Master
Master
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Interesting
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Wait is the PTB out already?
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@Bbbrian2013 said:
Good thing the weapon sizes don't matter then.It's impossible to have them look accurate when a character with an axe shares the same hit radius as a character with with a switchblade.
Every killer would have to have their own weapon hitboxes and the bigger ones would be at an advantage.
That would be really nice actually, ofc harder to balance, but would be really sick for gameplay
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@The_Crusader said:
Genrush? Bring RuinRuin destroyed too early? Bring Thrill of the hunt
Loops too strong? Bring bamboozle
Instaheals? Use instadowns, haunted ground, MYC etc
Hatch? Be patient, let the survivor make the first move.
TOTH lul
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@Akuma said:
so if the killer runs enduring this perk is absolutely bs, even if i have SB it will be on CD. So enduring and Ds is consumed, niiiiiiiiiice
i like the idea of the new ds
it's a huge nerf but now it's part of a new buildbut im asking myself
if you do so devswhy the hell survivors die immediately if they are the last survivor on the hook, if there are so many ways to survive
for ex: luck, up the ante, slippery meat, deliverence, SB, DH, Decisive Strike
it's time to change that back^^ back to the rootsIsnt the current DS already countered by enduring? At least thats what survivors claim all the time. So it shouldnt be a big deal if the new DS is countered by enduring.
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@MsFrizby93 said:
Master said:@Faceless said:
I'm sick of seeing that only survivors get nerf. The killers continue with sick hitboxes, the hag trap I do not even need to say anything, it's just ridiculous.
Yes, let's nerf the survivors, in the next update take the shift to run, better, take all the pallets of the game or let all survivors fall in just one hit or let the killer see the auras of everybody for unlimited time
I'm tired, more and more this game is a continuous stress, players who do not have any skill winning the game in dirty ways. The developers take away anyone's willingness to play Survivor. Bugs with hitboxes that compromise all gameplay, BROKEN perks to killers who are never nerf.
Honestly, I really enjoyed this game. But now it's getting crap because they only hear crying from killers who have no skills and want everything easy on hand.
"hitboxes" will be fixed with dedicated servers in summer.
Whats wrong with hag traps?
mabye you should play killer now if they are soo OP, you will soon realize how wrong you are

Hag is very broken with mint rag/surveillance/MYC/M&A. Don’t even need
to sweat the 2nd addon and 4th perk skit because surveillance/mint rag I’m destroying with only 2 gens getting done.but other then that the camera for survivors is phucked with hag traps is what I’m guessing is the complaint here
You never played hag, did you?
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@Faceless said:
I'm sick of seeing that only survivors get nerf. The killers continue with sick hitboxes, the hag trap I do not even need to say anything, it's just ridiculous.
Yes, let's nerf the survivors, in the next update take the shift to run, better, take all the pallets of the game or let all survivors fall in just one hit or let the killer see the auras of everybody for unlimited timeI'm tired, more and more this game is a continuous stress, players who do not have any skill winning the game in dirty ways. The developers take away anyone's willingness to play Survivor. Bugs with hitboxes that compromise all gameplay, BROKEN perks to killers who are never nerf.
Honestly, I really enjoyed this game. But now it's getting crap because they only hear crying from killers who have no skills and want everything easy on hand.
"hitboxes" will be fixed with dedicated servers in summer.
Whats wrong with hag traps?
mabye you should play killer now if they are soo OP, you will soon realize how wrong you are

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@akbays35 said:
@Bongbingbing said:
Oh Come on, Why is everyone going crazy because of DS finally becoming balanced. Don't pretend it wasn't stupidly broken for over 2 years. It's still going to be a very strong perk.There's Things on both sides that could use a nerf Instaheals, syringes, Keys, Hatch, Gen times, Moris, Certain Killer's add ons.... and let's not even get into SWF
I do agree> @Master said:
@akbays35 said:
@Master said:
Genrush
SWF
instaheal
BT
safe zones (also called loops)
hatchJust to name a few
well they already nerfed coop gen time by 10/20% perspectively and gen spawns are pretty wonkey right now and it's easier to 3 gen for killer, SWF can't be balanced objectively on the game by nerfs or buffs, Franklins can counter instaheal but no one grabs that for medkits, Borrowed Time already got nerfed and is only used by swf or really altruistic players, they nerfed overall pallet spawns twice and they have been fixing tile spawns, hatch has to exist to give some sort of forced endgame.
