Master
Master
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@powerbats said:
@Master said:
DS is supposed to come next mid chapter patch (i.e. ~7 weeks).
Apparently SC was dropped after the game got review bombed last patch, devs are too scared now sadlyFormer is correct latter is the usual innuendo without facts. Since review bomb was done by both sides and a good portion of bad reviews had nothing to do with the patch itself. there wa also a ton of bad reviews from both sides from people who were playing for free and had less than an hour played.
As I said "apparently".
Fact is that the devs stated during a stream that they do not plan to change SC anymore and that stream was after the review bomb happened, everybody can make his own conclusions now
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The devs are too scared to do large changes to their game regularly. Knowing that DBD is coded in spaghetti code that might be a good idea too or their construction will fall apart completely at some poitn

Nurse is the king of all killers because she doesnt depend on the map design and this is what causes the most problems for killers. DBD is all about time management and yet, a good survivor can loop you for several gens and can completely make you lose the game by not doing any mistakes.
The tools the killers are given to counter these loops are really weak and not reliable. Nurse is the only exception and that will never change as long as DBD is a game about time management where it is common to run in circles to waste the killers time instead of losing the killer during chase.The problem with hag is that competent survivors can play around her traps really well, they can crouch over them or completely destroy them with flashlights. Urban evasion is a really big problem for her aswell.
From my own experience, you usually do very well against average survivors that are used to loopable killers.
Those are attracted by the big ultrasafe loops like magnets and you will get them there by trapping the loops.However, once survivors become more coordinated, especially in SWFs, they will start wasting your traps by intentionally running over them and rush gens at the same time. I found it really difficult to get sth going in such games and if the SWF isnt altruistic and you cant snowball, you dont stand a chance.
Ofc the buff helped her a lot, but she is still nowhere close to nurse. -
@BearTrapSnap said:
The game would die without SWF. I don't like dealing with obvious voice comms as killer myself, but I'd rather still have a game to play. What's more, I solo queue as survivor 95% or the time and see people dodge for no reason. Not a single flashlight or P3 Claudette in sight. I'm assuming they think the same as you, that it's a SWF group, but outside of the high ranks that's just wrong. I regularly pop in at the same time as everybody else because, I assume anyway, that's just how the queue works.Even if they are stupid good at the game, and coordinated, it's still good practice. So go git gud and stop jumping to conclusions about every match.
Sadly you have no SWF indication, so if you wanna dodge SWF, you can only assume SWFs by the timeframe they join into your lobby. That might hit a few solo survivors too, but better safe then sorry?

And the faster the queue time is for killer, the easier he can filter out the SWFs -
@MojoTheFabulous said:
The Devs are never going to change this. SWF was great from a business standpoint and the game would suFFer heavily without it.If enough killers dodge, then the devs will listen to the crying SWF players that cant find killers to play anymore.
Its the same situation that happened during the last killer strike, the devs reacted to that and if enough killers start dodging.... we will see
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@laKUKA said:
We are tired of seeing how unfair it is to play in this way without consent.IF YOU ARE AGREE WITH ME, just skip the lobby when 4 o 3 people come together (swf)
we can make the devs change this, swf NO MORE IN RANKS...just in casual.Either balance SWF or give me a casual mode. Ive said that multiple times and I will dodge 4 men almsot any time, except when I am in lower ranks and in the mood. I will decide about 3 men on the go, 2 men are fine for me
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DS is supposed to come next mid chapter patch (i.e. ~7 weeks).
Apparently SC was dropped after the game got review bombed last patch, devs are too scared now sadly -
Its all of it, depending on the situation

