Master
Master
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@crypTech said:
I love this game.
But eventually, after enough 4 person teams on comms, I'm gonna need to stop.
There is only so much playing at such a drastic disadvantage that can be considered fun.
SWF broke DBD, it is long overdue for a fix.Its not going away sadly. We can only hope that the devs restrict SWF to casual mode or sth or balance the game aruond SWF.
Until they get their ass up to do that, I recommend dodging lobbys you dont want to play against, the "exit lobby" button exists for a reason
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@Khroalthemadbomber said:
So, since I've got my Rank 1 achievement for killer I figured I'd go for survivor, and have hit an unexpected roadblock...It's not that I'm being tunneled. It's not that I'm being face camped. It's LITERALLY because the killers are doing such a poor job at my rank of getting people I can't rank up.
People are MAYBE getting hit one to five times per match, maybe 1-2 hooks. And it becomes a mad dash to the hooks to get people off of them so MAYBE THIS TIME all this effort in a round might result in a pip.
That and the killers aren't finding me to get chase points for the Evader emblem. For all of BHVR's talk about wanting the game to be about stealth and hiding from the killer, if all you do is stealth all game you can't rank up. There is no reward for being stealthy outside of surviving. And while that is important, if all your getting per match is 10k BP or less on a match with zero pips because the killers weren't doing anything, then what the hell is the point?
The fact that I've made it to Rank 1 as killer makes this equally as frustrating because I watch end game menus of survivors in my matches who, after I'm done even if they're sacrificed, get upwards of 15k-18k a match and I know damn well that they've pipped.
Anyone else have thoughts on this? I didn't quite read up on the PTB about the changes to emblems but was there anything coming to address this issue?
You dont need any altruism to pip. You dont need to be chased to gain evader points, yes being stealthy inside the terror radius is actually rewarded.
And a side node, you can easily pip without any effort if the killer is bodyblocking the basement stairs looking into the basement, not offering you the chance for any chases or altruism.
My opinion: It is ridiculously easy to pip, FOR BOTH SIDES, rank 1 is a joke in this game
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@Confused_Senpai said:
@Master said:
@Confused_Senpai said:
@Master said:
@Confused_Senpai said:
@Master said:
@Confused_Senpai said:
Ran into a huntress that at the end of the game stated "Toxic" I inquired as to why and they replied. "Because you're SWF! That's so toxic." o.0 I commented a light-hearted comment on their profile saying "Apparently Survive with friends is toxic, learn something new every day. xD" To which they replied "Yes the definition of toxic is "someone who makes the game noticeably less enjoyable for other players" when using instant flashlights and skeleton keys against a level 10 killer.." Mind you this killer was rank 6. I didn't use a flash light but my friend did indeed have a key. Going off their explanation of Toxic, then basically without us starting off on the hook we're Toxic, because, Looping, Juking, running away, Slamming is all considered extremely toxic. I thought this would rather amusing and decided to share.Killers are blamed for tunneling and camping all day because they try to do their job.
Cant really blame a killer for calling SWF toxic now since SWF actually breaks the balance of the game
I wouldn't say SWF breaks the game honestly especially since they are doing more things for solo players to adjust the balance a little like making Kindred supposedly baseline and deleting the perk altogether giving solo survivors more information on the hooks and campy killers and a way to more or less combat multiple people running to the same hooked person somewhat as well. So with this little change survivors will more or less have the same information that an SWF team does when someone is hooked. Having well-coordinated teams always puts people at a disadvantage for sure but to call it toxic I'd have to disagree.
Ah so because the devs suggested to lift solo surivovors up to the SWF level without any compensation buffing killers or nerfing survivors in general, this means SWF does not break the game?
Can you pls elaborate on that, I dont understand that logic
Survivors don't need to be nerfed at all, they vary based on skill levels, you minus the pallets and we basically run into dry spells with no hope of escape unless you're a juking beast, they are somewhat nerfing us in the next patch because healing is going to take longer, the changes to exhaustion nerfed exhaustion perks quite a bit since it doesn't recharge during chase. Survivors have been nerfed repeatedly with killers getting a good round of buffs last patch so you can't really say there wasn't any buffs for killers.
Bloodlust nerf? Pallet buff? DS buff?
just to name a fewI recommend playing killer at high rank once and you will understand more about the game
Where are you getting a DS Buff from? DS is going to be changed to be a stun where they aren't dropped. Pallets have just been changed slightly so that the animation doesn't take as long to complete it's literally a decimal percentage that was changed I think it was something like .6 seconds or some bs like that. Bloodlust was changed but only in tier 2 and 3 which most chases if you're crafty don't even last that long. I have played killer in the higher ranks right around 3-5 if you're going to spend the whole game chasing a single target that's all on you. If I run into a looper that actually knows what they're doing, I'll break off and hunt one of the others until they make a mistake and I'll catch them out on it. You want to name some nerfs though What about SS? Exhaustion? The incoming DS Change? There is a whole slew of stuff that was changed and now they're nerfing the suvivors healing rate because it's too fast. They're also looking into other things for survivors to do besides gen because of gen rushing.
Next patch the only counter of DS will be removed, you cant make the obession waste his DS by juggling anymore. How is that not a buff?
.6 seconds is insane btw, it is definitely less and it is still noticableYeah sure, if there is a looper yuo just search the pleb in the team and tunnel him to death, what a great mechanic, that you can even write this without noticing that sth is wrong there.... no words
What is SS?
You call the exhaustion a nerf? I barely notice anything as survivor tbh, actually it helps me because I am only a semi-decent looper and it ######### me up several times when sprintburst randomly activated during chase, in my books that was a buff fo survivors (at least the non optimal loopers lol)DS change?`I still cant see it, I can only see a DS buff in the patch notes of PTB
Healing rate of survivors nerfed? Cant see that in the patchnotes either
They are looking into things to do for survivors instead of genrushign? Yeah I watched the Q&A, they want to buff sabotage and amke it THREE TIMES easier to pick up a downed survivor, damn these insane survivor nerfs. Noone will play survivor anymore when this is implemented