Genrushing is executed by spreading apart and NOT doing gens togehter. Spawns are wonky? not sure what you mean with that
I never understood how 3-gen is supposde to work. There are 4 survivors, 3 gens and only one killer. How can you possibly stop them from doing a gen? All you can do is prolong the game and farm some BP, you will get nothign done since you cant commit to a chase.
SWF cant be balanced? How that? Simply introduce ingame voice comms and balance the game around that, easy balancing
Insta heal can be picked up again, even during the same chase by a SWF member and injected into the downed guy by your friend
BT got buffed, not nerfed, the timer doesnt even tick anymore during a chase
There are still super safe loops on the maps, are you denying that?
Forced endgame? So how about he hatch standoff or the killer having literally no tools to counter the hatch or survivors holding the game hsotage by crouching somewhere on the map? Yeah perfect design
Some gen spawns are so close that you can effectively patrol an entire portion of the map and pressure survivors I have seen this frequently on both ends. They shouldn't balance the game around voicecoms. Objectively they could limit swf to just duos with two other solo survivors, that would make full cooperation more difficult. I honestly encounter more facecamping killers than swf and most of my killer games are pretty boring with quick 3-4ks or they genrush and just leave and no one pips. The BT nerf was from it's original perk but it's supposed to be an anti tunneling perk I really don't even see BT that often I only have an issue with bt being used for endgame, but adrenaline is even worse. Building loops are rather strong but most loops are fairly easy to mindgame or just break a pallet and go to another tile in chase, sometimes there's an infinite or just a bad tile spawn of multiple jungle gyms or pallets really close to each other, but that's just rng and it's pretty rare it's just easier to give up a chase in some instances and go for someone on the objective. Honestly I'd rather the survivors have a hatch than to hold the game hostage only time I need a 4k is just for achievements since pipping and ranking up doesn't mean anything in this game, I've had so many long games from 1 claudette hiding when there's 4 gens left.
There is a SWF in pretty much every game nowdays, I highly dobut that yousee more "facecamping" killers.
Oh and btw, the devs will never remove SWF (or reduce them to duos), so the game needs to be balanced around that -
@CronaWins said:
@Master said:
There is a cooldown after the hit, you can easily sneak in a med kit and cover some distance while the killer is unable to instantly instadown you. I had it happen to me, you are litreally helpless in such a case. Maybe I should uninstall, but since even streamers playing the game for a living have this happen to them, I dont think that Im the problemThat's what happens at rank 10. If you really have trouble, there's addons for a reason.
Streamers get paid to play the game, doesn't mean their good at it.
Addons for what?
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@Captain_Spaulding said:
I'm sure They'll rework Freddy at the same exact time as the end game, making something to do with him to stop the end game stuff from happening. Applying more and more band-aids to a dam will only cause it to break and flood out the city. At this point, I'm [BAD WORD] praying the dam breaks sooner rather than later so they can actually fix the game.BHVR is an expert in fixign the dam with band-aids......

I am still waiting for the day when the solo-SWF gap rips a big hole into the dam -
@Peasant said:
@Master said:
@Peasant said:
@DudeDelicious said:
Master said:@CronaWins said:
@Master said:
You do realize that the number of perk slots is limited to 4 and you simply dont have enough slots to counter all the core design flaws?
Even the few perks you mentioned exceed the limit already.... learn and adapt lul
You do realise i said Franklin's Demise for items in my first sentence right?
And everything i mentioned apart from deadhard and DS was an item right?
If the survivors bring 4 insta-meds you're not going to bring lightborn are you? lul
You do realize that items can be picked up again?
This happens to me all the time. Somehow survivors have enough time during the hit cooldown, to stop, pick up the dropped item, and gain enough distance to still be a pain in the arse in another chase again.
Hit them at a pallet, when they drop it, it will become stuck under the barricade.
