Avatar

Master

Master

About

Username
Master
Joined
Visits
0
Last Active
—

Comments

  • @Vankruze said:

    @Master said:

    @Vankruze said:

    @Zanfer said:

    @Master said:

    @MrChills said:

    @Master said:
    Yes that system is already in place. There is a little x that lets you reroll a daily.
    I spend more time in the forum too which is quite hilarious^^

    The dailies are supposed to force you out of your comfort zone, thats what the devs said, and it works pretty well if you wanna do the dailies.

    One advice though, dont force yourself to play the game because you wanna P3 someone. Try to have fun playing the game and if you dont have fun anymore, take a break.

    Maybe im mistaken, but I think the devs wanted to rework the whole daily thing at one point, but maybe it has been dropped alreadey, dont know

    I have over 2k hours on this boring bland game. The only time it's fun when they bring in a new killer, with friends. They need to rework it. I think my level idea./prestige idea is good. it rewards players for leveling up their.This game doesn't reward you for being good, hitting rank 1, nothing. hardly any rewards what so ever.I am devotion 1 player level 11.Oh good, more bloodshards, hhar har. Very little rewards for player progression or getting good in this game, which we need.

    Yeah, the game needs to become competitive because this is the only thing that will keep the game alive in the long run.

    I dont think that a 3month injection of non-viable killers is healthy in the long run, even though so far it worked pretty well.

    This game will never become competitive..

    It already is though.

    LMAO

    There have been and still are active tournaments for DBD which by very definition is a "competition" and participants in said tournaments are "competing" so yeah it's competitive. Granted it's new on the competitive scene but give it time.

    That doesn't make it competitive, that just means there's a group of people trying to shoehorn competition into it.

    It cannot be competitive due to the high level of RNG across the entire game. There's no way to properly match players based on skill, as even the generation of any given map can greatly sway the tide in either sides favor.

    It's a casual PvP game. It's grindy, random, and not designed for actual competition.

    Games like hearthstone have showed us that rng and competitiveness can go hand in hand, whether you like that or not is a different story, I hate rng in games btw....

    But blizzard is known for his well balanced games and Dbd... well :lol:
    in k1 Comment by Master
  • Hello All,

    I lurk these forums pretty consistently. Although i do not always reply or post i have however noticed the same suggestions,concerns, idea or feedback get mentioned.

    So to the #Devs, here in no particular order the main topics are:
    1. Hatch Standoff
    2. Nurse Balance
    3. Decisive Strike Balance
    4. Freddy Balance
    5. SWF Balance

    If i missed any please let me know and i'll edit this post to add it.

    Hello All,

    I lurk these forums pretty consistently. Although i do not always reply or post i have however noticed the same suggestions,concerns, idea or feedback get mentioned.

    So to the #Devs, here in no particular order the main topics are:
    1. Hatch Standoff
    2. Nurse Balance
    3. Decisive Strike Balance
    4. Freddy Balance
    5. SWF Balance

    If i missed any please let me know and i'll edit this post to add it.

    You missed the lack of competitiveness. 
    Oh and btw, nurse is the only killer that reaches a two kill average in a competitive setting.
    The devs consider a two kill average balanced 
  • El_Sneako said:

    @Master said:
    To be honest, how is taht suppost to work?
    Thats a perk that can COMPLETELY be nullified by survivors as you explained. Regression is really weak as the devs explained last Q&A and is not viable if thats the only effect. No killer would use such a perk.

    Knock out is a useles perk too. I tried in the last days to get a slugging build together and SWF makes that perk useless too.

    Too be honest, I would prefer what you said, I want a perk that rewards killers that don't camp and can build momentum. The only problem is that if there are two people on a team that suck, it can completely wreck the other two. I know that past rank 10 killers have it super rough, and yeah it wouldn't be overpowered there, but the devs balance for rank 20 and if I started with an ACTUALLY good perk they would take one look and sprint the other way, creating a perk that gives free gen progress for each hook.

