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MsFrizby93

MsFrizby93

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MsFrizby93
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  • Just have to change profiles on consoles to avoid penalties

  • @hex_genrush said:

    Let’s not pretend that ds rewards survivors who fail at looping after being unhooked. I guarantee that survivors who use ds have never 5 gen looped a red rank killer btw

    Let’s not pretend generalizing isn’t bad, you’re better than that

  • I afk to fold laundry or finish eating my food if it’s slug galore, no point with a killer proxy camping the slugs just to get up to feed more M1 hit points for the killer....I’ll take the L but thanks for the suggestion, go find the hatch or something if it gets under your skin so much.

    you can’t control the actions of those around you but you can control yourself :)

  • @GHOSTfaceP3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1030401#Comment_1030401

    Right now for dbd I’m console if you use apex it’s sensitivity is that of a controller it’s not really that great (I have a friend who uses it)

    Apex was just a example, but it works fine for me, you need the right K+M config if you don’t set it up right it’s not going to feel too good. And you need specific K+M brands otherwise you have to tweak a lot.

    but the point stands lol, there’s been 3rd party software for years, ever wondered why that guy on CoD gets the insane kill streaks or the Widowmaker in low Masters getting a 22 kill streak.......yeaa :,) (K+M is a plague Overwatch console high ranks btw)

  • @[Deleted User] said:

    I just watched Space Coconuts breakdown of the stream, and that dude has the biggest Killer bias of any content creator; like wow is it obvious.

    This is coming from a killer main, who thinks killers have it really rough right now, and agrees that there may be some degree of dev bias- but I still think that guy is way too far on the one side of the fence.

    I hope he is wrong about the toolbox changes though, I hope they nerf them hard, like the repair speed boost needs to go entirely and be replaced by like...skill check bonuses or something. Some effort to it besides holding M2 at least. Also I think the speed of multiple survivors on one gen will need to be toned down some, I think if they did that the game would be in a much better spot...but that is just me, sure someone is going to quote and scream at me again telling me how wrong I am haha.

    Oh he’s still here, I stoped watched his content since he was griping a year ago about the game and talking about how he’s done with the game and doesn’t see the game living if it doesn’t change the way he thinks it needs to change.

    sad you have so much crap to spout off but keep coming back to this game :,)

  • I see you’re all new to console, K+M has been a thing for a long time on console, Apex everyone sheesh lol now I know who doesn’t play FPS religiously on consoles.

    oh that INB4 comment about K+M being ‘unfair on on console....oh my sweet summer child lmao

  • NOOOO

    they literally said in the livestream q&a they pay attention to the forums and I’ve been posting about Lisa’s frames being ######### poor on PS4 for 3 years now with video proof on my YouTube and instead they tell the art team to make cosmetics for broken Lisa, really makes me want to buy cosmetics for characters that don’t work properly.


    Oni also broken on Switch and Switch survivor is way faster than PS4 but switch graphics are pixelated to ######### compared to my PS4.

  • There’s KBM adapters for console and console users use them, wow the comments yikes, no ones ever played Masters+ OW on console in here it seems or any shooter on console

  • Anything 20k+ in BP gain is a win in my book regardless of kills/escapes/deaths


    anything 15k and killers are getting 4k or survivors escaping with 15k or less is what you should be sad about especially if there are no BP mods in play :(

    also says a lot about that persons gameplay during the match too unless there’s DC’s or AFK killers, potato noobs I don’t count into this because they are their own gameplay experience on a kiddy pool level especially if both killers/survivors are potato in the same match it’s pretty cringe watching post escape if the game is going on.

  • Sounds cool

  • Whenever I have some bad matches I just equip my Minty Rag\Shackles combo with MYC/ToTH/Ruin and I...a l w a y s get the 4k before 1 gen is even done because survivors are to cocky to figure out I’ve got a plan in motion :,)


    to late by the time I get the snowball/avalanche rolling on top of their corpses. If you do this make sure to save your black wards for your Minty Rags <3

  • in a 4v1 there will never be true gameplay balance just like there will never be true balance in any unique class/character with their own niche toolset.


    look at FF14, they are tryharding their best to balance out all the jobs but still remain left behind, instead they just made the fights redundant and cookie cutter with healer OOM checks and dps checks and tank buster checks which is boring especially healing.

    and if you look at WoW when they took away talent tree uniqueness for the sake of balance and blandness

  • @Xboned said:

    https://forum.deadbydaylight.com/en/discussion/comment/677013#Comment_677013

    Yeah, there's no "excuse" being made. I'm actively doing the grind, as I've pointed out numerous times before, I'm just not actively defending it as a reasonable thing. Because it's not.