Aha, so you never break the pallet and allow them to loop you forever?

At least they don't have the item anymore?
Well you can take the insta heal out of the game this way, but what does it help you if you cant down the survivor now

Oh and btw, this trick doesnt work always, there are some really weird interactions....
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@ShrekIsHot said:
I consider Nurse to be below Freddy and Legion, I have no issue with Nurse, easy killer to loop and run from, slow speed and no one really lands a hit with Nurse except Nurses with MASSIVE amounts of hours and rank 1's, she is only good for speeding around the map, but there are plenty of other killers that can do that and are more effective.Someone please explain to me how some people rate Nurse a S tier killer.
If you think you can loop a nurse, then you havent understood what looping means or how nurse works.
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@HatCreature said:
I'm sick and tired of seeing people say it but never say why. The perk has ALREADY gone through SEVERAL nerfs and nerfing anymore will break it to the point where it's completely useless OR it needs a whole new effect like Tinkerer got. So please, someone tell me why you feel it needs to be nerfed, as of right now I think those people are complete noobs and stupid but if you have a valid reason please tell me because I don't like judging people.Also why not offer your rework?
Because its a killer perk. Always good if you can get those nerfed further.
Why dont they offer a rework? Because they would only come up with ridiculous ideas and not real solutions, so they post nothign at all to avoid making themself ridiculous
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@Peasant said:
@DudeDelicious said:
Master said:@CronaWins said:
@Master said:
You do realize that the number of perk slots is limited to 4 and you simply dont have enough slots to counter all the core design flaws?
Even the few perks you mentioned exceed the limit already.... learn and adapt lul
You do realise i said Franklin's Demise for items in my first sentence right?
And everything i mentioned apart from deadhard and DS was an item right?
If the survivors bring 4 insta-meds you're not going to bring lightborn are you? lul
You do realize that items can be picked up again?
This happens to me all the time. Somehow survivors have enough time during the hit cooldown, to stop, pick up the dropped item, and gain enough distance to still be a pain in the arse in another chase again.
Hit them at a pallet, when they drop it, it will become stuck under the barricade.
Aha, so you never break the pallet and allow them to loop you forever?

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@Captain_Spaulding said:
@Master said:
@Captain_Spaulding said:
I for one am kinda pissed about this. I've used Dying Light on weaker killers and have had pretty good results every time. It's earned it's spot as a decent perk and now it's just trash? Really? Every obsession perk is absolutely useless. Are you kidding me? The only good one now that can even be considered is remember me, and that even has it's serious drawbacks now. I really hope they consider doing something about this because this could mean a lot MORE perks are considered trash. This right here is something that could tear the community apart. I appreciate the DS change, but hardly think it was worth making 5 other perks trash tier. I didn't even think DS was needed a change.A DS change was definitely over due.
I guess we will see some reworks of the other obession perks at some point....Still waiting for Freddy rework so I assume it'll be.....2 years?
Dont even mention.....

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@akbays35 said:
@Master said:
Genrush
SWF
instaheal
BT
safe zones (also called loops)
hatchJust to name a few
well they already nerfed coop gen time by 10/20% perspectively and gen spawns are pretty wonkey right now and it's easier to 3 gen for killer, SWF can't be balanced objectively on the game by nerfs or buffs, Franklins can counter instaheal but no one grabs that for medkits, Borrowed Time already got nerfed and is only used by swf or really altruistic players, they nerfed overall pallet spawns twice and they have been fixing tile spawns, hatch has to exist to give some sort of forced endgame.
Genrushing is executed by spreading apart and NOT doing gens togehter. Spawns are wonky? not sure what you mean with that
I never understood how 3-gen is supposde to work. There are 4 survivors, 3 gens and only one killer. How can you possibly stop them from doing a gen? All you can do is prolong the game and farm some BP, you will get nothign done since you cant commit to a chase.
SWF cant be balanced? How that? Simply introduce ingame voice comms and balance the game around that, easy balancing
Insta heal can be picked up again, even during the same chase by a SWF member and injected into the downed guy by your friend
BT got buffed, not nerfed, the timer doesnt even tick anymore during a chase
There are still super safe loops on the maps, are you denying that?