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@kone19 said:
@Master how is that positive? It’s a difference of a second or two.@xmenfanatic it was purposeful. Attempt to escape ASAP till struggle then immediate death from a purple perk person.
Do I really have to explain why not-DCing is a good thing in a multiplayer game?
Yikes, seems like we truely have come this far nowIts about time that the devs punish DCing
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@BigBadPiggy said:
It's 100% unfair that the survivor doesn't get a chance at surviving when they are the last one. There have been so many times when 3 survivors die or dc leaving the 1 survivor that I haven't even hooked yet. I down them, hook them, I expect for them to get off of the hook... but they die instantly.Survivors should ALWAYS have the chance to attempt escape, no matter how many survivors are left.
Now don't even complain about "But if they don't struggle at all, that'll make me a victim of a hostage situation." GROW UP. Go make a Hot-Pocket or something, you're not a victim.
The reason why the last survivor is insta killed on hook is that they cant force the killer to wait until he dies.
Since the devs increased the time of the hook stages, that is actualyl a considerable amount of time.
You wont escape the hook anyway because the killer is waiting in front of you to die^^ -
Nobody knows anything
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I play both sides.
I think everyone who does that and has some experience will agree about the balance^^ -
@TheBean said:
@Master said:
I am only explaining to you what the TOS state because apparently you didnt read them.In fact, teh devs need to come out and put programs they allow on a whitelist, otherwise usage of such programs is a bannable offense according to the TOS
Wouldn't matter if I read it or not, I don't care. It is hilarious when I see that TOS line put out and forced into someone face, and then trying to call them a cheater. Since the Developer isn't banning for it... Then it isn't considered cheating by them. All I care about is what they think, what you have to say about it doesn't matter. Their word is the final word.
From what you said then, if VOIPs are "whitelisted"... Then it is allowed. So it isn't considered cheating and not a violation of their TOS. Not sure if you are stating that or not, I've never see any sort of "whitelist" or "blacklist" in this game, just mentions of things they would consider so. You say they "need to"... so not sure if you are implying if they have or not, since the TOS already exists.
So what are you trying to say?.. That VOIPs are whitelisted?... or are they blacklisted?.. or that there are no actual physical lists and that the developers need to put out these lists?
I dont know.
Once I asked the devs for a whitelist because I wanted to know whether I can use some overlay program. I never got a real answer from them and AFAIK, an official whitelist doesnt exist.On the other hand EAC is highly incompetent, so....

