Would it be possible for survivors to get their own type of power? Or make each survivor unique
Examples: Meg- can keep running and get exhaustion to go down
Laurie- Increases your chances to become the obssesion and not leave blood puddles (make it so only the obssesion can use DS,no nerf needed, I like DS and mostly on Laurie because it is really unique to her from the movie)
Dwight- See the aura of survivors for 10 seconds every time a gen is done and once the exit gates are open, you see the survivors aura at all times, red aura if hurt
etc
But once the survivor is chosen by another player in the lobby it can’t be chosen by anyone else, only one survivor of each.
Laurie- Increases your chances to become the obssesion and not leave blood puddles (make it so only the obssesion can use DS,no nerf needed, I like DS and mostly on Laurie because it is really unique to her from the movie)
Dwight- See the aura of survivors for 10 seconds every time a gen is done and once the exit gates are open, you see the survivors aura at all times, red aura if hurt
etc
But once the survivor is chosen by another player in the lobby it can’t be chosen by anyone else, only one survivor of each.
Comments
If this go live, you will only see Claudette, because she can heal herself.
I like variety.
@BabyCameron10
Don't change anything.
Healing is the most powerful power for survivor.
It really is game changer.
If you did this you would only see a few characters being played from the rest because people will play for the advantage and not the characters
Passive abilities will be good. I hate how they are just a ''skins''
Like yeah, you can teach Meg to heal but only Claudette can heal quieter or fewer checks. Etc.
This way you could build perks on a survivor but each of them will bring something good to the table on their own.
Even more reason to nerf the hell out of that nonsense. I don't understand why the devs haven't yet fixed this ridiculously overpowered perk.
The rooster is getting bigger every chapter.
Each character could boost every other survivor while they're alive.
For example if ;
Meg is alive, survivor could have shorter exhaustion time.
Ace could boost item quality from chest or add-on.
Claudette could boost healing speed of other survivor.
Etc.
If the same character's there twice, that bonus doesn't stack. So people should play different unique survivor.
These idea aren't really extraordinary but it's definitely a shame that killer feel different to play ( with different add-on too ) while survivor are all the same.
Im all for making survivors unique.
But obviously its not a solution to give unique advantages to each survivor, each survivor has to have disadvantages that balance out the advantages