Forced endgame? So how about he hatch standoff or the killer having literally no tools to counter the hatch or survivors holding the game hsotage by crouching somewhere on the map? Yeah perfect design
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You will need to rek them before they manage to do all gens.
IF they finish 5 gens, then your only chance is slugging, but that got nerfed so hard recently that its pretty much impossible.oh and dont forget, you need to hit a skillcheck, so it rewards skill and it only happens once, so its still balanced :sarcastic:
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@Tucking_Friggered said:
@HeroLives said:
PiiFree said:I see a lot more Survivors doding lobbies than Killers.
I also see a lot more Survivors disconnecting than Killers.
The only reason a survivor lobby dodges is Bc we can see how ######### your ping is bruh. Lie to someone else
Hey Einstein, the killers the host and their ping is 0. That ping you see is your ping to them.
Hehe, I hope you dont mind if I copy that from time to time

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@Tucking_Friggered said:
@Master said:
@Delfador said:
@HeroLives said:
The only reason a survivor lobby dodges is Bc we can see how ######### your ping is bruh. Lie to someone else
There is a thing called MLGA unless they removed it?
Its bannable now
When did that change? Last I recall was that is was just not whitelisted. Not that it was bannable.
That has changed about a year ago I think.
Not being whitelisted means that it is bannable. -
@Captain_Spaulding said:
I for one am kinda pissed about this. I've used Dying Light on weaker killers and have had pretty good results every time. It's earned it's spot as a decent perk and now it's just trash? Really? Every obsession perk is absolutely useless. Are you kidding me? The only good one now that can even be considered is remember me, and that even has it's serious drawbacks now. I really hope they consider doing something about this because this could mean a lot MORE perks are considered trash. This right here is something that could tear the community apart. I appreciate the DS change, but hardly think it was worth making 5 other perks trash tier. I didn't even think DS was needed a change.A DS change was definitely over due.
I guess we will see some reworks of the other obession perks at some point.... -
@MhhBurgers said:
So I turned 30 and most of my friends are in the family man age right now.How come everybody looks down on freeloaders at this age? When I was younger I was the coolest guy around, now ppl tell me to start acting responsible and ######### like that. Heck even watching movies for free online is looked down upon now, is that normal or is it just a german-conservative thing?
A few years ago streaming on those certain sides was just a greyzone, nowadays its definitely not legal anymore. (at least in germany)
And I guess its time to get responsible in RL, but at least we can be kids in videogames

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Genrush
SWF
instaheal
BT
safe zones (also called loops)
hatchJust to name a few
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Not sure if contact lenses are such a great idea with all the blood.....
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@CronaWins said:
@Master said:
I didnt get that part, the killer (take billy for example) downs someone, his friends insta heals him up and you say that they are back down. How are they back down? They got fully healed, now they will loop again?And you say that I dont need to bring all perks you listed, but then I cant counter the stuff you mentioned?
Chainsaw downs in one hit. Insta med in killers face. Chainsaw downed again. Not sure how hard that is to comprehend.
If you can't do that then you should uninstall.
If you rely on perks and addons in the first place, which you don't need, then your bad at the game anyway.
I've already answered that question.
There is a cooldown after the hit, you can easily sneak in a med kit and cover some distance while the killer is unable to instantly instadown you. I had it happen to me, you are litreally helpless in such a case. Maybe I should uninstall, but since even streamers playing the game for a living have this happen to them, I dont think that Im the problem
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@Delfador said:
@HeroLives said:
The only reason a survivor lobby dodges is Bc we can see how ######### your ping is bruh. Lie to someone else
There is a thing called MLGA unless they removed it?
Its bannable now
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@HeroLives said:
Master said:@HeroLives said:
Make it where the killer can’t see who the survivors are either. Seems fair, and a lot less likely to disconnect in match and than reset a lobby. Double blind that #########.
Or you know make it so survivors can see which killer we are playing against so we can make our builds accordingly as well. Which also seems fair. I’m just saying if they can bring a mori Bc they see toolboxes and medkits or equip franklins Bc of it. I’d like to know if I’m going against a doctor so I can bring calm spirit yo!
