Fix Skill Checks when stopping actions
Is it only me or are there too much skill checks when you stop actions like heal or repair, so that the skill checks fail? thats so ######### annoying since some time. Pls DEVs stop that #########!
(and fix the ######### hitboxes of hatchets and objects e.g. chainsaw through trees NOW!!!)
Comments
So you want to be able to stand up during a skillcheck without the skillcheck failing? Mhm yeah how about no?
He’s referring to the long standing issue where the host (Killer) has sent a skill check to your client, and you stop the action either before it is received, or at the same time that is received. The latency of the connection, and the lack of properly handling the latency, is the problem. The devs have acknowledged the issue, and have thus far ignored it. Even though the loud sound event that is produced, can have a profound differnce in a match, they haven’t considered worthy of their time.
I've been considering taking technician just for this. Buff it from 50% to 75% and I probably would.
@The_Crusader that is what I discussed above. All they need to do is move the skill checks to the client, instead of having the host send them. It’s somewhat easy to fix, but time consuming, which is why they haven’t fixed it.
They shouldn't make it % based.
Something like:
Technician:
Whenever you fail a skillcheck, block any negative effects and notifications. Has a 40/35/30 seconds cooldown.
Removes the sound you make when working on generators.
Maybe you'd pick this version.
@MegsAreEvil
Maybe the skill-checks will be fixed when dedicated servers come out.