Make More Hex Like Perks for Survivors!
Ever since I seen Deliverance, I fell in love with the concept of having all or nothing perk, please developers, make more perks that have a huge risk and high reward for survivors! I'll put one of my examples below, just so you guys can use this as a reference as to what I'm talking about! 
Last Wind: It's not over till it's over! When you become the obsession, this perk activates and the killer can now mori you at anytime during the trial. When you get eliminated from the trial, instead you'll respawn somewhere else with a 85/80/75 % reduced action speed. You cannot be seen by the survivors or the killer and you'll fade away in 2/3/4 minutes after respawning. Escaping after respawning will not grant emblem points. Increases your chances of becoming the killer's obsession.
Last Wind: It's not over till it's over! When you become the obsession, this perk activates and the killer can now mori you at anytime during the trial. When you get eliminated from the trial, instead you'll respawn somewhere else with a 85/80/75 % reduced action speed. You cannot be seen by the survivors or the killer and you'll fade away in 2/3/4 minutes after respawning. Escaping after respawning will not grant emblem points. Increases your chances of becoming the killer's obsession.
Comments
this concept wouldn't be viable i don't think basically you are asking to be completely stealthed from everyone for the average time a game can be completed if all gens are done 3-5 minutes. and with all the while injured perks would make a no mither build op even with the reduced action speed other than that what would be the utility of this perk if it were implemented i am curious as to what thought process you have for a perk like this.
Uhm where is the high reward in that perk?
I only see you being moried and then respawning as a useless survivor^^
This will be too op and extremely unfair, you're basically allowing a survivor 2-4 minutes to do whatever the hell they want.
Picture this: You're the killer and are heading to a gen that is being worked on. You decide to circle around it a couple times to find who was working on it, you find no one so you kick it. Immediately after you kick it you notice that the gen didn't start sparking, so you kick it again. You do this for a little bit and don't know why it isn't regressing. Turns out there is a survivor that is invisible AND invincible, fixing the gen after each time you kick it. Basically making that generator impossible to regress for 2-4 minutes.
Another Example: You're the killer and are down to the last survivor. You're walking them to a hook about to kill them, when suddenly... A random pallet comes crashing down on you for no reason whatsoever the survivor manages to escape you and get the hatch. You then start getting messages saying "GG 2 EZ" "Baby Killer" or "Trash".
Tell me @Nickenzie if you were the killer, would that be fun to you? Would that be a "GG" to you? I guarantee that it would NOT be fun for killers. Also "high risk high reward" does not make sense with your idea. With Devour Hope it does make sense. Your high risk with DH is it being found and broken, but the high reward is being able to insta down and mori survivors. With your idea, there is no risk with the perk. If you aren't able to lose the perk, where is the RISK. Whats the risk? You'll get the points that you got before you died, but just can't get any points after that. With your perk idea, you've basically made a perk that can turn people like COUGH OCHID0 COUGH invisible AND invincible. Your perk is an overall BAD idea.