    Again, you're reducing everything to BP which ignores the numerous structural issues I've raised. And I guess now you're just adding various straw men into the argument?

    That's cool, I guess. This feels a lot like chasing a survivor while gens get done, though, so I'm gonna loop back to the objective and let you rant about whatever you feel like ranting about. Have fun.

    keep reading about a grind but there is none as far as I’m concerned, yea personal issues not real issues with the game, subjective remember? You don’t need anything other then your character to win a game sorry you feel new players need to catch up faster that is a band aid fix

  • @Xboned said:

    https://forum.deadbydaylight.com/en/discussion/comment/676997#Comment_676997

    Well, the good day thing was a joke because I get a kick out of doing that.

    Again, the upcoming BW rework has already been extensively discussed in this thread. It's not going to help new players, which is what this thread is about.

    You're failing to see the disconnect because you're not listening, because this isn't just about BP. That's part of the problem, yes, but I've made it clear a number of times that a big part of my objection is the time and resources needing to be spent on unrelated characters in order to progress the original character and how that interacts with both the bloodweb and the way player rank is calculated.

    There are a number of factors which come together at once to make this game inhospitable to new players, that is what I'm trying discuss, not "more BP please!"

    Yes, you can churn out enough BP to power through the extreme inefficiency with enough dedication. That was never in doubt. Not everyone plays this game for several hours at a time or has been here since launch, though, and even if they did, it still wouldn't address the underlying issues.

    Also, launch was a long time ago. There were nowhere near as many characters and perks back then. I'm not sure it's a valid example, re: leveling too fast.

    Progression requires BP, and it’s fine and it will be worse for mobile if that’s really your excuse as it will have a separate system.

    the whole point of progression is the time and dedication you put into it so yea if you’re not playing regularly that’s on you.

    and you don’t have to unlock every perk or character to enjoy the game, and you don’t need a less grind to be efficient as you like to say or enjoy the game that is on the player and their own problem.


    time and resources go hand in hand with BP and doesn’t really make sense considering I’ve been seeing lots of complaints for 2nd objectives and wanting more to do then gens which is the opposite of lessening the grind of pre reqs so I’m baffled as to why we as a community are fine with longer game times but hate long grinds?


    really hard to listen when I can only read.


    how do you know the BW rework won’t work out when it’s not even live yet? Again you’re just brushing things aside before giving things a chance, discuss all you want the changes you seek won’t happen anytime soon with the BW rework happening, the best you can hope for is they tweak the 1-30 for the newbies

  • @Xboned said:

    https://forum.deadbydaylight.com/en/discussion/comment/676969#Comment_676969

    I SAID GOOD DAY SIR

    But seriously, no. You haven't. You repeat the same stuff I've been hearing from hardcore gamers for years -- stop whining, be grateful, we all did it. People used the same arguments all the time in FFXI, as a matter of fact, whenever anyone complained about the grind there. Then WoW came out and everyone left.

    You're approaching this from the standpoint of "can the players make enough BPs to do the grind" and I'm not saying they can't, I -- along with several others who have shared their personal experiences -- am saying that it's an overly convoluted process which is poorly explained to new players, can be messed up in multiple ways, and doesn't actually contribute anything positive to the game.

    My question isn't "can this grind be done?", I know it can, it's more "is this healthy for the game?" I enjoy a good progression grind, but the one we have in DbD resembles an RPG from 10 or 15 years ago.

    EDIT: Also, why would I hate mobile? I'm genuinely confused by this comment.

    Because the grind for mobile will be different with the perks, the items are better but not the perks lol


    just stop replying if you don’t like my responses? Lol this nonsense with ‘ good day’ :,)


    what part are you not understanding about the events and items and perks being enough and fine and you disagreeing is subjective?

    the overall point is there’s hardly a grind because I got everything I wanted+ some with the 2x event before the 1st week was over when they extended the summer event.

    you and everyone else is wanting the grind to be less yes? I’m failing to see the disconnect between us other then you just not accepting the BW rework and automatically brushing it under the rug before giving it a chance :,) same with the events, and the 2x used to be triple at launch, know why it was nerfed? People were leveling to fast which is the issue with a lesser grind.