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@BearTrapSnap said:
As far as I'm concerned the only truly toxic behavior in game is hacking, cheating by abusing exploits, body blocking survivors and AFKing, or holding the game hostage indefinitely as a survivor. That last one can be hard to quantify but usually the people who do it are happy to tell you they're wasting your time on purpose.That is not what toxicity means, please use the correct words for the correct offenses.
Btw being afk is not bannable as long as you dont hold the game hostage, bodyblocking survivors is onyl bannable if you hold them hostage. -
@Peanits said:
Toxic players do get banned. We can't just ban someone for trivial things like teabagging and camping (especially because camping is such a grey area, and there are times it's the right thing to do).If someone does commit one of the bannable offenses, they'll absolutely get banned.
Excuse me?
How is camping grey area? We have confirmation from the devs that camping is a 100% legit tactic
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@MojoTheFabulous said:
Ah yes, because doing absolutely [BAD WORD] all as a Survivor for 60 seconds after every damn Gen is going to be riveting game play, right?It'll be pretty damn boring as a Killer too. Ever had a match that comes down to just 1 person left and they just hide for ages instead of making a play for the Hatch or a Gen? Yeah, every minute after every Gen is going to be just that. Wandering around the map and hoping you find someone, which is tough when they aren't likely to be around the objectives.
whispers will become meta if such a mechanic is implemented and will solve that problem, no worries
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@BasementLeatherBoi said:
This idea seems strangely familiar to me... I totally think this idea could work as a temporary fix to the gen rush problem. At least until some better secondary objectives are added.temporary fix to genrush is to up all gentime by X seconds or build in ruin.
That idea is very artificial and im not sure whether Id ilke that as survivor
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Horvaths idea to build in bloodwarden would get rid of tbagging survivors waiting at exit gates

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@Tizzle said:
@Master said:
Its a feature
The only way to counter the DS atm.
You cant be dropped during animation, basically the killer has to hit an invisible perfect skillcheck without sound notification for that.Damn, Im glad that DS is gonna be reworked soon
Yeah it's a feature hence why it was fixed on the PTB...
Pallet vacuum was a feature too before it was "fixed" on PTB.
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@thekatedenson said:
@Master just standing there isn’t a good tactic at all hell its not even a tactic in general just standing there waiting or even hoping that a survivor is gonna come by? Same with hook camping like they say they do that so they use the hooked as bait but what if no one even shows and by the time the hooked survivor is dead they already have 2 gens left. Same with face camping and targeting HORRIBLE tactics also shows they are noobs at the game like the game isn’t about ya know get at least one kill then you good boo 😊😊 no you should be after them all not focusing on one person throughout the whole game. And lately they’ve been realizing that like sometimes we get campers but not as much as before and when they camp they almost always get 1 kill sometimes 2 if they lucky but I’ve been in matches where they didn’t camp at all they went far from the hook to get someone else and they still managed to kill all 4 of us so yes camping is low key the dumbest thing killers can do in dead by daylight 😂😂Will you give me an alternative or are you only shittalking about camping?
All I hear is camping BOO BOO, but when I ask you what to do instead there comes nothing.Explain to me, why should the killer NOT camp the hatch
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@narva2200 said:
Is some console performance upgrade coming in the near future?
Im talking about:
• the constant low fps in every match and in some maps (Red Forest, for example)
•Being almost unable to play as the Doctor because it lowers even more the fps
•Same problem with the Huntress and the Nurse. Not only they are already hard to play, but impossible when your ps4 is throwing air enough to lift your whole house and the game is running at 25 fps
•I play from Argentina and lts almost impossible to play a match with less than 400 ping, so im pretty much unable to use Deadhard (sometimes it wont activate, sometimes it will, but somehow you will jump backwards in time and end up in the killer’s hands) or even jump pallets or windows since my David will stop in front of a pallet and stare it a few seconds while the hillbilly is charging his chainsaw and im smashing the R1.
tldr: Have devs said anything about 60 fps or at least more than 20? What about connection?DBD is a poorly optimized game, even on PC it doesnt run that well, so of course its gonna run even worse if you try runing it on a lower performance machine.
Since consoles are 30 fps only, 25 fps should be quite solid, or am I wrong?Ping has nothing to do with consoles, that is your connectiosn fault then.
Are you using wifi in an apparment complex? Try using a wire -
No, the game would be dead already since all players would have been banned