    Well that's how it's supposed to be in a team game,  also don't forget that swf is a thing 
  • @CookieBaws said:
    It's super braindead when he ignores m1 and just walks super close and just downs you.
    Can he get same treatment as Leatherface?
    I would rather get camped than this kind of "chases".

    Oh no the killer is using his M2 power

  • Killers need to be viable without addons, just like survivors are.
    If you give them common addons for free that wont change anything and just fyi, you should have enough BP to run common addons every game

  • @CoolAKn said:
    Decisive Strike is fine as it is. Your suggestion would quite frankly, make it completely useless. It the devs want to add a temporary Broken effect, that's fine, but I don't understand why people complain about it. It's a very useful perk, so people should be punished for using it? There are several killer perks that can counter DS.
    Enduring - reduces the stun duration.
    Iron Grasp - makes the skill check show up a bit later for non-obsessions.
    Unnerving Presence - makes the success zone much smaller.

    You clearly dont know what "countering" means.
    Btw, 3 perks to "counter" a single perk. Seems like a solid design

  • @MikeLatin7 said:
    I played the PTB for the Clown never has a problem getting into a game, but this time is like not too many people are playing, what's up with that?. Is it just me or has anybody else been having the same problem?, Hello

    The spirit is kinda dissapointing, sadly

  • Or you could simply choose to play spirit and "downgrade" yourself this way.
    Thats what I plan to do :wink:

  • @Dudddd said:
    Console is so buggy and their reducing the hit box on survivors in mid patch im so happy finally all the boosted “ let me swing from far away and hopefully the tip can hit them” people will have to finally use their brain capabilities .

    Hitboxes wont be reduced, thats fake news

  • @Oblitiry said:
    Not even DS can help me. I can't catch a break but I can certainly catch a hook :^)
    https://m.youtube.com/watch?v=MgUh7RKmO3M

    Honestly, I am glad this happened to you

  • @redsopine1 said:
    Ok before people cry op I'm on about slow acting poisen that wears off but it could be useful like if you get hit with a weapon using this perk at full health instead of wounded your have a chance of being poisend which slowly kills you and theres 2 ways to stop it being slugged and hooked/finding the antidote in a chest but said chest only spawns in the killers hut

    Sounds like a better version of the pig, might even be a viable killer, so that wont happen :wink:

  • @Vankruze said:
    This is why you should run whispers or stridor, they won't be able to hide from you anymore.

    Yeah
    Whispers to fix broken endgame
    Bamboozle to fix broken window loops
    Brutal strength to fix pallet loops
    Ruin to fix gentime
    Enduring to "counter" DS
    TOTH to fix broken hex mechanic

    Whoops, already too many perks and I havent even completed the list :wink:

  • @redsopine1 said:
    @Master are you a mod dev or player because I just posted a discussion that could solve the whole complaints for ranks 1-10 and make more killers viable but its most likely going to be given trolls and toxic response's could you look it over if it could work or not?

    Im neither a mod nor a dev.
    Those are highlighted by "dev" or "mod" next to their name

  • @Vankruze said:

    @Master said:

    @Vankruze said:

    @Zanfer said:

    @Master said:

    @MrChills said:

    @Master said:
    Yes that system is already in place. There is a little x that lets you reroll a daily.
    I spend more time in the forum too which is quite hilarious^^

    The dailies are supposed to force you out of your comfort zone, thats what the devs said, and it works pretty well if you wanna do the dailies.

    One advice though, dont force yourself to play the game because you wanna P3 someone. Try to have fun playing the game and if you dont have fun anymore, take a break.