  • @Xboned said:

    https://forum.deadbydaylight.com/en/discussion/comment/676883#Comment_676883

    The event has already been discussed thoroughly in this thread. Also, nobody has said BHVR owes them anything. BHVR is great, I love their game, but the progression system attached to it has a lot of unnecessary inefficiency built into it by design.

    If they addressed some of that inefficiency, they wouldn't need to do regular reworks and events. You don't appear to be wiling engage on that aspect of the discussion, so I bid you hakuna matata. Good day, sir.

    https://forum.deadbydaylight.com/en/discussion/comment/676921#Comment_676921

    It varies from game to game, but if you want a fully optimized character it can take months or in some cases years without item duping or trading. The original Borderlands had such RNG that you could play thousands of hours without seeing certain legendaries, BL2 had the OP levels, and TPS... well, the less said about that one the better.

    The point of comparison isn't to say that Borderlands has the hardest grind around, but that it has a grind which is quite hefty while still being straightforward. I don't need to play Salvador to improve Zero, I don't get better at sniper rifles by using pistols.

    I did engage by saying I disagree lol :,)

    just because you think it’s flawed doesn’t make it so. The grind is fine, and either way after this BW rework there won’t be another one for awhile so I’m good.

    you’re really going to hate mobile lol

  • @Xboned said:

    https://forum.deadbydaylight.com/en/discussion/comment/676866#Comment_676866

    The only thing you're proving is that you don't take the time to comprehend the positions of people you disagree with.

    The fact that they're doing these things shows that there fundamental structural issues with the progression system. Those are what's being discussed in this thread.

    Good thing opinions are subjective huh?

    bvhr doesn’t owe the players anything, they could’ve made the game vanilla with crap for a rewards system like battlefront ( lol )

    im just pointing out the facts whether you like it or not which is they’ve been steadily adding BP rewards and it’s never good enough it seems. Are any of you actually new????


    if I was a developer announcing the BW rework with my first game I would be depressed that my consumers don’t like a added game design when it isn’t even live yet and we haven’t seen what it’s going to be like with 2x event.

  • @Xboned said:

    https://forum.deadbydaylight.com/en/discussion/comment/676866#Comment_676866

    The only thing you're proving is that you don't take the time to comprehend the positions of people you disagree with.

    The fact that they're doing these things shows that there fundamental structural issues with the progression system. Those are what's being discussed in this thread.

    Yea and what I’m pointing out is they’ve been adding these things over time, I know what’s being discussed.

    and like I said BVHR doesn’t owe the players anything, they could’ve made the game vanilla and stale just like with the BP items and events which I’m fine with, sorry that’s not good enough for everyone else.

    if I was a dev super excited to announce the Bap rework for it to not be enough would be heart wrenching, and it’s not even live yet, we haven’t seen what it’s going to be like with a 2x event

  • @Xboned said:

    https://forum.deadbydaylight.com/en/discussion/comment/676861#Comment_676861

    Right, your answer to someone complaining about the killer grind was to farm SWF.

    I'm not saying that it wouldn't be effective, but the majority of my complaints in this thread are not based on BP per game. They're based on the fact that I need to invest a tremendous amount of time and resources into unrelated stuff. Farming SWF would help me get the points I need to unlock stuff but it would only exacerbate the core problem of progression getting in the way of the core gameplay loop.

    My go-to example has been Myers, because Myers is a great stealth killer, Monitor and Abuse is a great stealth talent, but it's on Doctor, who is an anti-stealth killer. As a result, I spent days leveling up Doctor, who plays like the opposite of Myers in every way, before I played the stealth killer I just bought so I could find M&A early in his bloodweb.

    My ability to complete the grind does not make its structure any more logical or intuitive. Nor does it address the massive amounts of BP waste involved in perk chasing. The upcoming update will do something to address it, and that's great. I salute the team.

    Just wait for the 2x event if you really can’t dedicate ‘so’ much time, you can bust out 50’s pretty fast

  • @Xboned said:

    https://forum.deadbydaylight.com/en/discussion/comment/676854#Comment_676854

    Thanks for the facepalm.