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@KiraElijah said:
@Master @RuneStarr @Vietfox @Camperface I’d like to revive an old discussionPerformance is too bad for splitscreen.
Also in nowadays age of gaming, every kid sits in front of his own monitor tbh^^, splitscreen wouldnt get used by a lot -
@TheBean said:
@Master said:
The devs dont need to come out and shut in your face for that. By playing the game you agree to the TOS, even though if you havent read anything of itThen get someone banned for it... You and others keep touting this TOS and that 3rd Party software rule like it is some holy grail, yet no one has been banned for using VOIP software while playing SWF.
I still don't see anyone banned....
Still don't....
Still won't....
And FYI... They actually would need to come out and "shut in your face for that"... whatever that was supposed to mean. Considering how many SWF players use VOIP, the Devs would need to specifically come out and say to their community that THEY, the developer, consider this use of 3rd Party, such as VOIP software, as cheating and you'll be banned for using it.
I am only explaining to you what the TOS state because apparently you didnt read them.
In fact, teh devs need to come out and put programs they allow on a whitelist, otherwise usage of such programs is a bannable offense according to the TOS
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@JusticeZERO said:
I don't see what "new god build" you are talking about? Did you mean to include a photo or link?Guess he means the old one
DS unbreakable SC sprintburst instaheal
When you wanna reach rank 1 while eating, this is what you pick -
@KiraElijah said:
So, I’ve noticed a lot of ragequits at The Game.But it happens too often on any map.
•As survivor when the host ragequits you depip and lose your stuff. Also, when an ally disconnects they screw over the team.
•As killer it gets annoying when people ragequit and then message me about being trash. Also, It hacks everyone off
No Punishment for DCs => People gonna DC
What a surprise

I can only imagine on reason why the devs dont punish DCing. They lied to us when they said they have an automatic system that coutns your DCs, otherwise they would add queue time punishment for DCs
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@BantuKianHolder said:
Have the devs actually ever played in these ranks? By watching the stream they did recently "Play With The Devs #1" it's becoming more and more evident that they are all rank 20, can't hit a good skillchecks, and die within 15 seconds after getting found, this figure includes the speed burst they gain and the killer swipe animation xD. Honestly rank 1-4 is painful and I can literally feel the tumours growing on my back. I'm a rank 2 survivor and a rank 4 killer. I'm not biased, it's just the way it is.No they dont.
And seems like you already know why they dont want to play at this rank, so I dont need to explain nice
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LIthe is easier to use, dead hard is stronger.
Thats my opinion
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Against a team of BT, you slugg.
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@Melomanas said:
@Master said:
There are no players anymore at the ranks 20-15 because you cant derank that far.
ONce you rank up a bit, the situation willg et betterThats a lie or a joke
bec my survivor right now is rank 18 and when i played today all other survivors were also that low rankIts not a joke, try intentionally losing the game, you will notice that you dont lose any pip
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@TheBean said:
@Master said:
Using a third party program yielding you an ingame advantage is considered cheating according to the TOS.
Are you trying to deny that ts/discord is a 3rd party program or are you believing that voice comms dont grant you an ingame advantage?Except the fact the Devs have never come out and said they consider it cheating and against their TOS. In fact you may even find on one of their Dev streams from way back that they specifically don't consider it against their TOS.
Show me posts from BHVR that states they consider using 3rd party comms while playing SWF cheating and against their TOS. (Not talking about Killer and Survivor on the same comms, talking about legit 4 man SWF team using comms.)
The devs dont need to come out and shut in your face for that. By playing the game you agree to the TOS, even though if you havent read anything of it
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In my opinion yes
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@Chi said:
I mean, people coming in at the same time does not make them swf. So you might as well dodge everyone and never play a game.Yes but thats the only indicator for SWF we got.
Better safe than sorry
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There are no players anymore at the ranks 20-15 because you cant derank that far.
ONce you rank up a bit, the situation willg et better -
@powerbats said:
Be even worse being chased by a Teletubbie.Agreed, lets add some really scary killers to the game
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Obviously 2vs4 would be a bit unfair and would require dedicated servers
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@redsopine1 said:
Interesting and the making new obstacles would be both a pain in survivors and killers as survivors have to memorize new routes and new hiding spots are intersting like a killer can find them there as well or gather reloads from them as well and the cage seems intersting but could be more level spersific like autohaven your dropped into the crusher or things like that but what will keep a survivor on the saw table? That seems like it would take the killer longer to do like strapping then downAdapting = pain?