So that the killer DCs ingame then?
Well if you prefer that......
I don’t prefer any dcing but if you want to take your depip go ahead Bc that’s the way it is for survivors now.
You do realize that depiping is actually a good thing in this screwed game?
I try not to DC ingame since I know how annoying it is, but if I am not able to dodge streamers and other toxic survivors in the lobby anymore, then I will do that ingame and gladly accept my "depip punishment"
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@TheBean said:
Yee.. A perk barely ever used.. I think I see it maybe once in about 50 matches as survivor... MAYBE.So instead off hunting for the obsession in the start, you can hunt a rando and have a chance to turn them into the obsession and kick of dying light.
You can always kick off dying light, then slug a survivor after being unhooked to kill of the DS timer and prevent the obsession from changing. At that point... You killed one survivor... One hooked... One going for rescue and you got one working on a gen with dying light... So how much time do you think you can waste by slugging the unhooked for a minute?
I don't know what the big deal is... You have a perk that requires you to camp and tunnel the obsession ,if you are lucky to find them near the start of the match.... To a new perk that allows you to find any survivor, hope they have DS and trigger the dying light earlier... But both are ######### anyways... So what is the problem?
You just have to manage the obsession changing after you trigger dying light... big deal.
Dying Light has always been crappy and barely used.. So I don't see it being any different from it is now.
I'll take this "nerf" as you call it if it means we keep Rancor as it will be now.
Indeed, dying ligth has always been crappy and barely used, so I dont understand it why the devs take their hammer and smash it down on the poor perk again. It needed a rework before aswell, but now its as desperate for a rework as freddy.
The problem is even if you manage to trigger dying light, once you are hit by a DS, all your work is gone and the debuff is gone while the new obession even gets the altruism buff on top of that
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@Tarvesh said:
ThePeeje said:Counter: Unbreakable
If this happens enough, killers wont slug.
Plus slugging is detrimental to most killers at most levels when all 4 are alive.
Plus if this perk is so weak, then not many people will run it. Which means if a killer slugs you thinking you have DS, bit actually you have Unbreakable instead, then they kjust ruined their flow and momentum for no reason!
So let me explain whats gonna happen. Not many people will use DS. Itll probably be present once in every 2 games. Killers wont worry about it too much. Theyll just play as normal, get hit by it, and in some rare cases, the survior will escape at the end of a match. In most cases, DS will cause some momentum loss to the killer half way into the game, allowing survivors to save and heal someone else on a hook.
Its like NOED. Even though so many killers have NOED, still, so rarely do survivors cleanse all totems. Itll be the same for killers. They would be dumb to assume everyone has DS.
You forgot that killer’s can no longer run almost every obsession based perk except Remember Me because DS now resets the progress on all the others; it literally counts multiple perks with every single use.
DS not only wastes a killer’s time even more, rewards them for their bad play, but ALSO completely counters entire killer builds (and low ranked killers entirely with only those perks available) up to four times in a single game.
Fair and balanced.
Honestly, as a killer main I dig the current DS.
The killer obession perks are kinda bad now, but they werent good before either.Now we at least have enduring to counter DS, thats all I need honestly.
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@HeroLives said:
Make it where the killer can’t see who the survivors are either. Seems fair, and a lot less likely to disconnect in match and than reset a lobby. Double blind that #########.Or you know make it so survivors can see which killer we are playing against so we can make our builds accordingly as well. Which also seems fair. I’m just saying if they can bring a mori Bc they see toolboxes and medkits or equip franklins Bc of it. I’d like to know if I’m going against a doctor so I can bring calm spirit yo!
So that the killer DCs ingame then?
Well if you prefer that...... -
@HatCreature said:
In the Q&A, I posted a suggestion on how to fix it, If the current Obsession is injured all other Survivors recieve a % debuff, when the Obsession is hooked the % increases, the debuff is reduced when the Obsession is unhooked and/or healed. If the Obsession dies the Survivors get the full power of the perk. If another Survivor becomes the Obsession the debuff is reduced to that Obsession's current health state.So it's kind of like Thana but focused on the Obsession, they recieve no penalty just the others. Their pain is a light that is slowly dying and the morale of the other Survivors is lowered, action speed respectively.
