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Master

Master

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  • I LITERALLY PUT IT IN GOOGLE TRANSLATE AND IT HAS NOTHING TO DO WITH DBD ITS SO ANNOYING TO SEE THIS IN SURVIVORS ON THE FIRST PAGE INSTEAD OF ACTUAL POSTS ######### MODS ARE YOU NOT BEING PAID ENOUGH?

    They are volunteers.

    Can I sell you a college degree maybe? We can talk about the price in English too if you prefer that :wink:
  • Maxi605 said:

    @xmenfanatic said:

    @Master said:

    @kone19 said:
    @Master how is that positive? It’s a difference of a second or two. 

    @xmenfanatic it was purposeful. Attempt to escape ASAP till struggle then immediate death from a purple perk person.  

    Do I really have to explain why not-DCing is a good thing in a multiplayer game?
    Yikes, seems like we truely have come this far now

    Its about time that the devs punish DCing

    Absolutely dude! I think a DC should definitely get a penalty. If there was a way to record and keep track of being downed or on a hook paired with DCing, that would be even better.

    DC is penalized by removing 2 pips from your rank, still, we need a ban system but the devs are too bussy nerfing stuff that doesn't need to be.

    Losing pips is actually a reward, not a punishment in this game, just fyi 
  • SenzuDuck said:

    @Master said:

    @SenzuDuck said:
    Iridescent Heads should go in my opinion.

    They aren't fun to play with, they aren't fun to play against.
    Survivors DC with them, and honestly when I play a huntress match and finish the game within 2 minutes it's just not enjoyable, the BP you earn with them is trash too.

    Doctor isnt fun to play against apparently, survivors DC against him regularly, so we remove him from the game too? :wink:

    Well, killers enjoy playing him so no, not really.
    and comparing me saying iridescent heads aren't fun to use or play against and should be changed to removing an entire killer is the most childish response I've ever seen. Grow up.

    I don't see why using iridescent shouldn't be fun for the killer

    Oh so you wanna have the doctor changed only, not removed?


  • Don't be afraid to use your brain and play tactically. Survivors wilö call you out as camper tunneler and baby killer because they don't like killers that actually try to kill them but you better ignore those

    Regarding prestige, if you wanna do that at all make sure to use the good stuff before you prestige and that you have another killer to earn bp while lvl in up the prestige one
  • @Salticidae said:

    @SoylentPixie said:

    I cannot speak for everyone, but the bottom part of this picture is pretty accurate for me and my friend

    The bottom one is just part 1 of the top one...

    Of course there are casual SWF out there, but they are completely irrelveant if we talk about the balance of the game.
    If you dont wanna tryhard, thats fine, but please stop trying to talk about balance then because we all know that SWF is not balanced atm

  • @megaweenieman said:
    Does a killer gain less points when a survivor disconnects when first hooked? Does the same apply if they DC the second time they’re hooked (struggle phase)?

    A killer gets 625 per DC, i.e. if all survivors DC instantly because you put in a mori or sth, you get 2,5k lose all your addons and offerings. Seems fair, isnt it? :wink:

  • @SenzuDuck said:
    Iridescent Heads should go in my opinion.

    They aren't fun to play with, they aren't fun to play against.
    Survivors DC with them, and honestly when I play a huntress match and finish the game within 2 minutes it's just not enjoyable, the BP you earn with them is trash too.

    Doctor isnt fun to play against apparently, survivors DC against him regularly, so we remove him from the game too? :wink:

  • @Witchaven said:
    I just hit rank 1, and I have no clue HOW. I am not by any means a terrible player, but I'm definitely feeling as though the killers they put me against are just too hard for me at this rank. I'll play through the night and maybe get out once? Something about how you rank up currently seems incorrect.

    Survivors cried that piping is too easy so devs gave them their participation reward. Most survivors are happy now.

    You cant really talk about "ranking" in this game.
    Multiple red ranks can easily verse a beginner killer at rank 15, that alone is already ridiculous

  • @DarkWo1f997 said:
    I’ve outright seen downed survivors with beartraps crawl through the exit gates and live, and for some reason,  jumping through hatch with a beartrap on your head provides no effect. 

    I’m sick and tired of a non-replenishable utility not being useful. It’s supposed to prevent progression, and it can’t even do that very well. Let alone prevent escape as it’s supposed to. 

    They’re not as impactful on the match as they are supposed to be. Survivors need to DIE when they try to leave, instant kill, no acceptions. It’s annoying to use traps that have the functionality of a dehydrated tortoise. 