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@thekatedenson said:
@Master because I’m the one who opened the hatch I’m the only who did any work so why wouldn’t I deserve it? The killer doesn’t deserve the kill because he camped It, camping is a noob tactic it basically shows you don’t have any skill or you don’t know what else to do so you just stand there 😂 bad players don’t deserve BP, hard working players do.Tell me, what other "clever" tactic is there for the killer?
I am curious because in my eyes the best tactic the killer has is standing in front of the hatch and waiting for the survivor to jump, might be boring, but gameplaywise its the best -
@Iceman said:
For those of you who have played the ptb would you say that the maps have been fixed regarding loops and pallets?We need more time to figure out RNG spawns, the PTB is too short for that.
I am excited if they truely removed the big house loops, but I have my doubts tbh, they said that they would remove those in the past too and then they didnt -
@Confused_Senpai said:
@Master said:
@Confused_Senpai said:
Ran into a huntress that at the end of the game stated "Toxic" I inquired as to why and they replied. "Because you're SWF! That's so toxic." o.0 I commented a light-hearted comment on their profile saying "Apparently Survive with friends is toxic, learn something new every day. xD" To which they replied "Yes the definition of toxic is "someone who makes the game noticeably less enjoyable for other players" when using instant flashlights and skeleton keys against a level 10 killer.." Mind you this killer was rank 6. I didn't use a flash light but my friend did indeed have a key. Going off their explanation of Toxic, then basically without us starting off on the hook we're Toxic, because, Looping, Juking, running away, Slamming is all considered extremely toxic. I thought this would rather amusing and decided to share.Killers are blamed for tunneling and camping all day because they try to do their job.
Cant really blame a killer for calling SWF toxic now since SWF actually breaks the balance of the game
I wouldn't say SWF breaks the game honestly especially since they are doing more things for solo players to adjust the balance a little like making Kindred supposedly baseline and deleting the perk altogether giving solo survivors more information on the hooks and campy killers and a way to more or less combat multiple people running to the same hooked person somewhat as well. So with this little change survivors will more or less have the same information that an SWF team does when someone is hooked. Having well-coordinated teams always puts people at a disadvantage for sure but to call it toxic I'd have to disagree.
Ah so because the devs suggested to lift solo surivovors up to the SWF level without any compensation buffing killers or nerfing survivors in general, this means SWF does not break the game?
Can you pls elaborate on that, I dont understand that logic
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No, they wont be added to console, sry
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@SenzuDuck said:
@Master said:
@SenzuDuck said:
@Master said:
@SenzuDuck said:
@Master said:
@SenzuDuck said:
Can we make this a "Stop all ######### talking" instead of a "only survivors are #########" post?

Both sides are equally as bad - you can hide chat but this is no place for this kind of thing, hide chat and report it.
@Tzeentchling9 said:
Two pictures without context. One showing the endgame of a clearly bullied baby Nurse since the Survivors all immediately gave the GGs and the Nurse was already upset, and the other with the Survivor admitting to abusing loops as much as possible.5 bucks on a high ranks SWF queueing with low rank to paly against low rank killer



I'll take 5 bucks, thanks.
We are an SWF you're correct - but none of us are using comms so none of that "OMFG UR SWF YOU HAVE LIKE 30 FREE PERKS BC YOU CAN COMMUNICATE!!!"
I will take 5 bucks, thanks
4 man SWF, but it never happens ingame

Because i'm streaming and It's easy to get players, also no comms - so not at all like actual 4MAN SWF. It's hilarious how you first accuse me off using lower ranks to get into low rank matches, now that you know you're wrong on every level it's now that fact im playing in a four man, lmfao.
Also, no one said 4MANs never happen - they just aren't as common as killers would like them to be, as it proves their moaning incorrect.
You are versing a killer 5 ranks below you, that is literally a third of the whole ladder.
and I lobbied up with people not even in that rank, how is it my fault it gives us someone completely out of our own rank range. Hilarious.