    I have BBQ unlocked, but I also have a number of low level killers who have yet to find it in their bloodweb.

    2x event bud you’re welcome, you can get a 3rd of the killers to 50 easy, thanks for the facepalm

  • @Xboned said:

    https://forum.deadbydaylight.com/en/discussion/comment/676829#Comment_676829

    Nobody said anything about the game dying, just that it's better for a multiplayer game to attract and retain new players. This isn't a personal opinion, it's just a fact of the genre.

    "Day 1 or GTFO" is pretty toxic, as is "just play SWF to farm BP". Literally everything I've said has been about killers, my desire to play specific ones, my frustration at being forced to invest in killers I don't like just to properly equip the ones I do like.

    So I don't see how "stop playing killer entirely" is a remedy to that, or how you can't see that proposing this as a solution is actually a sign of the problem.

    My issue isn't strictly with BP gain per match on anything but my newest killers, anyway. I can make BP fine, but that doesn't make the grind any less convoluted. It doesn't change the fact that I need a spreadsheet and a city planner to determine the most efficient way to get my killers kitted out, while risking the likelihood of losing hundreds of thousands of BP to RNG along the way.

    I'm okay with there being a grind, even a long grind, I'd just like it to be a little more straightforward and rewarding.

    It’s the insinuation like it’s supposed to mean something to me losing new players over a grind when we’ve been given BP adjustments over the course of the game, you think bbq or the event cakes were at launch?

    or the BS events where you only got bonus BP if you met certain pre reqs like for the lunar and Halloween?


    my whole point is they’ve been adding BP stuff and with a ideal match aka farm you can walk out with 200k BP which is a couple levels and a ######### ton of items.and I never said anything about stop playing killer? Are you mentally ok?


    killer is easier to get points anyway even on a bad match compared to a new player dying in the first minute as survivor where you get like what... 1-2k which is barely a item....ok fam....and yea if I was a dev of this game I would do anything to get new players, but it would also be a sour taste in my mouth if new players were asking for more BP when we’ve been getting a steady stream of BP additionals to the game whether it’s offerings/items/in game mechanic or just 2x weekend...


    yea you guys forget about the 2x weekend? I got a 3rd of the current killers to 50 with the last event so I really don’t want to read about these excuses for more handouts.

    bvhr doesn’t have to do 2x events or add perks or offerings, they could’ve made the game flat out vanilla ( which I heard is in the works) and stale AF

  • @Xboned said:

    https://forum.deadbydaylight.com/en/discussion/comment/676850#Comment_676850

    Sure, let me just equip BBQ on all my killers...

    Nvm, most of them haven't found it in the bloodweb yet.

    What’s a shrine? It’s been in there 2x from my experience

  • @pemberley said:

    https://forum.deadbydaylight.com/en/discussion/comment/676837#Comment_676837

    Perhaps you should stop feeling like something is OWED to you because you’re legacy. Your legacy skin is payment enough. Be satisfied with that while the rest of the players can enjoy the game fully without the weight of grinding on their shoulders.

    You have BP offerings and a BW rework, be satisfied with that and a BP perk

  • There might be a bug with S.C., someone on Reddit mentioned that their vault is faster with resil+S.C. with the recent patch.


    i thought the vault speed was removed from S.C? But it looks like it’s back

  • @pemberley said:

    https://forum.deadbydaylight.com/en/discussion/comment/676813#Comment_676813

    First, remove the bug lodged up your Demogorgon portal.

    Second, we’re criticizing this aspect of dbd BECAUSE we like this game and want it to succeed. You are foolish if you genuinely believe people should have been here from the start, and even more foolish for not considering that new players are what will be this game’s lifeblood.

    There are plenty of games still going with low player pops, stop being naive

  • @Xboned said:

    https://forum.deadbydaylight.com/en/discussion/comment/676813#Comment_676813

    The fact that they're already reworking it shows that they know there's a problem. As others have pointed out, though, the rework will only help existing veteran players.

    It does nothing for new players. This shouldn't need to be said, but new players are good and multiplayer games require them to survive. If a bunch of Stranger Things fans arrive to discover a progression system so wonky and archaic it makes Diablo 2's look streamlined, the likelihood of them staying on past the initial honeymoon is negatively impacted.