    Maybe im mistaken, but I think the devs wanted to rework the whole daily thing at one point, but maybe it has been dropped alreadey, dont know

    I have over 2k hours on this boring bland game. The only time it's fun when they bring in a new killer, with friends. They need to rework it. I think my level idea./prestige idea is good. it rewards players for leveling up their.This game doesn't reward you for being good, hitting rank 1, nothing. hardly any rewards what so ever.I am devotion 1 player level 11.Oh good, more bloodshards, hhar har. Very little rewards for player progression or getting good in this game, which we need.

    Yeah, the game needs to become competitive because this is the only thing that will keep the game alive in the long run.

    I dont think that a 3month injection of non-viable killers is healthy in the long run, even though so far it worked pretty well.

    This game will never become competitive..

    It already is though.

    LMAO

    There have been and still are active tournaments for DBD which by very definition is a "competition" and participants in said tournaments are "competing" so yeah it's competitive. Granted it's new on the competitive scene but give it time.

    two children are fighting about a cookie, said participants are competing, thus its a competition.

    Thats about as accurate as claiming that DBD is competitive.

    Indeed, the devs tried an official tournament once and it was a complete desaster uncloaking the actual unbalance of the game

    in k1 Comment by Master
  • @Vankruze said:

    @Zanfer said:

    @Master said:

    @MrChills said:

    @Master said:
    Yes that system is already in place. There is a little x that lets you reroll a daily.
    I spend more time in the forum too which is quite hilarious^^

    The dailies are supposed to force you out of your comfort zone, thats what the devs said, and it works pretty well if you wanna do the dailies.

    One advice though, dont force yourself to play the game because you wanna P3 someone. Try to have fun playing the game and if you dont have fun anymore, take a break.

    Maybe im mistaken, but I think the devs wanted to rework the whole daily thing at one point, but maybe it has been dropped alreadey, dont know

    I have over 2k hours on this boring bland game. The only time it's fun when they bring in a new killer, with friends. They need to rework it. I think my level idea./prestige idea is good. it rewards players for leveling up their.This game doesn't reward you for being good, hitting rank 1, nothing. hardly any rewards what so ever.I am devotion 1 player level 11.Oh good, more bloodshards, hhar har. Very little rewards for player progression or getting good in this game, which we need.

    Yeah, the game needs to become competitive because this is the only thing that will keep the game alive in the long run.

    I dont think that a 3month injection of non-viable killers is healthy in the long run, even though so far it worked pretty well.

    This game will never become competitive..

    It already is though.

    LMAO

    in k1 Comment by Master
  • @redsopine1 said:
    Grey87 said:

    Get glasses if you can't see.

    Who's that for?

    For me, because I cant see the dark claudette in the bush.
    Just ignore those survivors, its pointless trying to argue with them.
    They will drag you down on their low niveau and beat you there because of their experience :wink:

  • @SenzuDuck said:

    @Master said:
    Deranked to rank 12 in preparation for the spirit.
    Just versed 2 red ranks and a purple one queueing with rank 20. Pretty good job so far

    Actually admits to gaming the system to play against newer players, total scumbag move imo.
    Every opinion you've ever given is completely invalidated.

    Yes I wont play the spirit at high rank to learn her.
    If that invalidates my opinion, I can live with that :wink:

    in Rank Comment by Master
  • Deranked to rank 12 in preparation for the spirit.
    Just versed 2 red ranks and a purple one queueing with rank 20. Pretty good job so far

    in Rank Comment by Master
  • @Kenshin said:

    @Master said:

    @Kenshin said:
    hi,

    i found an achievement hacker who also speedhacked. his profile is public so you can see his hacked achievements. how can i report him? or maybe i can send the link to a mod in private? thanks

    Record his speedhack and send it to the devs

    i didnt record it. i have his profile and you can see his hacked achievement . i just would like to send the link to a mod since i dont want to make his profile public.

    Then he cant be punished for speedhacking.
    But achievment hacking, sure

  • @Michiko said:
    Master said:

    Hope we get the new endgame idea soon, hopefully next mid chapter patch.