Yea - tell me more about how i intentionally go against lower levelled players, hypocrite.
Ah I understand, you were so unexperienced with feng that you needed to play SWF and shittalk a lower rank killer
I understand
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@Okuu46 said:
So with the new killer coming out soon, i've noticed a lot of killer mains are phased by her ability; saying how she's basically a combination of wraith and freddy, and it takes far to long for her ability to become useful in situations.
I'm also hearing a lot from the killers side that there getting fed up of always getting low tier killers, rather then high tier killers similar to billy and nurse; and the reason the devs won't add one, because they worry about survivor mains bombing the crap out of the game again *Like last time
*since then I have also noticed; compared to last year; that theirs been a pretty big drop in killer mains, especially the good ones, like marth88 and such; most mains have either given up and joined the survivors side or just moved on to play death garden, due to the devs going back to their usual roots from the recent QnA stream last Thursday.
I actually wonder whats going to happen in the future? will it gets to a point on where there's not many good mains to go up against anymore? Will the rest of the mains finally grow tired of what's going on within the game and from constantly being mistreated all the time, especially high ranking ones? Do you guys think the game will start to slowly die by then, or will the devs finally come to their senses and try to fix it? Who knows?It is a cycling process.
The current "baby killers" will become more experience and then eventually leave the game too.
But then already new players joined and are trying killer.Its a never ending cycling as long as the community is growing.
And its really sad that you see the same killers over and over even though we actually have 13 killers in the game
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@SenzuDuck said:
@Master said:
@SenzuDuck said:
@Master said:
@SenzuDuck said:
Can we make this a "Stop all ######### talking" instead of a "only survivors are #########" post?

Both sides are equally as bad - you can hide chat but this is no place for this kind of thing, hide chat and report it.
@Tzeentchling9 said:
Two pictures without context. One showing the endgame of a clearly bullied baby Nurse since the Survivors all immediately gave the GGs and the Nurse was already upset, and the other with the Survivor admitting to abusing loops as much as possible.5 bucks on a high ranks SWF queueing with low rank to paly against low rank killer



I'll take 5 bucks, thanks.
We are an SWF you're correct - but none of us are using comms so none of that "OMFG UR SWF YOU HAVE LIKE 30 FREE PERKS BC YOU CAN COMMUNICATE!!!"
I will take 5 bucks, thanks
4 man SWF, but it never happens ingame

Because i'm streaming and It's easy to get players, also no comms - so not at all like actual 4MAN SWF. It's hilarious how you first accuse me off using lower ranks to get into low rank matches, now that you know you're wrong on every level it's now that fact im playing in a four man, lmfao.
Also, no one said 4MANs never happen - they just aren't as common as killers would like them to be, as it proves their moaning incorrect.
You are versing a killer 5 ranks below you, that is literally a third of the whole ladder.
Edit: And I have no respect for SWF that use DS, at least you are not using it yourself, but stil....
Marth has shown us how strong it is already knowing with who you play already is, you can only pick good survivors and know their tactics already. You are aware of the depip squad experiment, right? -
@DarkWo1f997 said:
Master said:Killers need to be viable without addons, just like survivors are.
If you give them common addons for free that wont change anything and just fyi, you should have enough BP to run common addons every game
I don’t. I had no bloodpoints when I prestiged. I’m new it was a mistake, but I shouldn’t be punished because I’m not buying addons. That’s stupid. Why are the developers ok with this?
Seems like you ignored the big warning when hiting prestiged and yet pressed continue, yes thats your fault