Sounds interesting
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@Doc_W__HOLLIDAY said:
fcc2014 said:@Master said:
@Doc_W__HOLLIDAY said:
@Master So Dying Light will lose its debuff if you get hit by another DS? Is this confirmed?
Yes, notqueen just posted it in the Q&A for DS.
Basically you have to kill the active obsession to get the debuff, but once you get hit by another DS, the debuff is gone again. Additionally the new obession also gains the altruism buff.
Dying light will be a killer perk that will actually help the survivors..... its ridiculous
This DS change is going to be a freaking disaster. So does this mean all the obsession perks(Save the best for Last, Remember Me, Rancor, Play with your food) for killers get wrecked?
Remember Me is taking almost as hard of a hit as DL. A new obsession means a new person who can ignore Remember Me's debuff.
Not as hard, you are atleast pretty much guaranteed to have max totems, so if you can keep the obession busy, then remember me is actually useful.
Dying light is just a joke compared to that^^
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@fcc2014 said:
@Master said:
@Doc_W__HOLLIDAY said:
@Master So Dying Light will lose its debuff if you get hit by another DS? Is this confirmed?Yes, notqueen just posted it in the Q&A for DS.
Basically you have to kill the active obsession to get the debuff, but once you get hit by another DS, the debuff is gone again. Additionally the new obession also gains the altruism buff.Dying light will be a killer perk that will actually help the survivors..... its ridiculous
This DS change is going to be a freaking disaster. So does this mean all the obsession perks(Save the best for Last, Remember Me, Rancor, Play with your food) for killers get wrecked?
Rancor actually benefits from the change since its more likely to have an obession alive in the endgame.
Dying light is completely useless now, you will actually hurt yourself by picking it.
OoO is being buffed aswell, you cant tunnel out the obession anymore, another player in the SWF can still have it and activate it by using DS, more stuff that can be abused by voice comms, great.
Remember me is changed a lil, you are pretty much guaranteed to have max totems, but there will always be the obession that doesnt have the debuff bonus and can easily open the game (probably a nerf yeah)
STBFL is being nerfed, if you are hit by the DS you are actually forced to ignore him and search for another survivor or you will lose totems, i.e. use time waste.
Play with your food, debatable..... but same was STBFL I guessThat myers thing that lets you stalk the obession better got buffed.
Over all, im very dissapointed with the obession perks interaction.
I just hope that they keep the current stun timing and dont increase it, right now we have enduring as counter at least.
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@Kenshin said:
as long as the 3 second stun stays and enduring works against it its fine. finally a counter to it now. just hope they dont increase the time to 4 seconds again.If they increase the stun time back to the value we currently have, then Im done playing killer tbh

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Sucks that dying light will be a killer perk that helps the survivors......
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@The_Crusader said:
I don't know what to say. It sucks to see a rarely used perk nerfed to beyond useless......but on the other hand boy was this an awful, awful perk that promoted hard camping/tunneling.I think a full rework is in order and there are already ideas being floated about.
I didnt get that feeling from the Q&A and even if they plan a rework, it will be probably sth we can talk about in 2020......
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@ACID2BROS said:
Dear people of the fog, and the developers of this massively fun game; I experienced a lot of gory games such as mk, The evil within, Resident Evil 7...etc. Dead By Daylight was a completely new and AWESOME experience for me, but the thing that made me just a bit disappointed was the gore ONLY IN MEMENTO MORIS. For example, the memento mori of hillybilly and The Cannibal (AKA: Leatherface) are the same, same goes for The Trapper and The Wraith, this aside, the gore really needs rework, and it needs more than just blood splatter. What I'm saying is why not ripping the survivor to peaces? why not showing bloody pulps? Maybe I am wrong; I BESTOW UPON YOU PEOPLE OF THE FOG!
I would appreciate it from the DBD team to slightly make adjustments to the moris.
Thanks
Let me know if you have sth to addSome moris have been created in the very beginning of DBD where stuff wasnt as polished as it is now.
Some moris desperately need a rework yes, especially trappers and wraiths -
With the current stun time on DS its ok since you can pick enduring to counter it.