    Please guys, just show oinkers a little love and save us the frustrations. 

    Not all killers are meant to be viable.
    Not my words, thats the devs wording :wink:

  • @ThirdSealOPplzNerf said:
    This is an assymetrical game the 1 thing whatever it is a monster a killer a ghost is suppose to be overpowerd and should destroy anything that tries to 1v1 it in this game I can 1v1 a killer very easily this shouldnt be happening even the devs replied to some ideas for buffing the spirit which those ideas would be perfectly "we judged to op" even the devs don't understand what assymetrical balance is. This game should be reworked so survivor is first person and is more of a stealth game instead of a circus of running in circles around a pallet.

    Welcome to DBD.
    Accept its unbalance or better leave really fast, because its not gonna change and you will only get frustrated and dissapoitned

  • @BloodyNights said:
    I'm just curious I keep seeing so many bitter posts, saying how strong survivors are etc. And I'm a bit confused by it. I've only really started playing truly in the last 2 months or so. But I've gotten to rank 1 as Survivor, and as a killer. My killer of choice, and probably the only killer I really will ever care to play is my boy Michael Myers. I typically run BBQ, Nurses, Hex Ruin, and Monitor & abuse. Though at times I might run whispers over nurses.

    The majority of my games I tend to get at least 3 kills, I'd say about 70% of the time. Very very rarely do I get only 1 kill, and generally it's against swf, who have excellent communication. I watch a lot of videos on youtube to help me out as well to figure out what more experienced players than myself do in a lot of situations, and with different builds. They also tend to get at bare minimum 2 kills a game, though it's possible they only show their wins.

    But I don't get why it's so bad off, yes SWF can make stuff incredibly frustrating, but if you really don't want to deal with it you can usually just ditch a lobby when it's completely obvious that it's SWF, which to me makes it almost a non-issue.

    I'll be honest though, I get salty on the swamp...it's usually the map that I can't kill everyone on, I lose track of people far too easily, and feel like I waste too much time going up on boats and docks to try and stop people from doing gens. lol

    Usually the survivors are bad enough that it is bareable (piping is easy AF now), but you will face a deathsquad at some point that will make you wanna uninstall the game.

    Yes, lobby dodging is a temporary solution, but please, is that reason enough not to balance the game?

  • @RagingCalm said:
    So I just learned that around rank 10 is where the lobbies for Killers start to get slow, so since I am already rank 13 and double pipping constantly I decided I should start giving hatch/not playing with all my skill.
    Well, apparently the other 3 survivors of my last match thought I was working with the dude who I gave hatch. Apparently they got that thought because he was smart, and DIDN'T save them while I was right next to the basement where they were hooked.
    Anyways, it just goes to show that survivors will make themselves believe anything it means they can blame another person or a game mechanic on their loss rather than their own lack of experience.

    Actually givign someone the hatch is playing together with that survivor. You are doing intentionally bad to let the survivor escape.

  • @Confused_Senpai said:

    @Master said:

    @Confused_Senpai said:

    @Master said:

    @Confused_Senpai said:

    @Master said:

    @Confused_Senpai said:

    @Master said:

    @Confused_Senpai said:
    Ran into a huntress that at the end of the game stated "Toxic" I inquired as to why and they replied. "Because you're SWF! That's so toxic." o.0 I commented a light-hearted comment on their profile saying "Apparently Survive with friends is toxic, learn something new every day. xD" To which they replied "Yes the definition of toxic is "someone who makes the game noticeably less enjoyable for other players" when using instant flashlights and skeleton keys against a level 10 killer.." Mind you this killer was rank 6. I didn't use a flash light but my friend did indeed have a key. Going off their explanation of Toxic, then basically without us starting off on the hook we're Toxic, because, Looping, Juking, running away, Slamming is all considered extremely toxic. I thought this would rather amusing and decided to share.

    Killers are blamed for tunneling and camping all day because they try to do their job.
    Cant really blame a killer for calling SWF toxic now since SWF actually breaks the balance of the game :wink:

    I wouldn't say SWF breaks the game honestly especially since they are doing more things for solo players to adjust the balance a little like making Kindred supposedly baseline and deleting the perk altogether giving solo survivors more information on the hooks and campy killers and a way to more or less combat multiple people running to the same hooked person somewhat as well. So with this little change survivors will more or less have the same information that an SWF team does when someone is hooked. Having well-coordinated teams always puts people at a disadvantage for sure but to call it toxic I'd have to disagree.

    Ah so because the devs suggested to lift solo surivovors up to the SWF level without any compensation buffing killers or nerfing survivors in general, this means SWF does not break the game?