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@Confused_Senpai said:
Ran into a huntress that at the end of the game stated "Toxic" I inquired as to why and they replied. "Because you're SWF! That's so toxic." o.0 I commented a light-hearted comment on their profile saying "Apparently Survive with friends is toxic, learn something new every day. xD" To which they replied "Yes the definition of toxic is "someone who makes the game noticeably less enjoyable for other players" when using instant flashlights and skeleton keys against a level 10 killer.." Mind you this killer was rank 6. I didn't use a flash light but my friend did indeed have a key. Going off their explanation of Toxic, then basically without us starting off on the hook we're Toxic, because, Looping, Juking, running away, Slamming is all considered extremely toxic. I thought this would rather amusing and decided to share.Killers are blamed for tunneling and camping all day because they try to do their job.
Cant really blame a killer for calling SWF toxic now since SWF actually breaks the balance of the game
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@qpwoeiruty said:
I've been playing without it for a year, i'm trying to see how high a rank I can get without working on a generator...
Rank 1 easily, Ive done that already too^^
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@Grey87 said:
Isn't using ds before a nerf kinda dumb because you getting used to playing with it instead of without it?Survivors rarely rely on their skill.
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@thekatedenson said:
This happens to me a lot: I’m the only one working on gens and everyone one else is sucking dick and by the time I finish two gens they’re all dead cause they suck ass at the game and the hatch opens for me cause I finished off two gens but instead the killer doesn’t hunt for me he or she hunts for the hatch cause they know I’m not gonna do 3 more gens all by myself so they know I’m coming for the hatch and if they find it they literally camp it and if I try to escape through they grab me, which is low key messed up. I hope they take that option out so what I have to die because everyone else sucked balls??? Like I deserve to get the hatch that’s my only of escaping and it makes it a not fun game when the killer makes it so you have no chance at all 100% impossible to win that’s not fun that’s not what I paid my money for like damn pleas take that option out...Please explain, why do you deserve the hatch and why doesnt the killer not deserve the kill?
Seems like he found hatch first.... -
@ceridwen309 said:
I don't think the creators intended such an abuse of mechanic. Although, I can't say I don't pallet jump, locker hop, and soon (Throw stones) to distract the killer occasionally.It's the same problem with people who go afk. I know they don't mean to....but the
constant explosions are a bit annoying and distracting. Good incentive to down them.(Which I try hard not to do.) I know the pressure of random life.Actually taking it a step further, and purposely blowing up the screen like mad with explosions....should not be overly encouraged to this degree you are referring too.
Definitely record it if you can...and report it on the support page.(just to make it more official like.)
https://support.deadbydaylight.com/hc/en-us
- Giving @Peanits a heads up. See what his thoughts on this madness are.
The afk crows notification is nowhere close to the actual exploit by palletjump/locker hoping or even hex tappging (which is the worst btw).
Since its harassment, it is definitely bannable in theory
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@GT_Legend2 said:
Not something to change the values and balancing, but helpful tools would be nice. A crosshair for Huntress on console would be nice, especially considering her skill cap for a controllerI really dont understand why a crosshair isnt built in anyway.
I mean, its no problem creating a crosshair with an overlay program..... just implement that into the game ffs -
@BabyCameron10 said:
Examples: Meg- can keep running and get exhaustion to go down
Laurie- Increases your chances to become the obssesion and not leave blood puddles (make it so only the obssesion can use DS,no nerf needed, I like DS and mostly on Laurie because it is really unique to her from the movie)
Dwight- See the aura of survivors for 10 seconds every time a gen is done and once the exit gates are open, you see the survivors aura at all times, red aura if hurt
etc
But once the survivor is chosen by another player in the lobby it can’t be chosen by anyone else, only one survivor of each.Im all for making survivors unique.
But obviously its not a solution to give unique advantages to each survivor, each survivor has to have disadvantages that balance out the advantages -
@TheSpirit said:
Am I the only one that thinks that the Spirit is the best killer ever? And second question how do I change my profile picture I am new hereDo you mean best regarding design and looks or regarding balance?
Because she definitely is not better than nurse, thats for sure -
With loops being a thing, you wont be able to find and catcha survivor within 20 seconds after the hook and this is exactly the reaosn why killers camp at the first place (those doing it strategically and not for toxicity)
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@HellDescent said:
@Master said:
@HellDescent said:
@Master said:
@HellDescent said:
The killer will know when he's going up against swf on coms.Survivors join at the same time = SWF
It doesn't mean its swf. On ps4 I never had to wait for people to join for more then 15-20 seconds and they always join together.