    You can say "good riddance" to them, but they wouldn't be leaving because they don't enjoy the gameplay or because they don't want to spend money. They'd be leaving because of a bureaucratic slog across multiple characters involving multiple currencies and multiple layers of RNG which has nothing to with the core gameplay itself.

    It's in everyone's best interests for this game to be more welcoming, or at least a little less unwelcoming, to new players. There can still be a grind, but maybe fewer obstacles along the way to completing it would mean that more people complete it, adding to the pool of players at endgame/high ranks rather than subtracting.

    The game pop isn’t going to die because some newbies don’t like the game, not every game is for everyone.

    it’s still a hard no, is legacy players have to spend all these years grinding and newbies get a free pass to catch up to OUR hard work and dedication... I don’t #%*# think so...

    legacy players getting totally pissed newbies don’t have to dedicate the same amount as time as us because the ‘grind is to hard’ for newbies aka their choice for not playing day1 like the rest of us or prioritizing other games.


    on top of the BW rework you have BP offerings and perks and with SWF you can maximize 100k+ points, no more free handouts

  • @pemberley said:

    https://forum.deadbydaylight.com/en/discussion/comment/676095#Comment_676095

    Maybe for people who have time to game all day, but people with busy schedules are limited with their time and it DOES take a while and an investment to level up killers to a reasonable level of use.

    That’s not BVHRs fault or responsibility because players decided to not play on day 1... Christ the entitlement and they are reworking the BW to for more perks, GL getting the developers to commit more time and resources for ANOTHER rework because of some crybabies on the forums, maybe the devs would like to work on something else for once instead of reworking all their hard work to have it not be good enough for you guys

  • How about instead of asking for gameplay changes just git gud or git lost, not every game has to be tailored to your perfection.


    and anyone that uses ‘balance’ as a excuse are just kidding themselves, there will never be true ‘gameplay balance’ in a 4v1 match that only lasts 12 minutes with unique perks/items and unique killer powers with certain addons.

    quit crying and adjust your gameplay style or realize that DBD isn’t aimed for your hello kitty adventure island free handouts.


    mori’s and keys make the gameplay unique and interesting, and besides if a killer is blowing through a ebony within 7 minutes of the match they aren’t going to get many points and will only safety pip.


    does anyone actually use their brain or just automatically cry OP when you happen to have a few games where this is being pulled off.


    and yea don’t get effing hooked, it’s possible to mindgame through a whole match with SWF or solo, don’t cry for nerfs or ‘balance’ because you flat out got wrecked up the booty hole. I know it’s so hard looping a killer through 10 minutes /eye roll


    the only thing I have a issue with keys is being able to reopen if the killer closes but even then i adjust my play style to either focus the key players or not. If you focus the key players they are no longer a issue until the next potato picks it up off the corpse.

  • you Only PC bruh??

  • What happened to the days where you sucked ass or were trash from being a complete noob and you actually put in the research and effort to improve your gameplay.

    this new gamer generation just wants everything handed to them

  • Wow you guys are super salty, if a killer Burns’s a ebony off the bat without farming points they will depip if not safety pip.

    if a killer is taking their sweet time using the ebony that is COMPLETELY FAIR, and the killer shouldn’t even have to but a good killer will if they want to optimize point gain.


    there absolutely doesn’t need a rework of the mori’s and they were already reworked a while back, everyone that complains about them just needs to get good or accept that there is a strong chance not all 4 are going to survive against a ebony. The game is called Dead By Daylight not Hello Kitty Adventure Island with Friends

  • @Andreyu44 said:

    "WoW ,I cant believe survivors do not enjoy being camped,its such a fair and fun StRaTeGy after all"

    I know right, the entitlement and privilege in this thread is disgusting, killer mains getting all upset over X reason when the simple fact is...killers are the only ones able to physically harm/kill you, survivors can stun but only if you let them or leave yourself vulnerable for a risk save.


    killers will find any reason to rag on survivors but bottom line is killers are the only ones with the real power, if you’re getting wrecked by 4x people that’s on you as a killer and your skill level

  • @Kabu said:

    @MsFrizby93 "This will never happen, good luck convincing Sony about showing 3rd party coms for those crying for it on Reddit and the forums."

    They don't need to convince Sony about showing 3rd party coms as the suggestion was just about the in game SWF team being revealed to killers. Also, coms are not 3rd party to PS4 as it is part of the PS4

    I didn’t say anything about 3rd party?