    I am really tired of survivor holding me hostage and sitting with their dark skins in some bush. (happening right now while im typing)

    The only chance to find them is if the hair glitch reveals their position, how pathetic is that?

    RACIST! I CALLED IT! Lol jk, but I can totally agree, playing killer during a stand-off at hatch can be a time consuming drag. 

    Im not talking about a standoff, I always concede the standoff lol
    I am talking about gates being opened and survivor still refusing to leave and hiding somewhere or trying to bully you

  • @jiminie said:
    Is there an unwritten rule that everthing happening to you IG it's a must to be posted here ?
    I get bad things too, everybody does yet you don't see me creating thousands of pointless threads about such little things, wanna post my whole folder of salty killers in the after game chat? jeez people these days

    When Im sitting in the game and waiting for the survivor to stop trolling, then yeah ill go to the forum :wink:
    Jeez just skip the thread if you are fine with this behaviour

  • @CoolAKn said:
    Not when the 3 gens are within sight of each other, the killer will just stay at the middle one, and can get to the other 2 within seconds. If they were further apart, yes, it's possible, but still, no one wants to spend a few seconds on a generator at a time that the killer will be constantly damaging it.

    Regardless of how the devs say it, how is it NOT holding the game hostage? You are literally preventing the game from ending by refusing to hook people and refusing to let survivors do generators. In the time it would take to fix the last generator, someone could DC and potentially finish a new match.

    Split up and start doing gens, killer will have to decide for one guy then.
    He cant chase him or he will lose a gen, so he has to switch to another survivor at a gen. The moment he walk back you go back to your gen.

    It really isnt hard and I cant believe that I ahve to explain it, but ok.

    "refusing to let survivors do generators" LMAO

    Yes, sadly thats true. Repairing the last gen of a 3 gen strat can indeed more time than a complteely whole match because for some reason its possible to repair all gens in no time.

    Doing the math, survivors can actualyl do 5 gens in a bit less than 110 seconds, assuming that they are not disturbed by the killer, are coordinated and have no walking paths and no skillchecks.
    Actually insane if you think about that :wink:

  • Yes, I hate RNG in games and thats why I never bought her.

    Pig isnt mid tier btw and her ambush is useless AF :lol:

  • @CoolAKn said:

    @Master said:
    No, preventing gen progress is actually your objective (next to killing survivors)
    The tactic is called 3 gen start btw and is completely fine.

    Dont worry about salty survivors, they always complain when they cant play the game in easy mode and eventualyl even DC

    To all survivors complaining about 3 gen strat, I can only say

    How are survivors supposed to "Git Gud" when the killer is camping the remaining Gens, essentially holding the game hostage. Don't just say "Git Gud" when the odds are just about impossible, like Killmaster says, just isn't fun for survivors. It would not be worth the blood points trying to do a generator the killer refuses to leave. Offer survivors some counters, as "Git Gud" does absolutely nothing.

    A killer can always only be at a single gen at a time.
    There are multiple survivors

    Figure it out, its not too hard to solve that puzzle.

    Try running a 3 gen strat against a competent SWF, then you will realize how it can be countered :wink:

    Edit: oh and it is NOT holding the game hostage, we have the devs confirmation on that

  • No, preventing gen progress is actually your objective (next to killing survivors)
    The tactic is called 3 gen start btw and is completely fine.

    Dont worry about salty survivors, they always complain when they cant play the game in easy mode and eventualyl even DC

    To all survivors complaining about 3 gen strat, I can only say

  • @thalayous said:
    azazer said:


    thalayous said:


    Orion said:n8ce

    If you could play the game right, you wouldn't be on the hook.

    U a camper just from your comment. U should encourage people to play the game right. And sucking the fun from it. The survivors are already at a disadvantage we have flashlights, toolbox, medkits, maps and keys. Some perks help just a bit killers have a speed advantage they have 1 hit attacks and perks. It's a killers game. Really u don't have to camp. Give us chance to play

    Look up dev diaries 3 and rethink what you believe is "playing the game right." Camping was a strategy they had in mind when they were making the game, and camping has been verified as legit again and again by the devs. Camping is a proper way to play, and your fun isn't the killers responsibility.