    Can you pls elaborate on that, I dont understand that logic

    Survivors don't need to be nerfed at all, they vary based on skill levels, you minus the pallets and we basically run into dry spells with no hope of escape unless you're a juking beast, they are somewhat nerfing us in the next patch because healing is going to take longer, the changes to exhaustion nerfed exhaustion perks quite a bit since it doesn't recharge during chase. Survivors have been nerfed repeatedly with killers getting a good round of buffs last patch so you can't really say there wasn't any buffs for killers.

    Bloodlust nerf? Pallet buff? DS buff?
    just to name a few

    I recommend playing killer at high rank once and you will understand more about the game

    Where are you getting a DS Buff from? DS is going to be changed to be a stun where they aren't dropped. Pallets have just been changed slightly so that the animation doesn't take as long to complete it's literally a decimal percentage that was changed I think it was something like .6 seconds or some bs like that. Bloodlust was changed but only in tier 2 and 3 which most chases if you're crafty don't even last that long. I have played killer in the higher ranks right around 3-5 if you're going to spend the whole game chasing a single target that's all on you. If I run into a looper that actually knows what they're doing, I'll break off and hunt one of the others until they make a mistake and I'll catch them out on it. You want to name some nerfs though What about SS? Exhaustion? The incoming DS Change? There is a whole slew of stuff that was changed and now they're nerfing the suvivors healing rate because it's too fast. They're also looking into other things for survivors to do besides gen because of gen rushing.

    Next patch the only counter of DS will be removed, you cant make the obession waste his DS by juggling anymore. How is that not a buff?
    .6 seconds is insane btw, it is definitely less and it is still noticable

    Yeah sure, if there is a looper yuo just search the pleb in the team and tunnel him to death, what a great mechanic, that you can even write this without noticing that sth is wrong there.... no words

    What is SS?
    You call the exhaustion a nerf? I barely notice anything as survivor tbh, actually it helps me because I am only a semi-decent looper and it ######### me up several times when sprintburst randomly activated during chase, in my books that was a buff fo survivors (at least the non optimal loopers lol)

    DS change?`I still cant see it, I can only see a DS buff in the patch notes of PTB

    Healing rate of survivors nerfed? Cant see that in the patchnotes either

    They are looking into things to do for survivors instead of genrushign? Yeah I watched the Q&A, they want to buff sabotage and amke it THREE TIMES easier to pick up a downed survivor, damn these insane survivor nerfs. Noone will play survivor anymore when this is implemented :wink:

    If you watched the recent Q&A like you said you did then I wouldn't have to explain all of this too you and in the previous Q&A is where they talked about the DS change and how they felt it was a bit too strong at the moment. You didn't watch but maybe 10 minutes of the Q&A I bet. xD You want to come out with guns blazing watch the whole thing. For exhaustion, if you call a random sprint burst a bad thing, especially when you're being chased down in straightaways I question your abilities, I always kept track of my exhaustion before the nerf it was the main priority when being chased so I knew exactly when I was going to burst away and how far that would take me, either to the better looper to pawn the killer off too or to the next pallet/window if I could extend it a little further. Tunneling is a fact of life in this game and they have come out several times to say that tunneling and camping are both viable strats so to say you're going to keep going after the looper instead of the weaker members / "Plebs." is all on you, I prefer my survivors extra crispy on the hook than chasing around one person for 20 minutes. Whether there is something wrong with the game or not based on this doesn't matter as the devs aren't ever really going to do anything about it that's just a fact and something that should be accepted. The future changes to come, in the Q&A they even stated it wouldn't be in this round of PTB as they have a lot of things they're changing and SS stands for Soul Survivor, once a decent perk now isn't even worth picking up in my opinion. Going back to sprint burst though, to solve the randomness of it they could have simply made it an active use like dead hard just without the damage avoidance and extended the exhaustion recovery rate slowing it down to the desired amount which would have largely left other exhaustion perks alone, because lets be honest, they really changed the Exhuastion perks solely because of Sprint Burst in mid chases feeling a bit too op, that moment you almost have a surv and they sprint away got old for most killers and the forums reflected that. No one really had an issue with BL or DH because those were predictable but SB was in a whole other catagory. The .6 seconds that you tout as being insane, they literally just changed the animation so you don't twirl anymore giving it a slight buff in that respect. Making it where killers have less of a chance of hitting through a pallet that's already been dropped which was bs in the first place, much like killers hitting you through a window that you've already jumped through or how about the hit boxes the size of texas that even when a killer misses by a damn country mile he still connects, several videos of that up on youtube showing it off clear as day.