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@Tsulan said:
Vankruze said:@Master said:
@Scourge said:
so i already asked this on steam, but didn’t get a really good answer to that.
yesterday i played against a streamer, he was obsession and ds user, to maybe confuse him i turned around and swung random into the air, causing some bug where he desicive stricked me but didn’t fall of. In the endgame chat he framed me of bug abuse and said he will report me to not_queen for it. Do i now actually have to fear a ban because i tried to confuse my opponent?
yes theres is video proof of me „abusing“ this bug
This is the only way how DS can be countered, please bann all killers that dare trying to use that counter where you have to hit an invisibel great skillcheck without soudn notification

well there's dribbling, slugging and Rancor soon to be.
Can´t wait for Rancor on all my killers. I´ll take that Deceisive Strike and shove it right up their A..!
Only works on the obession though.
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Not really tbh.
In horror games the victims usually run away from the killer.In DBD, the victims run towards the killer, taunting them and doing all kind of weird stuff that I definitely nto consider "horror"
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@Vankruze said:
@Master said:
@Scourge said:
so i already asked this on steam, but didn’t get a really good answer to that.yesterday i played against a streamer, he was obsession and ds user, to maybe confuse him i turned around and swung random into the air, causing some bug where he desicive stricked me but didn’t fall of. In the endgame chat he framed me of bug abuse and said he will report me to not_queen for it. Do i now actually have to fear a ban because i tried to confuse my opponent?
yes theres is video proof of me „abusing“ this bug
This is the only way how DS can be countered, please bann all killers that dare trying to use that counter where you have to hit an invisibel great skillcheck without soudn notification

well there's dribbling, slugging and Rancor soon to be.
Dribbling only works if the survivor wasnt aware of the hooks closeby and went down at the wrong time.
Ever tried running a slugging strategy? Its insanely hard to pull off and against a competent SWF you just wanna DC.Uhm yeah sure, ignore DS for the whole match and wait until gens are powered and the game is almost over, then you can "counter" it, assuming that there is only 1 DS in the game

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@ceridwen309 said:
All three are getting a "fix" to lunges.I wonder what happens to myers though
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@Visionmaker said:
Lmfao. SWF is cheating? The most closest thing that resembles cheating in this game is that killers get to prune exactly who they want to play against. Toxic survivor in the lineup? SWF? Flashlights? Too many toolboxes? Too many of a survivor character you don't like? Survivor with more playtime than you? Survivor you lost to last round? DLC character? Dodge and roll again!You cannot gather data from games that do not happen. You cannot balance the game when some killers are allowed to and encouraged to self-select match-ups in their favor. You cannot make a player satisfied when they are self-entitled. Killers. Are. Spoiled.
Using a third party program yielding you an ingame advantage is considered cheating according to the TOS.
Are you trying to deny that ts/discord is a 3rd party program or are you believing that voice comms dont grant you an ingame advantage? -
Just play dwight and if you get blamed for being afk in lockers, you claim that you have been memeing