    Sure!! if that's the way they made it to be played, they wouldn't have put a report button for camping!! There goes another supporter for camping. U guys make me sick. It just shows how much people suck and scared to lose. Lol camper!! 

    Camping is not a report reason

  • @BlindingEdge said:
    I apologize in advance for the totally noob question but a Google search isn't helping as much as I'd hoped.

    I purchased the base $20 version of DBD and, for whatever reason, the free DLC (Hag, Doc, etc.) is all unavailable to me. When I click on the DLC pack, there's a disclaimer stating I must own the base DBD game (I do) but there's no button to click for download. I have the most updated version of the game, and the game appears in my library so it recognizes that I own the game. Not sure what to do next, any help would be greatly appreciated.

    Again, sorry for the lame question...

    Hag is a paid DLC (at least on PC).
    I believe she is free on console, but not sure.

    And yes, the game is a bit pay to win because you cant play killer without ruin

  • @RuneStarr said:

    @Master said:

    @Sarief said:

    @Master said:
    Yes, but only if they are hurt. You cant hear footsteps over that phase walk sound and if they run iron will... well

    That seems like a bug to me, tbh

    Thats not a bug, the phase walking sound is just quite loud for the killer and they showed no intention to change that

    They mentioned toning it down to help track by sound.
    "-While her power is activated, the sound that she hears has been toned down, this will give her better chances to locate Survivor."
    Source : https://forum.deadbydaylight.com/en/discussion/16750/changes-to-the-spirit/p1

    Whether or not it's toned down enough to actually hear anything but WWWHHHHOOOOOOOOSSSSSH... Well, we'll need to wait and see. I track by audio a lot as it is with the killers we have now, so I really hope that will be a possibility with her too.

    We will see, but I have my doubts considering how hard it is for the other killers to track by sound and you have to realize that during phase walk you are a lot faster, so your tracking has to be more reliable

  • @xxaggieboyxx said:
    Master said:

    @xxaggieboyxx said:

    Big what-if scenario here. What if the devs let people in the community help make things for dbd? I saw another post about the trailer at the start and a comment mentioned something like this 

    so what if the devs hired fans of dbd with animating skills as interns or something like that and work for free. I know the people of this community would try to help develope the game quicker. Remember the dbd 2 year anniversary vr video and they said that it looked like a trailer for dbd vr. Wouldn't it be cool if they let people with these kinds of skills work for free. Even if it's just making skins or maybe even help make trailers or animations. I'm sure  There are reasons to not do this but if the devs are hurting for money and can't make animations.
    
    example: people want multiple Mori animations for killers or new ones for the old killers
    
    im sure somebody in this community can. Make animations and would be willing to help if they had the chance
    

    kind of a long shot idea butMaybe the devs will see this and go for it. Probably not but whatever 

    DS was created by the community.

    No thanks, we had to deal with this crap for ages now, I dont want the community (80% survivor) to be invovled directly into the game again

    Wasn't referring directly to ideas on balance but animations and cooler Mori's or multiple mori's trailers for the game skins. I don't know what you are talking about or getting that response from 

    There is always a way. Make the mori animation especialyl long, produce insanely stealthy skins etc etc.

    Also, its a lot of effort for the devs to take the stuff they got and then adapt it such that it fits into their engine. I think you are underestimating the effort to put the creations into the actual game.