    Funny that you mention hitboxes the size of texas, but this is exactly what I imagine when the pallet drops down IN FRONT of me but still stuns me, but ofc thtats not gonna change :wink:

  • @Tizzle said:

    @Master said:

    @White_Owl said:
    The tutorial includes loding screen tips: the first (5?) times you face a killer you receive specific tips against them, including how to counter Hag's traps.

    And revelaing the killers identity already before the match, kinda ridiculous tbh

    They are Rank 20 and brand new to the game, you can't be serious.....

    Those tips show for 1k hour survivors too :wink:

  • @MegaWaffle said:

    @Master said:

    @MegaWaffle said:

    @Master said:

    @MegaWaffle said:

    @Master said:

    @BloodyNights said:
    I have three things that I'd love changed, and are certainly on my personal wish list!

    1 - Offerings: So many times I've put on an escape cake, or party streamers, the offering gets used up and then something happens and the killer gets disconnected, before I even start the match my offering is completely used up and wasted. It'd be nice if there was a way for the game to not use it up, until the game fully loads up and is started.

    2 - Rage Quiting Killers: The killer gets bloodpoints when someone rage quits. But why doesn't the survivor also get points if they quit? Killer can't catch anyone so they quit in the middle of the game, or when the last generator pops. Robbing all of the survivors of bloodpoints for escaping/opening the gate. Perhaps if the killer rage quits it should count as all survivors still alive escaping?

    3 -The Second Hooking: I play primarily on the PS4, but I hate having to mash the X button while sitting on the hook, it's not fun, it's frustrating, it tires you out for no reason, and about 25% of the time it just decides to kill you for whatever reason despite you mashing x like a mad man. Perhaps, make it so you simply need to hold the action button down to keep yourself from being killed.

    Anyways these are my wishes, that I'd love if they changed/added!

    2 - Killers get 2,5k BP in total if all survivors ragequit AND they lose their addons.
    Survivors get 5k BP if the killer ragequits AND keep their items

    Just fyi

    Survivors only get the 5k if the Killer clicks "leave match" if they pull the plug or close application then they get nothing. Its like the match never happened except you still lose any offerings used.

    Are talking about ragequits or DCs? The OP was talking about ragequits

    Since the game doesn't run on dedicated servers it doesn't matter if the Killer rage quits or gets disconnected as he/she are the "host" connection that all the players are connected too. The manner in which the killer is removed from the game currently has no possible fix because of this. That is the point I'm trying to make. Until we get dedicated servers this issue cannot be addressed because it has no possible fix.

    If the Killer leaves by clicking "Leave Match" that is different because that ends the match properly and transfers match data to the survivors, without getting cut-off by the sudden removal of the "host" connection.

    The problem can be fixed easily. Just punish DCing via queue time punishments.
    But ofc this would apply to survivor ragequits too....

    That wouldn't address the OP concern about not getting BP when a Killer is disconnected/rages from a match. Yes we need punishment for that type of behavior but it doesn't address the issue raised in this post.

    It does, punish DCing and we get rid of DCers. HOw does that not fix the problem?
    Honestly, who cares about sth that happens once every month where you lose 6k BP or sth like that? Seriously......

  • @Wraff said:
    But not because they're toxic or poor sports.

    As someone from Rank 1. I've come to the conclusion that in terms of the game mechanics. The Survivors are very poorly fleshed out and have almost nothing to do in this game compared to the Killer who always has something to do.

    They have the choices between doing a mind numbingly boring Generator that requires little to no interaction on their behalf. Playing Nanny for injured or hooked survivors.

    Or they can interact with the Killer and the only fun you can have with the Killer is to try bullying them or leading them on a long chase. While the other three are stuck Holding Mouse 1.

    Hell, the only reason Generators wouldn't get done is because they're looking for something worth doing. Even if they don't know it.

    I honestly think Survivors need more things to do. Otherwise they just want to bully the Killer because [BAD WORD] it. What else are they going to do?

    We already had several discussion were we tried to get secondary objectives or changing how gen repairing works.

    Unforunately a certain portion of the community wants to keep their current toxic playstyle, so its probably not gonna happen. Survivors like gens being braindead/easy tasks so that they can bully the killer instead of having to search parts for gens e.g.

  • @projecteulogy said:
    Sony is what's stopping cross platforming, not the dev. Since having 3 major platforms to play the game would mean a huge bankroll for them, i'm sure they're all for it. Sony just needs to let go so the future of Online Gaming can truly connect the world.