If they adjust the stun time and put it back to the current timing, then I will quit playing killer tbh. No way im going through that -
@Doc_W__HOLLIDAY said:
@Master So Dying Light will lose its debuff if you get hit by another DS? Is this confirmed?Yes, notqueen just posted it in the Q&A for DS.
Basically you have to kill the active obsession to get the debuff, but once you get hit by another DS, the debuff is gone again. Additionally the new obession also gains the altruism buff.Dying light will be a killer perk that will actually help the survivors..... its ridiculous
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@Eveline said:
What about killers fun?Why would one worry about that?
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@BubbasBigOlBasement said:
If something like that happens what do you do? In game do you just stand still when you see a survivor lagging, even if you don't know if its your fault? Cause I am not trying to be toxic, but I am not trying to lose either.Just ignore it, Ive been blamed for laggswitchign since 2016 and so far, nothing has happened.
The survivors usually dont realize that their own connection is a hot mess, for example because they use wifi, sister watches netflix etc etc -
@Sinner said:
Gen rush nerfIf killers will stop tunneling because of DS, this would be a major nerf to gen rush. Every smart player knows that tunneling is bad for the killer in the long run. When you target the unhooker, the unhooked has to go heal and than find a gen to work on. While if you tunnel, the unhooker will just go back to working on his gen. So the ideal situation to avoid gen rush would be to not tunnel, that way you only have between 0 and 2 survivors working on gens, instead of 0 and 3.
End game survivor buff
Pretty much all killers camp when the exit gates are open and there's not much you can do about it. Usually spots on the hook are traded between survivors. Here is how I would use the new DS in this situation: I unhook the survivor, killer downs me and puts me on the hook. The guy who just got unhooked has DS ready and unhooks me straight away, now I have DS ready also so the killer cannot hook us anymore.
That might be true if survivors were not able to loop for so long.
At the moment it is more effective to remove one gen-repairer earlier from the game, thats why so many killers tunnel -
@NoShinyPony said:
@Master said:
So to sum up.You want the old DS, just that everybody has the non-obession version and that it cant be dribbled anymore.
Ehm yeah, how about no?
But Master, you forgot that @Landovil_TM said:
Do not increase the reaction check range. You have to go for excellence skills
So it's not that you would get hit by several DS every match.

Its not hard to hit skillchecks, the current DS is a harder skillcheck too, but only noobs will miss it
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@CronaWins said:
@Master said:
@CronaWins said:
@Master said:
You do realize that the number of perk slots is limited to 4 and you simply dont have enough slots to counter all the core design flaws?Even the few perks you mentioned exceed the limit already.... learn and adapt lul
You do realise i said Franklin's Demise for items in my first sentence right?
And everything i mentioned apart from deadhard and DS was an item right?If the survivors bring 4 insta-meds you're not going to bring lightborn are you? lul
You do realize that items can be picked up again?
I didn't say they couldn't be.
Your response to mine was talking about perk slots and that you can't bring all the perks i listed. I pointed out that you don't need to run all perks i listed. I used 4 Insta meds as an example of why you wouldn't bring Lightborn as a perk...
If your going to grasp onto my example, i'll give you an even better example to counter insta meds. Play a killer with an insta down like Billy or Leatherface. If they are down, they can't heal. If their friends heals, they are back down.
Like i said, everything listed is easily counter-able and nothing mentioned is toxic.
LegitAdventurer said:
I thought it was extremely aparent that this was in satire. I guess not lol.Never know on these forums due to the amount of survivors/killers with salt threads.
I didnt get that part, the killer (take billy for example) downs someone, his friends insta heals him up and you say that they are back down. How are they back down? They got fully healed, now they will loop again?
And you say that I dont need to bring all perks you listed, but then I cant counter the stuff you mentioned?
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@The_Crusader said:
Verconissp said:@The_Crusader said:
Pinky finger is fine. Clown is very rarely used, pinky finger even less so, and many killers still struggle to get a clear shot with it.