  • @MisterCremaster said:

    @CoffengMin said:
    I DO NOT WANT TO BE IN HIGH RANKS BUT CANT DERANK UNLESS I DC pls help

    Why would anyone want to derank? (I know the answer to this, I just think its kind of pathetic)

    This is the only way to play casually.
    For some reason everyone is forced into a pseudo-competitive matchmaking in a completely unbalanced game. even the devs agree and confirmed in the last Q&A that not every killer is meant to be viable at higher ranks

  • @CoffengMin said:
    I DO NOT WANT TO BE IN HIGH RANKS BUT CANT DERANK UNLESS I DC pls help

    I have the same problem, but I am killer.
    As survivor you can walk up to the killer and let them kill you.

    As killer I have to wait till survivors are done tbagging in front of the afk killer before they leave the game.

  • @Sarief said:

    @Master said:
    Yes, but only if they are hurt. You cant hear footsteps over that phase walk sound and if they run iron will... well

    That seems like a bug to me, tbh

    Thats not a bug, the phase walking sound is just quite loud for the killer and they showed no intention to change that

  • Yes, but only if they are hurt. You cant hear footsteps over that phase walk sound and if they run iron will... well

  • Paid, but available for shards most likely.

    I will buy her at shards to paly her at low ranks.
    For the start I will use ruin, BBQ, monitor and abuse and predator, but thats not set in stone yet.

  • @Kebek said:

    @Master said:

    @Kebek said:
    So story time incoming.

    I was playing as a hag and managed to get 5 tokens on Devour hope. After I killed 2 survivors and 3 gens were left I managed to find a Feng and nodded at her that I'm coming for her. But she just stood there and pointed at me to follow her. I got interested in what she wanted so I didn't kill her right away and followed.
    She led me to the hatch and pointed at it and started nodding. I understoond that she'll sell out the last survivor (Claudette) for the hatch to me. So I kept following and eventually she led me to her so I ate her and gave Feng the hatch. For me it was quite funny which is why I did it but as you might know Claudette was very unpleasent about it and reported Feng for it.

    So any mods out there is it okay to sometimes sell out teammates for our own survival if that is our best bet to survive or we should never do it even if it happens in like 1 out of 100 games ?

    Working together with the killer is indeed bannable.

    I have one question though, why didnt you eat feng and try to catch claudette before she makes it to hatch?
    The entity would be dissapointed in you....

    I know that working with killer is bannable but for the sake of survival there might be exceptions otherwise all killers that give hatch for free could be considered farmers.

    Also hey I'm the killer here so I lay out the rules :) . I can dominate teams sometimes and when that oppurtunity shows itself I can be mercyfull. I feel really good when I'm destroying survivors because I know that I can let them go If I desire so. Sometimes letting someone go is more enjoyable for me than killing them if I can squeeze more fun out of it that way.

    You are employed by the entity. If not doing your job is enjoyable go ahead, but dont be surprised when you are fired :wink:

  • @Global said:
    When did the exhaustion nerf actually nerf anything? hex ruin can be taken out quickly HELL i spawned infront of hex ruin as survivor once. As far as i know the only actually nerf any survivor perks are getting is decisive.

    And even that is being delayed for ages now

  • @Kebek said:
    So story time incoming.

    I was playing as a hag and managed to get 5 tokens on Devour hope. After I killed 2 survivors and 3 gens were left I managed to find a Feng and nodded at her that I'm coming for her. But she just stood there and pointed at me to follow her. I got interested in what she wanted so I didn't kill her right away and followed.
    She led me to the hatch and pointed at it and started nodding. I understoond that she'll sell out the last survivor (Claudette) for the hatch to me. So I kept following and eventually she led me to her so I ate her and gave Feng the hatch. For me it was quite funny which is why I did it but as you might know Claudette was very unpleasent about it and reported Feng for it.

    So any mods out there is it okay to sometimes sell out teammates for our own survival if that is our best bet to survive or we should never do it even if it happens in like 1 out of 100 games ?

    Working together with the killer is indeed bannable.

    I have one question though, why didnt you eat feng and try to catch claudette before she makes it to hatch?
    The entity would be dissapointed in you....