    Other games manage it too, so it cant be sony thats the problem :wink:

  • I believe most notifications should be removed from the game.
    The game is already ridiculously easy to play, no need for blinking icons telling you whats going on too

  • @MegaWaffle said:

    @Master said:

    @MegaWaffle said:

    @Master said:

    @BloodyNights said:
    I have three things that I'd love changed, and are certainly on my personal wish list!

    1 - Offerings: So many times I've put on an escape cake, or party streamers, the offering gets used up and then something happens and the killer gets disconnected, before I even start the match my offering is completely used up and wasted. It'd be nice if there was a way for the game to not use it up, until the game fully loads up and is started.

    2 - Rage Quiting Killers: The killer gets bloodpoints when someone rage quits. But why doesn't the survivor also get points if they quit? Killer can't catch anyone so they quit in the middle of the game, or when the last generator pops. Robbing all of the survivors of bloodpoints for escaping/opening the gate. Perhaps if the killer rage quits it should count as all survivors still alive escaping?

    3 -The Second Hooking: I play primarily on the PS4, but I hate having to mash the X button while sitting on the hook, it's not fun, it's frustrating, it tires you out for no reason, and about 25% of the time it just decides to kill you for whatever reason despite you mashing x like a mad man. Perhaps, make it so you simply need to hold the action button down to keep yourself from being killed.

    Anyways these are my wishes, that I'd love if they changed/added!

    2 - Killers get 2,5k BP in total if all survivors ragequit AND they lose their addons.
    Survivors get 5k BP if the killer ragequits AND keep their items

    Just fyi

    Survivors only get the 5k if the Killer clicks "leave match" if they pull the plug or close application then they get nothing. Its like the match never happened except you still lose any offerings used.

    Are talking about ragequits or DCs? The OP was talking about ragequits

    Since the game doesn't run on dedicated servers it doesn't matter if the Killer rage quits or gets disconnected as he/she are the "host" connection that all the players are connected too. The manner in which the killer is removed from the game currently has no possible fix because of this. That is the point I'm trying to make. Until we get dedicated servers this issue cannot be addressed because it has no possible fix.

    If the Killer leaves by clicking "Leave Match" that is different because that ends the match properly and transfers match data to the survivors, without getting cut-off by the sudden removal of the "host" connection.

    The problem can be fixed easily. Just punish DCing via queue time punishments.
    But ofc this would apply to survivor ragequits too....

  • @Brawler said:
    Does she need a buff? I don't think so..

    Is she close to nurse? I dont think so
    Nurse is the only killer that reaches a 2k average in competitive setting.

    The devs consider a 2k average balanced

  • After ages of playing in a toxic environment, my skin is so thick now that I couldnt care less.
    Survivor unhooks their mates in front of me? Thanks and there is no way I go for the unhooker :lol:

    Do whatever you have to do, slugg, camp tunnel.

  • Turn up your sensitivity and get something that you can punch to vent :wink:

  • Agreed, lowers its volume and remvoe the directional sound

  • @MegaWaffle said:

    @Master said:

    @BloodyNights said:
    I have three things that I'd love changed, and are certainly on my personal wish list!

    1 - Offerings: So many times I've put on an escape cake, or party streamers, the offering gets used up and then something happens and the killer gets disconnected, before I even start the match my offering is completely used up and wasted. It'd be nice if there was a way for the game to not use it up, until the game fully loads up and is started.

    2 - Rage Quiting Killers: The killer gets bloodpoints when someone rage quits. But why doesn't the survivor also get points if they quit? Killer can't catch anyone so they quit in the middle of the game, or when the last generator pops. Robbing all of the survivors of bloodpoints for escaping/opening the gate. Perhaps if the killer rage quits it should count as all survivors still alive escaping?

    3 -The Second Hooking: I play primarily on the PS4, but I hate having to mash the X button while sitting on the hook, it's not fun, it's frustrating, it tires you out for no reason, and about 25% of the time it just decides to kill you for whatever reason despite you mashing x like a mad man. Perhaps, make it so you simply need to hold the action button down to keep yourself from being killed.

    Anyways these are my wishes, that I'd love if they changed/added!

    2 - Killers get 2,5k BP in total if all survivors ragequit AND they lose their addons.
    Survivors get 5k BP if the killer ragequits AND keep their items

    Just fyi

    Survivors only get the 5k if the Killer clicks "leave match" if they pull the plug or close application then they get nothing. Its like the match never happened except you still lose any offerings used.

