Sloppy Butcher Change
Now that the Broken Status Effect is a thing, would you like Sloppy Butcher to replace its Mangled Status Effect with Broken?
(Having both on it would be useless btw. Mangled makes you be healed slower and Broken makes not healable, so Broken would always trump Mangled.)
I ask this cause i always found Mangled to be too weak. (I feel opinions incoming.)
It's fitting too. "You know where to hit to make them bleed." With Broken, they'll keep bleeding.

Comments
I'd be down for that, maybe have Mangled and Broken together at a high tier? If they are Broken, they cannot be healed until it wears off, but then with Mangled, it would still take a long time for them to fully heal.
There was a bug for a time with the Hillbilly, where if they used 2 add-ons that caused the Mangled status effect, it would take nearly 30 minutes to fully heal one survivor.
https://deadbydaylight.gamepedia.com/Patches#Patch_1.5.2b_-_13_June_2017
"Fixed an issue causing a Hillbilly Chainsaw Attack with both the "Begrimed Chains" & "Rusted Chains" add-ons equipped to increase survivor healing time to 30 minutes (using both Add-ons should now cause healing to be slowed-down by 4)"
So what, Broken for like 60 seconds and Mangled for 120 seconds? (Or infinite, whatever.)
That'd be dope.
I think they need to redo Hemorrhage and Mangled status effects. Hemorrhage should be what it is now PLUS the current Mangled effects. Mangled effect should be changed to what Begrimed Chains/Heads are now (decreased repair speed until healed). Then Sloppy Butcher should inflict Hemorrhage only, and Thantophobia should inflict Mangled.
Broken seems like it would be a super powerful effect. If a killer perk could inflict Broken then it needs to have some limitations, like maybe it would only apply Broken to a survivor after their first unhook for X time. Or make it a totem perk where you inflict Broken on hits as long as it's active or something.
That might actually turn sloppy butcher into an useful perk
Sloppy Butcher is fine now imo.