  • @Damarus said:
    Hello y'all.
    So, playing against the Hag many times, I've come to a conclusion: she's given too much room for mistakes or improper placements. She has a lot of trap spamming on her side, and I think the traps she can place should be changed in one of two ways.

    1 - Her traps get reduced from 10 to 5, this way she won't be able to spam them on a gen or on a hooked survivor, trying to bodyblock. In this case, to give her some form of compensation, her traps are no longer erased by flashlights. As of right now, there is little to no chance a Hag will place less then 3 traps near a hooked survivor, who will start running as soon as he is unhooked, most of the times. I've seen a Hag place 6, SIX, traps below a friend who was hooked. Of course, many times 3 traps are placed near gens as well.

    2 - Her traps will keep being 10, but they will start decaying over time when she places them, and fully disappear in about 20 - 25 seconds. Also, I think it wouldn't be bad for her to be given the need to recharge her traps in a Huntress fashion. If the Hag is played, some shrines could spawn around the map, where she must head in order to get her traps back (it would be a faster interaction than that of the Huntress).

    Now, I know those who main her will disagree, because people like to have things the easiest way, but this is my take. Any constructive thoughts?

    The maps are too large, 5 traps and you can remove hag too

    25 seconds is insane, this means that durign your chase all the traps you prepared for the chase will dissapear.

    You might as well remove her

  • @Nickenzie said:
    trendyfartknocker said:

    Devs, this will be the easiest fix of your life. It's a simple UI change and a flag in the match making algorithm. It'll probably take 5 minutes to code and 30 minutes to add the UI elements. It solves the one issue of balance that is both A) completely outside of your control and B) completely your fault for the bad implementation.

    To be clear, the issue is not inherently groups with friends, but the almost certainty that said groups are communicating OUTSIDE the bounds of the game. There is no amount of balance that can be obtained through skill or perks that can counter this. Even the best rank 1 killers fail against some of these groups. Give killers the CHOICE to face them or not. It's pretty simple, really.

    Cool idea but... SWF would have huge queue times since most killers just want a chill game, ya know?

    Killers who want to dodge SWF can already do that. HOWEVER in that process solo survivors who join at the same time get hurt too. A SWF button would solve that issue (sorry for all solo survivors I dodged because of that)

  • @Kenshin said:
    hi,

    i found an achievement hacker who also speedhacked. his profile is public so you can see his hacked achievements. how can i report him? or maybe i can send the link to a mod in private? thanks

    Record his speedhack and send it to the devs

  • @FinLadd said:
    Totems are garbage at their current state... Their spawn is too obvious... Next to the gen or out in the open where everyone who is not blind can see them and that is Bull... I can't keep them standing cuz everyone is looking for them and they don't actually need to even look for them...anyone else think this is bullshit 

    Uhm yeah.

    Sadly instead of reworking the flawed mechanic, devs once again take the lazy way and generate bandaid help with that new hex perk

  • @xxaggieboyxx said:
    Big what-if scenario here. What if the devs let people in the community help make things for dbd? I saw another post about the trailer at the start and a comment mentioned something like this 

    so what if the devs hired fans of dbd with animating skills as interns or something like that and work for free. I know the people of this community would try to help develope the game quicker. Remember the dbd 2 year anniversary vr video and they said that it looked like a trailer for dbd vr. Wouldn't it be cool if they let people with these kinds of skills work for free. Even if it's just making skins or maybe even help make trailers or animations. I'm sure  There are reasons to not do this but if the devs are hurting for money and can't make animations.

    example: people want multiple Mori animations for killers or new ones for the old killers

    im sure somebody in this community can. Make animations and would be willing to help if they had the chance

    kind of a long shot idea butMaybe the devs will see this and go for it. Probably not but whatever 

    DS was created by the community.