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@Hellrossa said:
Hello guys,I've read here and there that Freddy is the worst killer. I've encountered him a couple of time and couldn't understand what happened there.
I heard the lullaby #runforyourlife and the screen became blurry, I assumed I was being put to sleep. I continued running and then pouf (imagine a pretty FX) I jumped into the dreamworld with Freddy right behind me hitting me right away.
This situation happened 3 times in the game and I died. Sad.
Question is: How can I avoid being put to sleep? Running when hearing the lullaby is not a good option? I think of buying this killer just to understand more how he works.
Thanks !
I recommend watching some gameplay of freddy. This way you understand how he works and what good survivors do to him.
If you hear his lullaby, he is close and you should try to stay hidden. If he puts you to sleep, run to the loop and loop him to oblivion, he has no tools to help him during a chase
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@Vankruze said:
You gonna ban me for dropping a deuce in my toilet? bruh! It's only a game relax.In a real competitive game you would get a temporary bann indeed if you dropp a deuce in your toilet regualrly after the match has started

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@Boss said:
https://forum.deadbydaylight.com/en/discussion/12762/game-ban-rules-and-how-to-report-players
^ For reference.Anyhoo, i was under the impression that being AFK was considered worthy of a temporary ban.
Yet i do not see it on the list.
The closest thing i see to it is botting, which is still very different since your character still does things.Question #1: Is AFKing bannable? (Temporary or permanent.)
If so, question #2: Why is AFKing specifically not on here?I already had that discussion on the steamforum.
Deranking by afking is not bannable and in fact I wish everyone would derank by AFking instead of DCing, but I guess for that the devs have to punish DCing first.....Afking is only bannable if you hold another player hostage in the process
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@Nickenzie said:
laKUKA said:i just only play nurse...if i choose other killer...they bullying me... this is so sad.
You shouldn't have to play nurse just to have a chance against survivors. In my opinion, most killers should be Billy's level.
Nurse is the only killer that reaches the 2 kill average in an competitive setting.
The devs consider a 2k average balanced -
He will be reworkde soon
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That might actually turn sloppy butcher into an useful perk

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@SpaceCoconut said:
This thread makes me happy.Maybe the guide I made with other Hag mains has truly created a new wave of Hag players..
can you link me that guide on my profile wall? Thanks

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@Giche said:
I'd rather get the old hook timer time, it was more tense and survivors had to make quick choices.Instead of now where they can finish a gen peacefully while the hooked one just wait for the next hook stage.
And often be farmed at the end of it.
After all devs justified this change with : "We have made several changes to make the hook an happier place"
LUL
LUL indeed, sometimes you really wonder whether you purchased an horror game or some kids game
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@akbays35 said:
@Master said:
@akbays35 said:
@Master said:
With loops being a thing, you wont be able to find and catcha survivor within 20 seconds after the hook and this is exactly the reaosn why killers camp at the first place (those doing it strategically and not for toxicity)
loops are a problem on the dev side they are tuning it to be better by lowering the killer hitbox, the exhaustion nerf helped with loops immensely. The main issue is map spawns and they are working on that. Killers camp just to get safety pips and possibly to just bm based on context. If the Devs changed how killers pipped in the way survivors have, they would play differently.
Killers hitboxes are not being reduced AFAIK, where did you get this info from?
Also the exhaustion nerf had a really small impact on loopingthey did it last patch 2.1, haven't you noticed? They don't put this stuff in patch notes and they barely address it in the dev logs and q and a but it is noticable in game. It's one of the things that has made Leatherface stronger and Hillbilly since they have lowered object collision with terrain. They mostly did it to nerf flashlight blinds but they made the whole hitbox smaller, plus they increased survivor hit boxes to even them out which is why survivors get hit after vaulting now and even post vault animations especially against killers like Freddy. This is also why hitting a survivor when they throw a pallet or mid throw animation is so common now instead of getting stunned.
You can really tell with older objects that haven't been changed like the Lockers, they still have their original hitboxes so you can actually use them to block if you stand near them at certain angles.
No I didnt notice and when a survivor is looping, I always catch up slower to him than I actually should compared to runing in a straight line. And yeah I know that I have to cut the lines