    Are talking about ragequits or DCs? The OP was talking about ragequits

  • @Kalec84 said:
    Ok, now, i don't know how to get rid of salty DC er
    Also i think that loosing 2 pips is already a good punishment. What we need it for it to not be too heavy on survivors/killers

    My idea:
    When someone DC:
    Killer- Gets points for hooking him 3 times and killing the survivor.
    All remaning survivors gets a +20% BP bonus in all categorys, since they are doing his work too, doesn't apply if gate are powered.

    Ather suggestions? :)

    You do realize that losing pips is actually a good thing in DBD?

    All we need is queue time punishment for DCing

  • @Killmaster said:
    To help push people to use perks besides meta how about a slight buff to Iron Will, I've noticed it's been used in high ranks but not enough to make it viable. How about Iron Will counteracts Franklins Demise? It would play well with the theme of the perk being that survivors, even in immense pain, wouldn't let go of their items. Flashlights have already been nerfed to the point of them being practically a non issue, I don't see how this could be abused even by a 4 man swf, that's 4 meta perks out of the game if they all bring IW.

    Iron will is already a really strong perk, no need to buff it.

  • @thesuicidefox said:
    Killer DC'ed as me and 2 other ran out the exit gate. Had a dull key with milky glass/weaved ring. Now suddenly I have 1 less of the item and the add-ons (both of them). What kind of BS is this?

    Sometimes the game removes stuff from your laodout and teleports it back to your inventory.

    And one thing I dont udnerstand, when you already ran out of the exit gate, a DCing killer has no effect on you.

    And a funny note: Killers lose their stuff every game when survivors DC

  • My fastest game lasted about 10 seconds.
    One DCed in loading screen because of mori and others followed ingame^^

  • @jiminie said:

    @Tsulan said:
    I actually am, because @jiminie promised to gift it to me, @Master and @PNgamer !

    I ain't promised, but i'll gift it to you, be sure of that, maybe Master too if he's nice

    I am always a nice guy.... unless you use DS :wink:

  • @Orion said:

    @Master said:
    Obviously 2vs4 would be a bit unfair and would require dedicated servers

    2v6 would be the right way to go about it, given the game's current balance.

    true, we still need dedicated servers though and they are miles away (if we get them at all)
    Somethings else needs to be done to balance SWF

  • @dogepoop said:
    Nerf the swf. Why the fck should they get free perks. Killer gets +1 perk per survivor. So 4men is 4 perks.
    BTW fix the lag switching. If you "lose the connection" you're disconnected. NO MERCY. Thought it was like that. Had 1 guy doing it, after 3 seconds got downed from nowhere and right after that killer got disconnected. Didnt see my body fall to the ground just heard the scream. And it was over like that. But looks like he was just a newbie in the lag switching business. Every 2nd rat from a slum is using it now. IDK if you cant really fix any of these maybe you devs have gotten yourselfes a wrong job. Put the dress on and start the cleaning job instead.

    Laggswitching is barely a thing nowadays, the last time I encountered it was more than 1 year ago.....

    I suggest making every perk unique in a SWF (for a start at least, it still is not sufficient for true balance), i.e. each perk can only be used once within a SWF. Forces them to move away from the meta perks and prevents 4 man DS squads

  • @Bravo0413 said:
    This /\ there should be something for console players... PC had there chance at getting it we should as well... it may not be the same grind or game as it was back then and that's what really makes the player a legacy but there should some form of grind some way to earn it for the console players and it should be a limited time event to earn it so that everyone is not a legacy as it should be the dedicated player base only...

    Why console exclusive though?

  • @TheMidnightRidr said:
    I understand that it is considered an exploit, but (and I'm not trying to be biased) killers have had the short end of the stick for nearly the entirety of the life of the game and it wasn't until just recently that it started to become a little more difficult for survivors. With all of the frustration and pain killers have had to endure, and the fact that survivors will complain for losing a FREE second chance after being chased down, it's all just kind of petty.

    It is not an exploit, just like gentapping isnt

  • @White_Owl said:
    The tutorial includes loding screen tips: the first (5?) times you face a killer you receive specific tips against them, including how to counter Hag's traps.

    And revelaing the killers identity already before the match, kinda ridiculous tbh

  • @White_Owl said:
    Click bait much? Nice artwork btw :)

    @Master said:

    @Nickenzie said:
    Here are my ideas on how to nerf killers, please take this with a grain of salt:

    Nurse: Can no longer blink through pallets.

    Billy: Reduces movement speed when using his chainsaw dash.

    Huntress: No has a longer reload animation.