It doesnt mean automatically that its SWF, but the chances are high if they join at the same time (same second).
A very good indicator for SWF is when they join in so fast after each other that the lobby "laggs" and the sound that plays when a survivor joins messes up because of the multiple survivors joining.
Since you only wait 15 sec for a new lobby you can easily dodge large SWF if you wanna avoid themAs I was saying before there is no difference the way they join on ps4. I always get lobbys with 4 survivors joining at the same time. DBD was free on ps plus so there's a ton of people playing. There is no wait time as there's no time gap between survivors joining in and the laggy sound/video effect is always there.
Are there stats how many players are playing on PS4 so that we can compare to PC?
I dont play myself on PS4, so I cant judge -
@MegMain98 said:
@Master said:
@DarkGGhost said:
What if survivors die with 2 hooks only instead of 3 that is right now but will keep the timer to 2 minutes.Dont think thats necessary.
Just remove SWF from ranked and increase gentime a lil bit. Oh and fix the insane loops.
Then the game is in a real good stateIf you remove SWF then you aren’t gonna have a playerbase left. The game will die. You aren’t even going to have anybody in your lobbies at that point. Removing SWF would be the dumbest decision the devs could make and they’ll never do it because it’ll kill the game
From ranked, not from the whole game.
Either balance the game around SWF or remove it from ranked and make it casual-only. There are no other options -
@Tsulan said:
@Master said:
@Tsulan said:
@Master said:
@Global said:
Yea it would be nice but how much stronger can you get than nurse? She is amazing to play as if you know how to play as her and ######### to play against. There isnt much better xDWe dont need killers stronger than nurse, we need killers at the nurse-level. Sadly the devs explained that its intentional that they produce killers that are not viable at all ranks
No, we don´t need killers at nurse level, but more killers like Billy.
Nurse has a absurd steep learning curve. People shouldn´t spend 200+ hours to master her.
Billy is just fine, he has a nice learning curve.I love killers where your skill is rewarded. Feels kinda cheesy when you reached the skillcap after 50 hours and are dependent on survivor mistakes now....
But learning the nurse feels masochistic...
I know, I never liked the self stun and im still waiting for a nurse-comparable killer that I can enjoy such that I can start playing competitively =(
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Its a feature
The only way to counter the DS atm.
You cant be dropped during animation, basically the killer has to hit an invisible perfect skillcheck without sound notification for that.Damn, Im glad that DS is gonna be reworked soon
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@Tsulan said:
@Master said:
@Global said:
Yea it would be nice but how much stronger can you get than nurse? She is amazing to play as if you know how to play as her and ######### to play against. There isnt much better xDWe dont need killers stronger than nurse, we need killers at the nurse-level. Sadly the devs explained that its intentional that they produce killers that are not viable at all ranks
No, we don´t need killers at nurse level, but more killers like Billy.
Nurse has a absurd steep learning curve. People shouldn´t spend 200+ hours to master her.
Billy is just fine, he has a nice learning curve.I love killers where your skill is rewarded. Feels kinda cheesy when you reached the skillcap after 50 hours and are dependent on survivor mistakes now....
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@Brady said:
The Nurse is strong because she ignores basic mechanics of the game.It's not the Killers, it's the mechanics.
You mean because you cant run circles against her?
Sad that this has become a "mechanic"
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@Rainbow_Turd said:
Is it me or is the new update favoring the Killers. One of the updates is once a generator is complete not only can the killer see the aura of the generator but can also see the aura of a survivor for 5 seconds. Seriously?!!!The only time its impossible to survive is when all 3 other survivors DC at the beginning of the game.
I even managed to lose against a competent 2 man one day, that was a sad day..... -
@Global said:
Yea it would be nice but how much stronger can you get than nurse? She is amazing to play as if you know how to play as her and ######### to play against. There isnt much better xDWe dont need killers stronger than nurse, we need killers at the nurse-level. Sadly the devs explained that its intentional that they produce killers that are not viable at all ranks
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No please, give up on hook even more:
I need more of such survivors in my games
Btw, they didnt even DC, so thats a positive point^^
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It hurts when you lose a game that is balanced towards your favour.
But ofc it wasnt your fault, so you gotta blame someone else
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@hisu said:
I just get notification spammed with Thrill of the Hunt (refer to my thread). Nothing special to be honest
Now you are in the perfect mood to pay back to them.
I suggest running a huntress slugging/bleed out build. It cured me from my madness a lot of times already
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@PinkEricka said:
fcc2014 said:They are creating a distraction for you to potentially break chase. Seems more like good strategy. As long as it doesn't crash your game i dont see a problem wth it. The group you played against sounds highly coordinated. You should submit it for the next youtube Q&A . Maybe a quality of life issue.
Are you sure? It sounds like to me they were moreover trolling since @hisu said they spam the totem as soon as they got into a chase.
@hisu , what did they say in the end game chat?
It is not trolling, it is straight up harssment.
Have you ever experienced this on the killer side? -
Of course it is silly, but the game is balanced towards survivors and that will never change.
My suggestion:
Once you think that they can waste enough time that you lose your graps on the victim, drop him and run a slugging tactic -
@HellDescent said:
@Master said:
@HellDescent said:
The killer will know when he's going up against swf on coms.Survivors join at the same time = SWF
It doesn't mean its swf. On ps4 I never had to wait for people to join for more then 15-20 seconds and they always join together.
It doesnt mean automatically that its SWF, but the chances are high if they join at the same time (same second).
A very good indicator for SWF is when they join in so fast after each other that the lobby "laggs" and the sound that plays when a survivor joins messes up because of the multiple survivors joining.
Since you only wait 15 sec for a new lobby you can easily dodge large SWF if you wanna avoid them -
@BACKSTABBER said:
Please devs, type few lines of code and make it realcounting by mind is simply annoying and ridiculous
it is clearly a logical function not implemented yet,
thanks for your lines of code
Make your choice shouldnt have a timer, yeah
There is too much notification and UI already, lets reduce that a bit and actually force the player to pay attention to the game
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@DarkSide1305 said:
I mean, come on. Now you have an AI so you just can get us an basic Singeplayer. Even if its just to Practice Nurse blinks, instead of getting ######### in a normal Game, or needing another Friend.Just make it possible to start KYF alone, we dont need an AI for that
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@Skairipa said:
I would like to think that the experience of this game is made more transparent by resolution of these three problems that have afflicted the game for 2 years.The game is known as asymmetric, 1 against 4 , one player hosts one game and another four people join him.
I'd like to think of an additional algorithm in matchmaking that does:MATCHMAKING/OPENING HOST GAMES/HIGH PING:
- Do not host games for those who do not have a high-performance connection for four people;
- Who can not host games, immediately return to play the survivor side, with a warning about his connection;
- Send, who hosts games, to people with the same ping, if there is not a game available with that ping the player MUST return as survivor, and play survivor;
- Give a real penalty to those who keep going out and enter while hosting a game in the pre lobby (fear of the swf idk). This situation causes enormous discomfort to the community that, to play with friends, must recreate the lobby + invitation invite + start a new lobby, risking that the lobby will be closed again. This penalty may consist of a temporary penalty ranging from 10 minutes to 20, and if you continue for 1 hour you can not play the killer.
DISCONNECT ISSUES/LAG SWITCHING/DURING THE GAME:
- if the experience during the trial is bad because the host is abusing strange mechanics, that player should be reported by the system, penalties that can vary to loss of BP, shards, increase the time to enter to host an upcoming game;
- Lagwitching: this question whether you play side survivor, the killer side needs a penalty that blocks you any function within the game. Need an algorithm that takes into account the player's ping, the system memorizes this trend, and at a minimum raising of the ping you should be soft banned temporarily. Penalties that vary depending on the number of times the system signals you, beyond the players themselves. (this could be applied if the problems with matchmaking are resolved, to match the correct pings);
- Disconnection: I would like to discuss with the introduction of a warning message if the player intends to abandon the game, adding serious penalties. In addition to loss of pip, fragments, BP and increased time if you want to enter a new game. People will be discouraged by this old behavior and will learn (thinking twice) to leave a game when they are angry or not.
The additional problem of disconnections is also in determining who really crashes the game (but if you do the controls as I wrote above should be resolved) by those who leave the game or for a bad game, or something else.
It's just a part of my thinking, I'd like to have a constructive discussion on this subject.

Force players to play their non-favoured role and you will make them quit the game.
Fix SWF balance, then punish SWF dodging.There should be no penalty just for being reported, survivors report for ridiculous reasons. Laggswitchers will get perma banned, no need to introduce some weird loss of BP or shards.
This is not how p2p technology works, again, reporting with video proof is already a solid solution against lagggswitchers and nowadays they are really rare
Yes, I suggested queue time punishment after DCs several times already, I prefer an increasing queue time punishment the more you DC so that you wont be punished for occasional DCs for beind hold hostage etc
The devs claim they already have a system in palce that can detect how much a player DCs, maybe they are just lying adn this could be very well true if I look at how much you can DC without any harm......