Has anyone made a comparison video before/after of that thing? would be interested in that -
@powerbats said:
> @Master said:
I've always said I'd prefer a more stealthy style of gameplay since i prefer that, especially for a horror esque game. But that requires a major map rework as well as perks/items and addons which has to wait for a code rewrite.
Actually its quite easy, they just have to rework the maps as they promise for years now.
Once the survivor cant run in circles for ages anymore, they will have to rely on stealth.Not thtat this is ever gonna happen though....
That's not really true since currently the perks are all based upon current map designs etc. If you change the balance of what's at the base you have to change everything above it. They've already said before they're not going to do a major rework like that until they write the new code.
That probably won't be until sometime middle of next year most likely given that it's not in the current roadmap. But it is something they'er working on but given the amount of code they'll probably have to write to also make it console compatible. You're probably looking at Summer chapter 12 time frame.
Yeah yeah major rework until they are finished with the new code.
Forgive me, but I am highly sceptical that this will ever happen.They only keep adding more DLCs towards their spaghetti code

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@Scourge said:
so i already asked this on steam, but didn’t get a really good answer to that.yesterday i played against a streamer, he was obsession and ds user, to maybe confuse him i turned around and swung random into the air, causing some bug where he desicive stricked me but didn’t fall of. In the endgame chat he framed me of bug abuse and said he will report me to not_queen for it. Do i now actually have to fear a ban because i tried to confuse my opponent?
yes theres is video proof of me „abusing“ this bug
This is the only way how DS can be countered, please bann all killers that dare trying to use that counter where you have to hit an invisibel great skillcheck without soudn notification

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@Valtiel_Redfang said:
Rank 4 Killer, can barely find [BAD WORD] anyone.
Rank 9 Survivor, finding a ######### ton of 300+ lobbies, getting dodged, gone against unfair matchmaking or gone against a hacker.
Looping pallets is getting repetitive. Devs need to add more things than just windows or pallets.
Ruin doesn't last more than a minute because of 10/10 game design.
Blood Lodge exists.
Devs added slow quick vaults when coming in from angles to a window. Haven't added them to pallets yet.
Obnoxious loop spots.
Freddy's lunge range.In some regions/timezones queuetimes in high ranks are really tough, you can derank to avoid that.
If you dont play SWF, use no items, no toxicity in name, no twitchtv/yt in name, then you should be good to go. I find lobbies instantly as survivors and the killer only sometime dodges because of my matesWait, you dont consider runing in circles fun?

Slow vaults for pallets would be indeed interesting
Freddys lunge range is the same as every 115% killer even though it looks larger because freddy is so smal -
@akbays35 said:
@Master said:
With loops being a thing, you wont be able to find and catcha survivor within 20 seconds after the hook and this is exactly the reaosn why killers camp at the first place (those doing it strategically and not for toxicity)
loops are a problem on the dev side they are tuning it to be better by lowering the killer hitbox, the exhaustion nerf helped with loops immensely. The main issue is map spawns and they are working on that. Killers camp just to get safety pips and possibly to just bm based on context. If the Devs changed how killers pipped in the way survivors have, they would play differently.
Killers hitboxes are not being reduced AFAIK, where did you get this info from?
Also the exhaustion nerf had a really small impact on looping -
Check your profile comments.
In DBD the invisible crosshair isnt exactly in the middle of the screen, it is a bit below the actual middle.
I recommend playing a KYF or a "troll normal" game to put the crosshair in the right position that you prefer. -
@thesuicidefox said:
Her second pink add-on should have hatchets stick to walls and surfaces for your to re-acquire (like throwing blades in CoD for example). That would be SUPER powerful for her as it would mean less reloading during a chase. Of course, the hatchet should be consumed if it hits someone though.I also think she needs a 'crosshair' add-on, like Nurse and Doc sort of have. She's the only killer with an actual projectile yet these other killers get a crosshair and she doesn't?
@TOXICCLAUDETTEMAIN said:
Crosshair would be amazing they should also design new looking hatchets and new moris for all killersYou can use a very simple overlay program and create your own cross hair. Well, at least on PC I should add

