killer would agree.
    Show the ranks of everyone to everyone. Seems like a fair deal

    Yup. I find it unusual that me and you have started to agree a lot more nowadays. It's a nice change.

    Yes, but it will never go live since that would mean that SWF would get dodged :wink:

  • @Dokta_Carter said:
    When i find that same guy 10 times in a row, i feel like i should let them go. 
    Example
    I had a match with a adam. He was afk so he knocked him down hooked him once and let someone save him. Fpund him again Not AFK hit him away from the gen. Founs him a third time hit him off another gen. After 7-8 times i juat walked away no hits at all. He escaped, but wow how can i find the same person so many times?

    Sounds like that guy sucks at hiding.
    Why let him escape ? Do you want the entity to fire you?

  • @Poweas said:
    Survivors should see killers lobby for the exact same reason.

    Any killer would agree.
    Show the ranks of everyone to everyone. Seems like a fair deal

  • @pemberley said:
    If you’re a yellow rank killer you should know if a red rank is in your lobby. 

    Will never happen, this way SWF cant queue up with low ranks to face a low rank killer

  • @AntiJelly said:

    @Master said:

    @AntiJelly said:

    @Master said:

    @AntiJelly said:

    @Master said:

    @AntiJelly said:
    OKAY THIS IS ACTUALLY REALLY IMPORTANT.
    On consoles, when people are toxic, they have to DM you, so they can't get punished by BHVR for poor sportsmanship. It would contain the toxicity, and keep it in context. This really needs to be added.

    Be glad, this way you can rely on sony/microsoft that actually bann for toxicity, BHVR wont give a damn

    I do not care. It gets way more personal since the chats are just DMs. Having an in game chat would reduce and contain the toxic people.

    Trust me, it doesnt work.
    Players will just use all means of communication to insult you, we have experienced this on steam already and DBD has been the only game why I had to turn off profile comments, its just pathetic.....

    Yeah? So adding the chat for consoles would make it so the only messages are the ones being sent in game. The messages would also be under scrutiny of the other players, so people would consciously think about what they're going to say.

    As I said, they would just insult you BOTH ingame AND via DM. Doesnt change anything

    I disagree. Why would they DM you if they have the chat?

    I dont know, but thats what happened on steam too.

  • @Kenshin said:
    it takes ages now again to find a game as killer. what happened? pls do something against it asap.
    EDIT: yes, im rank 1 on PC. queue times have always been bad at high ranks. this event or whatever was a good fix but now they messed it up again -__-

    Sounds like its the lobby bug, just restart your lobby.
    Killer queues should be instant

  • @AntiJelly said:

    @Master said:

    @AntiJelly said:

    @Master said:

    @AntiJelly said:
    OKAY THIS IS ACTUALLY REALLY IMPORTANT.
    On consoles, when people are toxic, they have to DM you, so they can't get punished by BHVR for poor sportsmanship. It would contain the toxicity, and keep it in context. This really needs to be added.

    Be glad, this way you can rely on sony/microsoft that actually bann for toxicity, BHVR wont give a damn

    I do not care. It gets way more personal since the chats are just DMs. Having an in game chat would reduce and contain the toxic people.

    Trust me, it doesnt work.
    Players will just use all means of communication to insult you, we have experienced this on steam already and DBD has been the only game why I had to turn off profile comments, its just pathetic.....

    Yeah? So adding the chat for consoles would make it so the only messages are the ones being sent in game. The messages would also be under scrutiny of the other players, so people would consciously think about what they're going to say.

    As I said, they would just insult you BOTH ingame AND via DM. Doesnt change anything

  • @SailedSavage said:
    Played against [annonymous] Doctor just now who DCed before we could all escape. Had a lamp and everything. This is about the 5th or 6th time since the event that this has happened. I'm getting robbed of event and blood points I earned all because some dude with a fragile ego rage quits to spite the survivors that bested him. Same goes for survivors quitting if they get downed to quick in the beginning or before their last hook. Idk how many posts are needed to make a change. 

    Now survivors start to realize how annoying DCing is. You litrally have to suceed an 50% rate or sth absurdly high until you will get punished. Guess why survivors can DC all the time (also not during events) and get away with it

  • @Paiz said:

    @Snapshot said:
    It's a problem for me at least every 2nd game. Sometimes one, but often two or more survivors stay around when exits are open, deliberately not leaving. Sometimes they do not even look for hatch, just hiding, searching for chests and now due to the event, look for vessels to escape with. Worst of all, if they do some action (like short-time running or emotes) the "idle" timer resets and they do not even get crows over their heads so killer can find them!

    I find this waste of time ridiculous and wonder why devs have done NOTHING in 3 years!! Do they even play the game themselves often enough? I don't think so. Last game was ridiculous, one survivor wasting 11,5 minutes (!) of my time and getting NO crows!!!

    They've been working on changing the end game so survivors can't stall. All we have to do is wait. For a lot of things. cough cough ds nerf, freddy rework COUGH

    cough cough genrush nerf, hatch closing COUGH

  • @AntiJelly said:

    @Master said:

    @AntiJelly said:
    OKAY THIS IS ACTUALLY REALLY IMPORTANT.
    On consoles, when people are toxic, they have to DM you, so they can't get punished by BHVR for poor sportsmanship. It would contain the toxicity, and keep it in context. This really needs to be added.