    Freddy: Doesn't reveal survivors' auras when they are outside your terror radius.

    That's all, I know that killer's are OP at the moment and they require serious nerfs so hopefully this will put them back in line so survivors can get a easy win, ya know? ;)

    JK, I was kidding about the killer nerfs, they actually need buffs and maybe some QoL changes! Please make killers scary again because they are so difficult to play against a single survivor, don't get me started on group of survivors!

    Oh, somewhat off topic, make Amanda look like this to make survivors actually be scared to have her chase them!

    If you seriously believe killers are OP; I recommend trying to rank up with them, Good luck and I will accept your apology in a couple of weeks.

    It actually is insane that there are still survivors out there that wanna get freddy nerfed even harder

    Someone here didn't read the full post, eh?

    Mhm yeah sometimes I just skip over this nonsense

  • Devs said that legacy will never come back.
    But I guess we will get some kind of devotion skins soon

  • @Melomanas said:

    @Master said:

    @Melomanas said:

    @Master said:
    There are no players anymore at the ranks 20-15 because you cant derank that far.
    ONce you rank up a bit, the situation willg et better

    Thats a lie or a joke :D bec my survivor right now is rank 18 and when i played today all other survivors were also that low rank

    Its not a joke, try intentionally losing the game, you will notice that you dont lose any pip

    So you say once you reach rank 15 you WONT be able to go lower? So how the hell should i rank up if im not able to play ANY match with a killer

    You have to wait until you find a match and then do your best to double pip.
    Yeah it sucks, and I dont know why the devs came up with this idea, but this is how it is. Sorry dude

  • @MegMain98 said:

    @Tsulan said:

    @SoulKey said:

    @MegMain98 said:

    @SoulKey said:

    @Tsulan said:

    @SoulKey said:

    @Tsulan said:

    @SoulKey said:
    Remove her 4-5 blinks completely and make her 3rd blink addon a very or ultra rare addon with a drawback (Increased fatigue or whatever); then it would be somehow ok.

    And what would she get in return? I mean after such a big undeserved nerf, she sure as hell should get a big buff on the other side. Just like survivors usually get. You know, nerfbuffs.

    What would she get in return ? Does she really need anything in return even without a 3rd blink ? I really can't argue with you since you said "Undeserved nerf".

    You know that she needs something in return. Since she already got nerfed several times.
    Survivors get buffs with every nerf. BT got nerfed and buffed in the same patch. Same goes for SC and every other survivor perk that gets even slightly "nerfed".

    Sure mate, derail every convo to " Hey survivors have BT, SC, DS, SB and calm spirit" :)

    Like i said before, if you think nurse is fine as she is; Then no need to keep discussing it together. My statement remains, Her 3rd blink should be at least a very rare offering giving how much power it grants and her 4th and 5th blink should not have even been a thing to start with. Cheers.

    If The Nurse did only have a third blink then her third blink should be able to go the same range as her first blink. Right now The Nurse has a third, fourth, and fifth blink but they have a very short range, not to mention she has a VERY long fatigue afterward. There is no need to nerf her blinks. Maybe it is just me because I play on console and I have only run into ONE God tier Nurse in all my hours of playing. Why nerf the best killer simply because she is good at killing?

    However I do agree how killer mains will redirect the attention to any nerfs and buffs survivors have gotten...it’s annoying as hell to not stay on topic 😒

    urghhh nurse on PC is a whole different story than console, sadly. I heard it's hard to play her on console due to some stutter\fps issues. 3 blinks is almost a guaranteed 3-4k for any good nurse main (Even below average would probably 4k), unless the player is REALLLLY new to the game.

    According to you, playing nurse is like pressing the "i win" button.

    On PC a skilled Nurse player will easily get a 3-4K. We all know Nurse is the best killer in the game when skilled. Of course you’ll have bad rounds but on average playing Nurse on PC is a way to destroy SWF group.

    Check out the official tournament or the marth depip squad experiment :wink:

  • @Tsulan said:
    Usui said:

    He sure does see a ton of play at rank 1.

    This just means that it's to easy to reach rank 1.

    It is, for both sides

  • @RSB said:

    @SenzuDuck said:

    @RSB said:
    Is gen tapping a banable bugabuse

    Is not bug abuse. lel.

    So is not hitting while being DS'd, thank you, my unbiased, topskill friend with 2k IQ.

    Love how you turn the survivors logic against them. :smile:

  • Uhm where is the high reward in that perk?

    I only see you being moried and then respawning as a useless survivor^^

  • The killer is taught how to camp.
    You see dwight entering a locker.
    That survivor AI next to the gen waits for you to repair the gen.