Iridescent head is fine, it's the combo with the infantry belt that needs to go. You get 5 hatches and +2 with infantry belt, that's a free 40%. So why is it an extra 2 with iri heads? make it 40% extra rather than 2, this would mean iri head + infantry belt = 2 hatches total. Might be more manageable, if not then just don't let them be used together. NOED - Yeah this needs a nerf.
Myers add ons - yeah I've said these are busted for a long time lol but the killer mains gave me salt for it.
Noed has been nerfed so many times. when will it end. Give up on the nerf. go do totems or GTFO.
Iridescent head takes 4 hatchets away from her. making it only 1 Hatchet then reload. so combining that + the belt. its 3 hatchets. Making it fair. Survivors already get away with broken crap as it is. Don't nerf the killers only things that can carry it to acouple kills.
Fair? Iridescent head and infantry belt are the lamest games you can get.
All they do is camp hooks with 1 shot hatchets. It's abysmal.
No idea why you say these are the only things that can carry killers to a couple of kills. Killers are fine without these.
You can do that with leatherface too, but he doesnt need to invest ultra rare addons for that
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@yobuddd said:
This perk allows the killer to carry 1 hex totem strapped to his back. In other words it’s guaranteed to never be cleansed, but it costs the use of a 2nd perk slot. High price! If no hexes were chosen in the loadout, then you carry a dull totem instead (useful for NOED). if multiple hexes are chosen in the loadout, then the carried one is randomly selected.As for the levels, hmmmm. Maybe the totem is very bright on the killer’s back and is dimmer with each level of the perk.
Uhm no, that would be quite OP.
Just imagine devour..... hehe

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@DudeDelicious said:
Master said:@CronaWins said:
@Master said:
You do realize that the number of perk slots is limited to 4 and you simply dont have enough slots to counter all the core design flaws?
Even the few perks you mentioned exceed the limit already.... learn and adapt lul
You do realise i said Franklin's Demise for items in my first sentence right?
And everything i mentioned apart from deadhard and DS was an item right?
If the survivors bring 4 insta-meds you're not going to bring lightborn are you? lul
You do realize that items can be picked up again?
This happens to me all the time. Somehow survivors have enough time during the hit cooldown, to stop, pick up the dropped item, and gain enough distance to still be a pain in the arse in another chase again.
They dont even need to do that, they waste their free injured sprinburst this way.
Just communicate the location of the idea via discord and one of your mates picks it up (even during the chase), so he can easily instaheal you once you get downed e.g.
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@Eveline said:
Anyone else tired of it? Today I got 3 coldwind farms as a killer, one after another. I kid you not.Too many corn maps and I tend to become a camper or go afk... corn is fine for one or two matches, but it gets too stressful if RNG/survivors wants to troll me.....
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@Saint_Ukraine said:
Killers, of course.Considering that the community is somehow split into 1:4 thats quite eye opening, dont you think?
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@Eveline said:
When you put it that way yeah.
I was hoping they would be at least scared to become a target now.
They only need to be scared if its a nurse or a chainsaw killer that one shots them, otherwise.... no big deal
(but even then they still got flashlight saves, bodyblocking, sabo etc as 2nd chances) -
@UncleBughy said:
I would like to know if you can buff the wiggle off timer to 10-12 seconds instead of 15 seconds? I think it will reduce from the saltyness of the survivor player base and will be a good adition to the game. It is stupid to be able to carry a survivor on the shoulder for 16.8 seconds if you have iron grasp guys. I just have some games that were very (and I mean VERY unpleasant) because of the wiggle mechanic.
PS: It is not necessary to buff the base wiggle timer (even tho it would be nice) you can try to rework the Boil Over perk to be a perfect counter for iron grasp (75% wiggle effects and 12% reduced time to wiggle off instead of the distorsion of the hooks that are in the proximity)
Please consider this opinion or at least explain to me why you cant buff it (if it is not possible to be buffed)I would like to ask you one question.
Do you like being slugged on the floor, helpless and waiting to bleed out such that your misery ends?> @Doc_W__HOLLIDAY said:Could you wiggle out of Leatherface's grasp in 10 seconds? No. You probably couldn't at all. It's fine. You aren't meant to wiggle off all the time.
I doubt that anybody of us would move at all if we get hit by a chainsaw into the upper body