    Be glad, this way you can rely on sony/microsoft that actually bann for toxicity, BHVR wont give a damn

    I do not care. It gets way more personal since the chats are just DMs. Having an in game chat would reduce and contain the toxic people.

    Trust me, it doesnt work.
    Players will just use all means of communication to insult you, we have experienced this on steam already and DBD has been the only game why I had to turn off profile comments, its just pathetic.....

  • @LegitAdventurer said:
    Someone once told me to run franklins demise to make them regret not leaving.

    You can camp every tbagger and make them regret tbagging. Will it stop them from tbagging? No

  • @Dokta_Carter said:
    venom12784 said:

    There is so much more  salt on console compared to PC. 

    Because console players get pretty sweaty on any game, and if the sweat fails the salt from said sweat becomes a weapon

    "sweaty console players" Cant use both in the same sentence :wink:

  • @AntiJelly said:
    OKAY THIS IS ACTUALLY REALLY IMPORTANT.
    On consoles, when people are toxic, they have to DM you, so they can't get punished by BHVR for poor sportsmanship. It would contain the toxicity, and keep it in context. This really needs to be added.

    Be glad, this way you can rely on sony/microsoft that actually bann for toxicity, BHVR wont give a damn

  • @LillyAlexander said:
    I really think that for Leatherface and Hilbilly the chainsaw one hit kill should have a cool down because everyone keeps using that to down everybody in the session to win and it should have a cooldown like some of our perks do I think this really should be done bc it will make it mlre fair 

  • @friendlykillermain said:

    @Master said:
    Because its a killers problem

    very true best you can do is just hunt them down

    I always go afk, they can waste their own time if they want, I will take that as a shard mine :lol:

  • Derankign is not bannable
    DCing is bannable, but even that you are not supposed to report

  • @HavelmomDaS1 said:

    • Getting Lery's as Billy 
    • Getting Rottenfields as Huntress 
    • Getting Rottenfields as Nurse 
    • Getting haddonfield as Billy 
    • Getting Thompson's as Huntress
    • Getting The Game as Trapper 
    • A Doctor who used the game offering
    • A legion with Frank's

    I DC on the first 3 situations, to much pain the ass to play.
    Do you have other situations when you just say "nope"?
    (yeah yeah, DC'ing is not allowed but I don't do it to an extend which gets me banned. Also, noone is harmed)

    I dont DC because of maps, I DC because of certain survivors. Usually I try to dodge then in lobby already, but sometimes they sneak through

  • @Exploit13 said:
    Dead by daylight devs, how have you come to mess this up again? starting with the points bug at the start of the event, then the large wait to get into a game and now you try to fix this by increasing the points gained as a killer by one?!!!?. This is not going to make a change at all. You should really increase the points gain even more, like 7 more points than usual. Not 1??, this really makes me think that you guys don't really seem to know how to solve problems like these.

    Just accept that the event is survivor sided and switch to survivor.

  • @EntityDispleased said:
    They could add quick chat commands like rocket league or csgo that say ''gg" or something along those lines.

    Adjustable commands of course, just like in monster hunter. Nobody wants to type gg after a matchin DBD

  • @friendlykillermain said:
    personally i dont see the shape having much of a problem but legion have numbers on their team so its all up to interpretation

    Freddy, nobody can touch him

  • @The_Crusader said:

    @Master said:

    @The_Crusader said:

    @Master said:

    @The_Crusader said:
    Killer points would go through the roof then and everyone would play killer causing the queue times to become 20 minutes long.

    Whats the problem with that?
    Seems like the other way around is ok

    why do you always have to be like that?

    And no having 20 minute long killer queue times wouldn't be good as Hallowed Blight proved. They're increasing killer points now so that survivor queue times aren't as long.

    I always love using arguments for the exact opposite :wink:
    So its fine to have 20 min survivor queues, but on killer side its a nono?

    Not sure what you're getting at.

    survivor queues aren't fine either. That's why they've increased killer rewards. If you think it isn't enough, well they probably want to play it safe rather than risk pushing the balance the other way.

    Survivor sounds better but I've found killer to be more consistent for this event.

    If things don't change then perhaps they will change it even further.

    Thats what im talking about. When it comes to changing stuff for survivor they always go full aboard, but when its changes for killer they always take babysteps.

  • @fcc2014 said:

    @Master said:

    I am a much worse survivor than a killer, but if I had to play against 4 survivors playing like me, then I would simply quit the game tbh. Theres no fun being genrushed

    If you see i also suggested your hours as survivor and killer would be separate for match making. You don't think you should play people with the same skill level as you? Everyone agrees rank doesn't matter. If we separate ques by hours invested you can determine changes that need to be made in the game.

    if you breakdown matchmaking and see that higher skilled matches 3-4 players are escaping because of gen rushing you can balance around that because less experienced players would also need to adapt as they grow in skill as they play players at their same level. The game is balanced around insufficient and faulty information as long as players can derank and smash new players. It throws data collected off.

    I used to agree with this logic that first the unbalance needs to show such that the devs realize and can react to that.

    But then the depip experiment happened, the devs acknoledged the balance problems and were like "whats the point, we already knew". Still nothing has happened so far. You just have to face it, BHVR doesnt want to actually balance the game. Its probably not even realistic in an assymetrical game if you wanna keep population. Survivors gameplay is far too dull if you ask me

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