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That was a bug on PTB, if they bring that one over to the live build, then the situation will be "interesting" since ruin is mandatory nowadays
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@Boss said:
I would dodge, but then i'd never get to play.
It's an accepted plague by now.If you only dodge large SWF, you should find a game in no time
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@Confused_Senpai said:
@Master said:
@Confused_Senpai said:
@Master said:
@Confused_Senpai said:
Ran into a huntress that at the end of the game stated "Toxic" I inquired as to why and they replied. "Because you're SWF! That's so toxic." o.0 I commented a light-hearted comment on their profile saying "Apparently Survive with friends is toxic, learn something new every day. xD" To which they replied "Yes the definition of toxic is "someone who makes the game noticeably less enjoyable for other players" when using instant flashlights and skeleton keys against a level 10 killer.." Mind you this killer was rank 6. I didn't use a flash light but my friend did indeed have a key. Going off their explanation of Toxic, then basically without us starting off on the hook we're Toxic, because, Looping, Juking, running away, Slamming is all considered extremely toxic. I thought this would rather amusing and decided to share.Killers are blamed for tunneling and camping all day because they try to do their job.
Cant really blame a killer for calling SWF toxic now since SWF actually breaks the balance of the game
I wouldn't say SWF breaks the game honestly especially since they are doing more things for solo players to adjust the balance a little like making Kindred supposedly baseline and deleting the perk altogether giving solo survivors more information on the hooks and campy killers and a way to more or less combat multiple people running to the same hooked person somewhat as well. So with this little change survivors will more or less have the same information that an SWF team does when someone is hooked. Having well-coordinated teams always puts people at a disadvantage for sure but to call it toxic I'd have to disagree.
Ah so because the devs suggested to lift solo surivovors up to the SWF level without any compensation buffing killers or nerfing survivors in general, this means SWF does not break the game?
Can you pls elaborate on that, I dont understand that logic
Survivors don't need to be nerfed at all, they vary based on skill levels, you minus the pallets and we basically run into dry spells with no hope of escape unless you're a juking beast, they are somewhat nerfing us in the next patch because healing is going to take longer, the changes to exhaustion nerfed exhaustion perks quite a bit since it doesn't recharge during chase. Survivors have been nerfed repeatedly with killers getting a good round of buffs last patch so you can't really say there wasn't any buffs for killers.
Bloodlust nerf? Pallet buff? DS buff?
just to name a fewI recommend playing killer at high rank once and you will understand more about the game
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@powerbats said:
@Master said:
Whispers is not an aura reading perk.
But honestly, I would love to play such a game instead of the nascar sim at the moment.
Back in the days when i started playing DBD survivors were a lot more stealthy, games took longer and it was more fun overall.
But thats only my opinion, I guess some prefer that runing in circles while under time pressureI've always said I'd prefer a more stealthy style of gameplay since i prefer that, especially for a horror esque game. But that requires a major map rework as well as perks/items and addons which has to wait for a code rewrite.
Actually its quite easy, they just have to rework the maps as they promise for years now.
Once the survivor cant run in circles for ages anymore, they will have to rely on stealth.Not thtat this is ever gonna happen though....
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The devs are scared to make different queues I guess, even the only queue we have atm is quite broken already.^^
I fear SWF will never really be balanced, it would require some drastic changes how the whole game works and I dont think that the devs are willing to change that much
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@powerbats said:
@Master said:
@MojoTheFabulous said:
Ah yes, because doing absolutely [BAD WORD] all as a Survivor for 60 seconds after every damn Gen is going to be riveting game play, right?It'll be pretty damn boring as a Killer too. Ever had a match that comes down to just 1 person left and they just hide for ages instead of making a play for the Hatch or a Gen? Yeah, every minute after every Gen is going to be just that. Wandering around the map and hoping you find someone, which is tough when they aren't likely to be around the objectives.
whispers will become meta if such a mechanic is implemented and will solve that problem, no worries
Then aura hindering perks for the other side and spine chill etc so it'll be a game of who can delay the longest.
Whispers is not an aura reading perk.
But honestly, I would love to play such a game instead of the nascar sim at the moment.
Back in the days when i started playing DBD survivors were a lot more stealthy, games took longer and it was more fun overall.
But thats only my opinion, I guess some prefer that runing in circles while under time pressure