    Its just facts that it’ll never happen, they’ll lose revenue from cosmetics and Q times will go up for everyone if a feature ever was implemented, SWF is here to stay and so is the coms which is the point you are missing, I’m not here to debate

  • @Kabu said:

    @MsFrizby93 The suggestion is having SWF being revealed in the lobby not 3rd party coms.

    To those stating that not all SWF are sweaty. That may be true but it is too much of an advantage whether it's sweaty or not. Unless you're saying that you and your teammates never mention the game while using coms in a match. That would be incredibly unlikely.

    The game should be balanced around the top players. That does not immediately mean it will suck for those that are not as good. If anything it might improve overall gameplay or at least feel more fair.

    SWF needs to be acknowledged and balanced around.

    The only reason people are complaining about SWF is because of coms lol wut

  • i just want the developers to stfu about playing fair when they literally created a glitch/bugged game that rewards my awesome team work by bugging out the exit gate leaving me to die from EGC and reward the killer for NOTHING and then the next game to get stuck on a tree for hiding for a brief second.


    And then the developer McLean openly taunts twitch viewers that don’t agree with him and he counter argues by mocking them or laughing at them or saying something really useless like “ we have the data” like awesome..


    link that ######### if you’re going to drop that vocab bomb otherwise stfu


    like me you deserve all the toxic crap before and coming your way developers as long as you keep expecting fair play when you literally cucked me 5k points from escaping just to get stuck on a tree the next 2 games after F U BVHR!!!!


    keep shoving cosmetics down our throats while this keeps happening I’ll just take my money and dump towards ActiBlizzard

  • This will never happen, good luck convincing Sony about showing 3rd party coms for those crying for it on Reddit and the forums

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/611362#Comment_611362

    Think killers should deserve to know if the survivors are using a third party program to communicate or not.

    If I knew it was a SWF for example, I wouldn't use a stealth killer. Or a hex build.

    Good luck convincing Sony lmao do you think about this stuff like honestly?

  • Omg the salt over PB and everyone pitchforks while huntress’s are stocking up on iri heads big OOF or scratched mirror Myers on Lery’s :,)


    PB doesn’t pop as frequent on BW and that’s JUST a purple.


    everyone acting like PB is insane but won’t bat a eye over emotes preventing afk crows since launch, no one will take this thread seriously if people are going to act like PB is the most broken thing in this game just a lil tidbit.


    and I’ve been destroyed by SWF with PB plenty of times, it’s not that strong and it doesn’t guarantee a kill, grow some thick skin and counterplay it better, not everything should be nerfed or handed to you

  • how long do Survey's usually take for the data to be collected and have some stats to show off anyone know?

  • Got the same as Sairek and I think it’s fair especially against slugging, until they do something about it I’m going to keep doing it with SWF, I only do it if the killer is sweaty slugging.

  • Thank you guys for the help, I’ll try these out and hopefully I can perform better going forward

  • Master said:

    @MsFrizby93 said:
    Master said:

    @Faceless said:

    I'm sick of seeing that only survivors get nerf. The killers continue with sick hitboxes, the hag trap I do not even need to say anything, it's just ridiculous.

    Yes, let's nerf the survivors, in the next update take the shift to run, better, take all the pallets of the game or let all survivors fall in just one hit or let the killer see the auras of everybody for unlimited time

    I'm tired, more and more this game is a continuous stress, players who do not have any skill winning the game in dirty ways. The developers take away anyone's willingness to play Survivor. Bugs with hitboxes that compromise all gameplay, BROKEN perks to killers who are never nerf.
    

    Honestly, I really enjoyed this game. But now it's getting crap because they only hear crying from killers who have no skills and want everything easy on hand.

    "hitboxes" will be fixed with dedicated servers in summer.

    Whats wrong with hag traps?

    mabye you should play killer now if they are soo OP, you will soon realize how wrong you are :smile:

    Hag is very broken with mint rag/surveillance/MYC/M&A. Don’t even need
    to sweat the 2nd addon and 4th perk skit because surveillance/mint rag I’m destroying with only 2 gens getting done.

    but other then that the camera for survivors is phucked with hag traps is what I’m guessing is the complaint here 

    You never played hag, did you?

    Someone’s new to forums 
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