why not have deadly poisons in the game that can down
Ok before people cry op I'm on about slow acting poisen that wears off but it could be useful like if you get hit with a weapon using this perk at full health instead of wounded your have a chance of being poisend which slowly kills you and theres 2 ways to stop it being slugged and hooked/finding the antidote in a chest but said chest only spawns in the killers hut
Comments
We already have the pig.
Sounds like a better version of the pig, might even be a viable killer, so that wont happen
The "exposed" status....does not reveal your position. The name is misleading. A more proper term would be "Vulnerable". The status effect causes a character to be
fully downed in one hit, instead of the usual two.
You want a killer to have a mechanic where the survivor would need to either get thrown on a hook, or go to the basement to find an antidote before they die?
They need to either get thrown on a hook, or go to a specific area that the killer could easily block access to before time runs out and they die.
Are you starting to see yet how this would be completely unbalanced?
We already have similar mechanics pig with reverse bear traps they also had games with poison in movies so it could be just an addon replacing them which wouldn't change anything and clown can hit you with a bottle and down you in one hit. And if you could only get the antidote in one spot killer would just camp. I think we have enough Wraiths and Pigs a it is.