    Tutorial sums it up really well, the only part that is missing is the braindead part where you run in circles

  • @Bravo0413 said:
    I agree with you.. and for the most part it is the survivors complaints that caused it to be so damn easy to pip... so even the whole no depiping past rank 16 is going to be pointless because all the noobs, casuals and less experienced players are going to be in the top 5 anyways -_-  ....

    All that the no-depip past 16 rule does is making queue times for beginners horrible.
    Since the devs introduced that you regualrly see beginner players, especially killers who cant SWF with higher ranks, asking why they cant find games. Its really sad and the feature the devs introduced to protect beginner players turns against them now (who could have forseen that.....)

  • @Tsulan said:
    The question that is more important is: When will the game feel like the trailer?

    Never, we all got scammed =(

    in Meg Comment by Master
  • The devs already tried to punish camping and it was abused by the survivors in PTB and never became a thing.

    Basically I agree with you, but you have to understand that most killers only camp because looping is a thing and because it can take way too long to catch a competent survivor

    Camping will always result in bad emblem points btw, you can be glad if you blackpip via camping

  • @Grey87 said:
    I play both and I don't think you can just decide what side is "OP".
    Sometimes survivors get totally destroyed, sometimes the killer kills 0.

    I've seen a killer main ,who also plays survivor, on twitch saying survivors are stronger (if they are an experienced swf team) , but he also said 90% of his games end in 4k.
    Soooo... take from it what you will, I don't think it's an easy "survivor/killer" answer.

    Balance is when you look at the result when two players of equal skillevel use all available tools and verse each other.
    This means 4 man DS on the survivor side and the killer well, being "killer". Anyone who can seriously claim that DBD is balance... :lol:

  • If piping is easy, bad survivors gonna pip too. What a surprise.

    And yes the matchmakign system needs to change, it cant be real that low rank killers have to verse red rank SWF because they queue with a signle low rank.

    Piping needs to become harder on both sides, rank 1 actually doesnt mean anythign anymore

  • @Nickenzie said:
    Here are my ideas on how to nerf killers, please take this with a grain of salt:

    Nurse: Can no longer blink through pallets.

    Billy: Reduces movement speed when using his chainsaw dash.

    Huntress: No has a longer reload animation.

    Freddy: Doesn't reveal survivors' auras when they are outside your terror radius.

    That's all, I know that killer's are OP at the moment and they require serious nerfs so hopefully this will put them back in line so survivors can get a easy win, ya know? ;)

    JK, I was kidding about the killer nerfs, they actually need buffs and maybe some QoL changes! Please make killers scary again because they are so difficult to play against a single survivor, don't get me started on group of survivors!

    Oh, somewhat off topic, make Amanda look like this to make survivors actually be scared to have her chase them!

    If you seriously believe killers are OP; I recommend trying to rank up with them, Good luck and I will accept your apology in a couple of weeks.

    It actually is insane that there are still survivors out there that wanna get freddy nerfed even harder

  • @BloodyNights said:
    I have three things that I'd love changed, and are certainly on my personal wish list!

    1 - Offerings: So many times I've put on an escape cake, or party streamers, the offering gets used up and then something happens and the killer gets disconnected, before I even start the match my offering is completely used up and wasted. It'd be nice if there was a way for the game to not use it up, until the game fully loads up and is started.

    2 - Rage Quiting Killers: The killer gets bloodpoints when someone rage quits. But why doesn't the survivor also get points if they quit? Killer can't catch anyone so they quit in the middle of the game, or when the last generator pops. Robbing all of the survivors of bloodpoints for escaping/opening the gate. Perhaps if the killer rage quits it should count as all survivors still alive escaping?

    3 -The Second Hooking: I play primarily on the PS4, but I hate having to mash the X button while sitting on the hook, it's not fun, it's frustrating, it tires you out for no reason, and about 25% of the time it just decides to kill you for whatever reason despite you mashing x like a mad man. Perhaps, make it so you simply need to hold the action button down to keep yourself from being killed.

    Anyways these are my wishes, that I'd love if they changed/added!

    2 - Killers get 2,5k BP in total if all survivors ragequit AND they lose their addons.
    Survivors get 5k BP if the killer ragequits AND keep their items

    Just fyi

  • The whole rank system is a big joke.

    We need a proper matchmakign first that doesnt match red rank SWF against beginner killers, then we need to reward ranking up and the game needs to be balanced at high rank too.

    And suddenly noone will want to derank anymore

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