    No thanks, we had to deal with this crap for ages now, I dont want the community (80% survivor) to be invovled directly into the game again

  • @sorrowen said:
    Whenever survivors "win" a game they brag about rank while it really means nothing at other then you put time into the game. I could be rank 1 but have no desire for lousy que times and survivors thinking they are hot stuff just because they got "high" rank. If rank had actual criteria like hits taken or hooks done then it might mean something like hey that survivor is badass he didn't get hooked last game. Skill and Rank aren't aligned currently and not that it takes much skill to throw a pallet or vault a loop or abuse a infinite. Rank means nothing and most survivors are awful anyway they can just use DS and get out of jail or SB run to a safe zone.

    In a game where everyone can reach the highest rank with ease, you cant take the ranking system serious at all.
    Imagine if players could reach grand master in other competitive games in their first months? wouldnt that be a joke?

    But we are far away from a balanced state, so maybe its good that ranking system is completely screwed

  • @CoolAKn said:

    @Master said:
    Try hitting them slowly. With some experience, you will find the sweet spot

    Not optimistic it will work, but I'll try it out. If I am doing it too fast, then that's on me. I would like to try to at least get to 50% wiggle by the time I'm hooked (if applicable, obviously can't if the hook is close). At least that's better than having it do nothing.

    If you do it too fast, then the you actually do worse.
    Same applies for hammering space at the hook btw^^

  • @MrChills said:

    @Master said:
    Yes that system is already in place. There is a little x that lets you reroll a daily.
    I spend more time in the forum too which is quite hilarious^^

    The dailies are supposed to force you out of your comfort zone, thats what the devs said, and it works pretty well if you wanna do the dailies.

    One advice though, dont force yourself to play the game because you wanna P3 someone. Try to have fun playing the game and if you dont have fun anymore, take a break.

    Maybe im mistaken, but I think the devs wanted to rework the whole daily thing at one point, but maybe it has been dropped alreadey, dont know

    I have over 2k hours on this boring bland game. The only time it's fun when they bring in a new killer, with friends. They need to rework it. I think my level idea./prestige idea is good. it rewards players for leveling up their.This game doesn't reward you for being good, hitting rank 1, nothing. hardly any rewards what so ever.I am devotion 1 player level 11.Oh good, more bloodshards, hhar har. Very little rewards for player progression or getting good in this game, which we need.

    Yeah, the game needs to become competitive because this is the only thing that will keep the game alive in the long run.

    I dont think that a 3month injection of non-viable killers is healthy in the long run, even though so far it worked pretty well.

    in k1 Comment by Master
  • @Mc_Harty said:

    @Master said:
    Take that logic and apply it to survivors who dont need items at all :wink:

    We're not talking about survivors in this thread now are we?

    Just Nurse last I checked.

    Yes, I just wanted to take the precious moment where a survivor realizes that the same logic he uses to get nurse nerfed actually applies to all survivors.

    Sorry if I interupted you trying to get nurse nerfed :wink:

  • @Mc_Harty said:
    If a killer is balanced without running any add-ons, then what happens when they do decide to use them?

    She obviously needs a nerf. And the majority of killers needs buff.

    Take that logic and apply it to survivors who dont need items at all :wink:

  • I would be fine already when they finally make hex auras visible (blue e.g.) and if they use a different color for the fake hex totems of the new killer

  • @Gurygames said:
    The problem is the number of trap
    And a lot of player camping

    Equip urban evasion and BT, it works wonders

  • Yes that system is already in place. There is a little x that lets you reroll a daily.
    I spend more time in the forum too which is quite hilarious^^

    The dailies are supposed to force you out of your comfort zone, thats what the devs said, and it works pretty well if you wanna do the dailies.

    One advice though, dont force yourself to play the game because you wanna P3 someone. Try to have fun playing the game and if you dont have fun anymore, take a break.

    Maybe im mistaken, but I think the devs wanted to rework the whole daily thing at one point, but maybe it has been dropped alreadey, dont know

    in k1 Comment by Master
1 … 119 120 121 122 123 … 186